Commit Graph

22055 Commits (cf4bf7432a545888e3af8f540f65092aea6f2686)

Author SHA1 Message Date
Melanie 4cd1fd7485 Merge branch 'ubitwork' into avination 2013-01-08 12:14:01 +01:00
Melanie d1fa650c3f Remove sending AvatarData because this also happens on login, where it chokes
Firestorm, Singularity and other viewers with the new appearance pipeline.
2013-01-08 12:08:34 +01:00
UbitUmarov 126e73c5ed put back position and rot change check before sending releasing plane constrain 2013-01-08 02:29:21 +00:00
UbitUmarov 1bf553fd65 reduce sampling of camera raycasts to previus value 2013-01-08 01:12:00 +00:00
UbitUmarov d5066ae678 * DAnger, TEST * change camera plane collision detection. Still bounces on
* prim edges due to camera lag
2013-01-08 00:21:09 +00:00
Melanie 910a94d143 Merge branch 'ubitwork' into avination 2013-01-07 15:06:17 +01:00
UbitUmarov d2cb2da790 also exclude land 2013-01-07 11:03:36 +00:00
UbitUmarov 982328b4ed exclude avatars from unfiltered RaycastWorld 2013-01-07 10:56:30 +00:00
UbitUmarov ca40e656ab in raycast for camera exclude self detection 2013-01-07 10:35:55 +00:00
UbitUmarov dc6b7bb5c9 don't try to read geom positions outside main ode thread :( 2013-01-06 12:07:16 +00:00
UbitUmarov c961cfe19e bug fix, cleanup... 2013-01-03 21:53:21 +00:00
UbitUmarov a285ff7e69 check land permitions on sit target for unscripted sits 2013-01-03 14:27:21 +00:00
UbitUmarov 1665a0d636 make ResetMoveToTarget cancel any 'force' waiting to be applied to avatar
( by the odd use of Velocity)
2013-01-03 03:29:40 +00:00
UbitUmarov d40cdd2649 cancel MoveToTarget (viewer 'go here") on sits 2013-01-03 02:25:27 +00:00
UbitUmarov a504704071 i try to fix avatar orientation in some cases.. 2013-01-02 21:59:19 +00:00
UbitUmarov be6b6bf191 add a lock to CollisionEventsThisFrame 2013-01-02 20:06:57 +00:00
UbitUmarov 7980a1d849 *TEST* avatar unscripted sit. Some guessing/automation 2013-01-02 19:39:46 +00:00
teravus 92c26e4994 * ubit pointed out another place where that check needed to be updated and I normalized it. 2013-01-01 23:55:24 -05:00
teravus f9148e5fc7 * This is actually the fix described the last commit.. I had commented it out to see if the problem had affected all attachments or just HUD attachments. 2013-01-01 23:11:46 -05:00
teravus 397aa74777 * Fixes the attachment scripted rotation bug. The problem is the code was relying on m_host.ParentId = 0 to determine if the attachment should be rotated against root prim offset. To fix it for attachments, we also need to check if the host's localID == RootPart's localID. otherwise we are cumulatively rotating against the host's root part rotation offset (which in this case, is it's own rotation) 2013-01-01 23:07:37 -05:00
teravus ce4b09cf63 Merge remote-tracking branch 'remotes/origin/avination' into teravuswork 2013-01-01 00:59:30 -05:00
teravus 2805ec6466 * Fixed a bug that replayed old cached appearance when changing outfits
* Added suser(bad client) DOS protection by limiting the max cacheitems to the maximum sane amount.
* Prevents potential numerous loops from running amok and index errors if the client purposely provides bad cache info.
