Robert Adams
87c81b5172
BulletSim: Add delay to stationary check after adding force to Avatar.
...
Fix to Mantis 8496.
Add parameter [BulletSim] AvatarAddForceFrames.
2019-03-06 10:29:46 -08:00
Robert Adams
e13ff5a392
BulletSim: update avatar velocity setting to the new TargetVelocity pattern.
...
Now PhysicsActor.Velocity.set and PhysicsActor.SetMomentum do the same thing
of setting the instantanious avatar velocity. PhysicsActor.TargetVelocity
sets a velocity target and the movement motor is used to accelerate the'
avatar to that velocity.
2016-11-13 11:19:54 -08:00
Robert Adams
33af419050
BulletSim: make collision sounds work most of the time. Seems that collisions
...
usually stop the collider so velocity is often small.
Also remove some chatty debug messages.
2016-01-19 22:09:51 -08:00
Robert Adams
5ed90b3921
BulletSim: fix problem of not zeroing motion when stationary (drift problem from
...
Mantis 7813). Redo Z computations for movement. Clean up code to simplify
tests. Add function to suppress stationary tests unless velocity drops.
2016-01-18 10:48:10 -08:00
Robert Adams
fb57d31538
BulletSim: revert avatar stationary testing for having slight velocity.
...
This fix causes drift (Mantis 7813). This revision will rebreak pushing
(Mantis 7779) but drifting is bad and pushing will be fixed in future commits.
2016-01-18 07:00:50 -08:00
Robert Adams
d4e88f8883
BulletSim: tweaking so avatar can be pushed. In particular, llPushObject,
...
which called BSCharacter.AddForce, can now move a character.
2016-01-10 14:53:55 -08:00
Diva Canto
ce2c67876e
More namespace and dll name changes. Still no functional changes.
2015-08-30 21:05:36 -07:00
Diva Canto
2c0cad6dd3
Renamed the namespaces too
2015-08-30 20:29:31 -07:00
Diva Canto
1d6b33bc2d
Major renaming of Physics dlls / folders. No functional changes, just renames.
2015-08-30 20:06:53 -07:00