Commit Graph

71 Commits (b9f106f484e3b80c4572f10e81c20da254b5cbae)

Author SHA1 Message Date
Jeff Ames af6eb67999 saved OpenSim source code from the giant rampaging unterminated copyright notice of doom 2007-12-10 05:25:16 +00:00
Teravus Ovares b63076c303 * ODE step two on the way to separate dynamic space allocation ( One more to go ) 2007-11-16 08:53:37 +00:00
Teravus Ovares d9d35f9fd7 * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.
* All thanks to unimplemented packet listing :D
2007-11-12 23:46:26 +00:00
Teravus Ovares 5952441fcc * Added a lot of Glue to help with reporting proper collisions.
* ODE - Fixed the iscolliding property to report a static true when colliding.
* Added reporting of collisions to call UpdateMovementAnimations
* Added Jump - air animation (with arms outstretched).
* Added Fall Animations
* ODE - Added a small amount of X, Y motion control while jumping or Falling
* ODE - Avatar movement animations are still a bit odd sometimes, and had to get this up there.
2007-11-12 21:45:49 +00:00
Teravus Ovares e9e72fe907 * Added an internal throttle on ODE physics updates
* Added a ThrottleUpdates member to PhysicsActor to expose 'throttle' ability to the Scene.
* Updated the ode.dll file with a fix to invalid data passed to ODE's heightfield collision calculator.
2007-11-09 21:01:55 +00:00
Teravus Ovares fcc276a68d * Fixed occasional character drift caused by sim not sending the avatar's final resting velocity.
* Added Smooth moving prim
* Added event to PhysicsActor RequestPhysicsterseUpdate to allow physics plugins to be able to schedule a terse update.
2007-11-08 15:22:36 +00:00
Teravus Ovares 9e9dad1cde * Added Rotational Velocity reporting for Client Interpolation to Terse Updates
* Added Angular Velocity reporting for smooth-ish rotations on object collisions
2007-11-08 00:10:40 +00:00
dan miller fdb57b28b1 prim cuts in ODE
Much thanks to Gerhard!
Merged with Darok's recent changes re: physical prims
2007-11-05 12:25:53 +00:00
darok f8e0cf0f1d Changes in BulletXPlugin: Added new class BulletXActor class inherits from PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.Physical modifications: Changes for pass the value of Physical flag in the SceneObjectPart class to the Physics engines. New call for AddPrimShape so it has a new parameter called "isPhysical". The old call will be obselete soon (i believe). PhysActor and its descendants have a new property called IsPhysical. By the way no new special funcionallity added. It's more like preparing the way for new modifications. 2007-11-03 10:25:43 +00:00
lbsa71 4fad66f855 * Diuerse beavtificatems 2007-11-01 19:19:05 +00:00
Charles Krinke 33d6222e8d Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for all three physics plugins. 2007-10-31 04:18:34 +00:00
lbsa71 67e12b95ea * Optimized usings
* Shortened type references
* Removed redundant 'this' qualifier
2007-10-30 09:05:31 +00:00
Sean Dague ffe9c9374a mass update of urls in source code to new website 2007-09-10 08:14:38 +00:00
MW 7915adc6c5 Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace should equal project and directory. 2007-08-28 18:40:40 +00:00
Brian McBee 75f6c3d364 More prep work for adding prims to ODE physics 2007-08-19 06:14:36 +00:00
Adam Frisby 23a734d0c7 * More cleaning 2007-07-19 01:02:59 +00:00
Sean Dague 2a3c79df83 changed to native line ending encoding 2007-07-16 15:40:11 +00:00
MW beb3073bec A bit more work on Building tools/support.
updated Axiom.MathLib.dll.
2007-07-04 19:07:27 +00:00
lbsa71 9b6b6d05d4 * Optimized usings (the 'LL ate my scripts' commit)
* added some licensing info
2007-07-03 14:37:29 +00:00
MW 9800c05c1b Started change to having SceneObject and then that having child Primitives which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it. 2007-07-01 17:26:33 +00:00
MW 646bbbc84b Some work on restructuring the namespaces / project names. Note this doesn't compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces. 2007-06-27 15:28:52 +00:00