Commit Graph

16 Commits (ce92ee10571005119a7388c8b798ca0241383aa6)

Author SHA1 Message Date
UbitUmarov ce92ee1057 cache bad folders requests for 30s. Suitcase can induce a ton of this, and viewers keep requesting 2020-07-16 18:23:17 +01:00
UbitUmarov 7e2ed9ee2b change FetchInventory2 region handler 2020-04-28 01:15:18 +01:00
UbitUmarov fe9df55410 nissing files 2020-04-02 21:52:31 +01:00
UbitUmarov 56845d4b75 mantis 8411: fix send inventory item flags mask 2018-11-23 00:42:05 +00:00
UbitUmarov 770f59ff87 drop compatibility with old robust that did not suport inventoryService.GetMultipleItems 2018-07-14 14:09:56 +01:00
UbitUmarov 5548b66dc0 a few more changes on inventory library and inv fetch 2018-01-30 01:07:24 +00:00
UbitUmarov 4c65bb4196 a few more changes on inventory library and inv fetch 2018-01-27 18:09:44 +00:00
Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
Melanie Thielker ea8f3c83bf Finally remove the requirement for an InventoryItem/FolderBase object to
be passed into inventory queries.
This makes the API more homogenous and also will more clearly show
coding
errors related to HG inventory where the .Owner field has a meaning
for a query but wasn't always set.
2016-07-04 03:35:48 +01:00
UbitUmarov 118aff520e try to better merge avn and os fetchinventory and fetchinvdescendents 2015-09-12 06:10:52 +01:00
UbitUmarov 08187cb599 inventory mess return to the state before divas cache issue 2015-09-11 20:40:10 +01:00
UbitUmarov 7841628313 change to avn fecthinventory and webfecth.. code 2015-09-11 16:25:46 +01:00
UbitUmarov 371c9dd2af bad merge? 2015-09-01 14:54:35 +01:00
Diva Canto bac53387a9 Mantis #7567: added an 8-sec expiring item cache to the inventory network connector. This fixed the problem on my local test grid and generally made things faster. This cache has been needed for a while... there are many parts in the code where the sim gets an item multiple times in a short amount of time (rezzing attachs and objects, for example).
Other minor changes:
- added the scene as a parameter to the constructor od FetchInvDescHandler, so that I could see in which scene the handler was being called
- brought linked items in linked folders back to being prefetched
2015-06-03 17:42:41 -07:00
Diva Canto be6fb22d69 Mantis #7567. One of the reported log messages showed this:
09:38:40 - [LOGHTTP]: Slow handling of 15572 POST /CAPS/b12c7e98-8261-4953-b7d1-1c414c9893fc FetchInventory2 8acfbca3-13b5-434f-898c-5f4bbe8a76ff from 92.237.199.112:60083 took 62391ms
FetchInventory itself wasn't taking advantage of the new inventory API. This commit fixes that.
2015-06-02 15:40:13 -07:00
Diva Canto f992ed0f40 Added unit tests for FetchInventoryDescendents http://wiki.secondlife.com/wiki/Linden_Lab_Official:Inventory_API#Fetch_Inventory_Descendents
Also, consolidated the location of the files that handle inventory capabilities.
2015-05-10 08:44:21 -07:00