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slimupdate
Author | SHA1 | Date |
---|---|---|
John Hurliman | 93469d3d58 | |
John Hurliman | 95130df78a | |
John Hurliman | d5a5cae58b | |
John Hurliman | ce106a0c0b | |
John Hurliman | 98a9ae40c5 | |
John Hurliman | 91878f79b9 | |
John Hurliman | 40df4e7203 | |
John Hurliman | 32e9fb2634 |
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@ -1026,28 +1026,17 @@ namespace OpenSim.Client.MXP.ClientStack
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// Need to translate to MXP somehow
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}
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public void SendAvatarData(SendAvatarData data)
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{
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//ScenePresence presence=((Scene)this.Scene).GetScenePresence(avatarID);
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UUID ownerID = data.AvatarID;
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MXPSendAvatarData(data.FirstName + " " + data.LastName, ownerID, UUID.Zero, data.AvatarID, data.AvatarLocalID, data.Position, data.Rotation);
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}
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public void SendAvatarTerseUpdate(SendAvatarTerseData data)
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{
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MovementEventMessage me = new MovementEventMessage();
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me.ObjectIndex = data.LocalID;
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me.Location = ToOmVector(data.Position);
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me.Orientation = ToOmQuaternion(data.Rotation);
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Session.Send(me);
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}
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public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations)
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{
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// Minimap function, not used.
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}
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public void SendEntityUpdate(double priority, ISceneEntity entity, PrimUpdateFlags updateFlags)
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{
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// TODO: Implement this
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throw new System.NotImplementedException();
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}
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public void AttachObject(uint localID, Quaternion rotation, byte attachPoint, UUID ownerID)
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{
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// Need to translate to MXP somehow
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@ -1058,23 +1047,7 @@ namespace OpenSim.Client.MXP.ClientStack
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// Need to translate to MXP somehow
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}
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public void SendPrimitiveToClient(SendPrimitiveData data)
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{
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MXPSendPrimitive(data.localID, data.ownerID, data.acc, data.rvel, data.primShape, data.pos, data.objectID, data.vel,
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data.rotation, (uint)data.flags, data.text, data.color, data.parentID, data.particleSystem, data.clickAction,
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data.material, data.textureanim);
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}
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public void SendPrimTerseUpdate(SendPrimitiveTerseData data)
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{
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MovementEventMessage me = new MovementEventMessage();
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me.ObjectIndex = data.LocalID;
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me.Location = ToOmVector(data.Position);
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me.Orientation = ToOmQuaternion(data.Rotation);
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Session.Send(me);
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}
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public void ReprioritizeUpdates(StateUpdateTypes type, UpdatePriorityHandler handler)
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public void ReprioritizeUpdates(UpdatePriorityHandler handler)
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{
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}
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@ -584,21 +584,16 @@ namespace OpenSim.Client.Sirikata.ClientStack
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throw new System.NotImplementedException();
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}
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public void SendAvatarData(SendAvatarData data)
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{
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throw new System.NotImplementedException();
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}
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public void SendAvatarTerseUpdate(SendAvatarTerseData data)
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{
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throw new System.NotImplementedException();
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}
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public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations)
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{
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throw new System.NotImplementedException();
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}
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public void SendEntityUpdate(double priority, ISceneEntity entity, PrimUpdateFlags updateFlags)
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{
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throw new System.NotImplementedException();
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}
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public void AttachObject(uint localID, Quaternion rotation, byte attachPoint, UUID ownerID)
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{
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throw new System.NotImplementedException();
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@ -609,17 +604,7 @@ namespace OpenSim.Client.Sirikata.ClientStack
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throw new System.NotImplementedException();
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}
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public void SendPrimitiveToClient(SendPrimitiveData data)
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{
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throw new System.NotImplementedException();
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}
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public void SendPrimTerseUpdate(SendPrimitiveTerseData data)
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{
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throw new System.NotImplementedException();
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}
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public void ReprioritizeUpdates(StateUpdateTypes type, UpdatePriorityHandler handler)
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public void ReprioritizeUpdates(UpdatePriorityHandler handler)
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{
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throw new System.NotImplementedException();
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}
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@ -590,21 +590,16 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
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throw new System.NotImplementedException();
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}
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public void SendAvatarData(SendAvatarData data)
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{
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throw new System.NotImplementedException();
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}
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public void SendAvatarTerseUpdate(SendAvatarTerseData data)
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{
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throw new System.NotImplementedException();
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}
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public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations)
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{
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throw new System.NotImplementedException();
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}
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public void SendEntityUpdate(double priority, ISceneEntity entity, PrimUpdateFlags updateFlags)
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{
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throw new System.NotImplementedException();
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}
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public void AttachObject(uint localID, Quaternion rotation, byte attachPoint, UUID ownerID)
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{
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throw new System.NotImplementedException();
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@ -615,17 +610,7 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
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throw new System.NotImplementedException();
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}
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public void SendPrimitiveToClient(SendPrimitiveData data)
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{
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throw new System.NotImplementedException();
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}
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public void SendPrimTerseUpdate(SendPrimitiveTerseData data)
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{
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throw new System.NotImplementedException();
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}
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public void ReprioritizeUpdates(StateUpdateTypes type, UpdatePriorityHandler handler)
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public void ReprioritizeUpdates(UpdatePriorityHandler handler)
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{
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throw new System.NotImplementedException();
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}
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@ -245,7 +245,6 @@ namespace OpenSim.Data.Tests
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pbshap.ProfileEnd = ushort.MaxValue;
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pbshap.ProfileHollow = ushort.MaxValue;
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Vector3 scale = new Vector3(random.Next(),random.Next(),random.Next());
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byte updatef = (byte) random.Next(127);
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RegionInfo regionInfo = new RegionInfo();
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regionInfo.RegionID = region3;
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@ -284,7 +283,6 @@ namespace OpenSim.Data.Tests
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sop.LinkNum = linknum;
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sop.ClickAction = clickaction;
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sop.Scale = scale;
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sop.UpdateFlag = updatef;
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//Tests if local part accepted the parameters:
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Assert.That(regionh,Is.EqualTo(sop.RegionHandle), "Assert.That(regionh,Is.EqualTo(sop.RegionHandle))");
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@ -317,7 +315,6 @@ namespace OpenSim.Data.Tests
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Assert.That(linknum,Is.EqualTo(sop.LinkNum), "Assert.That(linknum,Is.EqualTo(sop.LinkNum))");
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Assert.That(clickaction,Is.EqualTo(sop.ClickAction), "Assert.That(clickaction,Is.EqualTo(sop.ClickAction))");
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Assert.That(scale,Is.EqualTo(sop.Scale), "Assert.That(scale,Is.EqualTo(sop.Scale))");
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Assert.That(updatef,Is.EqualTo(sop.UpdateFlag), "Assert.That(updatef,Is.EqualTo(sop.UpdateFlag))");
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// This is necessary or object will not be inserted in DB
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sop.ObjectFlags = 0;
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@ -417,7 +414,6 @@ namespace OpenSim.Data.Tests
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PrimitiveBaseShape pbshap = new PrimitiveBaseShape();
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pbshap = PrimitiveBaseShape.Default;
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Vector3 scale = new Vector3(random.Next(),random.Next(),random.Next());
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byte updatef = (byte) random.Next(127);
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// Updates the region with new values
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SceneObjectGroup sog2 = FindSOG("Adam West", region3);
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@ -447,7 +443,6 @@ namespace OpenSim.Data.Tests
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sog2.RootPart.LinkNum = linknum;
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sog2.RootPart.ClickAction = clickaction;
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sog2.RootPart.Scale = scale;
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sog2.RootPart.UpdateFlag = updatef;
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db.StoreObject(sog2, region3);
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List<SceneObjectGroup> sogs = db.LoadObjects(region3);
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@ -33,6 +33,52 @@ using OpenMetaverse.Packets;
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namespace OpenSim.Framework
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{
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#region Enums
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/// <summary>
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/// Specifies the fields that have been changed when sending a prim or
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/// avatar update
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/// </summary>
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[Flags]
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public enum PrimUpdateFlags : uint
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{
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None = 0,
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AttachmentPoint = 1 << 0,
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Material = 1 << 1,
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ClickAction = 1 << 2,
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Scale = 1 << 3,
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ParentID = 1 << 4,
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PrimFlags = 1 << 5,
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PrimData = 1 << 6,
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MediaURL = 1 << 7,
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ScratchPad = 1 << 8,
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Textures = 1 << 9,
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TextureAnim = 1 << 10,
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NameValue = 1 << 11,
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Position = 1 << 12,
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Rotation = 1 << 13,
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Velocity = 1 << 14,
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Acceleration = 1 << 15,
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AngularVelocity = 1 << 16,
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CollisionPlane = 1 << 17,
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Text = 1 << 18,
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Particles = 1 << 19,
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ExtraData = 1 << 20,
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Sound = 1 << 21,
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Joint = 1 << 22,
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FullUpdate = UInt32.MaxValue
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}
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public static class PrimUpdateFlagsExtensions
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{
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public static bool HasFlag(this PrimUpdateFlags updateFlags, PrimUpdateFlags flag)
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{
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return (updateFlags & flag) == flag;
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}
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}
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#endregion Enums
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#region Client API Delegate definitions
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public delegate void ViewerEffectEventHandler(IClientAPI sender, List<ViewerEffectEventHandlerArg> args);
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@ -571,207 +617,6 @@ namespace OpenSim.Framework
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public float dwell;
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}
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public struct SendAvatarData
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{
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public readonly ulong RegionHandle;
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public readonly string FirstName;
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public readonly string LastName;
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public readonly string GroupTitle;
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public readonly UUID AvatarID;
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public readonly uint AvatarLocalID;
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public readonly Vector3 Position;
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public readonly byte[] TextureEntry;
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public readonly uint ParentID;
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public readonly Quaternion Rotation;
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public SendAvatarData(ulong regionHandle, string firstName, string lastName, string groupTitle, UUID avatarID,
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uint avatarLocalID, Vector3 position, byte[] textureEntry, uint parentID, Quaternion rotation)
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{
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RegionHandle = regionHandle;
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FirstName = firstName;
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LastName = lastName;
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GroupTitle = groupTitle;
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AvatarID = avatarID;
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AvatarLocalID = avatarLocalID;
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Position = position;
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TextureEntry = textureEntry;
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ParentID = parentID;
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Rotation = rotation;
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}
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}
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public struct SendAvatarTerseData
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{
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public readonly ulong RegionHandle;
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public readonly ushort TimeDilation;
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public readonly uint LocalID;
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public readonly Vector3 Position;
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public readonly Vector3 Velocity;
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public readonly Vector3 Acceleration;
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public readonly Quaternion Rotation;
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public readonly Vector4 CollisionPlane;
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public readonly UUID AgentID;
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public readonly byte[] TextureEntry;
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public readonly double Priority;
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public SendAvatarTerseData(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position, Vector3 velocity,
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Vector3 acceleration, Quaternion rotation, Vector4 collisionPlane, UUID agentid, byte[] textureEntry, double priority)
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{
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RegionHandle = regionHandle;
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TimeDilation = timeDilation;
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LocalID = localID;
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Position = position;
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Velocity = velocity;
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Acceleration = acceleration;
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Rotation = rotation;
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CollisionPlane = collisionPlane;
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AgentID = agentid;
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TextureEntry = textureEntry;
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Priority = priority;
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}
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}
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public struct SendPrimitiveTerseData
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{
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public readonly ulong RegionHandle;
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public readonly ushort TimeDilation;
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public readonly uint LocalID;
