Robert Adams
							
						 
						
							 
							
							
							
								
							
								5b2cbc0ae6 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove all special vehicle code from BSScene. Replace per-frame updates for vehicles with per-frame action registration. One fewer special case.  
							
							 
							
							
							
						 
						
							2012-12-21 23:24:31 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								a54392d7cc 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove the movement decay while flying. Made flying slow down over time.  
							
							 
							
							
							
						 
						
							2012-12-21 23:05:05 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								37fb691ba5 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Fix llApplyImpulse so it works after the first impulse. The problem was Bullet deactivating the object between the pushes (when, as far as the physics engine is concerned, it isn't moving).  
							
							 
							
							
							
						 
						
							2012-12-21 23:03:27 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								3d659fe97d 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add BSPhysObject code to manage registrations of preStep events. Use same to implement setForce and setTorque so the values are restored at the beginning of each step (since Bullet zeros forces applied last step). Simplify implementation of AddForce and AddTorque by relying on the addition of forces in Bullet.  
							
							 
							
							
							
						 
						
							2012-12-21 17:27:53 -08:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								2313a86e32 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' into avination  
							
							 
							
							
							
						 
						
							2012-12-22 01:04:49 +01:00  
						
					 
				
					
						
							
							
								 
								teravus
							
						 
						
							 
							
							
							
								
							
								77cc7ce399 
								
							
								 
							
						 
						
							
							
								
								* Partial Commit for Avatar Appearance to include the functionality of Cached Bakes.  
							
							 
							
							
							
						 
						
							2012-12-21 19:12:30 -05:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								6dbf9c8ed4 
								
							
								 
							
						 
						
							
							
								
								BulletSim: repair vehicle problems introduced in previous 'improvements'. Fix line endings in BSParams.  
							
							 
							
							
							
						 
						
							2012-12-21 15:21:32 -08:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								f6f2080539 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' into careminster  
							
							 
							
							
							
						 
						
							2012-12-21 22:16:22 +00:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								569f39e124 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							 
							
							
							
						 
						
							2012-12-21 22:13:41 +00:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								ae4d932e7f 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Move all the parameter variables, tables and get and fetch logic to a separate, static class for easier addition and to remove all that bulk from the BSScene class.  
							
							 
							
							
							
						 
						
							2012-12-21 13:35:44 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								2e3e95e846 
								
							
								 
							
						 
						
							
							
								
								BulletSim: small fix to avatar movement motor use which keeps avatar from flying up forever. This doesn't fix the overall problem but keeps avatar flying from being totally unusable.  
							
							 
							
							
							
						 
						
							2012-12-21 10:04:12 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								8c99f63239 
								
							
								 
							
						 
						
							
							
								
								BulletSim: avatar movement smoothed with motor that modifies avatar velocity to target velocity. Fails in incorporating physical world effects (gravity) so avatar doesn't fly correctly.  
							
							 
							
							
							
						 
						
							2012-12-21 10:00:03 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								b4f8a05e9a 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Better detail logging of VMotor actions.  
							
							 
							
							
							
						 
						
							2012-12-21 09:56:31 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								750492796d 
								
							
								 
							
						 
						
							
							
								
								BulletSim: begin movement of parameters from pinned memory block to variables all in managed code. Add note to TODO list to remember to do the rest. Other updates to TODO list.  
							
							 
							
							
							
						 
						
							2012-12-21 09:55:20 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								9d2f569d60 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix incorrectly defined property changed flag.  
							
							 
							
							
							
						 
						
							2012-12-20 16:06:52 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								e522bdb96a 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Check for unspecified TimeScale in BSVMotor and don't scale if not specified. Add test dump routine. Don'e zero current and target values when error goes to zero as the values could be used externally to store the actual target values, etc.  
							
							 
							
							
							
						 
						
							2012-12-20 16:05:33 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								a5b2539cf9 
								
							
								 
							
						 
						
							
							
								
								BulletSim: replace use of funky nullable values for vehicle property update control (m_known* stuff). Bitmaps will be quicker to test and to clear.  
							
							 
							
							
							
						 
						
							2012-12-20 10:32:33 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								e73dac4deb 
								
							
								 
							
						 
						
							
							
								
								BulletSim: angularMotorUp working again (seems a little slow as it takes longer than timescale to correct, but getting better). Disabled angularDeflection (need to resolve interactions between angular corrections). Update TODO list.  
							
