Commit Graph

11 Commits (e2e8a33a1c52f0cffae4c2c2041a614859540d2c)

Author SHA1 Message Date
Justin Clark-Casey (justincc) f67f37074f Stop spurious scene loop startup timeout alarms for scenes with many prims.
On the first frame, all startup scene objects are added to the physics scene.
This can cause a considerable delay, so we don't start raising the alarm on scene loop timeouts until the second frame.
This commit also slightly changes the behaviour of timeout reporting.
Previously, a report was made for the very first timed out thread, ignoring all others until the next watchdog check.
Instead, we now report every timed out thread, though we still only do this once no matter how long the timeout.
2012-02-24 05:02:33 +00:00
Justin Clark-Casey (justincc) 7e488cd635 Remove unused avariable in PollServiceRequestManager 2011-11-07 23:24:13 +00:00
Justin Clark-Casey (justincc) c275c22928 Restart the event queue worker threads that I accidentally disabled earlier today in 8a0a78c.
Also adds these to the watchdogs with very large timeouts (should really be infinite)
2011-10-25 23:26:21 +01:00
Justin Clark-Casey (justincc) 8a0a78cbcc Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around.
This is necessary so that code in HttpServer can use framework facilities such as the thread watchdog for monitoring purposes.
Doing this shuffle meant that MainServer was moved into OpenSim/Framework/Servers
Also had to make OpenSim.Framework.Console rely on OpenSim.Framework rather than the other way around since it in turn relies on HttpServer
MainConsole and some new interfaces had to be moved into OpenSim/Framework to allow this.  This can be reverted if parts of OpenSim.Framework stop relying on console presence (cheifly RegionInfo)
2011-10-25 20:24:21 +01:00
Justin Clark-Casey (justincc) 9ec672c70b Fix bugs in EventQueueGetModule.ClientClosed() and BaseHttpServer.RemovePollServerHTTPHandler() that stopped existing code in ClientClosed() from actually tearing down the poll handler
Actually doing the tear down appear to have no ill effects with region crossing and teleport.
2011-10-24 23:16:03 +01:00
John Hurliman b2ed348aa2 Implemented a Watchdog class. Do not manually create Thread objects anymore, use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated 2009-10-22 12:33:23 -07:00
Melanie bc9e4cfd96 Add a RequestID (UUID.Random()) to the PollRequest and pass it to all
even hander delegates.
2009-09-21 18:11:40 +01:00
Melanie 04170521f0 Add a UUID param to NoEvents in PollServiceEventArgs to make it more generic 2009-09-21 14:59:31 +01:00
Jeff Ames 4ce5c894cf Add copyright header. Formatting cleanup. 2009-08-01 05:11:47 +00:00
Teravus Ovares f727f26bcc * An attempt to fix mantis #3953 2009-07-29 20:32:54 +00:00
Teravus Ovares 032aeb8b5d * Adds the ability to have a thread efficient long poll service (such as the eventqueue)
* If this doesn't melt the Http Server, this will significantly reduce the number of threads in use on regions with many users.
* Adds AddPollServiceHTTPHandler, and RemovePollServiceHTTPHandler to BaseHttpServer
* Generic enough to be used for many long poll services, not only the EventQueue.
2009-07-29 02:15:45 +00:00