Commit Graph

1506 Commits (cfa022700d3d099eee7cd25d18da875639506ea8)

Author SHA1 Message Date
Diva Canto b542622b3a HG 2.0: added asset import/export policies at the sim too. 2012-09-21 07:44:18 -07:00
Diva Canto e379566e6e Improvement over last commit: refactor the asset permissions code, so that it can be used by both the HG Asset Service and the simulator. Also renamed the config vars to something more intuitive 2012-09-20 19:50:57 -07:00
Diva Canto 33aa6d172f Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-09-20 15:51:27 -07:00
Diva Canto 3089b6d824 More HG2.0: Added permission policies in HGAsset Service based on asset types. The policies are given in the config. This is only half of the story. The other half, pertaining to exports/imports made by the sim, will be done next. 2012-09-20 15:49:22 -07:00
Justin Clark-Casey (justincc) f2a9d26118 Make ResendAppearanceUpdates = true by default in [Appearance] in OpenSimDefaults.ini.
This resends appearance uuids to avatars in the scene once a minute.
I have seen this help in the past resolve grey appearance problems where viewers have for unknown reasons sometimes ignored the packet.
The overhead is very small since only the UUIDs are sent - the viewer then requests the texture only if it does not have it cached.
This setting will not help with cloudy avatars which are usually due to the viewer not uploading baked texture data or uploading something that isn't valid JPEG2000
2012-09-20 01:40:05 +01:00
Justin Clark-Casey (justincc) e50b6b5334 Update libopenjpeg libraries used by libopenmetaverse back up to 1.5, this time using lkalif's linux libraries built against a much earlier libc (2.7) 2012-09-20 01:26:35 +01:00
Justin Clark-Casey (justincc) e50155ebca Downgrade libopenjpeg back to 1.3 from 1.5.
This is because libopenjpeg 1.5 appears to require a minimum of glibc 2.14, whereas at least one fairly recent distro (openSUSE 11.4 from 2011-03-10) only has glibc
Further investigation pending.
2012-09-19 00:35:06 +01:00
Justin Clark-Casey (justincc) f99278c956 Add openmetaverse_data from libopenmetaverse to allow testing of texture baking via bot rather than just throwing out errors 2012-09-18 23:57:00 +01:00
justincc 95809cabd9 Update libopenmetaverse components to commit f5cecaa
Among other things this allows pCampbot to work under Windows since libopenmateverse now ships the same log4net.dll (publicly signed) as OpenSimulator
This also updates the libopenmetaverse embedded libopenjpeg from 1.3 to 1.5.
DLL naming and mapping for non-Windows libopenjpeg changes to remove version number to make future udpates easier and bring it into line with names of other shipped DLLs.
libopenjpeg updates have been made for OSX, Windows (32 and 64 bit) and Linux (32 and 64 bit).  Please report any issues.
2012-09-18 23:45:06 +01:00
BlueWall 9d973ec3b3 Cleanup from prev. commit
Make correct defaults to Phys/nonPhys prims to fix errors in prev. commit
2012-09-18 10:12:32 -04:00
BlueWall d29fc53052 Fix some inconsistencies in configurartion: NonPhys prims
Fix inconsistencies between configuration parameter names and their description names. Changing the configuration parameters for non physical prim size min-max from Nonphys* to NonPhys*.

  Please update your OpenSim.ini and Regions.ini to reflect these changes.
2012-09-18 09:53:45 -04:00
Diva Canto daa4745fb7 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-09-15 19:35:33 -07:00
Diva Canto de69a24574 More on HG2.0: added the possibility of controlling the appearance that avies use to visit other grids. Not as good as I wanted, but good enough. Unfortunately we can't switch the appearance from under the avie without getting into a lot of weirdnesses because appearance is viewer-controlled. So instead, when this control is on, I'm disallowing HG-TP unless the user is wearing an allowed HG appearance -- the user gets a warning and needs to switch appearance. WARNING: I'm still not committing the config vars because this is still not ready for ppl to test. 2012-09-15 19:33:51 -07:00
Robert Adams b602b476ad BulletSim: update DLLs and SOs and remove some debugging code. 2012-09-15 15:36:13 -07:00
Justin Clark-Casey (justincc) d5c8c6bc12 For FlotsamAssetCache, always update access times of cached scene assets before looking for files to expire.
This is to resolve a problem where an asset marked as local but not temporary but still used in the scene would be removed.
The timed expiry scan no longer tries to refetch assets from the scene that are not currently in the cache - this is not helpful since it just drags a lot of data into the cache that may never be referenced.
This removes the DeepScanBeforePurge option since setting this to false will introduce the above problem.  This previously had a default of true.
