This change sees to enable general moving of objects with touch scripts.
Reverting until the move permissions are understood.
This reverts commit 28ce323802.
they were moved. At the moment, ossl settings are in the XEngine section although
they should apply to any LSLish script engine. Moves all ossl settings to osslEnable.ini
Update osslEnable.ini with more decriptive comments and set some functions to be more
restrictive -- especially the functions that allow scripts to do things to other
avatars and prims.
Function returns 'true' of the physics engine is configured to be 'OpenDynamicsEngine'.
The presumption is that all other physics engines work the same (like SL) or it is a bug.
Does not require ossl functions to be enabled.
Per comments, putting new configuration files in bin/ is not preferred.
Add comments and instructions to heading of osslEnable.ini.
Add a commented out include of osslEnable.ini to OpenSim.ini.example.
Fix line endings of osslEnable.ini to be Unix style.
An 'include' in OpenSim.ini would enable the ossl functions but, for the moment,
the functions are still disabled by default and this file is an example
of what could be done.
again. Viewers have been busy making these notifications all into toasts but
we believe there are message that are important enough to make the user
acknowledge them.
Added Scene.PositionIsInCurrentRegion(pos) to sense when new position needs some crossing work.
Many changes made to EntityTransferModule to accomodate new crossing sense logic.
This is a security risk when people distribute logs for debug purposes.
If necessary the information can be retrieved via config console commands.
Relates to http://opensimulator.org/mantis/view.php?id=7501
Unlike the other connectors, XBakes uses a service auth retrieved from ServiceAuth.Create() and not code inherited from BaseServiceConnector.
Fixes regression from 7d3bafd5 (Wed 4 Mar 2015) where the new CompoundAuthenticator did not implement IServiceAuth.AddAuthorization()
This is necessary because both asset and inventory reuse generic connectors that will otherwise set up authentication configured in the [Network] section.
This allows one to set up authentication for private services whilst still being able to use asset and inventory on foreign grids.
The setting is AuthType = None in both [HGAssetService] and [HGInventoryService]
Private grid asset and inventory services will still set up the authentication as configured.
This was because attributes were not being included in the transformation, hence losing the script state identity.
Symptoms are messages like "[SCENE OBJECT GROUP]: SavedScriptState element had no UUID in object test box"
Regression since the conference code merge. Regression test extended for this case.
Relates to http://opensimulator.org/mantis/view.php?id=7439
This should also make it less likely that an event will be erroneously posted during a state change by precluding a race condition with a thread calling ScriptInstance.PostEvent()