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public readonly Vector3 Position;
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public readonly Quaternion Rotation;
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public readonly Vector3 Velocity;
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public readonly Vector3 Acceleration;
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public readonly Vector3 AngularVelocity;
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public readonly UUID AssetID;
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public readonly UUID OwnerID;
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public readonly int AttachPoint;
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public readonly byte[] TextureEntry;
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public readonly double Priority;
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public SendPrimitiveTerseData(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position,
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Quaternion rotation, Vector3 velocity, Vector3 acceleration, Vector3 rotationalvelocity,
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UUID assetID, UUID ownerID, int attachPoint, byte[] textureEntry, double priority)
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{
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RegionHandle = regionHandle;
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TimeDilation = timeDilation;
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LocalID = localID;
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Position = position;
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Rotation = rotation;
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Velocity = velocity;
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Acceleration = acceleration;
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AngularVelocity = rotationalvelocity;
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AssetID = assetID;
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OwnerID = ownerID;
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AttachPoint = attachPoint;
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TextureEntry = textureEntry;
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Priority = priority;
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}
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}
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public struct SendPrimitiveData
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{
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private ulong m_regionHandle;
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private ushort m_timeDilation;
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private uint m_localID;
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private PrimitiveBaseShape m_primShape;
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private Vector3 m_pos;
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private Vector3 m_vel;
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private Vector3 m_acc;
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private Quaternion m_rotation;
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private Vector3 m_rvel;
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private PrimFlags m_flags;
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private UUID m_objectID;
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private UUID m_ownerID;
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private string m_text;
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private byte[] m_color;
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private uint m_parentID;
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private byte[] m_particleSystem;
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private byte m_clickAction;
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private byte m_material;
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private byte[] m_textureanim;
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private bool m_attachment;
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private uint m_AttachPoint;
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private UUID m_AssetId;
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private UUID m_SoundId;
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private double m_SoundVolume;
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private byte m_SoundFlags;
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private double m_SoundRadius;
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private double m_priority;
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public SendPrimitiveData(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape,
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Vector3 pos, Vector3 vel, Vector3 acc, Quaternion rotation, Vector3 rvel,
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uint flags, UUID objectID, UUID ownerID, string text, byte[] color,
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uint parentID, byte[] particleSystem, byte clickAction, byte material, double priority) :
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this(regionHandle, timeDilation, localID, primShape, pos, vel, acc, rotation, rvel, flags, objectID,
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ownerID, text, color, parentID, particleSystem, clickAction, material, new byte[0], false, 0, UUID.Zero,
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UUID.Zero, 0, 0, 0, priority) { }
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public SendPrimitiveData(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape,
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Vector3 pos, Vector3 vel, Vector3 acc, Quaternion rotation, Vector3 rvel,
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uint flags,
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UUID objectID, UUID ownerID, string text, byte[] color, uint parentID,
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byte[] particleSystem,
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byte clickAction, byte material, byte[] textureanim, bool attachment,
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uint AttachPoint, UUID AssetId, UUID SoundId, double SoundVolume, byte SoundFlags,
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double SoundRadius, double priority)
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{
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this.m_regionHandle = regionHandle;
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this.m_timeDilation = timeDilation;
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this.m_localID = localID;
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this.m_primShape = primShape;
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this.m_pos = pos;
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this.m_vel = vel;
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this.m_acc = acc;
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this.m_rotation = rotation;
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this.m_rvel = rvel;
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this.m_flags = (PrimFlags)flags;
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this.m_objectID = objectID;
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this.m_ownerID = ownerID;
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this.m_text = text;
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this.m_color = color;
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this.m_parentID = parentID;
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this.m_particleSystem = particleSystem;
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this.m_clickAction = clickAction;
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this.m_material = material;
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this.m_textureanim = textureanim;
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this.m_attachment = attachment;
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this.m_AttachPoint = AttachPoint;
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this.m_AssetId = AssetId;
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this.m_SoundId = SoundId;
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this.m_SoundVolume = SoundVolume;
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this.m_SoundFlags = SoundFlags;
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this.m_SoundRadius = SoundRadius;
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this.m_priority = priority;
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}
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public ulong regionHandle { get { return this.m_regionHandle; } }
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public ushort timeDilation { get { return this.m_timeDilation; } }
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public uint localID { get { return this.m_localID; } }
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public PrimitiveBaseShape primShape { get { return this.m_primShape; } }
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public Vector3 pos { get { return this.m_pos; } }
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public Vector3 vel { get { return this.m_vel; } }
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public Vector3 acc { get { return this.m_acc; } }
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public Quaternion rotation { get { return this.m_rotation; } }
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public Vector3 rvel { get { return this.m_rvel; } }
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public PrimFlags flags { get { return this.m_flags; } }
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public UUID objectID { get { return this.m_objectID; } }
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public UUID ownerID { get { return this.m_ownerID; } }
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public string text { get { return this.m_text; } }
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public byte[] color { get { return this.m_color; } }
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public uint parentID { get { return this.m_parentID; } }
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public byte[] particleSystem { get { return this.m_particleSystem; } }
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public byte clickAction { get { return this.m_clickAction; } }
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public byte material { get { return this.m_material; } }
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public byte[] textureanim { get { return this.m_textureanim; } }
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public bool attachment { get { return this.m_attachment; } }
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public uint AttachPoint { get { return this.m_AttachPoint; } }
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public UUID AssetId { get { return this.m_AssetId; } }
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public UUID SoundId { get { return this.m_SoundId; } }
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public double SoundVolume { get { return this.m_SoundVolume; } }
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public byte SoundFlags { get { return this.m_SoundFlags; } }
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public double SoundRadius { get { return this.m_SoundRadius; } }
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public double priority { get { return this.m_priority; } }
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}
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public struct UpdatePriorityData {
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private double m_priority;
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private uint m_localID;
|
||||
|
@ -785,16 +630,6 @@ namespace OpenSim.Framework
|
|||
public uint localID { get { return this.m_localID; } }
|
||||
}
|
||||
|
||||
[Flags]
|
||||
public enum StateUpdateTypes
|
||||
{
|
||||
None = 0,
|
||||
AvatarTerse = 1,
|
||||
PrimitiveTerse = AvatarTerse << 1,
|
||||
PrimitiveFull = PrimitiveTerse << 1,
|
||||
All = AvatarTerse | PrimitiveTerse | PrimitiveFull,
|
||||
}
|
||||
|
||||
public interface IClientAPI
|
||||
{
|
||||
Vector3 StartPos { get; set; }
|
||||
|
@ -1186,20 +1021,14 @@ namespace OpenSim.Framework
|
|||
void SendMoneyBalance(UUID transaction, bool success, byte[] description, int balance);
|
||||
void SendPayPrice(UUID objectID, int[] payPrice);
|
||||
|
||||
void SendAvatarData(SendAvatarData data);
|
||||
|
||||
void SendAvatarTerseUpdate(SendAvatarTerseData data);
|
||||
|
||||
void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations);
|
||||
|
||||
void SendEntityUpdate(double priority, ISceneEntity entity, PrimUpdateFlags updateFlags);
|
||||
|
||||
void AttachObject(uint localID, Quaternion rotation, byte attachPoint, UUID ownerID);
|
||||
void SetChildAgentThrottle(byte[] throttle);
|
||||
|
||||
void SendPrimitiveToClient(SendPrimitiveData data);
|
||||
|
||||
void SendPrimTerseUpdate(SendPrimitiveTerseData data);
|
||||
|
||||
void ReprioritizeUpdates(StateUpdateTypes type, UpdatePriorityHandler handler);
|
||||
void ReprioritizeUpdates(UpdatePriorityHandler handler);
|
||||
|
||||
void SendInventoryFolderDetails(UUID ownerID, UUID folderID, List<InventoryItemBase> items,
|
||||
List<InventoryFolderBase> folders, int version, bool fetchFolders,
|
||||
|
|
|
@ -0,0 +1,40 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.Packets;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
public interface ISceneEntity
|
||||
{
|
||||
uint LocalId { get; }
|
||||
}
|
||||
}
|
|
@ -0,0 +1,236 @@
|
|||
//
|
||||
// Lazy.cs
|
||||
//
|
||||
// Authors:
|
||||
// Zoltan Varga (vargaz@gmail.com)
|
||||
// Marek Safar (marek.safar@gmail.com)
|
||||
//
|
||||
// Copyright (C) 2009 Novell
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining
|
||||
// a copy of this software and associated documentation files (the
|
||||
// "Software"), to deal in the Software without restriction, including
|
||||
// without limitation the rights to use, copy, modify, merge, publish,
|
||||
// distribute, sublicense, and/or sell copies of the Software, and to
|
||||
// permit persons to whom the Software is furnished to do so, subject to
|
||||
// the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be
|
||||
// included in all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
||||
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
|
||||
using System;
|
||||
using System.Runtime.Serialization;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Security.Permissions;
|
||||
using System.Threading;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
public enum LazyThreadSafetyMode
|
||||
{
|
||||
None,
|
||||
PublicationOnly,
|
||||
ExecutionAndPublication
|
||||
}
|
||||
|
||||
[SerializableAttribute]
|
||||
[ComVisibleAttribute(false)]
|
||||
[HostProtectionAttribute(SecurityAction.LinkDemand, Synchronization = true, ExternalThreading = true)]
|
||||
public class Lazy<T>
|
||||
{
|
||||
T value;
|
||||
bool inited;
|
||||
LazyThreadSafetyMode mode;
|
||||
Func<T> factory;
|
||||
object monitor;
|
||||
Exception exception;
|
||||
|
||||
public Lazy()
|
||||
: this(LazyThreadSafetyMode.ExecutionAndPublication)
|
||||
{
|
||||
}
|
||||
|
||||
public Lazy(Func<T> valueFactory)
|
||||
: this(valueFactory, LazyThreadSafetyMode.ExecutionAndPublication)
|
||||
{
|
||||
}
|
||||
|
||||
public Lazy(bool isThreadSafe)
|
||||
: this(() => Activator.CreateInstance<T>(), isThreadSafe ? LazyThreadSafetyMode.ExecutionAndPublication : LazyThreadSafetyMode.None)
|
||||
{
|
||||
}
|
||||
|
||||
public Lazy(Func<T> valueFactory, bool isThreadSafe)
|
||||
: this(valueFactory, isThreadSafe ? LazyThreadSafetyMode.ExecutionAndPublication : LazyThreadSafetyMode.None)
|
||||
{
|
||||
}
|
||||
|
||||
public Lazy(LazyThreadSafetyMode mode)
|
||||
: this(() => Activator.CreateInstance<T>(), mode)
|
||||
{
|
||||
}
|
||||
|
||||
public Lazy(Func<T> valueFactory, LazyThreadSafetyMode mode)
|
||||
{
|
||||
if (valueFactory == null)
|
||||
throw new ArgumentNullException("valueFactory");
|
||||
this.factory = valueFactory;
|
||||
if (mode != LazyThreadSafetyMode.None)
|
||||
monitor = new object();
|
||||
this.mode = mode;
|
||||
}
|
||||
|
||||
// Don't trigger expensive initialization
|
||||
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
|
||||
public T Value
|
||||
{
|
||||
get
|
||||
{
|
||||
if (inited)
|
||||
return value;
|
||||
if (exception != null)
|
||||
throw exception;
|
||||
|
||||
return InitValue();
|
||||
}
|
||||
}
|
||||
|
||||
T InitValue()
|
||||
{
|
||||
switch (mode)
|
||||
{
|
||||
case LazyThreadSafetyMode.None:
|
||||
{
|
||||
var init_factory = factory;
|
||||
if (init_factory == null)
|
||||
throw exception = new InvalidOperationException("The initialization function tries to access Value on this instance");
|
||||
try
|
||||
{
|
||||
factory = null;
|
||||
T v = init_factory();
|
||||
value = v;
|
||||
Thread.MemoryBarrier();
|
||||
inited = true;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
exception = ex;
|
||||
throw;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case LazyThreadSafetyMode.PublicationOnly:
|
||||
{
|
||||
var init_factory = factory;
|
||||
T v;
|
||||
|
||||
//exceptions are ignored
|
||||
if (init_factory != null)
|
||||
v = init_factory();
|
||||
else
|
||||
v = default(T);
|
||||
|
||||
lock (monitor)
|
||||
{
|
||||
if (inited)
|
||||
return value;
|
||||
value = v;
|
||||
Thread.MemoryBarrier();
|
||||
inited = true;
|
||||
factory = null;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case LazyThreadSafetyMode.ExecutionAndPublication:
|
||||
{
|
||||
lock (monitor)
|
||||
{
|
||||
if (inited)
|
||||
return value;
|
||||
|
||||
if (factory == null)
|
||||
throw exception = new InvalidOperationException("The initialization function tries to access Value on this instance");
|
||||
|
||||
var init_factory = factory;
|
||||
try
|
||||
{
|
||||
factory = null;
|
||||
T v = init_factory();
|
||||
value = v;
|
||||
Thread.MemoryBarrier();
|
||||
inited = true;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
exception = ex;
|
||||
throw;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
throw new InvalidOperationException("Invalid LazyThreadSafetyMode " + mode);
|
||||
}
|
||||
|
||||
if (monitor == null)
|
||||
{
|
||||
value = factory();
|
||||
inited = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
lock (monitor)
|
||||
{
|
||||
if (inited)
|
||||
return value;
|
||||
|
||||
if (factory == null)
|
||||
throw new InvalidOperationException("The initialization function tries to access Value on this instance");
|
||||
|
||||
var init_factory = factory;
|
||||
try
|
||||
{
|
||||
factory = null;
|
||||
T v = init_factory();
|
||||
value = v;
|
||||
Thread.MemoryBarrier();
|
||||
inited = true;
|
||||
}
|
||||
catch
|
||||
{
|
||||
factory = init_factory;
|
||||
throw;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
public bool IsValueCreated
|
||||
{
|
||||
get
|
||||
{
|
||||
return inited;
|
||||
}
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
if (inited)
|
||||
return value.ToString();
|
||||
else
|
||||
return "Value is not created";
|
||||
}
|
||||
}
|
||||
}
|
|
@ -40,6 +40,39 @@ using OpenMetaverse.StructuredData;
|
|||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
/// <summary>
|
||||
/// A generic HTTP request handler
|
||||
/// </summary>
|
||||
public class HttpStreamHandler : IStreamHandler
|
||||
{
|
||||
public delegate void HttpStreamCallback(OSHttpRequest httpRequest, OSHttpResponse httpResponse);
|
||||
|
||||
private string m_contentType;
|
||||
private string m_httpMethod;
|
||||
private string m_path;
|
||||
private HttpStreamCallback m_callback;
|
||||
|
||||
public string ContentType { get { return m_contentType; } }
|
||||
public string HttpMethod { get { return m_httpMethod; } }
|
||||
public string Path { get { return m_path; } }
|
||||
|
||||
/// <summary>
|
||||
/// Constructor
|
||||
/// </summary>
|
||||
public HttpStreamHandler(string contentType, string httpMethod, string path, HttpStreamCallback callback)
|
||||
{
|
||||
m_contentType = contentType;
|
||||
m_httpMethod = httpMethod;
|
||||
m_path = path;
|
||||
m_callback = callback;
|
||||
}
|
||||
|
||||
public void Handle(string path, Stream request, Stream response, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
|
||||
{
|
||||
m_callback(httpRequest, httpResponse);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Miscellaneous static methods and extension methods related to the web
|
||||
/// </summary>
|
||||
|
@ -176,6 +209,16 @@ namespace OpenSim.Framework
|
|||
return new OSDMap { { "Message", OSD.FromString("Service request failed. " + errorMessage) } };
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Encodes a URL string
|
||||
/// </summary>
|
||||
/// <param name="str">Unencoded string to encode</param>
|
||||
/// <returns>URL-encoded string</returns>
|
||||
public static string UrlEncode(string str)
|
||||
{
|
||||
return HttpUtility.UrlEncode(str).Replace("+", "%20");
|
||||
}
|
||||
|
||||
#region Uri
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -50,43 +50,17 @@ using Nini.Config;
|
|||
|
||||
namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
{
|
||||
#region Enums
|
||||
|
||||
/// <summary>
|
||||
/// Specifies the fields that have been changed when sending a prim or
|
||||
/// avatar update
|
||||
/// </summary>
|
||||
[Flags]
|
||||
public enum PrimUpdateFlags : uint
|
||||
public class EntityUpdate
|
||||
{
|
||||
None = 0,
|
||||
AttachmentPoint = 1 << 0,
|
||||
Material = 1 << 1,
|
||||
ClickAction = 1 << 2,
|
||||
Scale = 1 << 3,
|
||||
ParentID = 1 << 4,
|
||||
PrimFlags = 1 << 5,
|
||||
PrimData = 1 << 6,
|
||||
MediaURL = 1 << 7,
|
||||
ScratchPad = 1 << 8,
|
||||
Textures = 1 << 9,
|
||||
TextureAnim = 1 << 10,
|
||||
NameValue = 1 << 11,
|
||||
Position = 1 << 12,
|
||||
Rotation = 1 << 13,
|
||||
Velocity = 1 << 14,
|
||||
Acceleration = 1 << 15,
|
||||
AngularVelocity = 1 << 16,
|
||||
CollisionPlane = 1 << 17,
|
||||
Text = 1 << 18,
|
||||
Particles = 1 << 19,
|
||||
ExtraData = 1 << 20,
|
||||
Sound = 1 << 21,
|
||||
Joint = 1 << 22,
|
||||
FullUpdate = UInt32.MaxValue
|
||||
}
|
||||
public ISceneEntity Entity;
|
||||
public PrimUpdateFlags Flags;
|
||||
|
||||
#endregion Enums
|
||||
public EntityUpdate(ISceneEntity entity, PrimUpdateFlags flags)
|
||||
{
|
||||
Entity = entity;
|
||||
Flags = flags;
|
||||
}
|
||||
}
|
||||
|
||||
public delegate bool PacketMethod(IClientAPI simClient, Packet packet);
|
||||
|
||||
|
@ -350,9 +324,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
private readonly IGroupsModule m_GroupsModule;
|
||||
|
||||
private int m_cachedTextureSerial;
|
||||
protected PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_avatarTerseUpdates;
|
||||
private PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_primTerseUpdates;
|
||||
private PriorityQueue<double, ObjectUpdatePacket.ObjectDataBlock> m_primFullUpdates;
|
||||
protected PriorityQueue<double, EntityUpdate> m_entityUpdates;
|
||||
|
||||
/// <value>
|
||||
/// List used in construction of data blocks for an object update packet. This is to stop us having to
|
||||
|
@ -365,7 +337,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
/// thread servicing the m_primFullUpdates queue after a kill. If this happens the object persists as an
|
||||
/// ownerless phantom.
