Robert Adams
c804835801
BulletSim: Update macOS version of BulletSim with Bullet 2.86 and collision fixes.
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Thanks Gavin Hird.
2017-08-17 10:33:18 -07:00
Robert Adams
78c78f69b1
Merge branch 'master' into BulletSim2017
2017-08-15 09:04:03 -07:00
UbitUmarov
bf84e46c59
update libode for MAC, thanks again Gavin Hird
2017-08-15 16:01:56 +01:00
Robert Adams
76c29cb106
Update BulletSim with corrected collision computations.
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A fix for Mantis 8010.
2017-08-14 18:46:16 -07:00
Robert Adams
2afd158b1d
Update BulletSim with Bullet V2.86.
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Should be no functional changes.
2017-08-09 13:43:44 -07:00
Kevin Cozens
e9b7971929
Remove profile from basic configuration
2017-08-05 15:44:05 -04:00
UbitUmarov
169a50286b
upload ODE lib for linux. Plz keep previus version in case something goes wrong. Thanks jakdaniels for the compilation
2017-07-29 00:08:40 +01:00
UbitUmarov
324bda8ab9
mantis 8218 make Meshmerizer UseMeshiesPhysicsMesh defualt to true, to match stated on ini files.
2017-07-27 16:23:08 +01:00
UbitUmarov
93582523a7
ubOde: make option MinSizeToMeshmerize visible in OpenSimDefaults.ini
2017-07-22 01:44:29 +01:00
UbitUmarov
f6f0b1c513
fix a few EN typos
2017-07-21 14:41:13 +01:00
UbitUmarov
66a5b4d120
ubOde suport convex shapes on all normal prims and sculpts. Since code is experimental this is controled by options ConvexPrims and ConvexSculpts, on section Mesh, that can be set to false in case of problems
2017-07-21 14:11:03 +01:00
UbitUmarov
4b7f79e296
fixes and changes on TreePopulatorModule. Please read OpenSimDefaults.ini
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[Trees] section. Does need more work, and some hardcode settings may not
be the optimal still"
2017-07-15 04:07:03 +01:00
UbitUmarov
4fe13ef639
update libomv fixing EnUsCulture
2017-07-13 05:21:00 +01:00
UbitUmarov
dfef16297b
ubOde don't use old ode body sleep option, a few changes on sleep control, update ode.dll (windows, others needed) (keep older versions.. bc.. well bugs happen)
2017-07-07 01:49:34 +01:00
UbitUmarov
39751891f4
ubOde: dont do avatar step climb on small true spheres. lets play simple football
2017-07-03 22:47:27 +01:00
UbitUmarov
c5a4c299cb
update ode.dll ( windows)
2017-07-02 05:59:49 +01:00
UbitUmarov
edc7575f9e
a few changes to ubOde avatar collisions
2017-07-01 01:43:58 +01:00
UbitUmarov
965d004fbe
do calls to m_host.AddScriptLPS() on the right place on osslm this stat is of course still wrong LPS does not mean api function calls
2017-06-30 22:39:19 +01:00
UbitUmarov
6b0a3e981c
put osGetAgentIP() in threat control with level Severe so it can be disabled even for inworld administrators as needed on some grids. rearrage the osslEnable.ini file segregating the funtions only listed for information
2017-06-30 22:04:56 +01:00
UbitUmarov
aa4eb2bc14
update ode.dll (windoes only. need bins for others :( )
2017-06-30 00:30:46 +01:00
UbitUmarov
e243dd0519
put back getAgentIP bug restricted, script owner must be a Administrator (god)
2017-06-28 02:19:27 +01:00
UbitUmarov
e53f439981
add osGetNPCList()
2017-06-26 20:42:49 +01:00
UbitUmarov
3fda7c6315
take a few more out of level check
2017-06-26 20:23:24 +01:00
UbitUmarov
9ea6580c37
update osslEnable.ini. functions that have no level check are still listed but commented, just to be more visible
2017-06-26 20:05:11 +01:00
UbitUmarov
84abdf866a
add respective ossl helper funtion osDrawScaleTransform(string drawList, LSL_Float x, LSL_Float y)
2017-06-25 02:26:36 +01:00
UbitUmarov
cb8975e567
add string osDrawTranslationTransform(string drawList, LSL_Float x, LSL_Float y), string osDrawRotationTransform(string drawList, LSL_Float x) and string osDrawResetTransform(string drawList) helper functions for the new vector renderer comands. Removed ThreadLevel check of similar funtions that had it None, and actually only set strings
2017-06-24 23:04:37 +01:00
UbitUmarov
1a8a77c41e
revert the thread level change; remove unused dynamic texture timer from internal code; let blend alpha work if < 255; let blend work with the selected face; etc
2017-06-24 09:24:56 +01:00
