From field experience, we know that simulators can be unstable if a user logs in before the scripts have finished loading.
This commit turns login_disable = true in [RegionReady] on by default which prevents this from happening.
If you want the old behaviour, please copy these section from OpenSimDefaults.ini into OpenSim.ini and set login_disable = false
This had stopped working. However, at the moment it still allows the physics flag to be set even though this has no effect. This needs to be fixed.
Default for this flag is true as previously.
This exactly fits five ODE steps in the default frame time (0.089).
This means that ODE execution time now matches the default minimum frame time.
This eliminates errors between distance travelled as calculated by ODE in clear air and simple extrapolation.
On the old values, ODE would actually do calculations over 0.1 seconds rather than 0.089.
This means that once the avatar is at top speed, no additional packets need to be sent for smooth movement, since no error develops between server and viewer.
This approach replaces the tweaks previously discussed on the opensim-dev mailing list
Settings are at bottom of [Startup] in OpenSimDefaults.ini, override in OpenSim.ini to change
Defaults are the same as previously.
More information to come on opensim-dev shortly.
Feel free to tweak but if you do please don't expect any support unless feedback on certain tweaks is explicitly requested.
When this setting is false and other defaults haven't been changed, scripts entering the simulator from another sim are automatically restarted but their state is not preserved.
When this setting is true, state that accompanies the script is reloaded (e.g. if a script had a variable i = 1 when leaving the source region, it will still have i = 1 on the destination region).
This setting does not affect crossings when regions are run in the same simulator. In this case, state is already preserved.
Instead of performing the 4096 check when the region is linked (and subsequently removing the link), leave the link in place and perform the check in the entity transfer module
This allows us to explicitly tell the hypergridder why the teleport failed (region out of range).
It also allows people on regions that are within range (on a large source grid) to teleport.
The Check4096 config parameter in the [GridService] section is replaced by a max_distance paramter in a new [EntityTransfer] section in OpenSimDefaults.ini
Since the parameter is in OpenSimDefaults.ini no action needs to be taken unless you want to increase this limit. It could also be decreased.
The check is being made in the base entity transfer module, since I believe the viewer problem occurs both on extremely large grids and while hypergridding.
limits because the only ones used now are the defaults (which are overwritten
by the client throttles anyway). Updated the default rates to correspond to
about 350kbps.
Also added a configuration to disable adaptive throttle. The default
is the previous behavior (no adaptation).
child agents in neighbor regions. This means you can extend
the view on a simulator beyond the default 3x3 regions.
This uses a region default draw distance and should be
replaced at some point by the avatar specified draw distance.
That will require more careful, dynamic recomputation of child
agents every time the draw distance changes.
WARNING: this is experimental and has known instabilities. specifically
all regions "within site" should be running the same default draw distance
or agents will not be closed correctly.
Frontend into a separate region module. Configuration
settings added to the defaults ini file. Others may find
this useful for pushing map tiles to a separate server.