|
||||
///
|
||||
/// All manipulation of this set has to occur under a m_primFullUpdate.SyncRoot lock
|
||||
/// All manipulation of this set has to occur under a m_entityUpdates.SyncRoot lock
|
||||
///
|
||||
/// </value>
|
||||
protected HashSet<uint> m_killRecord;
|
||||
|
@ -463,9 +435,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
m_scene = scene;
|
||||
|
||||
m_avatarTerseUpdates = new PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock>();
|
||||
m_primTerseUpdates = new PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock>();
|
||||
m_primFullUpdates = new PriorityQueue<double, ObjectUpdatePacket.ObjectDataBlock>(m_scene.Entities.Count);
|
||||
m_entityUpdates = new PriorityQueue<double, EntityUpdate>(m_scene.Entities.Count);
|
||||
m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>();
|
||||
m_killRecord = new HashSet<uint>();
|
||||
|
||||
|
@ -1519,7 +1489,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
kill.Header.Reliable = true;
|
||||
kill.Header.Zerocoded = true;
|
||||
|
||||
lock (m_primFullUpdates.SyncRoot)
|
||||
lock (m_entityUpdates.SyncRoot)
|
||||
{
|
||||
m_killRecord.Add(localID);
|
||||
OutPacket(kill, ThrottleOutPacketType.State);
|
||||
|
@ -3414,76 +3384,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
#endregion
|
||||
|
||||
#region Avatar Packet/Data Sending Methods
|
||||
|
||||
/// <summary>
|
||||
/// Send an ObjectUpdate packet with information about an avatar
|
||||
/// </summary>
|
||||
public void SendAvatarData(SendAvatarData data)
|
||||
{
|
||||
ObjectUpdatePacket objupdate = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
|
||||
objupdate.Header.Zerocoded = true;
|
||||
|
||||
objupdate.RegionData.RegionHandle = data.RegionHandle;
|
||||
objupdate.RegionData.TimeDilation = ushort.MaxValue;
|
||||
|
||||
objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
|
||||
objupdate.ObjectData[0] = CreateAvatarUpdateBlock(data);
|
||||
|
||||
OutPacket(objupdate, ThrottleOutPacketType.Task);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Send a terse positional/rotation/velocity update about an avatar
|
||||
/// to the client. This avatar can be that of the client itself.
|
||||
/// </summary>
|
||||
public virtual void SendAvatarTerseUpdate(SendAvatarTerseData data)
|
||||
{
|
||||
if (data.Priority == double.NaN)
|
||||
{
|
||||
m_log.Error("[LLClientView] SendAvatarTerseUpdate received a NaN priority, dropping update");
|
||||
return;
|
||||
}
|
||||
|
||||
Quaternion rotation = data.Rotation;
|
||||
if (rotation.W == 0.0f && rotation.X == 0.0f && rotation.Y == 0.0f && rotation.Z == 0.0f)
|
||||
rotation = Quaternion.Identity;
|
||||
|
||||
ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateImprovedTerseBlock(data);
|
||||
|
||||
lock (m_avatarTerseUpdates.SyncRoot)
|
||||
m_avatarTerseUpdates.Enqueue(data.Priority, terseBlock, data.LocalID);
|
||||
|
||||
// If we received an update about our own avatar, process the avatar update priority queue immediately
|
||||
if (data.AgentID == m_agentId)
|
||||
ProcessAvatarTerseUpdates();
|
||||
}
|
||||
|
||||
protected void ProcessAvatarTerseUpdates()
|
||||
{
|
||||
ImprovedTerseObjectUpdatePacket terse = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
|
||||
terse.Header.Reliable = false;
|
||||
terse.Header.Zerocoded = true;
|
||||
|
||||
//terse.RegionData = new ImprovedTerseObjectUpdatePacket.RegionDataBlock();
|
||||
terse.RegionData.RegionHandle = Scene.RegionInfo.RegionHandle;
|
||||
terse.RegionData.TimeDilation = (ushort)(Scene.TimeDilation * ushort.MaxValue);
|
||||
|
||||
lock (m_avatarTerseUpdates.SyncRoot)
|
||||
{
|
||||
int count = Math.Min(m_avatarTerseUpdates.Count, m_udpServer.AvatarTerseUpdatesPerPacket);
|
||||
if (count == 0)
|
||||
return;
|
||||
|
||||
terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[count];
|
||||
for (int i = 0; i < count; i++)
|
||||
terse.ObjectData[i] = m_avatarTerseUpdates.Dequeue();
|
||||
}
|
||||
|
||||
// HACK: Using the task category until the tiered reprioritization code is in
|
||||
OutPacket(terse, ThrottleOutPacketType.Task);
|
||||
}
|
||||
|
||||
public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations)
|
||||
{
|
||||
if (!IsActive) return; // We don't need to update inactive clients.
|
||||
|
@ -3524,176 +3424,182 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
OutPacket(loc, ThrottleOutPacketType.Task);
|
||||
}
|
||||
|
||||
#endregion Avatar Packet/Data Sending Methods
|
||||
|
||||
#region Primitive Packet/Data Sending Methods
|
||||
|
||||
public void SendPrimitiveToClient(SendPrimitiveData data)
|
||||
/// <summary>
|
||||
/// Generate one of the object update packets based on PrimUpdateFlags
|
||||
/// and broadcast the packet to clients
|
||||
/// </summary>
|
||||
public void SendEntityUpdate(double priority, ISceneEntity entity, PrimUpdateFlags updateFlags)
|
||||
{
|
||||
// string text = data.text;
|
||||
// if (text.IndexOf("\n") >= 0)
|
||||
// text = text.Remove(text.IndexOf("\n"));
|
||||
// m_log.DebugFormat(
|
||||
// "[CLIENT]: Placing request to send full info about prim {0} text {1} to client {2}",
|
||||
// data.localID, text, Name);
|
||||
|
||||
if (data.priority == double.NaN)
|
||||
{
|
||||
m_log.Error("[LLClientView] SendPrimitiveToClient received a NaN priority, dropping update");
|
||||
return;
|
||||
lock (m_entityUpdates.SyncRoot)
|
||||
m_entityUpdates.Enqueue(priority, new EntityUpdate(entity, updateFlags), entity.LocalId);
|
||||
}
|
||||
|
||||
Quaternion rotation = data.rotation;
|
||||
if (rotation.W == 0.0f && rotation.X == 0.0f && rotation.Y == 0.0f && rotation.Z == 0.0f)
|
||||
rotation = Quaternion.Identity;
|
||||
private void ProcessEntityUpdates(int maxUpdates)
|
||||
{
|
||||
Lazy<List<ObjectUpdatePacket.ObjectDataBlock>> objectUpdateBlocks = new Lazy<List<ObjectUpdatePacket.ObjectDataBlock>>();
|
||||
Lazy<List<ObjectUpdateCompressedPacket.ObjectDataBlock>> compressedUpdateBlocks = new Lazy<List<ObjectUpdateCompressedPacket.ObjectDataBlock>>();
|
||||
Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseUpdateBlocks = new Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>();
|
||||
|
||||
if (data.AttachPoint > 30 && data.ownerID != AgentId) // Someone else's HUD
|
||||
return;
|
||||
if (data.primShape.State != 0 && data.parentID == 0 && data.primShape.PCode == 9)
|
||||
return;
|
||||
int updatesThisCall = 0;
|
||||
|
||||
ObjectUpdatePacket.ObjectDataBlock objectData = CreatePrimUpdateBlock(data);
|
||||
lock (m_entityUpdates.SyncRoot)
|
||||
{
|
||||
EntityUpdate update;
|
||||
|
||||
lock (m_primFullUpdates.SyncRoot)
|
||||
m_primFullUpdates.Enqueue(data.priority, objectData, data.localID);
|
||||
while ((update = m_entityUpdates.Dequeue()) != null)
|
||||
{
|
||||
#region UpdateFlags to packet type conversion
|
||||
|
||||
PrimUpdateFlags updateFlags = update.Flags;
|
||||
|
||||
bool canUseCompressed = true;
|
||||
bool canUseImproved = true;
|
||||
|
||||
// Compressed object updates only make sense for LL primitives
|
||||
if (!(update.Entity is SceneObjectPart))
|
||||
canUseCompressed = false;
|
||||
|
||||
if (updateFlags.HasFlag(PrimUpdateFlags.FullUpdate))
|
||||
{
|
||||
canUseCompressed = false;
|
||||
canUseImproved = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (updateFlags.HasFlag(PrimUpdateFlags.Velocity) ||
|
||||
updateFlags.HasFlag(PrimUpdateFlags.Acceleration) ||
|
||||
updateFlags.HasFlag(PrimUpdateFlags.CollisionPlane) ||
|
||||
updateFlags.HasFlag(PrimUpdateFlags.Joint))
|
||||
{
|
||||
canUseCompressed = false;
|
||||
}
|
||||
|
||||
void ProcessPrimFullUpdates()
|
||||
if (updateFlags.HasFlag(PrimUpdateFlags.PrimFlags) ||
|
||||
updateFlags.HasFlag(PrimUpdateFlags.ParentID) ||
|
||||
updateFlags.HasFlag(PrimUpdateFlags.Scale) ||
|
||||
updateFlags.HasFlag(PrimUpdateFlags.PrimData) ||
|
||||
updateFlags.HasFlag(PrimUpdateFlags.Text) ||
|
||||
updateFlags.HasFlag(PrimUpdateFlags.NameValue) ||
|
||||
updateFlags.HasFlag(PrimUpdateFlags.ExtraData) ||
|
||||
updateFlags.HasFlag(PrimUpdateFlags.TextureAnim) ||
|
||||
updateFlags.HasFlag(PrimUpdateFlags.Sound) ||
|
||||
updateFlags.HasFlag(PrimUpdateFlags.Particles) ||
|
||||
updateFlags.HasFlag(PrimUpdateFlags.Material) ||
|
||||
updateFlags.HasFlag(PrimUpdateFlags.ClickAction) ||
|
||||
updateFlags.HasFlag(PrimUpdateFlags.MediaURL) ||
|
||||
updateFlags.HasFlag(PrimUpdateFlags.Joint))
|
||||
{
|
||||
ObjectUpdatePacket outPacket = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
|
||||
outPacket.Header.Zerocoded = true;
|
||||
|
||||
outPacket.RegionData.RegionHandle = Scene.RegionInfo.RegionHandle;
|
||||
outPacket.RegionData.TimeDilation = (ushort)(Scene.TimeDilation * ushort.MaxValue);
|
||||
|
||||
lock (m_primFullUpdates.SyncRoot)
|
||||
{
|
||||
int count = Math.Min(m_primFullUpdates.Count, m_udpServer.PrimFullUpdatesPerPacket);
|
||||
if (count == 0)
|
||||
return;
|
||||
|
||||
m_fullUpdateDataBlocksBuilder.Clear();
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
ObjectUpdatePacket.ObjectDataBlock block = m_primFullUpdates.Dequeue();
|
||||
|
||||
if (!m_killRecord.Contains(block.ID))
|
||||
{
|
||||
m_fullUpdateDataBlocksBuilder.Add(block);
|
||||
|
||||
// string text = Util.FieldToString(outPacket.ObjectData[i].Text);
|
||||
// if (text.IndexOf("\n") >= 0)
|
||||
// text = text.Remove(text.IndexOf("\n"));
|
||||
// m_log.DebugFormat(
|
||||
// "[CLIENT]: Sending full info about prim {0} text {1} to client {2}",
|
||||
// outPacket.ObjectData[i].ID, text, Name);
|
||||
}
|
||||
// else
|
||||
// {
|
||||
// m_log.WarnFormat(
|
||||
// "[CLIENT]: Preventing full update for {0} after kill to {1}", block.ID, Name);
|
||||
// }
|
||||
}
|
||||
|
||||
outPacket.ObjectData = m_fullUpdateDataBlocksBuilder.ToArray();
|
||||
|
||||
OutPacket(outPacket, ThrottleOutPacketType.State);
|
||||
canUseImproved = false;
|
||||
}
|
||||
}
|
||||
|
||||
public void SendPrimTerseUpdate(SendPrimitiveTerseData data)
|
||||
#endregion UpdateFlags to packet type conversion
|
||||
|
||||
#region Block Construction
|
||||
|
||||
// TODO: Remove this once we can build compressed updates
|
||||
canUseCompressed = false;
|
||||
|
||||
if (!canUseImproved && !canUseCompressed)
|
||||
{
|
||||
if (data.Priority == double.NaN)
