Justin Clark-Casey (justincc)
d469bde849
minor: Add/correct some doc messages associated with entity teleport.
...
I believe UseCircuitCode is sent on EnableSimulator EQ message, rather than EstablishAgentCommunication
At least with LL 3.3.4, EstablishAgentCommunication appears unnecessary in the teleport context -
viewer still requests it though possibly only after TeleportFinish(). However, we will continue to send it.
2012-10-16 01:20:41 +01:00
Justin Clark-Casey (justincc)
3ac6a423f7
minor: comment out "Registered seed capability" message for "Received SEED caps request" message for now.
...
I think this is more useful right now since it tells us if the viewer requested a seed caps at all in various scenarios (such as when teleporting to a new region).
2012-10-16 00:54:25 +01:00
Justin Clark-Casey (justincc)
8c2564c05c
minor: Comment out the region console caps message for now.
2012-10-16 00:40:28 +01:00
Melanie
aba078c93f
Fix perms when linking an object. Set root part perms to the perms
...
of the link set to make the build floater behave consistently.
Fixes permissions exploit introduced on 23 August.
2012-10-14 17:32:46 +02:00
Melanie
ce26730d4e
Allow bypassing perms dialog (console only)
2012-10-14 17:31:29 +02:00
Melanie
de3ff44406
Make texture sedning use only two threads to make things less harsh on bandwidth
2012-10-14 17:10:26 +02:00
ubit
7040c0aa5a
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-10-13 23:45:58 +02:00
UbitUmarov
1e03344411
missing file
2012-10-13 22:45:09 +01:00
ubit
0886d99f1b
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-10-13 23:37:25 +02:00
UbitUmarov
5986b4ee39
add mesh cache expire on region startup. Expires will be relative to
...
previus expire (assumed done only once at startup). File 'cntr' on cache
folder stores time. Deleting it will force a skip on expire. Default time
is 48hours before previus startup to account for failed ones etc.
2012-10-13 22:30:34 +01:00
Justin Clark-Casey (justincc)
dc460579fd
minor: Fix and elaborate on log information printed when an unrecognized estate method is received from the client.
2012-10-13 01:47:10 +01:00
ubit
eef92a9df6
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-10-13 02:45:42 +02:00
UbitUmarov
666fb744a3
retouch mesh ids
2012-10-13 01:41:18 +01:00
Justin Clark-Casey (justincc)
946c2e7e7c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-10-13 01:05:28 +01:00
Justin Clark-Casey (justincc)
330b976a62
Improve on TBG Renfold's fix to llRequestSimulatorData DATA_SIM_POS by only performing HG regionflags service check if the region secret is not empty.
...
An empty RegionSecret is never HG, whilst a non-empty one may be HG or being genuinely used as a RegionSecret.
2012-10-13 01:03:09 +01:00
TBG Renfold
f6e166cd0b
Now using region flags for llRequestSimulatorData DATA_SIM_POS.
...
If the region is not classed a hypergrid region, then the region secret is checked to make sure that it is a valid UUID.
Just a temporary fix at this time.
2012-10-13 00:50:34 +01:00
ubit
4bd64c887d
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-10-13 01:49:49 +02:00
UbitUmarov
9ada03bcdd
missing file (again)
2012-10-13 00:49:08 +01:00
ubit
fdd6e0361e
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-10-13 01:43:44 +02:00
UbitUmarov
48d2258f41
longer meshs identification keys, so first part on disk cache is it's asset id
2012-10-13 00:41:19 +01:00
ubit
2034a096a6
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-10-13 00:47:06 +02:00
UbitUmarov
13cb64a2c5
missing file
2012-10-12 23:46:48 +01:00
ubit
77b170f1f6
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-10-13 00:40:07 +02:00
UbitUmarov
6e21796584
[TEST] disk cache meshs
2012-10-12 23:37:28 +01:00
Melanie
9501925397
Fix a merge issue
2012-10-12 19:23:35 +01:00
Melanie
6ce93b22d1
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
OpenSim/Region/Framework/Scenes/Scene.cs
2012-10-12 19:05:06 +01:00
Robert Adams
8c40215834
BulletSim: only use native sphere shape if it is a sphere.
