Robert Adams
cc915b4d05
BulletSim: update MacOS version of libBulletSim to latest version.
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See Mantis 8232.
Thanks Gavin Hird.
2017-09-20 21:02:00 -07:00
Robert Adams
6c5cfbafba
BulletSim; Update BulletSim.dll's and so's for raycast.
2017-09-03 17:14:59 -07:00
Robert Adams
1fdd56f987
BulletSim: Update macOS version of BulletSim with the actual Bullet
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2.86. (the last commit was really an update to 2.82).
Thanks Gavin Hird.
2017-08-18 12:44:29 -07:00
Robert Adams
c804835801
BulletSim: Update macOS version of BulletSim with Bullet 2.86 and collision fixes.
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Thanks Gavin Hird.
2017-08-17 10:33:18 -07:00
Robert Adams
78c78f69b1
Merge branch 'master' into BulletSim2017
2017-08-15 09:04:03 -07:00
UbitUmarov
bf84e46c59
update libode for MAC, thanks again Gavin Hird
2017-08-15 16:01:56 +01:00
Robert Adams
76c29cb106
Update BulletSim with corrected collision computations.
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A fix for Mantis 8010.
2017-08-14 18:46:16 -07:00
Robert Adams
2afd158b1d
Update BulletSim with Bullet V2.86.
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Should be no functional changes.
2017-08-09 13:43:44 -07:00
UbitUmarov
169a50286b
upload ODE lib for linux. Plz keep previus version in case something goes wrong. Thanks jakdaniels for the compilation
2017-07-29 00:08:40 +01:00
UbitUmarov
dfef16297b
ubOde don't use old ode body sleep option, a few changes on sleep control, update ode.dll (windows, others needed) (keep older versions.. bc.. well bugs happen)
2017-07-07 01:49:34 +01:00
UbitUmarov
39751891f4
ubOde: dont do avatar step climb on small true spheres. lets play simple football
2017-07-03 22:47:27 +01:00
UbitUmarov
c5a4c299cb
update ode.dll ( windows)
2017-07-02 05:59:49 +01:00
UbitUmarov
edc7575f9e
a few changes to ubOde avatar collisions
2017-07-01 01:43:58 +01:00
UbitUmarov
aa4eb2bc14
update ode.dll (windoes only. need bins for others :( )
2017-06-30 00:30:46 +01:00
Geir Nøklebye
0d31898fd6
Update macOS version of libode to 0.13.2. The library is build as a fat library with both 32 and 64 bit code. O3 optimization and built with macOS 10.11 SDK.
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Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2017-05-25 05:03:27 +01:00
UbitUmarov
2008e65695
mantis 8780 replace ode bins for linux with ones compiled against older Glibc, Thanks Jak
2017-05-24 21:08:21 +01:00
UbitUmarov
3b33a90e37
update ode binaries for windows
2017-04-21 13:49:25 +01:00
Michael Cerquoni
b498d554e1
update ode binaries for linux; add a minimal velocity for bounce
2017-04-19 21:50:32 -04:00
UbitUmarov
84c9125016
update ode binaries for windows; add a minimal velocity for bounce
2017-04-20 02:25:22 +01:00
Michael Cerquoni
52e03ee5bd
update ubODE for Linux x86 and x86_64 to include lasted ODE 0.13.2
2017-04-19 13:24:38 -04:00
UbitUmarov
49884b94a7
update ODE binaries for windows. Other platforms need to compile from opensim-libs repo, folder ODE-OpenSim-0.13.2, read file OPENSIM-README.txt. Remove code to reduce bounce on non physical placement, new unmanaged should handle that
2017-04-18 00:50:55 +01:00
UbitUmarov
22e9647748
update ode binaries for windows
2017-04-14 03:45:03 +01:00
UbitUmarov
040037d713
update ode.dll for windows. Other platforms need fo be compiled from opensim-libs repo, folder ODE-OpenSim.0.13.2. This adds OsTerrain, a replacevment for Heightfield that ubOde can use. Its already rotated as needed and has a diferent Sphere collider, rest is still almost identical. Keep previus ode version in case this goes wrong.
