Compare commits

...

3 Commits

Author SHA1 Message Date
BlueWall e2e8a33a1c Merge branch 'master' of /home/opensim/var/repo/opensim
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
	OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
2012-03-13 15:35:21 -04:00
Kevin Cozens 910a5c842a Track inventory folders to give more control over what is saved to IAR. 2012-03-13 15:28:09 -04:00
Kevin Cozens 2a2f4f6fda Added ability to exclude inventory items or folders when saving IAR files. 2012-03-13 15:26:28 -04:00
2 changed files with 155 additions and 89 deletions

View File

@ -91,7 +91,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// Constructor
/// </summary>
public InventoryArchiveWriteRequest(
Guid id, InventoryArchiverModule module, Scene scene,
Guid id, InventoryArchiverModule module, Scene scene,
UserAccount userInfo, string invPath, string savePath)
: this(
id,
@ -107,7 +107,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// Constructor
/// </summary>
public InventoryArchiveWriteRequest(
Guid id, InventoryArchiverModule module, Scene scene,
Guid id, InventoryArchiverModule module, Scene scene,
UserAccount userInfo, string invPath, Stream saveStream)
{
m_id = id;
@ -125,7 +125,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
{
Exception reportedException = null;
bool succeeded = true;
try
{
m_archiveWriter.Close();
@ -144,8 +144,28 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
m_id, succeeded, m_userInfo, m_invPath, m_saveStream, reportedException);
}
protected void SaveInvItem(InventoryItemBase inventoryItem, string path, Dictionary<string, object> options, IUserAccountService userAccountService)
protected void SaveInvItem(
InventoryItemBase inventoryItem, string path, Dictionary<string, object> options,
IUserAccountService userAccountService, string folderPath)
{
if (options.ContainsKey("exclude"))
{
//Full details of current item is folder path plus item name.
folderPath = CreateFolderPath(folderPath, inventoryItem.Name);
if (((List<String>)options["exclude"]).Contains(folderPath) ||
((List<String>)options["exclude"]).Contains(inventoryItem.ID.ToString()))
{
if (options.ContainsKey("verbose"))
{
m_log.InfoFormat(
"[INVENTORY ARCHIVER]: Skipping inventory item {0} {1} at {2}",
inventoryItem.Name, inventoryItem.ID, path);
}
return;
}
}
if (options.ContainsKey("verbose"))
m_log.InfoFormat(
"[INVENTORY ARCHIVER]: Saving item {0} {1} with asset {2}",
@ -174,13 +194,32 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// <param name="saveThisFolderItself">If true, save this folder itself. If false, only saves contents</param>
/// <param name="options"></param>
/// <param name="userAccountService"></param>
/// <param name="folderPath">Path to previous (parent) folder</param>
protected void SaveInvFolder(
InventoryFolderBase inventoryFolder, string path, bool saveThisFolderItself,
Dictionary<string, object> options, IUserAccountService userAccountService)
InventoryFolderBase inventoryFolder, string path, bool saveThisFolderItself,
Dictionary<string, object> options, IUserAccountService userAccountService, string folderPath)
{
//Current folder path is previous folder path plus current folder.
folderPath = CreateFolderPath(folderPath, inventoryFolder.Name);
if (options.ContainsKey("excludefolders"))
{
if (((List<String>)options["excludefolders"]).Contains(folderPath) ||
((List<String>)options["excludefolders"]).Contains(inventoryFolder.ID.ToString()))
{
if (options.ContainsKey("verbose"))
{
m_log.InfoFormat(
"[INVENTORY ARCHIVER]: Skipping folder {0} at {1}",
inventoryFolder.Name, path);
}
return;
}
}
if (options.ContainsKey("verbose"))
m_log.InfoFormat("[INVENTORY ARCHIVER]: Saving folder {0}", inventoryFolder.Name);
if (saveThisFolderItself)
{
path += CreateArchiveFolderName(inventoryFolder);
@ -189,17 +228,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
m_archiveWriter.WriteDir(path);
}
InventoryCollection contents
InventoryCollection contents
= m_scene.InventoryService.GetFolderContent(inventoryFolder.Owner, inventoryFolder.ID);
foreach (InventoryFolderBase childFolder in contents.Folders)
{
SaveInvFolder(childFolder, path, true, options, userAccountService);
SaveInvFolder(childFolder, path, true, options, userAccountService, folderPath);
}
foreach (InventoryItemBase item in contents.Items)
{
SaveInvItem(item, path, options, userAccountService);
SaveInvItem(item, path, options, userAccountService, folderPath);
}
}
@ -216,16 +255,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
InventoryFolderBase inventoryFolder = null;
InventoryItemBase inventoryItem = null;
InventoryFolderBase rootFolder = m_scene.InventoryService.GetRootFolder(m_userInfo.PrincipalID);
bool saveFolderContentsOnly = false;
// Eliminate double slashes and any leading / on the path.