* If the XBakes service wasn't running, the SetAvatarAppearance routine would crash when contacting the XBakes service even though it was in a Try/Catch for the appropriate error type.  It only properly error handles with the type Exception :(.  (commented on that because it's unusual)
2012-12-31 23:04:28 -05:00
teravus 6797ac1474 * This finishes the implementation of AgentCachedTexture. Requires the XBakes Module and service for full functionality. Previous no-cache functionality works without the service and module. In some ways, I would have been happier not putting an AssetBase in WearableCacheItem.. but turns out it was probably unavoidable. No additional locks, yay. 2012-12-29 08:53:58 -05:00
Melanie 2313a86e32 Merge branch 'ubitwork' into avination 2012-12-22 01:04:49 +01:00
teravus 77cc7ce399 * Partial Commit for Avatar Appearance to include the functionality of Cached Bakes. 2012-12-21 19:12:30 -05:00
teravus f9051c22d8 * Send an Unsolicited AgentDataUpdate packet upon Root Agent Status to synchronize with Agni. 2012-12-19 22:14:20 -05:00
teravus c648325d7c Merge branch 'avination' of careminster:/var/git/careminster into teravuswork 2012-12-19 11:53:26 -05:00
Melanie d1dd5a8ba9 Add the interfaces for the new Avination baked texture cache service 2012-12-19 13:04:41 +01:00
UbitUmarov f185239fc3 Merge branch 'avination' into ubitwork 2012-12-18 10:05:43 +00:00
Melanie 861477d85e Fix locking for good 2012-12-18 09:32:05 +01:00
UbitUmarov 72c7f4b2eb Merge branch 'avination' into ubitwork 2012-12-18 02:15:35 +00:00
UbitUmarov ed9cb18cf0 missing file 2012-12-18 00:54:40 +00:00
UbitUmarov f87af983f3 fix 2012-12-18 00:50:36 +00:00
UbitUmarov 9089bc7e37 some clean up/fix 2012-12-17 22:11:29 +00:00
UbitUmarov 9d1a6558d9 *TESTP unscripted sit: missing files 2012-12-17 01:43:16 +00:00
UbitUmarov d003aa2e7b * TEST * unscripted sit 2012-12-17 01:40:48 +00:00
Melanie 51354bad48 Merge branch 'ubitwork' into avination 2012-12-17 02:01:47 +01:00
Melanie a5781ea9fc Merge branch 'avination' of ssh://3dhosting.de/var/git/careminster into avination
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
2012-12-17 01:59:50 +01:00
Melanie 7d8c2b342c Fix locking objects 2012-12-16 02:05:01 +01:00
teravus d2695cb3f7 * Fix for Prim Locking. Prior to the merge, it was just a clone of the root part to each of the child parts. 2012-12-15 16:26:03 -05:00
Melanie 1d713bcdb8 Merge branch 'ubitwork' into avination 2012-12-14 03:57:31 +01:00
Melanie 7a093df24b Prevent a failed user relogi from throwing exceptions in poll services 2012-12-14 03:35:55 +01:00
UbitUmarov 5ad424a792 right fix this time ?? 2012-12-13 07:48:29 +00:00
UbitUmarov 94a659a9e0 fix the 'fix' 2012-12-13 07:46:33 +00:00
UbitUmarov c0368f4143 fix coment out code not in use 2012-12-13 07:39:10 +00:00
UbitUmarov b3a77c16bd FIX small avatars movement on terrain. (avatar appearance getting even
more messy)
2012-12-13 07:34:27 +00:00
UbitUmarov 20773dcfcc add a Check method to flotsamAssetCache, so to check if a asset is in
cache without actually loading it. Make use limited use of it in
avatarfactory textures check. Also on llclientview
HandleAgentTextureCached that now should work. Other asset cache modules
for now will return false, so are broken. baked textures logic
still unchanged. *UNTESTED*
2012-12-13 02:55:36 +00:00
UbitUmarov 71fc9f29f9 make ubitODE ignore X and Y rotation components on avatar rotations 2012-12-11 22:53:24 +00:00
UbitUmarov f35e3c6fe0 changes on the fast speed avatars collider, collisions from above, etc 2012-12-11 19:38:44 +00:00
UbitUmarov 04baea2d71 Merge branch 'avination' into ubitwork 2012-12-11 18:02:01 +00:00