2012-10-12 07:41:31 -07:00
Justin Clark-Casey (justincc)
fba59d905c
Get rid of accidental scene start left in ScenePresenceAutopilotTests
2012-10-12 03:20:27 +01:00
Justin Clark-Casey (justincc)
b9c2a1508e
Fix problems with regression tests by allowing invoke of Update() with a finite number of frames even if the scene isn't active.
2012-10-12 03:19:12 +01:00
Justin Clark-Casey (justincc)
ab7b7c5d3d
Get Watchdog to log thread removal
2012-10-12 02:59:28 +01:00
Justin Clark-Casey (justincc)
b5a3c74a5c
Add "active true|false" to "debug scene" console command.
...
This allows the scene update and maintenance loops to be started and stopped for debug purposes.
2012-10-12 02:52:08 +01:00
Justin Clark-Casey (justincc)
b7e75d467c
minor: Use && instead of & when deciding whether to print Improve/ObjectUpdate packet out messages when debug is turned on.
...
Practical effect is probably none.
2012-10-12 02:10:30 +01:00
Justin Clark-Casey (justincc)
8873a4a8fc
minor: Fix bug in categorization of blocks reused stat from packetpool
2012-10-12 01:59:47 +01:00
Justin Clark-Casey (justincc)
1e86c58822
Remove now unnecessary OpenSim.Framework.Console reference from Monitoring.
...
Properly resolve circular reference which no longer appeared in Mono build as there were no using statements for it.
2012-10-12 01:58:46 +01:00
Justin Clark-Casey (justincc)
21d0cbf703
Add AgentUpdate to PacketPool. This is the most common inbound packet from viewers.
2012-10-12 01:39:37 +01:00
Robert Adams
87a87ebb9a
BulletSim: fix problem with some shapes (like cylinders) being implemented as cubes.
2012-10-11 17:37:27 -07:00
ubit
711a736097
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-10-12 01:40:47 +02:00
UbitUmarov
a91be67a6e
commit the right files!
2012-10-12 00:39:58 +01:00
ubit
b0738e1c06
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-10-12 01:36:55 +02:00
UbitUmarov
d5cfe1c0be
remove some more debug spam on ode
2012-10-12 00:36:01 +01:00
Justin Clark-Casey (justincc)
3af2095cbc
minor: Comment out "Client requested range for texture ... but" message. This is not useful during normal operation.
2012-10-12 00:27:12 +01:00
Justin Clark-Casey (justincc)
59a17ad676
Fix percentage stats to multiply by 100. Adjust container name for packetpool stats.
2012-10-12 00:26:15 +01:00
Justin Clark-Casey (justincc)
8a402850dd
Enable reuse of data blocks for ImprovedTerseObjectUpdate using existing Packetpool code.
2012-10-12 00:21:45 +01:00
Justin Clark-Casey (justincc)
387ce8ef35
Fix build break by moving OpenSim.Framework.Console back below HttpServer in the build order.
...
Luckily, it turns out Framework.Monitoring doesn't need to reference Console directly.
2012-10-12 00:10:51 +01:00
Justin Clark-Casey (justincc)
2e9ef015f7
Fix packetpool for ImprovedTerseObjectUpdate packets.
...
These were neither being returned or in many places reused.
Getting packets from a pool rather than deallocating and reallocating reduces memory churn which in turn reduces garbage collection time and frequency.
2012-10-11 23:58:37 +01:00
Justin Clark-Casey (justincc)
f5f5f2e3fb
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-10-11 23:56:03 +01:00
Justin Clark-Casey (justincc)
1f2472d0fc
Extend "show stats" command to "show stats [list|all|<category name>]"
...
This allows different categories of stats to be shown, with options to list categories or show all stats.
Currently categories are scene and simulator and only a very few stats are currently registered via this mechanism.
This commit also adds percentage stats for packets and blocks reused from the packet pool.
2012-10-11 23:28:53 +01:00
Robert Adams
b63134764f
BulletSim: update the DLLs and SOs
2012-10-11 14:01:35 -07:00
Robert Adams
b24190ec98
BulletSim: remove some unused API2 calls because they were removed from Bullet 2.81
2012-10-11 14:01:29 -07:00
Robert Adams
5b82f18d64
BulletSim: normalize physics FPS to 45 (for real this time).
2012-10-11 14:01:25 -07:00