|
||||
if (update.Entity is ScenePresence)
|
||||
objectUpdateBlocks.Value.Add(CreateAvatarUpdateBlock((ScenePresence)update.Entity));
|
||||
else
|
||||
objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId));
|
||||
}
|
||||
else if (!canUseImproved)
|
||||
{
|
||||
m_log.Error("[LLClientView] SendPrimTerseUpdate received a NaN priority, dropping update");
|
||||
return;
|
||||
compressedUpdateBlocks.Value.Add(CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags));
|
||||
}
|
||||
else
|
||||
{
|
||||
terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures)));
|
||||
}
|
||||
|
||||
Quaternion rotation = data.Rotation;
|
||||
if (rotation.W == 0.0f && rotation.X == 0.0f && rotation.Y == 0.0f && rotation.Z == 0.0f)
|
||||
rotation = Quaternion.Identity;
|
||||
#endregion Block Construction
|
||||
|
||||
if (data.AttachPoint > 30 && data.OwnerID != AgentId) // Someone else's HUD
|
||||
return;
|
||||
|
||||
ImprovedTerseObjectUpdatePacket.ObjectDataBlock objectData = CreateImprovedTerseBlock(data);
|
||||
|
||||
lock (m_primTerseUpdates.SyncRoot)
|
||||
m_primTerseUpdates.Enqueue(data.Priority, objectData, data.LocalID);
|
||||
++updatesThisCall;
|
||||
if (maxUpdates > 0 && updatesThisCall >= maxUpdates)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void ProcessPrimTerseUpdates()
|
||||
#region Packet Sending
|
||||
|
||||
const float TIME_DILATION = 1.0f;
|
||||
ushort timeDilation = Utils.FloatToUInt16(TIME_DILATION, 0.0f, 1.0f);
|
||||
|
||||
if (objectUpdateBlocks.IsValueCreated)
|
||||
{
|
||||
ImprovedTerseObjectUpdatePacket outPacket = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
|
||||
outPacket.Header.Reliable = false;
|
||||
outPacket.Header.Zerocoded = true;
|
||||
List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value;
|
||||
|
||||
outPacket.RegionData.RegionHandle = Scene.RegionInfo.RegionHandle;
|
||||
outPacket.RegionData.TimeDilation = (ushort)(Scene.TimeDilation * ushort.MaxValue);
|
||||
ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
|
||||
packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
|
||||
packet.RegionData.TimeDilation = timeDilation;
|
||||
packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[blocks.Count];
|
||||
|
||||
lock (m_primTerseUpdates.SyncRoot)
|
||||
{
|
||||
int count = Math.Min(m_primTerseUpdates.Count, m_udpServer.PrimTerseUpdatesPerPacket);
|
||||
if (count == 0)
|
||||
return;
|
||||
for (int i = 0; i < blocks.Count; i++)
|
||||
packet.ObjectData[i] = blocks[i];
|
||||
|
||||
outPacket.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[count];
|
||||
for (int i = 0; i < count; i++)
|
||||
outPacket.ObjectData[i] = m_primTerseUpdates.Dequeue();
|
||||
OutPacket(packet, ThrottleOutPacketType.Task, true);
|
||||
}
|
||||
|
||||
OutPacket(outPacket, ThrottleOutPacketType.State);
|
||||
if (compressedUpdateBlocks.IsValueCreated)
|
||||
{
|
||||
List<ObjectUpdateCompressedPacket.ObjectDataBlock> blocks = compressedUpdateBlocks.Value;
|
||||
|
||||
ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed);
|
||||
packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
|
||||
packet.RegionData.TimeDilation = timeDilation;
|
||||
packet.ObjectData = new ObjectUpdateCompressedPacket.ObjectDataBlock[blocks.Count];
|
||||
|
||||
for (int i = 0; i < blocks.Count; i++)
|
||||
packet.ObjectData[i] = blocks[i];
|
||||
|
||||
OutPacket(packet, ThrottleOutPacketType.Task, true);
|
||||
}
|
||||
|
||||
public void ReprioritizeUpdates(StateUpdateTypes type, UpdatePriorityHandler handler)
|
||||
if (terseUpdateBlocks.IsValueCreated)
|
||||
{
|
||||
PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock>.UpdatePriorityHandler terse_update_priority_handler =
|
||||
delegate(ref double priority, uint local_id)
|
||||
List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value;
|
||||
|
||||
ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket();
|
||||
packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
|
||||
packet.RegionData.TimeDilation = timeDilation;
|
||||
packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
|
||||
|
||||
for (int i = 0; i < blocks.Count; i++)
|
||||
packet.ObjectData[i] = blocks[i];
|
||||
|
||||
OutPacket(packet, ThrottleOutPacketType.Task, true);
|
||||
}
|
||||
|
||||
#endregion Packet Sending
|
||||
}
|
||||
|
||||
public void ReprioritizeUpdates(UpdatePriorityHandler handler)
|
||||
{
|
||||
priority = handler(new UpdatePriorityData(priority, local_id));
|
||||
return priority != double.NaN;
|
||||
};
|
||||
PriorityQueue<double, ObjectUpdatePacket.ObjectDataBlock>.UpdatePriorityHandler update_priority_handler =
|
||||
//m_log.Debug("[CLIENT]: Reprioritizing prim updates for " + m_firstName + " " + m_lastName);
|
||||
|
||||
PriorityQueue<double, EntityUpdate>.UpdatePriorityHandler update_priority_handler =
|
||||
delegate(ref double priority, uint local_id)
|
||||
{
|
||||
priority = handler(new UpdatePriorityData(priority, local_id));
|
||||
return priority != double.NaN;
|
||||
};
|
||||
|
||||
if ((type & StateUpdateTypes.AvatarTerse) != 0)
|
||||
{
|
||||
lock (m_avatarTerseUpdates.SyncRoot)
|
||||
m_avatarTerseUpdates.Reprioritize(terse_update_priority_handler);
|
||||
}
|
||||
|
||||
if ((type & StateUpdateTypes.PrimitiveFull) != 0)
|
||||
{
|
||||
lock (m_primFullUpdates.SyncRoot)
|
||||
m_primFullUpdates.Reprioritize(update_priority_handler);
|
||||
}
|
||||
|
||||
if ((type & StateUpdateTypes.PrimitiveTerse) != 0)
|
||||
{
|
||||
lock (m_primTerseUpdates.SyncRoot)
|
||||
m_primTerseUpdates.Reprioritize(terse_update_priority_handler);
|
||||
}
|
||||
lock (m_entityUpdates.SyncRoot)
|
||||
m_entityUpdates.Reprioritize(update_priority_handler);
|
||||
}
|
||||
|
||||
public void FlushPrimUpdates()
|
||||
{
|
||||
while (m_primFullUpdates.Count > 0)
|
||||
{
|
||||
ProcessPrimFullUpdates();
|
||||
}
|
||||
while (m_primTerseUpdates.Count > 0)
|
||||
{
|
||||
ProcessPrimTerseUpdates();
|
||||
}
|
||||
while (m_avatarTerseUpdates.Count > 0)
|
||||
{
|
||||
ProcessAvatarTerseUpdates();
|
||||
}
|
||||
m_log.Debug("[CLIENT]: Flushing prim updates to " + m_firstName + " " + m_lastName);
|
||||
|
||||
while (m_entityUpdates.Count > 0)
|
||||
ProcessEntityUpdates(-1);
|
||||
}
|
||||
|
||||
#endregion Primitive Packet/Data Sending Methods
|
||||
|
@ -3724,28 +3630,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
void HandleQueueEmpty(ThrottleOutPacketTypeFlags categories)
|
||||
{
|
||||
if ((categories & ThrottleOutPacketTypeFlags.Task) != 0)
|
||||
{
|
||||
lock (m_avatarTerseUpdates.SyncRoot)
|
||||
{
|
||||
if (m_avatarTerseUpdates.Count > 0)
|
||||
ProcessAvatarTerseUpdates();
|
||||
}
|
||||
}
|
||||
|
||||
if ((categories & ThrottleOutPacketTypeFlags.State) != 0)
|
||||
{
|
||||
lock (m_primFullUpdates.SyncRoot)
|
||||
{
|
||||
if (m_primFullUpdates.Count > 0)
|
||||
ProcessPrimFullUpdates();
|
||||
}
|
||||
|
||||
lock (m_primTerseUpdates.SyncRoot)
|
||||
{
|
||||
if (m_primTerseUpdates.Count > 0)
|
||||
ProcessPrimTerseUpdates();
|
||||
}
|
||||
if (m_entityUpdates.Count > 0)
|
||||
ProcessEntityUpdates(m_udpServer.PrimUpdatesPerCallback);
|
||||
}
|
||||
|
||||
if ((categories & ThrottleOutPacketTypeFlags.Texture) != 0)
|
||||
|
@ -4403,22 +4291,51 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
#region Helper Methods
|
||||
|
||||
protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedTerseBlock(SendAvatarTerseData data)
|
||||
protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedTerseBlock(ISceneEntity entity, bool sendTexture)
|
||||
{
|
||||
return CreateImprovedTerseBlock(true, data.LocalID, 0, data.CollisionPlane, data.Position, data.Velocity,
|
||||
data.Acceleration, data.Rotation, Vector3.Zero, data.TextureEntry);
|
||||
#region ScenePresence/SOP Handling
|
||||
|
||||
bool avatar = (entity is ScenePresence);
|
||||
uint localID = entity.LocalId;
|
||||
uint attachPoint;
|
||||
Vector4 collisionPlane;
|
||||
Vector3 position, velocity, acceleration, angularVelocity;
|
||||
Quaternion rotation;
|
||||
byte[] textureEntry;
|
||||
|
||||
if (entity is ScenePresence)
|
||||
{
|
||||
ScenePresence presence = (ScenePresence)entity;
|
||||
|
||||
attachPoint = 0;
|
||||
collisionPlane = presence.CollisionPlane;
|
||||
position = presence.OffsetPosition;
|
||||
velocity = presence.Velocity;
|
||||
acceleration = Vector3.Zero;
|
||||
angularVelocity = Vector3.Zero;
|
||||
rotation = presence.Rotation;
|
||||
|
||||
if (sendTexture)
|
||||
textureEntry = presence.Appearance.Texture.GetBytes();
|
||||
else
|
||||
textureEntry = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
SceneObjectPart part = (SceneObjectPart)entity;
|
||||
|
||||
attachPoint = part.AttachmentPoint;
|
||||
collisionPlane = Vector4.Zero;
|
||||
position = part.RelativePosition;
|
||||
velocity = part.Velocity;
|
||||
acceleration = part.Acceleration;
|
||||
angularVelocity = part.AngularVelocity;
|
||||
rotation = part.RotationOffset;
|
||||
textureEntry = part.Shape.TextureEntry;
|
||||
}
|
||||
|
||||
protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedTerseBlock(SendPrimitiveTerseData data)
|
||||
{
|
||||
return CreateImprovedTerseBlock(false, data.LocalID, data.AttachPoint, Vector4.Zero, data.Position, data.Velocity,
|
||||
data.Acceleration, data.Rotation, data.AngularVelocity, data.TextureEntry);
|
||||
}
|
||||
#endregion ScenePresence/SOP Handling
|
||||
|
||||
protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedTerseBlock(bool avatar, uint localID, int attachPoint,
|
||||
Vector4 collisionPlane, Vector3 position, Vector3 velocity, Vector3 acceleration, Quaternion rotation,
|
||||
Vector3 angularVelocity, byte[] textureEntry)
|
||||
{
|
||||
int pos = 0;
|
||||
byte[] data = new byte[(avatar ? 60 : 44)];
|
||||
|
||||
|
@ -4490,12 +4407,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
return block;
|
||||
}
|
||||
|
||||
protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(SendAvatarData data)
|
||||
protected ObjectUpdatePacket.ObjectDataBlock CreateAvatarUpdateBlock(ScenePresence data)
|
||||
{
|
||||
byte[] objectData = new byte[76];
|
||||
|
||||
Vector4.UnitW.ToBytes(objectData, 0); // TODO: Collision plane support
|
||||
data.Position.ToBytes(objectData, 16);
|
||||
