d1ede1df3a 
								
							
								 
							
						 
						
							
							
								
								BulletSim: make llBuoyancy work. For some reason, Bullet resets an  
							
							... 
							
							
							
							object's individual gravity to the world gravity when the object
is added to the physical world. 
							
						 
						
							2012-12-25 23:55:25 -08:00  
				
					
						
							
							
								 
						
							
							
								5f71ee57c4 
								
							
								 
							
						 
						
							
							
								
								BulletSim: stop avatar from sliding VERY slowly after walking by  
							
							... 
							
							
							
							only zeroing the movement motor in the UpdateProperties routine. 
							
						 
						
							2012-12-25 23:54:10 -08:00  
				
					
						
							
							
								 
						
							
							
								bbc5a5089f 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Rename some of the interface structures (BulletWorld, ...)  
							
							... 
							
							
							
							to get ready for...
Start creation of BulletAPITemplate. This defines the abstract interface
functions. Following commits will move over to the new interface.
This will enable switching between the managed and unmanaged version of
Bullet. 
							
						 
						
							2012-12-24 20:18:06 -08:00  
				
					
						
							
							
								 
						
							
							
								4759a8acee 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Default avatar density changed to 3.5 which is WAY closer  
							
							... 
							
							
							
							to the SL value.
Fixed frictin values for physical materials which were just wrong
which caused things that should have slipped to not. 
							
						 
						
							2012-12-24 20:16:10 -08:00  
				
					
						
							
							
								 
						
							
							
								80cee1b85a 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Fix single physical prim reporting its mass as zero.  
							
							... 
							
							
							
							Properly return root mass as mass of just the root prim rather
than the mass of the linkset. SOG has the logic to add the masses
together to get the linkset mass.
Update TODO list. 
							
						 
						
							2012-12-24 08:56:02 -08:00  
				
					
						
							
							
								 
						
							
							
								9318870607 
								
							
								 
							
						 
						
							
							
								
								* Update BulletSimN terrain implementation to default to Heightfield, it's less CPU intensive.  
							
							
							
						 
						
							2012-12-23 16:17:18 -05:00  
				
					
						
							
							
								 
						
							
							
								1a841dfc59 
								
							
								 
							
						 
						
							
							
								
								* Update Example to include BulletSimN option and description.  
							
							
							
						 
						
							2012-12-23 15:44:29 -05:00  
				
					
						
							
							
								 
						
							
							
								cb4949fc15 
								
							
								 
							
						 
						
							
							
								
								* Added third party license for Bullet-xna.  
							
							
							
						 
						
							2012-12-23 15:24:15 -05:00  
				
					
						
							
							
								 
						
							
							
								92e4f9f412 
								
							
								 
							
						 
						
							
							
								
								* Initial commit of BulletSimN (BulletSNPlugin).   Purely C# implementation of BulletSim.    This is designed to be /as close as possible/ to the BulletSim plugin while still being entirely in the managed space to make keeping it up to date easy as possible (no thinking work).  This implementation is /slower/ then the c++ version just because it's fully managed, so it's not appropriate for huge sims, but it will run small ones OK.    At the moment, it supports all known features of BulletSim.   Think of it like.. POS but everything works.   To use this plugin, set the physics plugin to BulletSimN.  
							
							
							
						 
						
							2012-12-23 15:21:25 -05:00  
				
					
						
							
							
								 
						
							
							
								50ee50bcd5 
								
							
								 
							
						 
						
							
							
								
								Revert "Whitespace change to trigger bot"  
							
							... 
							
							
							
							This reverts commit 7b0604dc49 
							
						 
						
							2012-12-23 19:23:20 +00:00  
				
					
						
							
							
								 
						
							
							
								aaf0ad5898 
								
							
								 
							
						 
						
							
							
								
								Revert "White space change to trigger bot"  
							
							... 
							
