Commit Graph

11325 Commits (b15f20520f6139dc319fefcf3b7123e3d8d6784d)

Author SHA1 Message Date
Diva Canto 9e6f01321e Fixed a couple of NREs in corner cases. 2009-11-03 10:24:02 -08:00
dahlia 82554e9a89 Delete depricated extrusion methods and redirect to universal extrude method.
Sync with PrimMesher.cs r47 on forge.
2009-11-02 22:24:58 -08:00
John Hurliman 1927945053 Another race condition fix in SceneObjectGroup 2009-11-02 15:09:07 -08:00
KittoFlora 2ec022cf13 Merge branch 'master' into vehicles 2009-11-02 21:53:51 +01:00
John Hurliman de71d23e14 Removing Console.WriteLine()s that were brought in with the revert 2009-11-02 11:54:39 -08:00
John Hurliman 0e8b5c7ffa Fixing race conditions in the SceneObjectPart properties 2009-11-02 11:40:57 -08:00
John Hurliman 67ac9881fa Removing duplicate SceneObjectPart.RotationalVelocity property 2009-11-02 11:28:35 -08:00
John Hurliman 6309fcc5b4 Reverting the memory leak patch for MySQL. Problems have been reported with the grid server after running for several hours 2009-11-02 11:19:55 -08:00
Melanie f4e9809b7d Fix an invalid argument exception in the remote admin module when.
Patch from CasperW
2009-11-02 06:13:05 +00:00
Adam Frisby 3c0881c83c * Committing missing file from last commit. 2009-11-02 00:20:41 +11:00
Adam Frisby 838bc80ab9 * Implemented some tweaks to monitoring module.
* Output is prettier & more useful.
* Added 'Alerts' to allow rules to be constructed using Monitors to detect for events such as deadlocks. This will be translated to SNMP Traps when I get SNMP implemented.
2009-11-02 00:05:49 +11:00
Adam Frisby 711dde34e4 * Implements new 'Monitoring' system for reporting performance.
* Mostly the same set as the StatsMonitor used for Viewer notification, but exposes some new frametimes - including EventMS, PhysicsUpdateMS, LandUpdateMS; new memory monitoring - both GC.TotalMemory and Process.PrivateWorkingMemory64; also exposes ThreadCount (using System.Diagnostics.Process)
* Type 'monitor report' on the console to see output.
* SNMP Implementation forthcoming.
2009-11-01 19:37:40 +11:00
Diva Canto 58c260140c Patch + minor formatting fixes. 2009-10-31 19:10:33 -07:00
Douglas R. Miles 7f4d646aea http://opensimulator.org/mantis/view.php?id=4337 2009-10-31 19:05:02 -07:00
Teravus Ovares (Dan Olivares) 50b599a62b Merge branch 'master' of ssh://MyConnection/var/git/opensim 2009-10-30 19:25:41 -04:00
Teravus Ovares (Dan Olivares) fb08133999 * Remove the locklessqueue tests since I guess I didn't understand what it was when I wrote the test. 2009-10-30 19:24:14 -04:00
Teravus Ovares (Dan Olivares) 5101f688ee * Add LocklessQueueTests. One Test is commented out because it fails. It should probably work.. but I'm awaiting clarification. 2009-10-30 19:13:57 -04:00
Teravus Ovares (Dan Olivares) 2e81acec48 * Adding Tests for OpenSim.Framework.Cache. Some test cases disabled until mantis resolutions. 2009-10-30 18:13:58 -04:00
Melanie f54d611771 Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim 2009-10-30 22:08:34 +00:00
Melanie c6246050d9 Make the default and max RTO configurable int he linden client stack 2009-10-30 22:07:56 +00:00
Teravus Ovares (Dan Olivares) 419303a40f Merge branch 'master' of ssh://MyConnection/var/git/opensim 2009-10-30 17:28:08 -04:00
Teravus Ovares (Dan Olivares) 4563f00852 * Another ACL Test 2009-10-30 17:27:44 -04:00
Teravus Ovares (Dan Olivares) 9d6a540198 Merge branch 'master' of ssh://MyConnection/var/git/opensim 2009-10-30 17:04:55 -04:00
Teravus Ovares (Dan Olivares) 120c731a3b * Moving A test from the OpenSim.Framework.ACL object to the OpenSim.Framework.Tests assembly. Fixing the test. 2009-10-30 17:04:10 -04:00
John Hurliman f5e470d4ba Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2009-10-30 13:18:38 -07:00
John Hurliman cb1492aaf0 Fixed a regression in SendAvatarGroupsReply() 2009-10-30 13:18:18 -07:00
Melanie 8eb3ea02ee Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim 2009-10-30 19:55:51 +00:00
Melanie 92f4835ba6 Convert the AvatarGroupsReply message to the event queue. 2009-10-30 19:54:56 +00:00
Melanie 39f95e8cf0 Add a using for OSD to the client view 2009-10-30 19:44:01 +00:00
John Hurliman 5d5d0e699a * Disables automatic packet splitting on AvatarGroupsReply packets. This packet is a mess and shouldn't be used at all (in favor of the event queue message)
