Robert Adams
8eda290262
BulletSim: comments and parameter changes in dynamics engine.
2012-08-17 13:34:16 -07:00
Robert Adams
376441e550
BulletSim: make it so objects in a linkset do not generate collisions with each other.
2012-08-15 16:29:50 -07:00
Robert Adams
68f112888b
BulletSim: clean up detail logging by adding many more debug log statements and then commenting out most of the additions.
2012-08-15 12:08:13 -07:00
Robert Adams
b05a2fc4ed
BulletSim: don't recreate mesh unless it needs it when rebuilding the hull. Make sure the collisionCollection is reallocated each tick to fix race condition of it being cleared while still in use.
2012-08-15 12:08:09 -07:00
Robert Adams
0c7ce4fc98
BulletSim: many, many detailed logging messages for physical linkset
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debugging.
Linkset bugs fixed where accounting of children would get lost.
Moved scene based vehicle tracking logic from prim to the scene.
Added GetCollisionFlags2 method to BulletSimAPI.
Updated DLLs and SOs.
2012-08-10 16:22:44 -07:00
Robert Adams
3ca770cd2c
BulletSim: Add module names to DetailLog output. Fix some problems with linksets that were caused by checking data structures that are changed regularly from taint time code -- resulted in linksets not being unlinked properly.
2012-08-10 08:33:09 -07:00
Robert Adams
320982cae3
BulletSim: add an identifier to the TaintObject call so exceptions that happen when the taint is invoked can be debugged
2012-08-09 15:17:19 -07:00
Robert Adams
38e79b80a8
BulletSim: separate out the constraints by type. The linksets use
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6dof constraint but eventually others will be exposed so future
features can use all the Bullet capabilities.
Force children to generate a position update when unlinked.
2012-08-09 15:01:05 -07:00
Robert Adams
5ab151c2d6
BulletSim: add avatar code to keep avatars from ending up trapped under the terrain
2012-08-08 13:48:49 -07:00
Robert Adams
19417fca41
BulletSim: Added avatar capsule scaling for size of avatar.
...
This also fixes computation of avatar mass.
Added parameter MaxPersistantManifoldPoolSize.
Fixed a parameter setting bug which caused crashes of there were
more than 400 or so physical objects. I tested up to 5000.
Updated BulletSim DLLs and SOs.
2012-08-07 17:15:06 -07:00
Robert Adams
e7ad6ed3a3
BulletSim: pass collision subscription information to the C++ code so collisions on objects that don't care are not reported up.
2012-08-03 15:09:56 -07:00
Robert Adams
ea36d4a4cf
BulletSim: Add AddObjectForce to BulletSim API.
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Add interface 2 enhancements to BSCharacter.
Modify AddForce and SetForce to use the new Bullet interface.
More DetailLog statements for character.
2012-08-03 15:09:52 -07:00
Robert Adams
8b04e8a297
BulletSim: Debugging log statements added. Reduced size of updata buffer trying to find a corrupted memory problem. Update DLL and SO.
2012-08-02 16:30:23 -07:00
Robert Adams
c51ef38e2d
BulletSim: fix problem where resizing a primary shape (cube or sphere) would not rebuild the physics mesh. Update the DLLs and SOs to latest version.
2012-07-31 16:23:52 -07:00
Robert Adams
e38d26a2dc
BulletSim: change boolean parameters in the shape data from int's to float's to be consistant with parameter data structure
2012-07-31 16:23:48 -07:00
Robert Adams
50dbb9ffe4
BulletSim: add parameters and API calls for setting ERP and CFM.
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Set ERP and CFM in linkset constraints.
Reorder rebuilding of object bodies so they are not rebuilt everytime
something is linked and unlinked.
2012-07-31 09:23:05 -07:00
Robert Adams
ce812c88cc
BulletSim: fix a recursive loop when fetching the mass of the root of a linkset.
2012-07-26 16:06:00 -07:00
Robert Adams
7d30637d51
BulletSim: refactor all the linkset logic out of the prim class
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and into its own class. The BulletSim data structures track
individual prims as linksets of 1 so most of the prim code is not
different between a linked and unlinked object.
2012-07-26 16:05:57 -07:00
Robert Adams
d7add2940a
BulletSim: add parameters for setting linkset constraint factors
2012-07-25 16:31:08 -07:00
Robert Adams
75f7721b0c
BulletSim: small change to use the pointer to the bullet object for zeroing forces.