string[] components
= m_invPath.Split(
new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries);
int maxComponentIndex = components.Length - 1;
// If the path terminates with a STAR then later on we want to archive all nodes in the folder but not the
// folder itself. This may get more sophisicated later on
if (maxComponentIndex >= 0 && components[maxComponentIndex] == STAR_WILDCARD)
@ -233,13 +272,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
saveFolderContentsOnly = true;
maxComponentIndex--;
}
m_invPath = String.Empty;
for (int i = 0; i <= maxComponentIndex; i++)
{
m_invPath += components[i] + InventoryFolderImpl.PATH_DELIMITER;
}
// Annoyingly Split actually returns the original string if the input string consists only of delimiters
// Therefore if we still start with a / after the split, then we need the root folder
if (m_invPath.Length == 0)
@ -249,25 +288,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
else
{
m_invPath = m_invPath.Remove(m_invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER));
List<InventoryFolderBase> candidateFolders
List<InventoryFolderBase> candidateFolders
= InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, rootFolder, m_invPath);
if (candidateFolders.Count > 0)
inventoryFolder = candidateFolders[0];
}
// The path may point to an item instead
if (inventoryFolder == null)
inventoryItem = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, rootFolder, m_invPath);
if (null == inventoryFolder && null == inventoryItem)
{
// We couldn't find the path indicated
// We couldn't find the path indicated
string errorMessage = string.Format("Aborted save. Could not find inventory path {0}", m_invPath);
Exception e = new InventoryArchiverException(errorMessage);
m_module.TriggerInventoryArchiveSaved(m_id, false, m_userInfo, m_invPath, m_saveStream, e);
throw e;
}
m_archiveWriter = new TarArchiveWriter(m_saveStream);
m_log.InfoFormat("[INVENTORY ARCHIVER]: Adding control file to archive.");
@ -281,22 +320,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
{
m_log.DebugFormat(
"[INVENTORY ARCHIVER]: Found folder {0} {1} at {2}",
inventoryFolder.Name,
inventoryFolder.ID,
inventoryFolder.Name,
inventoryFolder.ID,
m_invPath == String.Empty ? InventoryFolderImpl.PATH_DELIMITER : m_invPath);
//recurse through all dirs getting dirs and files
SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !saveFolderContentsOnly, options, userAccountService);
SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !saveFolderContentsOnly, options, userAccountService, String.Empty);
}
else if (inventoryItem != null)
{
m_log.DebugFormat(
"[INVENTORY ARCHIVER]: Found item {0} {1} at {2}",
inventoryItem.Name, inventoryItem.ID, m_invPath);
SaveInvItem(inventoryItem, ArchiveConstants.INVENTORY_PATH, options, userAccountService);
SaveInvItem(inventoryItem, ArchiveConstants.INVENTORY_PATH, options, userAccountService, m_invPath);
}
// Don't put all this profile information into the archive right now.