* Clean up the way we send AvatarGroupsReply packets, including clamping the group name and group title
2009-10-30 11:12:32 -07:00
Melanie 8a64421735 Squelch an error message on sim shutdown when not using MXP 2009-10-30 18:08:58 +00:00
John Hurliman 8a73dc0f8a * Fix for a potential race condition in ScenePresence.AbsolutePosition
* Unified the way region handles are stored and used in ScenePresence
* Fixed camera position for child agents
* CheckForSignificantMovement now checks avatar and camera position (both are important for scene prioritization)
* Removing debug code from the previous commit
2009-10-30 03:01:15 -07:00
John Hurliman 7965b6eb61 * Moving parcel media and avatar update packets from the unthrottled category to task
* Fixing a bug where the max burst rate for the state category was being set as unlimited, causing connections to child agents to saturate bandwidth
* Upped the example default drip rates to 1000 bytes/sec, the minimum granularity for the token buckets
2009-10-30 00:43:46 -07:00
John Hurliman a05c67bebb * Fixes issue #4329 "llDialog fails silently" by updating OpenMetaverse.dll
* Prints a warning for any future packet splitting failures
2009-10-30 00:08:41 -07:00
John Hurliman aecaa51063 * Fixed a NullReferenceException in GetMovementAnimation() and added more protection against NREs in AddNewMovement()
* Removed the three second limit on ImprovedTerseObjectUpdate. With the latest fixes I don't think this is necessary, and it generates a lot of unnecessary updates in a crowded sim
2009-10-29 16:31:48 -07:00
John Hurliman 2913c24c8a * Commented out two noisy debug lines in the LLUDP server
* Misc. cleanup in ScenePresence.HandleAgentUpdate()
2009-10-29 15:24:31 -07:00
John Hurliman ec7fd8b1f8 More performance improvements to XEngine script loading 2009-10-29 06:42:40 -07:00
John Hurliman dd13fa361b * Misc. formatting cleanup for the previous patch
* Added the new AppDomainLoading variable to the [XEngine] section in the example config
2009-10-29 05:56:37 -07:00
Dan Lake 33448e4ba8 Optimizations 2009-10-29 05:39:18 -07:00
John Hurliman 5c894dac8b * Implemented foot collision plane for avatars
* Fixed a NullReferenceException regression
2009-10-29 05:34:40 -07:00
John Hurliman 3f2d6fe470 Ported the Simian avatar animation system to OpenSim. Landing is currently not working 2009-10-29 04:13:51 -07:00
John Hurliman fd2c99f184 Fixing NullReferenceException regression in the previous commit 2009-10-29 02:10:48 -07:00
John Hurliman 7132877075 * Log progress messages when loading OAR files with a lot of assets
* Change the PhysicsCollision callback for objects to send full contact point information. This will be used to calculate the collision plane for avatars
* Send the physics engine velocity in terse updates, not the current force being applied to the avatar. This should fix several issues including crouching through the floor and walking through walls
2009-10-29 01:46:58 -07:00
John Hurliman 59eb378d16 Small performance tweaks to code called by the heartbeat loop 2009-10-28 23:10:16 -07:00
John Hurliman 1c9696a9d2 Always send a time dilation of 1.0 while we debug rubberbanding issues 2009-10-28 15:11:01 -07:00
John Hurliman a069a1ee68 Limit physics time dilation to 1.0 2009-10-28 14:44:05 -07:00
John Hurliman b81c829576 * Standalone logins will now go through the sequence of "requested region, default region, any region" before giving up
* Hip offset should have been added not subtracted (it's a negative offset). This puts avatar feet closer to the ground
* Improved duplicate checking for terse updates. This should reduce bandwidth and walking through walls
2009-10-28 14:13:17 -07:00
John Hurliman c003f49432 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2009-10-28 12:45:56 -07:00
John Hurliman a65c8cdc38 * Reduce the velocity tolerance on sending terse updates to avoid slowly drifting prims/avatars
* Added contacts_per_collision to the ODE config section. This allows you to reduce the maximum number of contact points ODE will generate per collision and reduce the size of the array that stores contact structures
2009-10-28 12:45:40 -07:00
John Hurliman ee0f7e10c8 Fixed a bad check on velocity in the ODE near() callback (it was only checking for velocity in certain directions, and was calling the get_Velocity() function three times) 2009-10-28 12:20:34 -07:00