2012-09-15 01:08:15 +01:00
Justin Clark-Casey (justincc) ebb394bbda Fix indentation and issues where tabs were used instead of spaces in commit 783ee949 2012-09-12 01:45:34 +01:00
SignpostMarv 783ee949ea implementing per-region configuration of limits on the number of prims one can have in a linkset
Applied with changes - patch was based on a repo different from core

Signed-off-by: Melanie <melanie@t-data.com>
2012-09-09 12:59:25 +01:00
Robert Adams d8df2d6bed BulletSim: update the DLLs and SOs 2012-09-07 16:05:34 -07:00
Diva Canto 2b506cffb1 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-09-07 08:10:03 -07:00
Diva Canto 33469a0d2b Moved the new vars in Robust.HG.ini to the proper section. 2012-09-07 08:09:44 -07:00
Justin Clark-Casey (justincc) 8f02fd926e If reusing dynamic textures, do not reuse small data length textures that fall below current viewer discard level 2 thresholds.
Viewer LL 3.3.4 and before sometimes fail to properly redisplay dynamic textures that have a small data length compared to pixel size when pulled from cache.
This appears to happen when the data length is smaller than the estimate discard level 2 size the viewer uses when making this GetTexture request.
This commit works around this by always regenerating dynamic textures that fall below this threshold rather than reusing them if ReuseDynamicTextures = true
This can be controlled by the [Textures] ReuseDynamicLowDataTextures config setting which defaults to false.
2012-09-06 22:12:05 +01:00
Diva Canto 9f914327c6 Added missing configs, and deleted the [Profile] part on the Hypergrind config. 2012-09-06 12:42:14 -07:00
Robert Adams 32b534f324 BulletSim: update the SOs and DLLs 2012-08-31 11:41:39 -07:00
Mic Bowman 2d2495cc45 Remove the unused Newtonsoft.Json dlls
Also remove the license files
2012-08-31 11:33:53 -07:00
Justin Clark-Casey (justincc) 3ed0d79b00 Make ReuseDynamicTextures an experimental config setting in [Textures]. Default is false, as before.
If true, this setting reuses dynamically generated textures (i.e. created through osSetDynamicTextureData() and similar OSSL functions) where possible rather than always regenerating them.
This results in much quicker updates viewer-side but may bloat the asset cache (though this is fixable).
Also, sometimes issue have been seen where dynamic textures do not transfer to the viewer properly (permanently blurry).
If this happens and that flag is set then they are not regenerated, the viewer has to clear cache or wait for 24 hours before all cached uuids are invalidated.
CUrrently experimental.  Default is false, as before.
2012-08-30 22:57:40 +01:00
Justin Clark-Casey (justincc) a533db7e27 Add an [HGAssetService] section to SQLiteStandalone.ini with the same connection string as [AssetService].
This is necessary because commit 8131a24 (Tue Mar 27 10:08:13 2012) started passing the config section name rather than hardcoding "AssetService"
This meant that the HG external-facing asset service tried to read ConnectionString from [HGAssetService] rather than [AssetService].
On SQLite, not finding this meant that it fell back to [DatabaseService], which is set for OpenSim.db rather than Asset.db.
Therefore, all external asset requests returned null.
Solution taken here is to create an [HGAssetService] section with the same ConnectionString as [AssetService].
This bug does not affect normal MySQL/MSSQL config since they use the [DatabaseService] connection string anyway.
Addresses http://opensimulator.org/mantis/view.php?id=6200, many thanks to DanBanner for identifying the exact problem commit which was very helpful.
This was a regression from OpenSimulator 0.7.3.1 which did not contain this bug.
2012-08-23 22:30:14 +01:00
Robert Adams 568de9313a BulletSim: update DLLs and SOs to eliminate terrain update crash which manifested itself on Linux. 2012-08-21 20:55:48 -07:00
Justin Clark-Casey (justincc) 56da788243 Add information to ThreadStackSize about possibly increasing if suffering StackOverflowExceptions during script conversion/compilation (e.g. on Windows 64-bit) 2012-08-17 22:50:11 +01:00
Robert Adams ccc69d66a1 BulletSim: add parameters and functionality to specify the mesh
level of detail for large meshes.
Remove parameter and code for DetailLog (conditional logging into
   regular log file).