//SaveUsers();
@ -355,7 +394,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
///
/// These names are prepended with an inventory folder's UUID so that more than one folder can have the
/// same name
///
///
/// <param name="folder"></param>
/// <returns></returns>
public static string CreateArchiveFolderName(InventoryFolderBase folder)
@ -369,7 +408,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
///
/// These names are prepended with an inventory item's UUID so that more than one item can have the
/// same name
///
///
/// <param name="item"></param>
/// <returns></returns>
public static string CreateArchiveItemName(InventoryItemBase item)
@ -407,6 +446,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
id);
}
/// <summary>
/// Create the path to the inventory folder about to be processed
/// </summary>
/// <param name="folderPath"></param>
/// <param name="subFolder"></param>
/// <returns></returns>
public string CreateFolderPath(string folderPath, string subFolder)
{
if (folderPath != "")
folderPath += "/";
return folderPath + subFolder;
}
/// <summary>
/// Create the control file for the archive
/// </summary>
@ -415,7 +468,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
public string CreateControlFile(Dictionary<string, object> options)
{
int majorVersion, minorVersion;
if (options.ContainsKey("home"))
{
majorVersion = 1;
@ -425,10 +478,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
{
majorVersion = 0;
minorVersion = 3;
}
}
m_log.InfoFormat("[INVENTORY ARCHIVER]: Creating version {0}.{1} IAR", majorVersion, minorVersion);
StringWriter sw = new StringWriter();
XmlTextWriter xtw = new XmlTextWriter(sw);
xtw.Formatting = Formatting.Indented;
@ -450,4 +503,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
return s;
}
}
}
}

View File

@ -47,18 +47,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
public class InventoryArchiverModule : IRegionModule, IInventoryArchiverModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public string Name { get { return "Inventory Archiver Module"; } }
public bool IsSharedModule { get { return true; } }
/// <value>
/// Enable or disable checking whether the iar user is actually logged in
/// Enable or disable checking whether the iar user is actually logged in
/// </value>
// public bool DisablePresenceChecks { get; set; }
public event InventoryArchiveSaved OnInventoryArchiveSaved;
/// <summary>
/// The file to load and save inventory if no filename has been specified
/// </summary>
@ -68,7 +68,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// Pending save completions initiated from the console
/// </value>
protected List<Guid> m_pendingConsoleSaves = new List<Guid>();
/// <value>
/// All scenes that this module knows about
/// </value>
@ -106,7 +106,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
{
scene.RegisterModuleInterface<IInventoryArchiverModule>(this);
OnInventoryArchiveSaved += SaveInvConsoleCommandCompleted;
scene.AddCommand(
"Archiving", this, "load iar",
"load iar [-m|--merge] <first> <last> <inventory path> <password> [<IAR path>]",
@ -119,7 +119,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
+ "<IAR path> is the filesystem path or URI from which to load the IAR."
+ string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME),
HandleLoadInvConsoleCommand);
scene.AddCommand(
"Archiving", this, "save iar",
"save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-v|--verbose]",
@ -129,34 +129,36 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
+ "<inventory path> is the path inside the user's inventory for the folder/item to be saved." + Environment.NewLine
+ "-h|--home=<url> adds the url of the profile service to the saved user information." + Environment.NewLine
+ "-c|--creators preserves information about foreign creators." + Environment.NewLine
+ "-e|--exclude=<name/uuid> don't save the inventory item in archive" + Environment.NewLine
+ "-f|--excludefolder=<folder/uuid> don't save contents of the folder in archive" + Environment.NewLine
+ "-v|--verbose extra debug messages." + Environment.NewLine
+ "--noassets stops assets being saved to the IAR."
+ "--noassets stops assets being saved to the IAR." + Environment.NewLine
+ "<IAR path> is the filesystem path at which to save the IAR."
+ string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME),
HandleSaveInvConsoleCommand);
m_aScene = scene;
}
m_scenes[scene.RegionInfo.RegionID] = scene;
}
public void PostInitialise() {}
public void Close() {}
/// <summary>
/// Trigger the inventory archive saved event.