UbitUmarov
ed8fc359f3
change thread level of osSetDynamicTextureDataBlendFace to VeryHigh
2017-06-24 06:11:10 +01:00
UbitUmarov
c3dbf91152
osDrawFilledEllipse or string comand FillEllipse identical do Ellipse one
2017-06-24 03:21:23 +01:00
UbitUmarov
fe0fce424c
a defual can me comented out
2017-06-19 03:19:55 +01:00
UbitUmarov
4df19ece53
framework main thread pool is always active and in use ( even id hard to catch) so show in on show stats. Disable ServerStatsCollector by default, since most don't use it, Adicionally it uses shared framework performance counters system that may be affected if a region crashs
2017-06-16 18:16:26 +01:00
UbitUmarov
8e3a50212c
remove options about script compilers the got back somehow on defaults also
2017-06-14 16:03:03 +01:00
UbitUmarov
ef87370cf1
remove options about script compilers the got back somehow
2017-06-14 15:58:02 +01:00
UbitUmarov
e650a4ff16
remove excessive notion of paralelism
2017-06-13 08:56:21 +01:00
UbitUmarov
25371933b4
update Robust32.exe build files
2017-06-12 20:36:36 +01:00
UbitUmarov
46ba2ead1a
add Robust32.exe so recovering the option to run it also in 32bit on windows
2017-06-12 20:28:14 +01:00
UbitUmarov
5e83c2e422
forget about stupid mono 32bit
2017-06-11 19:29:59 +01:00
UbitUmarov
8c5f09f44b
actually.. its opensim, use same log file name in 32b mode
2017-06-11 18:56:34 +01:00
UbitUmarov
bd2da771a4
remove a ref to old 32bitlauncher
2017-06-11 18:38:54 +01:00
Kevin Cozens
46c8c4854e
Set the execute bit on the bin/opensim*.sh files
2017-06-11 13:30:12 -04:00
UbitUmarov
7941f8da23
add opensim.sh and opensim32.sh for linux, replacing old opensim-ode.sh
2017-06-11 18:12:25 +01:00
UbitUmarov
08659811c7
put back opensim 32bit launcher, renamed as OpenSim32.exe. This allows opensim to run in 32bit mode on 64bit machines. Possible most opensim regions should be running like this. 2GB of Virtual memory is still a lot on memory
2017-06-11 13:04:34 +01:00
Kevin Cozens
3cddfddc3f
Minor changes to commented text in bin/OpenSim.ini.example
2017-06-09 10:14:09 -04:00
UbitUmarov
e5991124dd
merge LocalNeighbourServicesConnector and RemoteNeighbourServicesConnector in single NeighbourServicesOutConnector
2017-05-31 01:29:38 +01:00
UbitUmarov
426f2130fc
change opensim-ode.sh to use the ode engine defined on opensim.ini
2017-05-26 01:50:54 +01:00
Geir Nøklebye
0d31898fd6
Update macOS version of libode to 0.13.2. The library is build as a fat library with both 32 and 64 bit code. O3 optimization and built with macOS 10.11 SDK.
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Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2017-05-25 05:03:27 +01:00
UbitUmarov
2008e65695
mantis 8780 replace ode bins for linux with ones compiled against older Glibc, Thanks Jak
2017-05-24 21:08:21 +01:00
UbitUmarov
c5d0c69a35
update libomv LitJSON to version 0.9.0
2017-05-19 02:51:37 +01:00
Geir Nøklebye
7f163e8f76
Update NPGSQL from version 2.0.14.3 to 2.1.3. This is a relatively big update where 2.1.0 has a number of bug fixes, new functionality and improved performance. (see details at https://github.com/npgsql/npgsql/releases/tag/v2.1.0 ) The binaries supplied are for .NET 4.0 If you need binaries for older versions they can be dowloaded from https://github.com/npgsql/npgsql/releases/tag/v2.1.3 . There are also binaries for 4.5.
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The performance improvement is particularly evident on terrain load and other repeated queries to the database. This version will automatically generate prepare statements if it sees 5 consecutive identical statements and cache them for later use. The prepare statement will skip the analyze portion of the query planner once a statement has been created. In addition there are improvements in the connection pool logic that will improve performance once connections get scarce.
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2017-05-14 18:59:24 +01:00
Geir Nøklebye
c1d06a806d
Updated Npgsql.dll to version 2.0.14.3 built for .NET 4.0 Mono.Security has been updated for the same build.
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Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2017-05-14 18:58:16 +01:00