data.CollisionPlane.ToBytes(objectData, 0);
|
||||
data.OffsetPosition.ToBytes(objectData, 16);
|
||||
//data.Velocity.ToBytes(objectData, 28);
|
||||
//data.Acceleration.ToBytes(objectData, 40);
|
||||
data.Rotation.ToBytes(objectData, 52);
|
||||
|
@ -4505,12 +4422,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
update.Data = Utils.EmptyBytes;
|
||||
update.ExtraParams = new byte[1];
|
||||
update.FullID = data.AvatarID;
|
||||
update.ID = data.AvatarLocalID;
|
||||
update.FullID = data.UUID;
|
||||
update.ID = data.LocalId;
|
||||
update.Material = (byte)Material.Flesh;
|
||||
update.MediaURL = Utils.EmptyBytes;
|
||||
update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.FirstName + "\nLastName STRING RW SV " +
|
||||
data.LastName + "\nTitle STRING RW SV " + data.GroupTitle);
|
||||
update.NameValue = Utils.StringToBytes("FirstName STRING RW SV " + data.Firstname + "\nLastName STRING RW SV " +
|
||||
data.Lastname + "\nTitle STRING RW SV " + data.Grouptitle);
|
||||
update.ObjectData = objectData;
|
||||
update.ParentID = data.ParentID;
|
||||
update.PathCurve = 16;
|
||||
|
@ -4523,98 +4440,112 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
update.Text = Utils.EmptyBytes;
|
||||
update.TextColor = new byte[4];
|
||||
update.TextureAnim = Utils.EmptyBytes;
|
||||
update.TextureEntry = data.TextureEntry ?? Utils.EmptyBytes;
|
||||
update.UpdateFlags = (uint)(PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | PrimFlags.ObjectOwnerModify);//61 + (9 << 8) + (130 << 16) + (16 << 24); // TODO: Replace these numbers with PrimFlags
|
||||
update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes;
|
||||
update.UpdateFlags = (uint)(
|
||||
PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner |
|
||||
PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer |
|
||||
PrimFlags.ObjectOwnerModify);
|
||||
|
||||
return update;
|
||||
}
|
||||
|
||||
protected ObjectUpdatePacket.ObjectDataBlock CreatePrimUpdateBlock(SendPrimitiveData data)
|
||||
protected ObjectUpdatePacket.ObjectDataBlock CreatePrimUpdateBlock(SceneObjectPart data, UUID recipientID)
|
||||
{
|
||||
byte[] objectData = new byte[60];
|
||||
data.pos.ToBytes(objectData, 0);
|
||||
data.vel.ToBytes(objectData, 12);
|
||||
data.acc.ToBytes(objectData, 24);
|
||||
data.rotation.ToBytes(objectData, 36);
|
||||
data.rvel.ToBytes(objectData, 48);
|
||||
data.RelativePosition.ToBytes(objectData, 0);
|
||||
data.Velocity.ToBytes(objectData, 12);
|
||||
data.Acceleration.ToBytes(objectData, 24);
|
||||
data.RotationOffset.ToBytes(objectData, 36);
|
||||
data.AngularVelocity.ToBytes(objectData, 48);
|
||||
|
||||
ObjectUpdatePacket.ObjectDataBlock update = new ObjectUpdatePacket.ObjectDataBlock();
|
||||
update.ClickAction = (byte)data.clickAction;
|
||||
update.ClickAction = (byte)data.ClickAction;
|
||||
update.CRC = 0;
|
||||
update.ExtraParams = data.primShape.ExtraParams ?? Utils.EmptyBytes;
|
||||
update.FullID = data.objectID;
|
||||
update.ID = data.localID;
|
||||
update.ExtraParams = data.Shape.ExtraParams ?? Utils.EmptyBytes;
|
||||
update.FullID = data.UUID;
|
||||
update.ID = data.LocalId;
|
||||
//update.JointAxisOrAnchor = Vector3.Zero; // These are deprecated
|
||||
//update.JointPivot = Vector3.Zero;
|
||||
//update.JointType = 0;
|
||||
update.Material = data.material;
|
||||
update.Material = data.Material;
|
||||
update.MediaURL = Utils.EmptyBytes; // FIXME: Support this in OpenSim
|
||||
if (data.attachment)
|
||||
if (data.IsAttachment)
|
||||
{
|
||||
update.NameValue = Util.StringToBytes256("AttachItemID STRING RW SV " + data.AssetId);
|
||||
update.State = (byte)((data.AttachPoint % 16) * 16 + (data.AttachPoint / 16));
|
||||
update.NameValue = Util.StringToBytes256("AttachItemID STRING RW SV " + data.FromItemID);
|
||||
update.State = (byte)((data.AttachmentPoint % 16) * 16 + (data.AttachmentPoint / 16));
|
||||
}
|
||||
else
|
||||
{
|
||||
update.NameValue = Utils.EmptyBytes;
|
||||
update.State = data.primShape.State;
|
||||
update.State = data.Shape.State;
|
||||
}
|
||||
update.ObjectData = objectData;
|
||||
update.ParentID = data.parentID;
|
||||
update.PathBegin = data.primShape.PathBegin;
|
||||
update.PathCurve = data.primShape.PathCurve;
|
||||
update.PathEnd = data.primShape.PathEnd;
|
||||
update.PathRadiusOffset = data.primShape.PathRadiusOffset;
|
||||
update.PathRevolutions = data.primShape.PathRevolutions;
|
||||
update.PathScaleX = data.primShape.PathScaleX;
|
||||
update.PathScaleY = data.primShape.PathScaleY;
|
||||
update.PathShearX = data.primShape.PathShearX;
|
||||
update.PathShearY = data.primShape.PathShearY;
|
||||
update.PathSkew = data.primShape.PathSkew;
|
||||
update.PathTaperX = data.primShape.PathTaperX;
|
||||
update.PathTaperY = data.primShape.PathTaperY;
|
||||
update.PathTwist = data.primShape.PathTwist;
|
||||
update.PathTwistBegin = data.primShape.PathTwistBegin;
|
||||
update.PCode = data.primShape.PCode;
|
||||
update.ProfileBegin = data.primShape.ProfileBegin;
|
||||
update.ProfileCurve = data.primShape.ProfileCurve;
|
||||
update.ProfileEnd = data.primShape.ProfileEnd;
|
||||
update.ProfileHollow = data.primShape.ProfileHollow;
|
||||
update.PSBlock = data.particleSystem ?? Utils.EmptyBytes;
|
||||
update.TextColor = data.color ?? Color4.Black.GetBytes(true);
|
||||
update.TextureAnim = data.textureanim ?? Utils.EmptyBytes;
|
||||
update.TextureEntry = data.primShape.TextureEntry ?? Utils.EmptyBytes;
|
||||
update.Scale = data.primShape.Scale;
|
||||
update.Text = Util.StringToBytes256(data.text);
|
||||
update.UpdateFlags = (uint)data.flags;
|
||||
|
||||
if (data.SoundId != UUID.Zero)
|
||||
update.ObjectData = objectData;
|
||||
update.ParentID = data.ParentID;
|
||||
update.PathBegin = data.Shape.PathBegin;
|
||||
update.PathCurve = data.Shape.PathCurve;
|
||||
update.PathEnd = data.Shape.PathEnd;
|
||||
update.PathRadiusOffset = data.Shape.PathRadiusOffset;
|
||||
update.PathRevolutions = data.Shape.PathRevolutions;
|
||||
update.PathScaleX = data.Shape.PathScaleX;
|
||||
update.PathScaleY = data.Shape.PathScaleY;
|
||||
update.PathShearX = data.Shape.PathShearX;
|
||||
update.PathShearY = data.Shape.PathShearY;
|
||||
update.PathSkew = data.Shape.PathSkew;
|
||||
update.PathTaperX = data.Shape.PathTaperX;
|
||||
update.PathTaperY = data.Shape.PathTaperY;
|
||||
update.PathTwist = data.Shape.PathTwist;
|
||||
update.PathTwistBegin = data.Shape.PathTwistBegin;
|
||||
update.PCode = data.Shape.PCode;
|
||||
update.ProfileBegin = data.Shape.ProfileBegin;
|
||||
update.ProfileCurve = data.Shape.ProfileCurve;
|
||||
update.ProfileEnd = data.Shape.ProfileEnd;
|
||||
update.ProfileHollow = data.Shape.ProfileHollow;
|
||||
update.PSBlock = data.ParticleSystem ?? Utils.EmptyBytes;
|
||||
update.TextColor = data.GetTextColor().GetBytes(false);
|
||||
update.TextureAnim = data.TextureAnimation ?? Utils.EmptyBytes;
|
||||
update.TextureEntry = data.Shape.TextureEntry ?? Utils.EmptyBytes;
|
||||
update.Scale = data.Shape.Scale;
|
||||
update.Text = Util.StringToBytes256(data.Text);
|
||||
|
||||
#region PrimFlags
|
||||
|
||||
PrimFlags flags = (PrimFlags)m_scene.Permissions.GenerateClientFlags(recipientID, data.UUID);
|
||||
|
||||
// Don't send the CreateSelected flag to everyone
|
||||
flags &= ~PrimFlags.CreateSelected;
|
||||
|
||||
if (recipientID == data.OwnerID)
|
||||
{
|
||||
update.Sound = data.SoundId;
|
||||
update.OwnerID = data.ownerID;
|
||||
update.Gain = (float)data.SoundVolume;
|
||||
if ((data.Flags & PrimFlags.CreateSelected) != 0)
|
||||
{
|
||||
// Only send this flag once, then unset it
|
||||
flags |= PrimFlags.CreateSelected;
|
||||
data.Flags &= ~PrimFlags.CreateSelected;
|
||||
}
|
||||
}
|
||||
|
||||
update.UpdateFlags = (uint)flags;
|
||||
|
||||
#endregion PrimFlags
|
||||
|
||||
if (data.Sound != UUID.Zero)
|
||||
{
|
||||
update.Sound = data.Sound;
|
||||
update.OwnerID = data.OwnerID;
|
||||
update.Gain = (float)data.SoundGain;
|
||||
update.Radius = (float)data.SoundRadius;
|
||||
update.Flags = data.SoundFlags;
|
||||
}
|
||||
|
||||
switch ((PCode)data.primShape.PCode)
|
||||
switch ((PCode)data.Shape.PCode)
|
||||
{
|
||||
case PCode.Grass:
|
||||
case PCode.Tree:
|
||||
case PCode.NewTree:
|
||||
update.Data = new byte[] { data.primShape.State };
|
||||
update.Data = new byte[] { data.Shape.State };
|
||||
break;
|
||||
default:
|
||||
// TODO: Support ScratchPad
|
||||
//if (prim.ScratchPad != null)
|
||||
//{
|
||||
// update.Data = new byte[prim.ScratchPad.Length];
|
||||
// Buffer.BlockCopy(prim.ScratchPad, 0, update.Data, 0, update.Data.Length);
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// update.Data = Utils.EmptyBytes;
|
||||
//}
|
||||
update.Data = Utils.EmptyBytes;
|
||||
break;
|
||||
}
|
||||
|
@ -4622,6 +4553,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
return update;
|
||||
}
|
||||
|
||||
protected ObjectUpdateCompressedPacket.ObjectDataBlock CreateCompressedUpdateBlock(SceneObjectPart part, PrimUpdateFlags updateFlags)
|
||||
{
|
||||
// TODO: Implement this
|
||||
return null;
|
||||
}
|
||||
|
||||
public void SendNameReply(UUID profileId, string firstname, string lastname)
|
||||
{
|
||||
UUIDNameReplyPacket packet = (UUIDNameReplyPacket)PacketPool.Instance.GetPacket(PacketType.UUIDNameReply);
|
||||
|
@ -11655,7 +11592,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
return item.Value;
|
||||
}
|
||||
}
|
||||
throw new InvalidOperationException(string.Format("The {0} is empty", this.GetType().ToString()));
|
||||
return default(TValue);
|
||||
}
|
||||
|
||||
internal void Reprioritize(UpdatePriorityHandler handler)
|
||||
|
|
|
@ -99,15 +99,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
/// <summary>The measured resolution of Environment.TickCount</summary>
|
||||
public readonly float TickCountResolution;
|
||||
/// <summary>Number of terse prim updates to put on the queue each time the
|
||||
/// <summary>Number of prim updates to put on the queue each time the
|
||||
/// OnQueueEmpty event is triggered for updates</summary>
|
||||
public readonly int PrimTerseUpdatesPerPacket;
|
||||
/// <summary>Number of terse avatar updates to put on the queue each time the
|
||||
/// OnQueueEmpty event is triggered for updates</summary>
|
||||
