Commit Graph

13 Commits (ddf0174be9ccd3224e41ac5cc211d16a6e2237ac)

Author SHA1 Message Date
MW ddf0174be9 More Refactoring.
Merged changes from trunk r237
2007-03-19 18:04:04 +00:00
MW 77638d3023 Fixed the project files for a couple of the dlls so they are placed in \bin\ when built. 2007-03-18 16:25:17 +00:00
MW d363a96e8d More refactoring, Removed the static variables from OpenSim_Main, and now just have that a singleton of that class.
Moved the abstract SimConfig class to the framework as well as HeightmapGenHills.cs.
Added IUserServer.cs for the interface through which the sim will contact the user server for things like inventory details.
2007-03-18 16:18:53 +00:00
MW 423c51ac7f Refactored to put common classes in lbdsa71's Framework library (OpenSim.FrameWork), this is used by both OpenSim and the OGS servers 2007-03-16 19:24:16 +00:00
MW d98ab16120 Refactored to put common classes in lbdsa71's Framework library (OpenSim.FrameWork), this is used by both OpenSim and the OGS servers 2007-03-16 19:22:49 +00:00
MW 56679d0f89 2007-03-16 19:14:07 +00:00
MW e84412d718 Fixed RealPhysXplugin project to put dll in correct folder 2007-03-15 19:19:25 +00:00
MW aa864730db Deleted some unnecessary files 2007-03-15 18:14:40 +00:00
MW 740a21330e Clean up a bit and added missing files 2007-03-15 18:10:57 +00:00
MW 0b99f56f2b Attempt to fix nant build files 2007-03-13 19:19:43 +00:00
MW 05c6f7d498 Another bug fix 2007-03-13 17:58:13 +00:00
MW d1475e8cc3 Fixed bug 2007-03-13 17:32:44 +00:00
MW a84b9a318b Can now switch physics on and off on each prim (currently only works when using PhysX plugin and still needs more testing)
Users can now have a inventory and in sandbox mode each user is given a couple of test textures (note: should change the actual textures to better ones soon)
Can now change the texture on the prims.
Added a Local Asset server (a DB4o database) (although currently new created assets aren't backed up into it)
2007-03-13 17:25:21 +00:00