/// </summary>
protected internal void TriggerInventoryArchiveSaved(
Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream,
Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream,
Exception reportedException)
{
InventoryArchiveSaved handlerInventoryArchiveSaved = OnInventoryArchiveSaved;
if (handlerInventoryArchiveSaved != null)
handlerInventoryArchiveSaved(id, succeeded, userInfo, invPath, saveStream, reportedException);
}
public bool ArchiveInventory(
Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream)
{
@ -164,7 +166,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
}
public bool ArchiveInventory(
Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream,
Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream,
Dictionary<string, object> options)
{
if (m_scenes.Count > 0)
@ -188,7 +190,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
return false;
}
return true;
// }
// else
@ -202,15 +204,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
return false;
}
public bool ArchiveInventory(
Guid id, string firstName, string lastName, string invPath, string pass, string savePath,
Guid id, string firstName, string lastName, string invPath, string pass, string savePath,
Dictionary<string, object> options)
{
if (m_scenes.Count > 0)
{
UserAccount userInfo = GetUserInfo(firstName, lastName, pass);
if (userInfo != null)
{
// if (CheckPresence(userInfo.PrincipalID))
@ -228,7 +230,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
return false;
}
return true;
// }
// else
@ -239,7 +241,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
// }
}
}
return false;
}
@ -247,9 +249,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
{
return DearchiveInventory(firstName, lastName, invPath, pass, loadStream, new Dictionary<string, object>());
}
public bool DearchiveInventory(
string firstName, string lastName, string invPath, string pass, Stream loadStream,
string firstName, string lastName, string invPath, string pass, Stream loadStream,
Dictionary<string, object> options)
{
if (m_scenes.Count > 0)
@ -295,22 +297,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
return false;
}
public bool DearchiveInventory(
string firstName, string lastName, string invPath, string pass, string loadPath,
string firstName, string lastName, string invPath, string pass, string loadPath,
Dictionary<string, object> options)
{
if (m_scenes.Count > 0)
{
UserAccount userInfo = GetUserInfo(firstName, lastName, pass);
if (userInfo != null)
{
// if (CheckPresence(userInfo.PrincipalID))
// {
InventoryArchiveReadRequest request;
bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false);
try
{
request = new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadPath, merge);
@ -324,7 +326,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
return false;
}
UpdateClientWithLoadedNodes(userInfo, request.Execute());
return true;
@ -340,7 +342,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
return false;
}
/// <summary>
/// Load inventory from an inventory file archive
/// </summary>
@ -351,26 +353,26 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
{
Dictionary<string, object> options = new Dictionary<string, object>();
OptionSet optionSet = new OptionSet().Add("m|merge", delegate (string v) { options["merge"] = v != null; });
List<string> mainParams = optionSet.Parse(cmdparams);
if (mainParams.Count < 6)
{
m_log.Error(
"[INVENTORY ARCHIVER]: usage is load iar [-m|--merge] <first name> <last name> <inventory path> <user password> [<load file path>]");
"[INVENTORY ARCHIVER]: usage is load iar [-m|--merge] <first name> <last name> <inventory path> <user password> [<load file path>]");
return;
}
string firstName = mainParams[2];
string lastName = mainParams[3];
string invPath = mainParams[4];
string pass = mainParams[5];
string loadPath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME);
m_log.InfoFormat(
"[INVENTORY ARCHIVER]: Loading archive {0} to inventory path {1} for {2} {3}",
loadPath, invPath, firstName, lastName);
if (DearchiveInventory(firstName, lastName, invPath, pass, loadPath, options))
m_log.InfoFormat(
"[INVENTORY ARCHIVER]: Loaded archive {0} for {1} {2}",
@ -381,7 +383,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message);
}
}
/// <summary>
/// Save inventory to a file archive
/// </summary>
@ -398,6 +400,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