public readonly int AvatarTerseUpdatesPerPacket;
|
||||
/// <summary>Number of full prim updates to put on the queue each time the
|
||||
/// OnQueueEmpty event is triggered for updates</summary>
|
||||
public readonly int PrimFullUpdatesPerPacket;
|
||||
public readonly int PrimUpdatesPerCallback;
|
||||
/// <summary>Number of texture packets to put on the queue each time the
|
||||
/// OnQueueEmpty event is triggered for textures</summary>
|
||||
public readonly int TextureSendLimit;
|
||||
|
@ -191,9 +185,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
m_recvBufferSize = config.GetInt("client_socket_rcvbuf_size", 0);
|
||||
sceneThrottleBps = config.GetInt("scene_throttle_max_bps", 0);
|
||||
|
||||
PrimTerseUpdatesPerPacket = config.GetInt("PrimTerseUpdatesPerPacket", 25);
|
||||
AvatarTerseUpdatesPerPacket = config.GetInt("AvatarTerseUpdatesPerPacket", 10);
|
||||
PrimFullUpdatesPerPacket = config.GetInt("PrimFullUpdatesPerPacket", 100);
|
||||
PrimUpdatesPerCallback = config.GetInt("PrimUpdatesPerCallback", 100);
|
||||
TextureSendLimit = config.GetInt("TextureSendLimit", 20);
|
||||
|
||||
m_defaultRTO = config.GetInt("DefaultRTO", 0);
|
||||
|
@ -201,9 +193,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
else
|
||||
{
|
||||
PrimTerseUpdatesPerPacket = 25;
|
||||
AvatarTerseUpdatesPerPacket = 10;
|
||||
PrimFullUpdatesPerPacket = 100;
|
||||
PrimUpdatesPerCallback = 100;
|
||||
TextureSendLimit = 20;
|
||||
}
|
||||
|
||||
|
|
|
@ -1446,7 +1446,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
if (destination != null && !CrossPrimGroupIntoNewRegion(destination, grp, silent))
|
||||
{
|
||||
grp.OffsetForNewRegion(oldGroupPosition);
|
||||
grp.ScheduleGroupForFullUpdate();
|
||||
grp.ScheduleGroupForUpdate(PrimUpdateFlags.FullUpdate);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1465,7 +1465,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
//m_log.Debug(" >>> CrossPrimGroupIntoNewRegion <<<");
|
||||
|
||||
bool successYN = false;
|
||||
grp.RootPart.UpdateFlag = 0;
|
||||
grp.RootPart.ClearPendingUpdate();
|
||||
//int primcrossingXMLmethod = 0;
|
||||
|
||||
if (destination != null)
|
||||
|
|
|
@ -511,7 +511,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
// if not, we set it's position in world.
|
||||
if (!attachment)
|
||||
{
|
||||
group.ScheduleGroupForFullUpdate();
|
||||
group.ScheduleGroupForUpdate(PrimUpdateFlags.FullUpdate);
|
||||
|
||||
float offsetHeight = 0;
|
||||
pos = m_Scene.GetNewRezLocation(
|
||||
|
@ -603,7 +603,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
group.CreateScriptInstances(0, true, m_Scene.DefaultScriptEngine, 0);
|
||||
rootPart.ParentGroup.ResumeScripts();
|
||||
|
||||
rootPart.ScheduleFullUpdate();
|
||||
rootPart.ScheduleUpdate(PrimUpdateFlags.FullUpdate);
|
||||
}
|
||||
|
||||
if (!m_Scene.Permissions.BypassPermissions())
|
||||
|
|
|
@ -243,7 +243,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
|
|||
if (m_Cache != null)
|
||||
m_Cache.Cache(asset);
|
||||
|
||||
if (asset.Temporary || asset.Local)
|
||||
if (asset.Local)
|
||||
return asset.ID;
|
||||
|
||||
return m_AssetService.Store(asset);
|
||||
|
|
|
@ -528,18 +528,14 @@ namespace OpenSim.Region.Examples.SimpleModule
|
|||
{
|
||||
}
|
||||
|
||||
public virtual void SendAvatarData(SendAvatarData data)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void SendAvatarTerseUpdate(SendAvatarTerseData data)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void SendEntityUpdate(double priority, ISceneEntity entity, PrimUpdateFlags updateFlags)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void AttachObject(uint localID, Quaternion rotation, byte attachPoint, UUID ownerID)
|
||||
{
|
||||
}
|
||||
|
@ -548,15 +544,7 @@ namespace OpenSim.Region.Examples.SimpleModule
|
|||
{
|
||||
}
|
||||
|
||||
public virtual void SendPrimitiveToClient(SendPrimitiveData data)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void SendPrimTerseUpdate(SendPrimitiveTerseData data)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void ReprioritizeUpdates(StateUpdateTypes type, UpdatePriorityHandler handler)
|
||||
public virtual void ReprioritizeUpdates(UpdatePriorityHandler handler)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
@ -26,6 +26,7 @@
|
|||
*/
|
||||
|
||||
using System;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Framework.Interfaces
|
||||
|
@ -34,7 +35,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
{
|
||||
void Reset();
|
||||
void Close();
|
||||
void QueuePartForUpdate(SceneObjectPart part);
|
||||
void QueuePartForUpdate(SceneObjectPart part, PrimUpdateFlags updateFlags);
|
||||
void SendPrimUpdates();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1857,10 +1857,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
group.RootPart.ApplyImpulse((vel * group.GetMass()), false);
|
||||
group.Velocity = vel;
|
||||
rootPart.ScheduleFullUpdate();
|
||||
rootPart.ScheduleUpdate(PrimUpdateFlags.FullUpdate);
|
||||
}
|
||||
group.CreateScriptInstances(param, true, DefaultScriptEngine, 2);
|
||||
rootPart.ScheduleFullUpdate();
|
||||
rootPart.ScheduleUpdate(PrimUpdateFlags.FullUpdate);
|
||||
|
||||
if (!Permissions.BypassPermissions())
|
||||
{
|
||||
|
@ -1929,7 +1929,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
sog.SetOwnerId(ownerID);
|
||||
sog.SetGroup(groupID, remoteClient);
|
||||
sog.ScheduleGroupForFullUpdate();
|
||||
sog.ScheduleGroupForUpdate(PrimUpdateFlags.FullUpdate);
|
||||
|
||||
foreach (SceneObjectPart child in sog.Children.Values)
|
||||
child.Inventory.ChangeInventoryOwner(ownerID);
|
||||
|
|
|
@ -124,7 +124,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
if (((SceneObjectGroup)ent).LocalId == primLocalID)
|
||||
{
|
||||
((SceneObjectGroup)ent).SendFullUpdateToClient(remoteClient);
|
||||
((SceneObjectGroup)ent).SendUpdateToClient(remoteClient, PrimUpdateFlags.FullUpdate);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -207,8 +207,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
if (part.ParentGroup.IsAttachment)
|
||||
isAttachment = true;
|
||||
else
|
||||
part.ParentGroup.ScheduleGroupForFullUpdate();
|
||||
|
||||
// If it's not an attachment, and we are allowed to move it,
|
||||
// then we might have done so. If we moved across a parcel
|
||||
|
|
|
@ -2051,8 +2051,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
sceneObject.SetGroup(groupID, null);
|
||||
}
|
||||
|
||||
sceneObject.ScheduleGroupForFullUpdate();
|
||||
|
||||
return sceneObject;
|
||||
}
|
||||
|
||||
|
@ -2541,7 +2539,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false);
|
||||
|
||||
RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
|
||||
grp.SendGroupFullUpdate();
|
||||
grp.SendGroupUpdate(PrimUpdateFlags.FullUpdate);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -4037,7 +4035,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
((SceneObjectGroup)ent).ScheduleGroupForFullUpdate();
|
||||
((SceneObjectGroup)ent).ScheduleGroupForUpdate(PrimUpdateFlags.FullUpdate);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4538,7 +4536,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
part.GetProperties(remoteClient);
|
||||
part.TriggerScriptChangedEvent(Changed.OWNER);
|
||||
group.ResumeScripts();
|
||||
part.ScheduleFullUpdate();
|
||||
part.ScheduleUpdate(PrimUpdateFlags.FullUpdate);
|
||||
|
||||
break;
|
||||
|
||||
|
|
|
@ -297,7 +297,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
sceneObject.AttachToScene(m_parentScene);
|
||||
|
||||
if (sendClientUpdates)
|
||||
sceneObject.ScheduleGroupForFullUpdate();
|
||||
sceneObject.ScheduleGroupForUpdate(PrimUpdateFlags.FullUpdate);
|
||||
|
||||
lock (sceneObject)
|
||||
{
|
||||
|
@ -1297,7 +1297,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// so that if the object is locked the client moving the object
|
||||
// get's it's position on the simulator even if it was the same as before
|
||||
// This keeps the moving user's client in sync with the rest of the world.
|
||||
group.SendGroupTerseUpdate();
|
||||
SceneObjectPart movingPart = group.GetChildPart(objectID);
|
||||
if (movingPart != null)
|
||||
movingPart.SendUpdateToAllClients(PrimUpdateFlags.Position);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1338,7 +1340,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// so that if the object is locked the client moving the object
|
||||
// get's it's position on the simulator even if it was the same as before
|
||||
// This keeps the moving user's client in sync with the rest of the world.
|
||||
group.SendGroupTerseUpdate();
|
||||
SceneObjectPart rotatingPart = group.GetChildPart(objectID);
|
||||
if (rotatingPart != null)
|
||||
rotatingPart.SendUpdateToAllClients(PrimUpdateFlags.Rotation);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1508,7 +1512,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
parentGroup.RootPart.AddFlag(PrimFlags.CreateSelected);
|
||||
parentGroup.TriggerScriptChangedEvent(Changed.LINK);
|
||||
parentGroup.HasGroupChanged = true;
|
||||
parentGroup.ScheduleGroupForFullUpdate();
|
||||
parentGroup.ScheduleGroupForUpdate(PrimUpdateFlags.ParentID);
|
||||
|
||||
}
|
||||
finally
|
||||
|
@ -1608,7 +1612,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
List<uint> linkIDs = new List<uint>();
|
||||
|
||||
foreach (SceneObjectPart newChild in newSet)
|
||||
newChild.UpdateFlag = 0;
|
||||
newChild.ClearPendingUpdate();
|
||||
|
||||
LinkObjects(newRoot, newSet);
|
||||
if (!affectedGroups.Contains(newRoot.ParentGroup))
|
||||
|
@ -1623,7 +1627,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
g.TriggerScriptChangedEvent(Changed.LINK);
|
||||
g.HasGroupChanged = true; // Persist
|
||||
g.ScheduleGroupForFullUpdate();
|
||||
g.ScheduleGroupForUpdate(PrimUpdateFlags.ParentID);
|
||||
}
|
||||
}
|
||||
finally
|
||||
|
@ -1731,7 +1735,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 0);
|
||||
copy.HasGroupChanged = true;
|
||||
copy.ScheduleGroupForFullUpdate();
|
||||
copy.ScheduleGroupForUpdate(PrimUpdateFlags.FullUpdate);
|
||||
copy.ResumeScripts();
|
||||
|
||||
// required for physics to update it's position
|
||||
|
|
|
@ -1001,7 +1001,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
IsSelected = false; // fudge....
