Justin Clarke Casey
39c6302972
* Improve inventory uuid conversions to make sure that we aren't converting anything that already contains a -
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* Among other things, this means that if a migration is interrupted, it can simply be retried
2009-04-09 18:17:52 +00:00
Justin Clarke Casey
b5ba5634fb
* Migrate UUID representations in SQLite inventory store to dashed format
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* This makes the representation consistent with that most commonly used in the other supported database layers
2009-04-09 16:56:01 +00:00
lbsa71
d2a412e94b
* Added some more experimental code; nothing wired in so far.
2009-04-09 16:45:22 +00:00
lbsa71
5572a00295
* Moved the DatabaseTestAttribute to Test.Common, and thus included ref to that in all db tests. *phew*
2009-04-09 16:40:02 +00:00
Adam Frisby
f44694c28e
* Allows MRMs to import libraries in the OpenSim bin directory.
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* Syntax: //@DEPENDS:library.dll
2009-04-09 15:46:02 +00:00
Sean Dague
a5ceb1a2a0
From: Christopher Yeoh <yeohc@au1.ibm.com>
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The attached patch implements osKey2Name and osName2Key
which converts between a UUID key for an avatar and
an avatar name and vice-versa.
osKey2Name is similar to llKey2Name except that it will work
even if the avatar being looked up is not in the same region
as the script.
2009-04-09 15:04:02 +00:00
Adam Frisby
8ee81f98ea
* Implements IObject.Materials[].*
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* This lets you do things like IObject.Materials[0].Texture = new UUID("0000-...");
2009-04-09 14:51:18 +00:00
Adam Frisby
c77e7fce9e
* Implements IGraphics interface for MRM Scripting.
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* This allows you to utilize System.Drawing tools on textures within the region.
* Example: use System.Drawing.Bitmap to make your texture, then use Host.Graphics.SaveBitmap to make an asset from it in JPEG2K. You can edit (but not overwrite) existing textures using Host.Graphics.LoadBitmap.
2009-04-09 14:19:49 +00:00
Adam Frisby
98eda9ebdb
* Adds World.OnNewUser += delegate(IWorld sender, NewUserEventArgs e);
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* This event fires when a new avatar is created within the Scene. (Internally corresponds to EventManager.OnNewPresence)
2009-04-09 13:22:27 +00:00
Adam Frisby
c91c24441b
* Limits MRM scripting to Region Master Avatar only.
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* This makes MRM scripting ever so slightly more secure. If you have enforced Object Permissions enabled, it may be acceptable to enable MRM within your regions.
* Security bug reports on this feature are much appreciated (eg: anyone finding ways around this to execute a MRM as a basic user).
2009-04-09 13:14:25 +00:00
Adam Frisby
162dd5c65c
* World.OnChat no longer fires if there is no chat text (prevents the typing animation packet from firing OnChat)
2009-04-09 13:05:01 +00:00
Adam Frisby
03984e7304
* Added additional debug testing info to Scene
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* Corrected issue with MRMs where it would attempt to overwrite an already loaded DLL. (and thus fail with cryptic UnauthorizedAccessException.)
* Made DrunkenTextAppreciationModule.cs MRM not crash with StackOverflowException
* Added some temporary logging to MRM World.*
2009-04-09 13:03:27 +00:00
Adam Frisby
0af0399198
* Forgot to commit IEntity in last commit.
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* Added "DrunkenTextAppreciationModule" Demo MRM - behaves very similarly to the sobriety filter in WoW. ;)
2009-04-09 11:25:50 +00:00
Adam Frisby
b529750548
* Moves Name, GlobalID and WorldPosition into new IEntity interface.
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* Avatar and Object now inherit from IEntity.
* Avatar.Position is now Avatar.WorldPosition to match IObject property.
* Implements event World.OnChat += delegate(IWorld sender, ChatEventArgs e);
2009-04-09 11:09:24 +00:00
Adam Frisby
1b56fff7c8
* Implements retrieving child primitives via World.Objects[id] (MRM)
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* Optimizes SceneGraph - fetches on primitives via "GetGroupByPrim" wont search the entire list if the primitive is infact the root. (Core)
* Updates Test MRM.
2009-04-09 10:07:40 +00:00
lbsa71
73ab6bd455
* Thank you, mpallari for a patch that updates NHibernate inventory base mapping.
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This fixes mantis #3435
2009-04-09 07:49:16 +00:00
Adam Frisby
232241ab25
* Implements IObject.OnTouch += delegate(IObject sender, TouchEventArgs e)
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* This is equivalent to LSL 'touch(int senders)'
2009-04-09 07:46:05 +00:00
lbsa71
99bf4ce72f
* Fixed a number of culture-variant bugs in lsl implicit type conversions.
2009-04-09 07:33:05 +00:00
lbsa71
0366cc1601
* argh. reverted untested fix that snuck into the last commit
2009-04-09 07:14:20 +00:00
lbsa71
ed33878a0f
* tagged some more database tests as such
2009-04-09 07:11:49 +00:00
lbsa71
a707fa7bea
* Added custom DatabaseTestAttribute to help separating unit tests from component tests.
