Melanie Thielker
f021c64eb0
Refactor: Rename IImprovedAssetCache to IAssetCache as the old IAssetCache is long gone.
2016-12-29 12:34:09 +00:00
UbitUmarov
c0f7e1edba
why did u used RunInThread? change to RunInThreadPool
2016-08-25 03:55:56 +01:00
UbitUmarov
99c3b61bd9
dont request a workjob if we can see there is nothing to do
2016-08-24 06:20:04 +01:00
UbitUmarov
79fb13c95c
reduce xfer burst if we are busy
2016-07-11 12:05:47 +01:00
UbitUmarov
e6d57a1e49
change Xfermanager file sending
2016-07-10 15:25:05 +01:00
UbitUmarov
941971648e
kick Xfermanager from heartbeat and expires files based on its timming
2016-07-09 13:45:29 +01:00
UbitUmarov
415c45b097
add a simple files expire to Xfer to catch some that never got a request (opened xfers also need a timeout) (not pretty code, but should not have heavy use)
2016-07-09 01:32:27 +01:00
Melanie Thielker
d42de53dda
Allow default permissions from the viewer to be applied to uploaded objects.
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Make inventory items reflect coorect permissions immediately unstead of after relog
2016-04-29 21:23:32 +02:00
UbitUmarov
a7079c9227
add default eyes to default wearables, and revert previus bad commit
2015-12-04 18:29:31 +00:00
UbitUmarov
0d8f62405c
add other Eyes asset id to xferupload defaults
2015-12-04 17:34:49 +00:00
UbitUmarov
c277dbd66c
fix a more few typos
2015-12-01 09:42:28 +00:00
UbitUmarov
b453ef0fbd
fix a few typos
2015-11-30 19:47:58 +00:00
UbitUmarov
fbef862aee
add a few more known texture IDs
2015-11-30 19:45:44 +00:00
UbitUmarov
0eba5d25c3
revert validating Library textures. Those need to be on a grid assets or will not work anyway
2015-09-12 12:51:47 +01:00
UbitUmarov
8e920ac59d
try to validate textures from library folder
2015-09-12 07:24:35 +01:00
UbitUmarov
8621abf2b7
send a reply on UpdateInventoryItem with the transactionID viewer sent. Protocol seems to have also a callbackID on this, apparently ignored by viewers ( as possible the transactionID )
2015-09-12 02:05:52 +01:00
UbitUmarov
410ae96d04
put back diva's cache with her recent fix but also avoid duplicated InventoryService.UpdateItem call in case of m_uploadState is complete. In that case CompleteItemUpload will do it
2015-09-11 22:26:05 +01:00
UbitUmarov
a11edceb00
seems to compile ( tests comented out)
2015-09-02 19:54:53 +01:00
UbitUmarov
371c9dd2af
bad merge?
2015-09-01 14:54:35 +01:00
Justin Clark-Casey (justincc)
ec8d21c434
Label all threadpool calls being made in core OpenSimulator. This is to add problem diagnosis.
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"show threadpool calls" now also returns named (labelled), anonymous (unlabelled) and total call stats.
2014-11-25 23:23:10 +00:00
Melanie Thielker
dbc0dfa606
Also fetch and store old asset for animation sets
2014-09-27 22:18:43 +02:00
Melanie Thielker
f60139cb91
Reinstate the part of the id theft protection that was lost in a long ago merge
2014-09-27 21:17:56 +02:00
Melanie Thielker
e37637587a
Add a sample use for the validation
2014-09-25 22:03:02 +02:00
Melanie Thielker
3a42ea5279
Extend upload verification to all upload paths
2014-09-25 21:21:20 +02:00
Oren Hurvitz
99ac770abb
Close streams immediately when we finish using them
2014-07-21 08:30:03 +01:00
Diva Canto
869191a51d
Small change to my previous commit: not so aggressive on the trigger, please.
2014-07-04 16:28:37 -07:00
Diva Canto
78c155cd12
Instrument the UDP path of creating assets so that it triggers an asset post for users with different asset servers
2014-07-04 15:56:09 -07:00
Robert Adams
813f0da00b
Add J2K decoder routine that converts directly to an image.
2014-01-19 07:32:41 -08:00
Melanie
ba203ed94f
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2013-11-03 21:34:36 +00:00
Oren Hurvitz
f106ba87ca
Made terrain uploads thread-safe
2013-10-15 00:12:56 +01:00
Melanie
005c69511d
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
OpenSim/Region/Framework/Scenes/Scene.cs
2013-08-07 23:29:42 +01:00
Diva Canto
b857353fc9
Making the J2KDecoderModule decoder function async. Could this be the cause of sim freeze? -- HandleRequestImage in LLClientView is now sync, which means that it cannot take too long to complete. However, its execution path may end up in J2KDecoderModule.Decode, which is heavy and could stop the packet processing thread while it's at it.
2013-08-03 15:42:25 -07:00
Melanie
5f4c4df227
Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMask
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with our own and add export permissions as well as a new definition for "All" as meaning "all conventional permissions" rather than "all possible permissions"
2013-03-26 03:40:06 +00:00
Melanie
c341664c1b
Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMask
...
with our own and add export permissions as well as a new definition for "All" as meaning "all conventional permissions" rather than "all possible permissions"
2013-03-24 18:56:28 +01:00
Melanie
f39e4abf0e
Merge branch 'avination' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
2013-03-03 13:24:37 +00:00
Melanie
adf03ad2e5
Reinstate uploading temporary textures
2013-02-27 18:43:51 +01:00
Melanie
698363990b
Try to update inventory items when there is a valid asset - may fix temp textures
2013-02-27 18:19:38 +01:00
Melanie
ea8c5ba707
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2013-02-15 21:42:16 +00:00
Justin Clark-Casey (justincc)
0ad07eb44d
minor: remove some mono compiler warnings
2013-02-14 21:29:35 +00:00
Melanie
9a4de546fe
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
2013-01-31 02:53:11 +00:00
Justin Clark-Casey (justincc)
fd34a75cde
minor: Tidy up disabled logging on AssetTransactionModule for future use. Make it clear that transaction parameter to HandleUDPUploadRequest is an ID.
2013-01-29 04:03:33 +00:00
Melanie
c3d68e7f9d
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
2013-01-27 01:09:01 +00:00
Melanie
776cc33541
Prevent items being destroyed by rename operations. Renaming of a wearable also
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sends an asset transaciton but it is empty. So we can't ignore name data
when a transaction is present and can't treat every transaction as valid.
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
2013-01-27 01:07:37 +00:00
Melanie
380b017e32
Prevent items being destroyed by rename operations. Renaming of a wearable also
...
sends an asset transaciton but it is empty. So we can't ignore name data
when a transaction is present and can't treat every transaction as valid.
2013-01-27 00:20:34 +01:00
Melanie
7ad082f7c3
Merge branch 'avination' into careminster
2012-11-17 02:58:14 +00:00
Melanie
6faa7fc7f9
Prevent a buffer overflow in asset receiving
2012-11-17 02:31:56 +01:00
Melanie
556d70feef
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
2012-11-13 17:37:39 +00:00
Diva Canto
608444c9f7
Another 21 modules' directives moved out of .addin.xml
2012-11-13 08:27:51 -08:00
Melanie
9a5679876e
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
2012-11-13 02:10:09 +00:00
Diva Canto
86903f23dd
Cleanup on region modules: gave short node id's to all of them.
2012-11-12 18:08:02 -08:00