|
||||
ScheduleGroupForFullUpdate();
|
||||
RootPart.ScheduleUpdate(PrimUpdateFlags.ParentID);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -1052,7 +1052,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
RootPart.RemFlag(PrimFlags.TemporaryOnRez);
|
||||
AttachToBackup();
|
||||
m_scene.EventManager.TriggerParcelPrimCountTainted();
|
||||
m_rootPart.ScheduleFullUpdate();
|
||||
m_rootPart.ScheduleUpdate(PrimUpdateFlags.ParentID);
|
||||
m_rootPart.ClearUndoState();
|
||||
}
|
||||
|
||||
|
@ -1277,7 +1277,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
if (!silent)
|
||||
{
|
||||
part.UpdateFlag = 0;
|
||||
part.ClearPendingUpdate();
|
||||
if (part == m_rootPart)
|
||||
avatar.ControllingClient.SendKillObject(m_regionHandle, part.LocalId);
|
||||
}
|
||||
|
@ -1339,7 +1339,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_scene.RemoveGroupTarget(this);
|
||||
}
|
||||
|
||||
ScheduleGroupForFullUpdate();
|
||||
ScheduleGroupForUpdate(PrimUpdateFlags.FullUpdate);
|
||||
}
|
||||
|
||||
public override void SetText(string text, Vector3 color, double alpha)
|
||||
|
@ -1351,7 +1351,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Text = text;
|
||||
|
||||
HasGroupChanged = true;
|
||||
m_rootPart.ScheduleFullUpdate();
|
||||
m_rootPart.ScheduleUpdate(PrimUpdateFlags.Text);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -1488,18 +1488,16 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
#endregion
|
||||
|
||||
public void SendFullUpdateToClient(IClientAPI remoteClient)
|
||||
public void SendUpdateToClient(IClientAPI remoteClient, PrimUpdateFlags updateFlags)
|
||||
{
|
||||
RootPart.SendFullUpdate(
|
||||
remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID));
|
||||
RootPart.SendUpdateToClient(remoteClient, updateFlags);
|
||||
|
||||
lock (m_parts)
|
||||
{
|
||||
foreach (SceneObjectPart part in m_parts.Values)
|
||||
{
|
||||
if (part != RootPart)
|
||||
part.SendFullUpdate(
|
||||
remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID));
|
||||
part.SendUpdateToClient(remoteClient, updateFlags);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1565,7 +1563,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (userExposed)
|
||||
{
|
||||
SetRootPartOwner(m_rootPart, cAgentID, cGroupID);
|
||||
m_rootPart.ScheduleFullUpdate();
|
||||
m_rootPart.ScheduleUpdate(PrimUpdateFlags.FullUpdate);
|
||||
}
|
||||
|
||||
List<SceneObjectPart> partList;
|
||||
|
@ -1592,7 +1590,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (userExposed)
|
||||
{
|
||||
SetPartOwner(newPart, cAgentID, cGroupID);
|
||||
newPart.ScheduleFullUpdate();
|
||||
newPart.ScheduleUpdate(PrimUpdateFlags.FullUpdate);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1603,7 +1601,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
dupe.HasGroupChanged = true;
|
||||
dupe.AttachToBackup();
|
||||
|
||||
ScheduleGroupForFullUpdate();
|
||||
ScheduleGroupForUpdate(PrimUpdateFlags.FullUpdate);
|
||||
}
|
||||
|
||||
return dupe;
|
||||
|
@ -1856,7 +1854,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
ApplyNextOwnerPermissions();
|
||||
}
|
||||
|
||||
part.ScheduleFullUpdate();
|
||||
part.ScheduleUpdate(PrimUpdateFlags.FullUpdate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -1942,13 +1940,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
if (UsePhysics && !AbsolutePosition.ApproxEquals(lastPhysGroupPos, 0.02f))
|
||||
{
|
||||
m_rootPart.UpdateFlag = 1;
|
||||
m_rootPart.PendingUpdateFlags |= PrimUpdateFlags.Position;
|
||||
lastPhysGroupPos = AbsolutePosition;
|
||||
}
|
||||
|
||||
if (UsePhysics && !GroupRotation.ApproxEquals(lastPhysGroupRot, 0.1f))
|
||||
{
|
||||
m_rootPart.UpdateFlag = 1;
|
||||
m_rootPart.PendingUpdateFlags |= PrimUpdateFlags.Rotation;
|
||||
lastPhysGroupRot = GroupRotation;
|
||||
}
|
||||
|
||||
|
@ -1961,31 +1959,18 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
public void ScheduleFullUpdateToAvatar(ScenePresence presence)
|
||||
public void ScheduleUpdateToAvatar(ScenePresence presence, PrimUpdateFlags updateFlags)
|
||||
{
|
||||
// m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1} just to avatar {2}", Name, UUID, presence.Name);
|
||||
|
||||
RootPart.AddFullUpdateToAvatar(presence);
|
||||
RootPart.AddUpdateToAvatar(presence, updateFlags);
|
||||
|
||||
lock (m_parts)
|
||||
{
|
||||
foreach (SceneObjectPart part in m_parts.Values)
|
||||
{
|
||||
if (part != RootPart)
|
||||
part.AddFullUpdateToAvatar(presence);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ScheduleTerseUpdateToAvatar(ScenePresence presence)
|
||||
{
|
||||
// m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1} just to avatar {2}", Name, UUID, presence.Name);
|
||||
|
||||
lock (m_parts)
|
||||
{
|
||||
foreach (SceneObjectPart part in m_parts.Values)
|
||||
{
|
||||
part.AddTerseUpdateToAvatar(presence);
|
||||
part.AddUpdateToAvatar(presence, updateFlags);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1993,35 +1978,19 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <summary>
|
||||
/// Schedule a full update for this scene object
|
||||
/// </summary>
|
||||
public void ScheduleGroupForFullUpdate()
|
||||
public void ScheduleGroupForUpdate(PrimUpdateFlags updateFlags)
|
||||
{
|
||||
// m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1}", Name, UUID);
|
||||
|
||||
checkAtTargets();
|
||||
RootPart.ScheduleFullUpdate();
|
||||
RootPart.ScheduleUpdate(updateFlags);
|
||||
|
||||
lock (m_parts)
|
||||
{
|
||||
foreach (SceneObjectPart part in m_parts.Values)
|
||||
{
|
||||
if (part != RootPart)
|
||||
part.ScheduleFullUpdate();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Schedule a terse update for this scene object
|
||||
/// </summary>
|
||||
public void ScheduleGroupForTerseUpdate()
|
||||
{
|
||||
// m_log.DebugFormat("[SOG]: Scheduling terse update for {0} {1}", Name, UUID);
|
||||
|
||||
lock (m_parts)
|
||||
{
|
||||
foreach (SceneObjectPart part in m_parts.Values)
|
||||
{
|
||||
part.ScheduleTerseUpdate();
|
||||
part.ScheduleUpdate(updateFlags);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2029,39 +1998,25 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <summary>
|
||||
/// Immediately send a full update for this scene object.
|
||||
/// </summary>
|
||||
public void SendGroupFullUpdate()
|
||||
public void SendGroupUpdate(PrimUpdateFlags updateFlags)
|
||||
{
|
||||
if (IsDeleted)
|
||||
return;
|
||||
|
||||
// m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID);
|
||||
|
||||
RootPart.SendFullUpdateToAllClients();
|
||||
RootPart.SendUpdateToAllClients(updateFlags);
|
||||
|
||||
lock (m_parts)
|
||||
{
|
||||
foreach (SceneObjectPart part in m_parts.Values)
|
||||
{
|
||||
if (part != RootPart)
|
||||
part.SendFullUpdateToAllClients();
|
||||
part.SendUpdateToAllClients(updateFlags);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Immediately send an update for this scene object's root prim only.
|
||||
/// This is for updates regarding the object as a whole, and none of its parts in particular.
|
||||
/// Note: this may not be used by opensim (it probably should) but it's used by
|
||||
/// external modules.
|
||||
/// </summary>
|
||||
public void SendGroupRootTerseUpdate()
|
||||
{
|
||||
if (IsDeleted)
|
||||
return;
|
||||
|
||||
RootPart.SendTerseUpdateToAllClients();
|
||||
}
|
||||
|
||||
public void QueueForUpdateCheck()
|
||||
{
|
||||
if (m_scene == null) // Need to check here as it's null during object creation
|
||||
|
@ -2070,23 +2025,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_scene.SceneGraph.AddToUpdateList(this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Immediately send a terse update for this scene object.
|
||||
/// </summary>
|
||||
public void SendGroupTerseUpdate()
|
||||
{
|
||||
if (IsDeleted)
|
||||
return;
|
||||
|
||||
lock (m_parts)
|
||||
{
|
||||
foreach (SceneObjectPart part in m_parts.Values)
|
||||
{
|
||||
part.SendTerseUpdateToAllClients();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region SceneGroupPart Methods
|
||||
|
@ -2492,7 +2430,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public void NonPhysicalGrabMovement(Vector3 pos)
|
||||
{
|
||||
AbsolutePosition = pos;
|
||||
m_rootPart.SendTerseUpdateToAllClients();
|
||||
m_rootPart.SendUpdateToAllClients(PrimUpdateFlags.Position);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -2812,7 +2750,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
//if (part.UUID != m_rootPart.UUID)
|
||||
|
||||
HasGroupChanged = true;
|
||||
ScheduleGroupForFullUpdate();
|
||||
ScheduleGroupForUpdate(PrimUpdateFlags.Scale);
|
||||
|
||||
//if (part.UUID == m_rootPart.UUID)
|
||||
//{
|
||||
|
@ -2964,7 +2902,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
part.IgnoreUndoUpdate = false;
|
||||
part.StoreUndoState();
|
||||
HasGroupChanged = true;
|
||||
ScheduleGroupForTerseUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3001,11 +2938,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
AbsolutePosition = pos;
|
||||
|
||||
HasGroupChanged = true;
|
||||
|
||||
}
|
||||
|
||||
//we need to do a terse update even if the move wasn't allowed
|
||||
// so that the position is reset in the client (the object snaps back)
|
||||
ScheduleGroupForTerseUpdate();
|
||||
m_rootPart.ScheduleUpdate(PrimUpdateFlags.Position);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -3070,7 +3008,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
AbsolutePosition = newPos;
|
||||
|
||||
HasGroupChanged = true;
|
||||
ScheduleGroupForTerseUpdate();
|
||||
ScheduleGroupForUpdate(PrimUpdateFlags.Position | PrimUpdateFlags.Rotation);
|
||||
}
|
||||
|
||||
public void OffsetForNewRegion(Vector3 offset)
|
||||
|
@ -3102,7 +3040,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
HasGroupChanged = true;
|
||||
ScheduleGroupForTerseUpdate();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -3128,7 +3065,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
AbsolutePosition = pos;
|
||||
|
||||
HasGroupChanged = true;
|
||||
ScheduleGroupForTerseUpdate();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -3214,7 +3150,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Quaternion newRot = primsRot * oldParentRot;
|
||||
newRot *= Quaternion.Inverse(axRot);
|
||||
prim.RotationOffset = newRot;
|
||||
prim.ScheduleTerseUpdate();
|
||||
prim.ScheduleUpdate(PrimUpdateFlags.Position | PrimUpdateFlags.Rotation);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3226,7 +3162,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
childpart.StoreUndoState();
|
||||
}
|
||||
}
|
||||
m_rootPart.ScheduleTerseUpdate();
|
||||
m_rootPart.ScheduleUpdate(PrimUpdateFlags.Position | PrimUpdateFlags.Rotation);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
|
|
@ -104,7 +104,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
#endregion Enumerations
|
||||
|
||||
public class SceneObjectPart : IScriptHost
|
||||
public class SceneObjectPart : ISceneEntity, IScriptHost
|
||||
{
|
||||
/// <value>
|
||||
/// Denote all sides of the prim
|
||||
|
@ -168,14 +168,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public double SoundRadius;
|
||||
|
||||
[XmlIgnore]
|
||||
public uint TimeStampFull;
|
||||
public uint TimeStampUpdate;
|
||||
|
||||
[XmlIgnore]
|
||||
public uint TimeStampLastActivity; // Will be used for AutoReturn
|
||||
|
||||
[XmlIgnore]
|
||||
public uint TimeStampTerse;
|
||||
|
||||
[XmlIgnore]
|
||||
public UUID FromItemID;
|
||||
|
||||
|
@ -282,15 +279,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
private bool m_passTouches;
|
||||
|
||||
/// <summary>
|
||||
/// Only used internally to schedule client updates.