							
							
							This reverts commit bad9cb918a 
							
						 
						
							2012-12-23 19:22:15 +00:00  
				
					
						
							
							
								 
						
							
							
								bad9cb918a 
								
							
								 
							
						 
						
							
							
								
								White space change to trigger bot  
							
							
							
						 
						
							2012-12-23 19:21:20 +00:00  
				
					
						
							
							
								 
						
							
							
								7b0604dc49 
								
							
								 
							
						 
						
							
							
								
								Whitespace change to trigger bot  
							
							
							
						 
						
							2012-12-23 19:19:46 +00:00  
				
					
						
							
							
								 
						
							
							
								30807b81cc 
								
							
								 
							
						 
						
							
							
								
								BulletSim: modify avatar motor code to make falling movement better. Clean up some usages. Disable motor when done.  
							
							
							
						 
						
							2012-12-22 17:09:40 -08:00  
				
					
						
							
							
								 
						
							
							
								144322a7c9 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove post step one-time taints (doesn't make any sense). Rename pre and post step event invocation routines to Trigger* to be consistant. Remove old, unused code.  
							
							
							
						 
						
							2012-12-22 17:07:52 -08:00  
				
					
						
							
							
								 
						
							
							
								16e49035f7 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add Enabled parameter and operation to motors.  
							
							
							
						 
						
							2012-12-22 17:06:13 -08:00  
				
					
						
							
							
								 
						
							
							
								3e3c168987 
								
							
								 
							
						 
						
							
							
								
								Add helper routine Util.InRange()  
							
							
							
						 
						
							2012-12-22 17:04:53 -08:00  
				
					
						
							
							
								 
						
							
							
								5b2cbc0ae6 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove all special vehicle code from BSScene. Replace per-frame updates for vehicles with per-frame action registration. One fewer special case.  
							
							
							
						 
						
							2012-12-21 23:24:31 -08:00  
				
					
						
							
							
								 
						
							
							
								a54392d7cc 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove the movement decay while flying. Made flying slow down over time.  
							
							
							
						 
						
							2012-12-21 23:05:05 -08:00  
				
					
						
							
							
								 
						
							
							
								37fb691ba5 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Fix llApplyImpulse so it works after the first impulse. The problem was Bullet deactivating the object between the pushes (when, as far as the physics engine is concerned, it isn't moving).  
							
							
							
						 
						
							2012-12-21 23:03:27 -08:00  
				
					
						
							
							
								 
						
							
							
								3d659fe97d 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add BSPhysObject code to manage registrations of preStep events. Use same to implement setForce and setTorque so the values are restored at the beginning of each step (since Bullet zeros forces applied last step). Simplify implementation of AddForce and AddTorque by relying on the addition of forces in Bullet.  
							
							
							
						 
						
							2012-12-21 17:27:53 -08:00  
				
					
						
							
							
								 
						
							
							
								6dbf9c8ed4 
								
							
								 
							
						 
						
							
							
								
								BulletSim: repair vehicle problems introduced in previous 'improvements'. Fix line endings in BSParams.  
							
							
							
						 
						
							2012-12-21 15:21:32 -08:00  
				
					
						
							
							
								 
						
							
							
								ae4d932e7f 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Move all the parameter variables, tables and get and fetch logic to a separate, static class for easier addition and to remove all that bulk from the BSScene class.  
							
							
							
						 
						
							2012-12-21 13:35:44 -08:00  
				
					
						
							
							
								 
						
							
							
								2e3e95e846 
								
							
								 
							
						 
						
							
							
								
								BulletSim: small fix to avatar movement motor use which keeps avatar from flying up forever. This doesn't fix the overall problem but keeps avatar flying from being totally unusable.  
							
							
							
						 
						
							2012-12-21 10:04:12 -08:00  
				
					
						
							
							
								 
						
							
							
								8c99f63239 
								
							
								 
							
						 
						
							
							
								
								BulletSim: avatar movement smoothed with motor that modifies avatar velocity to target velocity. Fails in incorporating physical world effects (gravity) so avatar doesn't fly correctly.  
							
							
							
						 
						
							2012-12-21 10:00:03 -08:00  
				
					
						
							
							
								 
						
							
							
								b4f8a05e9a 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Better detail logging of VMotor actions.  
							