2012-08-17 13:34:18 -07:00
Robert Adams ae5db637f2 BulletSim: update DLLs and SOs to fix the problem with avatars jumping around at altitudes less than 25m. 2012-08-15 16:29:46 -07:00
SignpostMarv ef4122213c enables configurable minimum sizes for physical & non-physical prims 2012-08-15 23:35:23 +01:00
Robert Adams 9f83f4bfa3 BulletSim: update DLLs and SOs 2012-08-15 12:08:29 -07:00
Robert Adams 2b982ab212 BulletSim: add physics logging parameters to OpenSimDefaults.ini. Remove trailing semis from some the of the value definitions. 2012-08-15 12:08:25 -07:00
Robert Adams 3ecd39068c Merge branch 'bulletsim7' 2012-08-10 16:35:00 -07:00
Robert Adams 3a55d5b123 BulletSim: actually update the DLLs and SOs 2012-08-10 16:34:22 -07:00
Robert Adams 5ab151c2d6 BulletSim: add avatar code to keep avatars from ending up trapped under the terrain 2012-08-08 13:48:49 -07:00
Robert Adams 19417fca41 BulletSim: Added avatar capsule scaling for size of avatar.
This also fixes computation of avatar mass.
Added parameter MaxPersistantManifoldPoolSize.
Fixed a parameter setting bug which caused crashes of there were
  more than 400 or so physical objects. I tested up to 5000.
Updated BulletSim DLLs and SOs.
2012-08-07 17:15:06 -07:00
Robert Adams 4adb3471ac BulletSim: update SOs and DLLs to run on more Linux versions. Correct multiple buoyancy settings when character flying. Remove chatty log message on prim destruction. 2012-08-06 12:55:52 -07:00
Robert Adams d5cd60131f BulletSim: update DLLs and SOs 2012-08-03 15:10:00 -07:00
Justin Clark-Casey (justincc) 205f2326dc Consolidate PersistBakedTextures, DelayBeforeAppearanceSend and DelayBeforeAppearanceSave into [Appearance] section from [Startup] config section so that all appearance settings are in the same place and not in the startup bucket.
All these settings are in OpenSimDefaults.ini only.  If you are using them then please adjust your OpenSim.ini
2012-08-03 23:02:39 +01:00
Justin Clark-Casey (justincc) 789e88d8bd Move previously unadvertised SendPeriodicAppearanceUpdates setting from [Startup] to [Appearance] config section.
Add description and default of false (as before) to OpenSimDefaults.ini
If set to true, this config switch will resend avatar appearance information (a small amount of UUID data, not the baked textures themselves) to other avatars in the sim every 60 seconds.
For me, this has helped with situations where avatars appear persistently grey - the LL viewer sometimes did not appear to request assets the first time the appearance data was sent.
However, this switch will not help with other appearance failure situations (e.g. failure to bake assets).
This setting is experimental but will not have any significant impact on the simulator if turned to true.
2012-08-03 21:36:00 +01:00
Robert Adams 8b04e8a297 BulletSim: Debugging log statements added. Reduced size of updata buffer trying to find a corrupted memory problem. Update DLL and SO. 2012-08-02 16:30:23 -07:00
Robert Adams c51ef38e2d BulletSim: fix problem where resizing a primary shape (cube or sphere) would not rebuild the physics mesh. Update the DLLs and SOs to latest version. 2012-07-31 16:23:52 -07:00
Robert Adams f9a8915cca BulletSim: update the DLLs and SOs. This fixes the exception on shutdown 2012-07-31 09:44:32 -07:00
justincc 134c6d181f Update OpenMetaverse libraries at commit 6212cbd, this time built on Windows
This is to try and resolve a strange Initialization exception for the AppearanceManager type that only occurs on Windows 64 bit (not Windows 32 bit or Linux!)
2012-07-27 23:05:17 +01:00
Justin Clark-Casey (justincc) cd44c3b90a Replace libopenmetaverse commit 6212cbd with the same libraries but this time built with xbuild rather than nant.
This may fix Windows and some mono version builds.
2012-07-27 21:50:18 +01:00
Justin Clark-Casey (justincc) 811dc95105 Update libopenmetaverse to commit 6212cbd (Wed Jul 25 20:11:47 2012)
Built from https://github.com/openmetaversefoundation/libopenmetaverse/commits/master
This update incorporates a fix by Melanie in libomv where textures would sometimes rotate slightly when other properties were changed.
Hence addresses http://opensimulator.org/mantis/view.php?id=6100
This update also incorporates libomv bot code updates that significantly reduce the warning spam for pCampbot.
The change rate of libomv is low and many changes refer to bot or code not used by OpenSimulator, so I think it is sufficiently stable to use evne though it's not a release.
2012-07-27 20:16:29 +01:00
Robert Adams 7d30637d51 BulletSim: refactor all the linkset logic out of the prim class
and into its own class. The BulletSim data structures track
individual prims as linksets of 1 so most of the prim code is not
different between a linked and unlinked object.
2012-07-26 16:05:57 -07:00
Robert Adams c6d02801db BulletSim: update BulletSim DLLs and SOs 2012-07-25 16:31:22 -07:00
Robert Adams d7add2940a BulletSim: add parameters for setting linkset constraint factors 2012-07-25 16:31:08 -07:00