							 
							
							
							
						 
						
							2012-12-20 10:19:16 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								b7ad44e3a6 
								
							
								 
							
						 
						
							
							
								
								BulletSim: reorganize motor step code to separate error computation allowing subclass for PID error correction.  
							
							 
							
							
							
						 
						
							2012-12-20 08:35:36 -08:00  
						
					 
				
					
						
							
							
								 
								teravus
							
						 
						
							 
							
							
							
								
							
								f9051c22d8 
								
							
								 
							
						 
						
							
							
								
								* Send an Unsolicited AgentDataUpdate packet upon Root Agent Status to synchronize with Agni.  
							
							 
							
							
							
						 
						
							2012-12-19 22:14:20 -05:00  
						
					 
				
					
						
							
							
								 
								teravus
							
						 
						
							 
							
							
							
								
							
								c648325d7c 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' of careminster:/var/git/careminster into teravuswork  
							
							 
							
							
							
						 
						
							2012-12-19 11:53:26 -05:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								d1dd5a8ba9 
								
							
								 
							
						 
						
							
							
								
								Add the interfaces for the new Avination baked texture cache service  
							
							 
							
							
							
						 
						
							2012-12-19 13:04:41 +01:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								a9b9c0f035 
								
							
								 
							
						 
						
							
							
								
								BulletSim: improve angularVerticalAttraction calculation to compute angular correction velocity rather than estimating correction (excuse to use trig functions).  
							
							 
							
							
							
						 
						
							2012-12-18 23:05:59 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								7b84bcfbb8 
								
							
								 
							
						 
						
							
							
								
								BulletSim: initial implementation of a PID motor. Not hooked up yet.  
							
							 
							
							
							
						 
						
							2012-12-18 22:59:59 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								cf89e29ac3 
								
							
								 
							
						 
						
							
							
								
								BulletSim: comments and TODO list update  
							
							 
							
							
							
						 
						
							2012-12-18 19:25:51 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								d15bfcf614 
								
							
								 
							
						 
						
							
							
								
								Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. Also made it so llSetStatus() can individually enable disable rotation axi using the bitmask of flags.  
							
							 
							
							
							
						 
						
							2012-12-18 19:25:40 -08:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								ae67435146 
								
							
								 
							
						 
						
							
							
								
								Disable UDPPacketBuffer pooling for now to resolve an issue on Windows of interference between incoming packets.  
							
							 
							
							... 
							
							
							
							On Windows, concurrent multi-threaded processing of inbound UDP somehow allows different data input processing to interfere with each other.
Possibly the endpoint reference is being switched, though I don't yet know the mechanism.  Not seen on Mono.
Also resolveable by setting RecyclePackets = false or RecycleBaseUDPPackets = false in [PacketPool]
Or async_packet_handling = false in [ClientStack.LindenUDP]
For now, will simply disable this particular pooling though will revisit this issue.
In response to http://opensimulator.org/mantis/view.php?id=6468  
							
						 
						
							2012-12-19 01:51:30 +00:00  
						
					 
				
					
						
							
							
								 
								teravus
							
						 
						
							 
							
							
							
								
							
								29cdf0f3dd 
								
							
								 
							
						 
						
							
							
								
								* Merges BulletSim Updates to BulletSimN(BulletSNPlugin)  
							
							 
							
							
							
						 
						
							2012-12-18 15:00:10 -05:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								225b564573 
								
							
								 
							
						 
						
							
							
								
								BulletSim: scale the force for external AddForce by the simulation  
							
							 
							
							... 
							
							
							
							step time so it will be applied completely the next step. The internal
AddForce routine does not scale the force. 
							
						 
						
							2012-12-26 10:25:50 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								d1ede1df3a 
								
							
								 
							
						 
						
							
							
								
								BulletSim: make llBuoyancy work. For some reason, Bullet resets an  
							
							 
							
							... 
							
							
							
							object's individual gravity to the world gravity when the object
is added to the physical world. 
							
						 
						
							2012-12-25 23:55:25 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								5f71ee57c4 
								
							
								 
							
						 
						
							
							
								
								BulletSim: stop avatar from sliding VERY slowly after walking by  
							
							 
							
							... 
							
							
							
							only zeroing the movement motor in the UpdateProperties routine. 
							