							
							
						 
						
							2012-12-21 09:56:31 -08:00  
				
					
						
							
							
								 
						
							
							
								750492796d 
								
							
								 
							
						 
						
							
							
								
								BulletSim: begin movement of parameters from pinned memory block to variables all in managed code. Add note to TODO list to remember to do the rest. Other updates to TODO list.  
							
							
							
						 
						
							2012-12-21 09:55:20 -08:00  
				
					
						
							
							
								 
						
							
							
								9d2f569d60 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix incorrectly defined property changed flag.  
							
							
							
						 
						
							2012-12-20 16:06:52 -08:00  
				
					
						
							
							
								 
						
							
							
								e522bdb96a 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Check for unspecified TimeScale in BSVMotor and don't scale if not specified. Add test dump routine. Don'e zero current and target values when error goes to zero as the values could be used externally to store the actual target values, etc.  
							
							
							
						 
						
							2012-12-20 16:05:33 -08:00  
				
					
						
							
							
								 
						
							
							
								a5b2539cf9 
								
							
								 
							
						 
						
							
							
								
								BulletSim: replace use of funky nullable values for vehicle property update control (m_known* stuff). Bitmaps will be quicker to test and to clear.  
							
							
							
						 
						
							2012-12-20 10:32:33 -08:00  
				
					
						
							
							
								 
						
							
							
								e73dac4deb 
								
							
								 
							
						 
						
							
							
								
								BulletSim: angularMotorUp working again (seems a little slow as it takes longer than timescale to correct, but getting better). Disabled angularDeflection (need to resolve interactions between angular corrections). Update TODO list.  
							
							
							
						 
						
							2012-12-20 10:19:16 -08:00  
				
					
						
							
							
								 
						
							
							
								b7ad44e3a6 
								
							
								 
							
						 
						
							
							
								
								BulletSim: reorganize motor step code to separate error computation allowing subclass for PID error correction.  
							
							
							
						 
						
							2012-12-20 08:35:36 -08:00  
				
					
						
							
							
								 
						
							
							
								a9b9c0f035 
								
							
								 
							
						 
						
							
							
								
								BulletSim: improve angularVerticalAttraction calculation to compute angular correction velocity rather than estimating correction (excuse to use trig functions).  
							
							
							
						 
						
							2012-12-18 23:05:59 -08:00  
				
					
						
							
							
								 
						
							
							
								7b84bcfbb8 
								
							
								 
							
						 
						
							
							
								
								BulletSim: initial implementation of a PID motor. Not hooked up yet.  
							
							
							
						 
						
							2012-12-18 22:59:59 -08:00  
				
					
						
							
							
								 
						
							
							
								cf89e29ac3 
								
							
								 
							
						 
						
							
							
								
								BulletSim: comments and TODO list update  
							
							
							
						 
						
							2012-12-18 19:25:51 -08:00  
				
					
						
							
							
								 
						
							
							
								d15bfcf614 
								
							
								 
							
						 
						
							
							
								
								Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. Also made it so llSetStatus() can individually enable disable rotation axi using the bitmask of flags.  
							
							
							
						 
						
							2012-12-18 19:25:40 -08:00  
				
					
						
							
							
								 
						
							
							
								ae67435146 
								
							
								 
							
						 
						
							
							
								
								Disable UDPPacketBuffer pooling for now to resolve an issue on Windows of interference between incoming packets.  
							
							... 
							
							
							
							On Windows, concurrent multi-threaded processing of inbound UDP somehow allows different data input processing to interfere with each other.
Possibly the endpoint reference is being switched, though I don't yet know the mechanism.  Not seen on Mono.
Also resolveable by setting RecyclePackets = false or RecycleBaseUDPPackets = false in [PacketPool]
Or async_packet_handling = false in [ClientStack.LindenUDP]
For now, will simply disable this particular pooling though will revisit this issue.
In response to http://opensimulator.org/mantis/view.php?id=6468  
							
						 
						
							2012-12-19 01:51:30 +00:00  
				
					
						
							
							
								 
						
							
							
								235afebf03 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-12-17 22:19:42 +00:00  
				
					
						
							
							
								 
						
							
							
								8653ea93b2 
								
							
								 
							
						 
						
							
							
								
								BulletSim: apply friction to linear and angular motion before returning advanced motor value. This seems to be the problem with BulletSim vehicles turning too quickly. Also removed the configuration parameter that controlled the timestep scaling kludge for angular velocity that was added to research the question of quick turning.  
							