2012-07-25 16:31:04 -07:00
Robert Adams
5707e171f4
BulletSim: Move constraint tracking from C++ code to C# code
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for more flexibility.
2012-07-25 16:30:50 -07:00
Robert Adams
bf6547be01
BulletSim: change how prim mass is saved so it is always calculated but zero is given if not physical.
2012-07-23 16:32:47 -07:00
Robert Adams
dda681515b
BulletSim: small optimizations for link and unlink code
2012-07-23 16:32:41 -07:00
Robert Adams
85c6eb7c50
BulletSim: add all the new functions to BulletSimAPI.
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Modify ZeroMotion() to not make tainting calls and to use new API calls.
2012-07-23 16:32:30 -07:00
Robert Adams
73f9e14b43
BulletSim: improve linking to add each link individually rather than rebuilding the object each time. Makes it an O(n) operation rather than O(n\!).
2012-07-23 16:32:24 -07:00
Robert Adams
ca3b6b1f90
BulletSim: more detail logging for vehicle and general physics debugging.
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Physical linksets are fully functional.
Tweeking of the vehicle code to make it semi-work.
Utilize the new API2 for some setting operations.
Add GetOrientation() API call for proper reporting of children of linksets.
Changes the interface between C# and C++ code so old DLLs won't work!
2012-07-20 14:08:29 -07:00
Robert Adams
7451bb1613
BulletSim: fix compile errors from last commit. Clean up passing of physics scene into vehicle dynamics code.
2012-07-20 14:02:29 -07:00
Robert Adams
cda67a68de
BulletSim: Add very detailed logging to BSDynamics for vehicle debugging
2012-07-20 14:02:27 -07:00
Robert Adams
c400918c84
BulletSim: Add PID variables to physical scene. Not PIDing yet, but soon.
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Cleaned up code and got rid of compile warnings.
2012-07-20 14:02:24 -07:00
Robert Adams
f9913b6ef7
BulletSim: Add detailed and voluminous debug logging that is enabled
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with an ini configuration parameter.
Correct computation of relative offsets of children in a linkset.
Remove a prim from any link relationship before deleting it.
Minor code flow cleanups.
2012-07-20 14:02:22 -07:00
Robert Adams
e4a6611865
Clean up collision reporting code so they are properly passed to
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the simulator in batches.
More comments.
2012-07-06 15:09:19 -07:00
Robert Adams
872d513daa
BulletSim: make avatar animations update properly.
...
It seems that ODE calls the avatar collision handling routine even
if there are no collisions. This causes the animation to be updated.
So, for instance, going from HOVER to FLY is caused by the physics engine
calling the collision routine each frame with 0 collisions.
2012-03-26 17:36:33 -07:00
Robert Adams
1273f259e4
BulletSim: remove confusion between angularVelocity and rotationalVelocity (there is still confusion in the rest of OpenSim). Enhance some debug statements to include the object ID.
2012-03-23 13:15:22 -07:00
Dan Lake
a1dc4e830d
Remove unused SetAcceleration and add set on Acceleration parameter
2011-12-20 13:40:24 -08:00
Justin Clark-Casey (justincc)
0f83f87233
Remove unused fields from CollisionEventUpdate
2011-10-25 22:39:08 +01:00
Robert Adams
96dce3e16c
Use GetMeshKey from PrimitiveBaseShape.
2011-08-29 10:10:48 -07:00
Robert Adams
21708b832b
BulletSim: add mesh representation. Use meshes for static objects and switch to hulls for physical objects.
2011-08-26 15:51:21 -07:00
Robert Adams
fef73a1a10
BulletSim: add runtime setting of physics parameters. Update default values.
2011-08-18 14:32:09 -07:00
Mic Bowman
82f41fdcb5
BulletSim: fix problem with not convex hulling large objects by creating unit meshes and always scaling in Bullet
2011-08-05 14:53:39 -07:00
Robert Adams
7640b5abf6
BulletSim: Parameters settable from ini file. Linksets. Physical property value tuning
2011-08-05 11:01:27 -07:00
Robert.Adams
5ffec1cd64
Pass collisions and updates in pinned memory (saves marshaling).
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Fix folding feet by using collision normals.
Add constraint specification.
2011-07-22 10:23:40 -07:00
Robert Adams
302d72701d
BulletSim initial checkin
2011-06-20 17:24:42 -07:00