2009-04-09 06:42:15 +00:00
Sean Dague
65dcfdf031
SQLite doesn't work on ppc64, so ignore these tests if we are
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on this platform
2009-04-08 20:16:23 +00:00
lbsa71
ed70ef6407
* butterfingers
2009-04-08 20:10:43 +00:00
lbsa71
e93b782f9d
* Introduced some experimental code with regards to asset data substitution
2009-04-08 19:59:37 +00:00
Justin Clarke Casey
f3c7298fc5
* Make it possible to store creator strings in user inventory items as well as UUIDs
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* All existing functionality should be unaffected.
* Database schemas have not been changed.
2009-04-08 17:50:57 +00:00
Teravus Ovares
8d8c45b659
* Fix the remainder of the packets that require sessionId checks.
2009-04-08 16:31:56 +00:00
lbsa71
f913221313
* Restored GridLaunch that was mistakenly deleted in 9036
2009-04-08 16:30:43 +00:00
lbsa71
abf1df8ae0
* Restored 32BitLaunch that was mistakenly deleted in 9036
2009-04-08 16:27:30 +00:00
Adam Frisby
5118f88bc4
* [SECURITY] Implements additional packet security checks for Object related packets.
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* Note: as with the last commit, this requires additional testing.
* This represents 2/8ths of packets now being checked appropriately.
2009-04-08 06:41:52 +00:00
Adam Frisby
2bd6a915a0
* [SECURITY] Implements a large number of new security checks into Scene/Avatar packet processing within ProcessInPacket.
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* Notes: this requires heavy testing, it may cause new issues where LL have recycled agent block data for non-security purposes. It can be disabled on Line 4421 of LLClientView.cs by changing m_checkPackets to false.
* This represents approx 1/8th of the packets being checked.
2009-04-08 06:31:19 +00:00
Dahlia Trimble
d5727c8c1a
Correct unit test for llAngleBetween()
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Reinstate patch for Mantis #3007
2009-04-08 03:16:24 +00:00
Justin Clarke Casey
ad7b005784
* minor: remove some mono compiler warnings
2009-04-07 20:24:09 +00:00
Teravus Ovares
41fab69ad5
* Remove unnecessary build dependencies on the ExamplemoneyModule stub.
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(??? using OpenSim.Region.CoreModules.Avatar.Currency.SampleMoney ???)
2009-04-07 19:37:54 +00:00
Justin Clarke Casey
0752dd65cc
* Ooops, really put this on the task queue and not texture
2009-04-07 19:30:10 +00:00
Justin Clarke Casey
952960e375
* Put AgentTextureCached? response packet on the task queue rather than the wind queue
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* Thanks to rtomita for pointing this out.
2009-04-07 19:23:17 +00:00
Justin Clarke Casey
513ae92bbb
* Apply http://opensimulator.org/mantis/view.php?id=3406
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* Makes Second Life environment sensor ranges and maximum response number configurable
* Thanks Intimidated
2009-04-07 19:15:26 +00:00
Justin Clarke Casey
d0d481a0ab
* Apply http://opensimulator.org/mantis/view.php?id=3418
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* Prevents occasional wind module related exceptions on region server shutdown
* Thanks Intimidated!
2009-04-07 19:07:23 +00:00
Justin Clarke Casey
ed6165ab9c
* Apply http://opensimulator.org/mantis/view.php?id=3227
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* Implement "Add To Outfit"
* Thanks FredoChaplin
2009-04-07 17:46:23 +00:00
Dahlia Trimble
ea5b120006
temporarily revert llanglebetween patch until unit test can be updated - affects Mantis #3007
2009-04-07 17:29:55 +00:00
Dahlia Trimble
e7a051d2be
remove defective test criteria from unit test for llAngleBetween
2009-04-07 17:03:00 +00:00
Dr Scofield
e540b66a86
From: Alan Webb <alan_webb@us.ibm.com>
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Fix null reference exception during close down of IRC module if the
region was not actually initialized.
2009-04-07 16:53:41 +00:00
Teravus Ovares
b326b55bcd
* Added finite testing to the character and object constructor
2009-04-07 16:41:07 +00:00
Teravus Ovares
9bbc7e8bf6
* Added a routine to check if a PhysicsVector and Quaternion is finite
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* Now validating input to the Physics scene and warning when something is awry.
* This should help nail down that Non Finite Avatar Position Detected issue.
2009-04-07 16:13:17 +00:00
Teravus Ovares
11f8ea30f9
* Tweak the BulletDotNETPlugin character controller so it feels more finished.
2009-04-07 15:01:46 +00:00
Dahlia Trimble
eb190905b5
Thanks Ewe Loon for Mantis #3007 - llAngleBetween is producing numbers greater then Pi Radians.
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Also modified to use the system constant for Pi and prevent negative results.
2009-04-07 07:59:32 +00:00
Teravus Ovares
0d4880d5cf
* This fixes BulletDotNET so it can now be used on linux.
2009-04-07 03:33:28 +00:00
Teravus Ovares
9459b16cc2
* BulletDotNET Updates.
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* Should react somewhat normally to editing, and setting physics now.
2009-04-07 00:13:08 +00:00
Homer Horwitz
39f5dd1973
Added some null-checks to Intimidated's patch in r9024.
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Hopefully fixes Mantis #3415 .
2009-04-06 19:12:26 +00:00
Melanie Thielker
fb900f6055
Applying Intimidated's patch to fix anim handling.
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Fixes Mantis #3417
2009-04-06 18:02:12 +00:00
Dr Scofield
f90c203b7d
including Makefile.local iff it exists
2009-04-06 16:28:04 +00:00