							
							
						 
						
							2012-12-17 13:51:39 -08:00  
				
					
						
							
							
								 
						
							
							
								e6fd8365af 
								
							
								 
							
						 
						
							
							
								
								Extend default 1 second wait for event completion to other thread script reset (as called by llResetOtherScript()).  
							
							... 
							
							
							
							As with script stop (via llDie()) aborting other scripts event threads, llResetOtherScript() can also abort any current event thread on another script.
On mono 2.6, 2.10 and possibly later this may cause locking problems in certain code areas.
This commit reuses the recently introduced [XEngine] WaitForEventCompletionOnScriptStop to make this a 1 sec timeout, rather than 0 secs. 
							
						 
						
							2012-12-17 21:37:02 +00:00  
				
					
						
							
							
								 
						
							
							
								11532a4390 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix vehicles going underground when unsat. Problem was that, when doing unsit, the order of operations on the prims and the vehicle is very chaotic and not in a good order so the root prim was being left physical and thus it fell for a bit. Also changed default of velocity scaling to be closer to the movement standard.  
							
							
							
						 
						
							2012-12-17 13:22:04 -08:00  
				
					
						
							
							
								 
						
							
							
								021623a17d 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix vehicles being shot in the air at border crossings because of mis-application of correction to postion for below groundness.  
							
							
							
						 
						
							2012-12-16 22:31:22 -08:00  
				
					
						
							
							
								 
						
							
							
								2b8efa24dd 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add parameter to UpdateProperties call into the linkset so changes from the physics engine can be differentiated from changes made by the user. This eliminates a linkset rebuild loop. Also add logic to not rebuild or freak out when the object/linkset crosses a terrain boundry.  
							
							
							
						 
						
							2012-12-16 21:19:13 -08:00  
				
					
						
							
							
								 
						
							
							
								3f2aaffd4d 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add even more to the TODO list.  
							
							
							
						 
						
							2012-12-16 21:19:13 -08:00  
				
					
						
							
							
								 
						
							
							
								7ed860d3ac 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add check for border crossing in character position sanity check.  
							
							
							
						 
						
							2012-12-16 21:19:12 -08:00  
				
					
						
							
							
								 
						
							
							
								4cbc5082ff 
								
							
								 
							
						 
						
							
							
								
								BulletSim: refactor to combine common terrain height testing code. Add function to test if a position is over known terrain.  
							
							
							
						 
						
							2012-12-16 21:19:12 -08:00  
				
					
						
							
							
								 
						
							
							
								8a95953bb7 
								
							
								 
							
						 
						
							
							
								
								BulletSim: experimentally remove unit displacement from prim border crossing test. This seems to cause border crossing to be sensed either a little early or a little late depending on which directin the object is moving. If border crossings become totally borked or someone remembers why this was displacement was done, revert this change.  
							
							
							
						 
						
							2012-12-16 21:19:12 -08:00  
				
					
						
							
							
								 
						
							
							
								21dc5f4a1a 
								
							
								 
							
						 
						
							
							
								
								Add stack dump function that takes an alternate printer outter. I've found that log4net can be slowish so, if one is generating A LOT of debug output, alternate printers are better  
							
							
							
						 
						
							2012-12-16 21:19:11 -08:00  
				
					
						
							
							
								 
						
							
							
								f3b1efd889 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove some errors on shutdown by moving terrain destruction until after physical object destruction. TerrainManager also made disposable and that feature used.  
							
							
							
						 
						
							2012-12-16 21:19:11 -08:00  
				
					
						
							
							
								 
						
							
							
								ace1f1e931 
								
							
								 
							
						 
						
							
							
								
								BulletSim: rip out old code for linkset child position fetching. BulletSim doesn't need to do that bookkeeping because SOG/SOP already does it.  
							
							
							
						 
						
							2012-12-16 21:19:10 -08:00