ops.Add("v|verbose", delegate(string v) { options["verbose"] = v; });
ops.Add("c|creators", delegate(string v) { options["creators"] = v; });
ops.Add("noassets", delegate(string v) { options["noassets"] = v != null; });
ops.Add("e|exclude=", delegate(string v)
{
if (!options.ContainsKey("exclude"))
options["exclude"] = new List<String>();
((List<String>)options["exclude"]).Add(v);
});
ops.Add("f|excludefolder=", delegate(string v)
{
if (!options.ContainsKey("excludefolders"))
options["excludefolders"] = new List<String>();
((List<String>)options["excludefolders"]).Add(v);
});
List<string> mainParams = ops.Parse(cmdparams);
@ -406,10 +420,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
if (mainParams.Count < 6)
{
m_log.Error(
"[INVENTORY ARCHIVER]: usage is save iar [-h|--home=<url>] [--noassets] <first name> <last name> <inventory path> <user password> [<save file path>] [-c|--creators] [-v|--verbose]");
"[INVENTORY ARCHIVER]: save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-e|--exclude=<name/uuid>] [-f|--excludefolder=<foldername/uuid>] [-v|--verbose]");
return;
}
if (options.ContainsKey("home"))
m_log.WarnFormat("[INVENTORY ARCHIVER]: Please be aware that inventory archives with creator information are not compatible with OpenSim 0.7.0.2 and earlier. Do not use the -home option if you want to produce a compatible IAR");
@ -418,7 +431,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
string invPath = mainParams[4];
string pass = mainParams[5];
string savePath = (mainParams.Count > 6 ? mainParams[6] : DEFAULT_INV_BACKUP_FILENAME);
m_log.InfoFormat(
"[INVENTORY ARCHIVER]: Saving archive {0} using inventory path {1} for {2} {3}",
savePath, invPath, firstName, lastName);
@ -433,9 +446,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message);
}
}
private void SaveInvConsoleCommandCompleted(
Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream,
Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream,
Exception reportedException)
{
lock (m_pendingConsoleSaves)
@ -445,7 +458,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
else
return;
}
if (succeeded)
{
m_log.InfoFormat("[INVENTORY ARCHIVER]: Saved archive for {0} {1}", userInfo.FirstName, userInfo.LastName);
@ -453,11 +466,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
else
{
m_log.ErrorFormat(
"[INVENTORY ARCHIVER]: Archive save for {0} {1} failed - {2}",
"[INVENTORY ARCHIVER]: Archive save for {0} {1} failed - {2}",
userInfo.FirstName, userInfo.LastName, reportedException.Message);
}
}
/// <summary>
/// Get user information for the given name.
/// </summary>
@ -467,13 +480,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// <returns></returns>
protected UserAccount GetUserInfo(string firstName, string lastName, string pass)
{
UserAccount account
UserAccount account
= m_aScene.UserAccountService.GetUserAccount(m_aScene.RegionInfo.ScopeID, firstName, lastName);
if (null == account)
{
m_log.ErrorFormat(
"[INVENTORY ARCHIVER]: Failed to find user info for {0} {1}",
"[INVENTORY ARCHIVER]: Failed to find user info for {0} {1}",
firstName, lastName);
return null;
}
@ -488,7 +501,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
else
{
m_log.ErrorFormat(
"[INVENTORY ARCHIVER]: Password for user {0} {1} incorrect. Please try again.",
"[INVENTORY ARCHIVER]: Password for user {0} {1} incorrect. Please try again.",
firstName, lastName);
return null;
}
@ -499,7 +512,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
return null;
}
}
/// <summary>
/// Notify the client of loaded nodes if they are logged in
/// </summary>
@ -508,22 +521,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
{
if (loadedNodes.Count == 0)
return;
foreach (Scene scene in m_scenes.Values)
{
ScenePresence user = scene.GetScenePresence(userInfo.PrincipalID);
if (user != null && !user.IsChildAgent)
{
foreach (InventoryNodeBase node in loadedNodes)
{
// m_log.DebugFormat(
// "[INVENTORY ARCHIVER]: Notifying {0} of loaded inventory node {1}",
// "[INVENTORY ARCHIVER]: Notifying {0} of loaded inventory node {1}",
// user.Name, node.Name);
user.ControllingClient.SendBulkUpdateInventory(node);
}
break;
}
}
@ -538,7 +551,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
// {
// if (DisablePresenceChecks)
// return true;
//
//
// foreach (Scene scene in m_scenes.Values)
// {
// ScenePresence p;