						 
						
							2012-12-25 23:54:10 -08:00  
						
					 
				
					
						
							
							
								 
								ubit
							
						 
						
							 
							
							
							
								
							
								021485b581 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							 
							
							
							
						 
						
							2012-12-18 11:09:53 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								f185239fc3 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' into ubitwork  
							
							 
							
							
							
						 
						
							2012-12-18 10:05:43 +00:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								79bdf464d3 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' into careminster  
							
							 
							
							
							
						 
						
							2012-12-18 09:48:12 +00:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								caea7601cb 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							 
							
							
							
						 
						
							2012-12-18 09:45:40 +00:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								b9939a46a1 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							 
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs 
							
						 
						
							2012-12-18 09:44:10 +00:00  
						
					 
				
					
						
							
							
								 
								Melanie
							
						 
						
							 
							
							
							
								
							
								861477d85e 
								
							
								 
							
						 
						
							
							
								
								Fix locking for good  
							
							 
							
							
							
						 
						
							2012-12-18 09:32:05 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								72c7f4b2eb 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' into ubitwork  
							
							 
							
							
							
						 
						
							2012-12-18 02:15:35 +00:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								ed9cb18cf0 
								
							
								 
							
						 
						
							
							
								
								missing file  
							
							 
							
							
							
						 
						
							2012-12-18 00:54:40 +00:00  
						
					 
				
					
						
							
							
								 
								ubit
							
						 
						
							 
							
							
							
								
							
								4b911348b4 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							 
							
							
							
						 
						
							2012-12-18 01:54:36 +01:00  
						
					 
				
					
						
							
							
								 
								ubit
							
						 
						
							 
							
							
							
								
							
								42d57fbce0 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							 
							
							
							
						 
						
							2012-12-18 01:50:47 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								f87af983f3 
								
							
								 
							
						 
						
							
							
								
								fix  
							
							 
							
							
							
						 
						
							2012-12-18 00:50:36 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								235afebf03 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							 
							
							
							
						 
						
							2012-12-17 22:19:42 +00:00  
						
					 
				
					
						
							
							
								 
								ubit
							
						 
						
							 
							
							
							
								
							
								e33b350ffe 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							 
							
							
							
						 
						
							2012-12-17 23:11:53 +01:00  
						
					 
				
					
						
							
							
								 
								UbitUmarov
							
						 
						
							 
							
							
							
								
							
								9089bc7e37 
								
							
								 
							
						 
						
							
							
								
								some clean up/fix  
							
							 
							
							
							
						 
						
							2012-12-17 22:11:29 +00:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								8653ea93b2 
								
							
								 
							
						 
						
							
							
								
								BulletSim: apply friction to linear and angular motion before returning advanced motor value. This seems to be the problem with BulletSim vehicles turning too quickly. Also removed the configuration parameter that controlled the timestep scaling kludge for angular velocity that was added to research the question of quick turning.  
							
							 
							
							
							
						 
						
							2012-12-17 13:51:39 -08:00  
						
					 
				
					
						
							
							
								 
								Justin Clark-Casey (justincc)
							
						 
						
							 
							
							
							
								
							
								e6fd8365af 
								
							
								 
							
						 
						
							
							
								
								Extend default 1 second wait for event completion to other thread script reset (as called by llResetOtherScript()).  
							
							 
							
							... 
							
							
							
							As with script stop (via llDie()) aborting other scripts event threads, llResetOtherScript() can also abort any current event thread on another script.
On mono 2.6, 2.10 and possibly later this may cause locking problems in certain code areas.
This commit reuses the recently introduced [XEngine] WaitForEventCompletionOnScriptStop to make this a 1 sec timeout, rather than 0 secs. 
							
						 
						
							2012-12-17 21:37:02 +00:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								11532a4390 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix vehicles going underground when unsat. Problem was that, when doing unsit, the order of operations on the prims and the vehicle is very chaotic and not in a good order so the root prim was being left physical and thus it fell for a bit. Also changed default of velocity scaling to be closer to the movement standard.  
							
							 
							
							
							
						 
						
							2012-12-17 13:22:04 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								021623a17d 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix vehicles being shot in the air at border crossings because of mis-application of correction to postion for below groundness.  
							
							 
							
							
							
						 
						
							2012-12-16 22:31:22 -08:00  
						
					 
				
					
						
							
							
								 
								Robert Adams
							
						 
						
							 
							
							
							
								
							
								2b8efa24dd 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add parameter to UpdateProperties call into the linkset so changes from the physics engine can be differentiated from changes made by the user. This eliminates a linkset rebuild loop. Also add logic to not rebuild or freak out when the object/linkset crosses a terrain boundry.  
							
							 
							
							
							
						 
						
							2012-12-16 21:19:13 -08:00