2017-04-12 06:50:34 +01:00
UbitUmarov
12658b1eed
update libode for mac osX. Thanks Gavin Hird (mantis 7781)
2016-08-04 15:04:43 +01:00
Melanie Thielker
bb6866b474
Replace the new ODE lib with one built against GLIBC 2.12. It's not our
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place to force people to upgrade their distro
2016-01-31 03:07:34 +01:00
UbitUmarov
6427930a7e
ODE lib: update the lib for linux 32bit and 64bit, this time without debug info. Thnx again Dan. (keep older close in case this fails
2015-12-26 02:29:53 +00:00
UbitUmarov
073877dcae
ODE lib: update the lib for linux 64bit. Thnx Dan. (keep older close in case this fails
2015-12-25 19:33:38 +00:00
UbitUmarov
14250c3d84
ODE lib change: fix capsule - mesh faces double side collisions. Do double side collisions if at least two dimensions of the mesh are 1.5x the capsule height, otherwise do single side as before. SL and bullet do double Side always. Double side can cause instabilities in some cases. i only windows dev enviroment for the moment. to build for your enviroment: git clone git://opensimulator.org/git/opensim-libs. This maybe be very broken, let us know
2015-12-25 17:43:20 +00:00
UbitUmarov
2718018cb8
update ODE windows DLL libraries to a modified version 0.13.1 r1902. Linux will be updated later if all goes well
2015-10-20 02:12:51 +01:00
UbitUmarov
371c9dd2af
bad merge?
2015-09-01 14:54:35 +01:00
Robert Adams
f62008f728
BulletSim: bring the BulletSim dll's and so's up to date with
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the sources in the 'libs' source repository. No functional changes.
2015-02-13 20:59:13 -08:00
Robert Adams
e26ba505f6
BulletSim: update DLLs, SOs, and dylib with latest versions.
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The dylib update is a new version that doesn't leak memory.
2015-01-25 13:24:50 -08:00
Robert Adams
d3a74894ab
BulletSim: update BulletSim DLLs and SOs to remove chatty debug log messages.
2015-01-04 14:21:43 -08:00
Robert Adams
db2a22e622
BulletSim: update BulletSim DLLs and SOs.
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Hopefully fix problem of multiple physical meshes crashing Windows simulators.
2014-11-30 19:53:01 -08:00
Robert Adams
64cf75866e
BulletSim: Windows and Linux 32 and 64 bit versions of Bullet 2.82
2014-08-18 15:52:49 -07:00
Melanie
91b70bf3fe
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
2013-11-08 17:55:01 +00:00
Melanie
ba203ed94f
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2013-11-03 21:34:36 +00:00
Robert Adams
d23ef79f98
BulletSim: restore collision flags when clear collision cache.
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THis fixes the extranious addition of objects to the collision cache
which created extra CPU overhead.
2013-10-26 21:30:51 -07:00
Robert Adams
a7e7bed660
BulletSim: update SOs and DLLs with version that enables compressed
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AABB maps for Bvh meshes. This greatly reduces the memory usage for
large meshes and for mesh terrain in particular.
2013-10-19 11:44:27 -07:00
Melanie
75c68fa29e
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Data/MySQL/MySQLSimulationData.cs
OpenSim/Data/MySQL/Resources/RegionStore.migrations
OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs
OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2013-10-04 20:03:12 +01:00
Robert Adams
2d7adcb22f
BulletSim: update DLLs and SOs to disable Bullet's internal profiling.
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This was accidentily left on. This version should make performance better
and fix the memory leak.
2013-09-12 13:07:18 -07:00
Robert Adams
8bcf753127
BulletSim: update DLLs and SOs with ClearCollisionCache inteface calls
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and constraint debugging messages.
2013-09-11 09:12:26 -07:00
Robert Adams
e34385634b
BulletSim: update DLLs and SOs for spring parameters and constraint
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debugging dump code.
2013-09-11 09:12:22 -07:00
Robert Adams
8755aeb348
BulletSim: update DLLs and SOs with Bullet svn version 2644 (no major fixes) and with BulletSim implementing more of the constraint types and parameter settings.
2013-09-11 09:11:56 -07:00
Melanie
669fa3ff9a
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
2013-05-30 21:48:09 +01:00
Robert Adams
0c35d28933
BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOs
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which recompute GImpact shape bounding box after creation as Bullet
doesn't do that itself (something it does for nearly every other shape).
Now, physical prims without cuts become single mesh convex meshes. Physical
prims with cuts become GImpact meshes. Meshes become a set of convex
hulls approximated from the mesh unless the hulls are specified in the
mesh asset data. The use of GImpact shapes should make some mechanical
physics more stable.
2013-05-26 17:35:12 -07:00
Melanie
09c2cd0d76
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2013-05-24 00:45:08 +01:00
Robert Adams
10097f13aa
BulletSim: update DLLs and SOs with version containing gImpact code.
2013-05-21 21:40:26 -07:00
Melanie
d36a52ea55
Merge branch 'master' into careminster
2013-04-25 00:22:28 +01:00
Robert Adams
e324f6f3f0
BulletSim: update DLLs and SOs to they have no dependencies on newer
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glibc (2.14) since that is not yet in some Linux distributions.
Add unmanaged API calls and code for creating single convex hull shapes.
2013-04-24 08:03:45 -07:00