|
||||
/// 0 - no update is scheduled
|
||||
/// 1 - terse update scheduled
|
||||
/// 2 - full update scheduled
|
||||
///
|
||||
/// TODO - This should be an enumeration
|
||||
/// </summary>
|
||||
private byte m_updateFlag;
|
||||
/// <summary>Modified fields that need to be broadcast</summary>
|
||||
private PrimUpdateFlags m_pendingUpdateFlags;
|
||||
|
||||
protected Vector3 m_acceleration;
|
||||
protected Vector3 m_angularVelocity;
|
||||
|
@ -712,6 +702,24 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
public Vector3 RelativePosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (IsRoot)
|
||||
{
|
||||
if (IsAttachment)
|
||||
return AttachedPos;
|
||||
else
|
||||
return AbsolutePosition;
|
||||
}
|
||||
else
|
||||
{
|
||||
return OffsetPosition;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Quaternion RotationOffset
|
||||
{
|
||||
get
|
||||
|
@ -943,10 +951,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
TriggerScriptChangedEvent(Changed.SCALE);
|
||||
}
|
||||
}
|
||||
public byte UpdateFlag
|
||||
public PrimUpdateFlags PendingUpdateFlags
|
||||
{
|
||||
get { return m_updateFlag; }
|
||||
set { m_updateFlag = value; }
|
||||
get { return m_pendingUpdateFlags; }
|
||||
set { m_pendingUpdateFlags = value; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -1187,14 +1195,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clear all pending updates of parts to clients
|
||||
/// </summary>
|
||||
private void ClearUpdateSchedule()
|
||||
{
|
||||
m_updateFlag = 0;
|
||||
}
|
||||
|
||||
private void SendObjectPropertiesToClient(UUID AgentID)
|
||||
{
|
||||
m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar)
|
||||
|
@ -1235,6 +1235,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
#region Public Methods
|
||||
|
||||
/// <summary>
|
||||
/// Clear all pending updates of parts to clients
|
||||
/// </summary>
|
||||
public void ClearPendingUpdate()
|
||||
{
|
||||
m_pendingUpdateFlags = PrimUpdateFlags.None;
|
||||
}
|
||||
|
||||
public void ResetExpire()
|
||||
{
|
||||
Expires = DateTime.Now + new TimeSpan(600000000);
|
||||
|
@ -1257,17 +1265,17 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <summary>
|
||||
/// Tell all scene presences that they should send updates for this part to their clients
|
||||
/// </summary>
|
||||
public void AddFullUpdateToAllAvatars()
|
||||
public void AddUpdateToAllAvatars(PrimUpdateFlags updateFlags)
|
||||
{
|
||||
m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar)
|
||||
{
|
||||
avatar.SceneViewer.QueuePartForUpdate(this);
|
||||
avatar.SceneViewer.QueuePartForUpdate(this, updateFlags);
|
||||
});
|
||||
}
|
||||
|
||||
public void AddFullUpdateToAvatar(ScenePresence presence)
|
||||
public void AddUpdateToAvatar(ScenePresence presence, PrimUpdateFlags updateFlags)
|
||||
{
|
||||
presence.SceneViewer.QueuePartForUpdate(this);
|
||||
presence.SceneViewer.QueuePartForUpdate(this, updateFlags);
|
||||
}
|
||||
|
||||
public void AddNewParticleSystem(Primitive.ParticleSystem pSystem)
|
||||
|
@ -1280,20 +1288,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_particleSystem = new byte[0];
|
||||
}
|
||||
|
||||
/// Terse updates
|
||||
public void AddTerseUpdateToAllAvatars()
|
||||
{
|
||||
m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar)
|
||||
{
|
||||
avatar.SceneViewer.QueuePartForUpdate(this);
|
||||
});
|
||||
}
|
||||
|
||||
public void AddTerseUpdateToAvatar(ScenePresence presence)
|
||||
{
|
||||
presence.SceneViewer.QueuePartForUpdate(this);
|
||||
}
|
||||
|
||||
public void AddTextureAnimation(Primitive.TextureAnimation pTexAnim)
|
||||
{
|
||||
byte[] data = new byte[16];
|
||||
|
@ -2570,19 +2564,19 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
if (PhysActor != null)
|
||||
{
|
||||
Vector3 newpos = PhysActor.Position;
|
||||
|
||||
Vector3 newpos = new Vector3(PhysActor.Position.GetBytes(), 0);
|
||||
|
||||
if (m_parentGroup.Scene.TestBorderCross(newpos, Cardinals.N) | m_parentGroup.Scene.TestBorderCross(newpos, Cardinals.S) | m_parentGroup.Scene.TestBorderCross(newpos, Cardinals.E) | m_parentGroup.Scene.TestBorderCross(newpos, Cardinals.W))
|
||||
if (m_parentGroup.Scene.TestBorderCross(newpos, Cardinals.N) |
|
||||
m_parentGroup.Scene.TestBorderCross(newpos, Cardinals.S) |
|
||||
m_parentGroup.Scene.TestBorderCross(newpos, Cardinals.E) |
|
||||
m_parentGroup.Scene.TestBorderCross(newpos, Cardinals.W))
|
||||
{
|
||||
m_parentGroup.AbsolutePosition = newpos;
|
||||
return;
|
||||
}
|
||||
//m_parentGroup.RootPart.m_groupPosition = newpos;
|
||||
}
|
||||
ScheduleTerseUpdate();
|
||||
|
||||
//SendTerseUpdateToAllClients();
|
||||
ScheduleUpdate(PrimUpdateFlags.Position);
|
||||
}
|
||||
|
||||
public void PreloadSound(string sound)
|
||||
|
@ -2670,7 +2664,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_shape.Scale = scale;
|
||||
|
||||
ParentGroup.HasGroupChanged = true;
|
||||
ScheduleFullUpdate();
|
||||
ScheduleUpdate(PrimUpdateFlags.Scale);
|
||||
}
|
||||
|
||||
public void RotLookAt(Quaternion target, float strength, float damping)
|
||||
|
@ -2710,58 +2704,24 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Schedules this prim for a full update
|
||||
/// Schedules this prim for an update
|
||||
/// </summary>
|
||||
public void ScheduleFullUpdate()
|
||||
public void ScheduleUpdate(PrimUpdateFlags updateFlags)
|
||||
{
|
||||
// m_log.DebugFormat("[SCENE OBJECT PART]: Scheduling full update for {0} {1}", Name, LocalId);
|
||||
|
||||
if (m_parentGroup != null)
|
||||
{
|
||||
m_parentGroup.QueueForUpdateCheck();
|
||||
}
|
||||
|
||||
int timeNow = Util.UnixTimeSinceEpoch();
|
||||
|
||||
// If multiple updates are scheduled on the same second, we still need to perform all of them
|
||||
// So we'll force the issue by bumping up the timestamp so that later processing sees these need
|
||||
// to be performed.
|
||||
if (timeNow <= TimeStampFull)
|
||||
{
|
||||
TimeStampFull += 1;
|
||||
}
|
||||
if (timeNow <= TimeStampUpdate)
|
||||
TimeStampUpdate += 1;
|
||||
else
|
||||
{
|
||||
TimeStampFull = (uint)timeNow;
|
||||
}
|
||||
TimeStampUpdate = (uint)timeNow;
|
||||
|
||||
m_updateFlag = 2;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE OBJECT PART]: Scheduling full update for {0}, {1} at {2}",
|
||||
// UUID, Name, TimeStampFull);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Schedule a terse update for this prim. Terse updates only send position,
|
||||
/// rotation, velocity, rotational velocity and shape information.
|
||||
/// </summary>
|
||||
public void ScheduleTerseUpdate()
|
||||
{
|
||||
if (m_updateFlag < 1)
|
||||
{
|
||||
if (m_parentGroup != null)
|
||||
{
|
||||
m_parentGroup.HasGroupChanged = true;
|
||||
m_parentGroup.QueueForUpdateCheck();
|
||||
}
|
||||
TimeStampTerse = (uint) Util.UnixTimeSinceEpoch();
|
||||
m_updateFlag = 1;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE OBJECT PART]: Scheduling terse update for {0}, {1} at {2}",
|
||||
// UUID, Name, TimeStampTerse);
|
||||
}
|
||||
m_pendingUpdateFlags |= updateFlags;
|
||||
}
|
||||
|
||||
public void ScriptSetPhantomStatus(bool Phantom)
|
||||
|
@ -2821,51 +2781,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
// /// <summary>
|
||||
// ///
|
||||
// /// </summary>
|
||||
// /// <param name="remoteClient"></param>
|
||||
// public void SendFullUpdate(IClientAPI remoteClient, uint clientFlags)
|
||||
// {
|
||||
// m_parentGroup.SendPartFullUpdate(remoteClient, this, clientFlags);
|
||||
// }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Send a full update to the client for the given part
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="clientFlags"></param>
|
||||
protected internal void SendFullUpdate(IClientAPI remoteClient, uint clientFlags)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[SOG]: Sendinging part full update to {0} for {1} {2}", remoteClient.Name, part.Name, part.LocalId);
|
||||
|
||||
if (IsRoot)
|
||||
{
|
||||
if (IsAttachment)
|
||||
{
|
||||
SendFullUpdateToClient(remoteClient, AttachedPos, clientFlags);
|
||||
}
|
||||
else
|
||||
{
|
||||
SendFullUpdateToClient(remoteClient, AbsolutePosition, clientFlags);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SendFullUpdateToClient(remoteClient, clientFlags);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Send a full update for this part to all clients.
|
||||
/// </summary>
|
||||
public void SendFullUpdateToAllClients()
|
||||
public void SendUpdateToAllClients(PrimUpdateFlags updateFlags)
|
||||
{
|
||||
m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar)
|
||||
{
|
||||
SendFullUpdate(avatar.ControllingClient, avatar.GenerateClientFlags(UUID));
|
||||
SendUpdateToClient(avatar.ControllingClient, updateFlags);
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -2873,63 +2796,30 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// Send a full update to all clients except the one nominated.
|
||||
/// </summary>
|
||||
/// <param name="agentID"></param>
|
||||
public void SendFullUpdateToAllClientsExcept(UUID agentID)
|
||||
public void SendUpdateToAllClientsExcept(PrimUpdateFlags updateFlags, UUID agentID)
|
||||
{
|
||||
m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar)
|
||||
{
|
||||
// Ugly reference :(
|
||||
if (avatar.UUID != agentID)
|
||||
SendFullUpdate(avatar.ControllingClient, avatar.GenerateClientFlags(UUID));
|
||||
SendUpdateToClient(avatar.ControllingClient, updateFlags);
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends a full update to the client
|
||||
/// Sends an update for this object to a client
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="clientFlags"></param>
|
||||
public void SendFullUpdateToClient(IClientAPI remoteClient, uint clientflags)
|
||||
public void SendUpdateToClient(IClientAPI remoteClient, PrimUpdateFlags updateFlags)
|
||||
{
|
||||
Vector3 lPos;
|
||||
lPos = OffsetPosition;
|
||||
SendFullUpdateToClient(remoteClient, lPos, clientflags);
|
||||
}
|
||||
// Sanity check
|
||||
if (ParentGroup == null || ParentGroup.IsDeleted)
|
||||
return;
|
||||
|
||||
/// <summary>
|
||||
/// Sends a full update to the client
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="lPos"></param>
|
||||
/// <param name="clientFlags"></param>
|
||||
public void SendFullUpdateToClient(IClientAPI remoteClient, Vector3 lPos, uint clientFlags)
|
||||
{
|
||||
// Suppress full updates during attachment editing
|
||||
//
|
||||
if (ParentGroup.IsSelected && IsAttachment)
|
||||
if (ParentGroup.IsSelected && IsAttachment && updateFlags == PrimUpdateFlags.FullUpdate)
|
||||
return;
|
||||
|
||||
if (ParentGroup.IsDeleted)
|
||||
return;
|
||||
|
||||
clientFlags &= ~(uint) PrimFlags.CreateSelected;
|
||||
|
||||
if (remoteClient.AgentId == _ownerID)
|
||||
{
|
||||
if ((uint) (_flags & PrimFlags.CreateSelected) != 0)
|
||||
{
|
||||
clientFlags |= (uint) PrimFlags.CreateSelected;
|
||||
_flags &= ~PrimFlags.CreateSelected;
|
||||
}
|
||||
}
|
||||
//bool isattachment = IsAttachment;
|
||||
//if (LocalId != ParentGroup.RootPart.LocalId)
|
||||
//isattachment = ParentGroup.RootPart.IsAttachment;
|
||||
|
||||
byte[] color = new byte[] {m_color.R, m_color.G, m_color.B, m_color.A};
|
||||
remoteClient.SendPrimitiveToClient(new SendPrimitiveData(m_regionHandle, m_parentGroup.GetTimeDilation(), LocalId, m_shape,
|
||||
lPos, Velocity, Acceleration, RotationOffset, AngularVelocity, clientFlags, m_uuid, _ownerID,
|
||||
m_text, color, _parentID, m_particleSystem, m_clickAction, (byte)m_material, m_TextureAnimation, IsAttachment,
|
||||
AttachmentPoint,FromItemID, Sound, SoundGain, SoundFlags, SoundRadius, ParentGroup.GetUpdatePriority(remoteClient)));
|
||||
remoteClient.SendEntityUpdate(ParentGroup.GetUpdatePriority(remoteClient), this, updateFlags);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -2938,50 +2828,59 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public void SendScheduledUpdates()
|
||||
{
|
||||
const float ROTATION_TOLERANCE = 0.01f;
|
||||
const float VELOCITY_TOLERANCE = 0.001f;
|
||||
const float POSITION_TOLERANCE = 0.05f;
|
||||
const int TIME_MS_TOLERANCE = 3000;
|
||||
|
||||
if (m_updateFlag == 1)
|
||||
{
|
||||
// Throw away duplicate or insignificant updates
|
||||
if (!RotationOffset.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) ||
|
||||
!Acceleration.Equals(m_lastAcceleration) ||
|
||||
!Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) ||
|
||||
Velocity.ApproxEquals(Vector3.Zero, VELOCITY_TOLERANCE) ||
|
||||
!AngularVelocity.ApproxEquals(m_lastAngularVelocity, VELOCITY_TOLERANCE) ||
|
||||
!OffsetPosition.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) ||
|
||||
Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE)
|
||||
{
|
||||
AddTerseUpdateToAllAvatars();
|
||||
ClearUpdateSchedule();
|
||||
#region PrimUpdateFlags Management
|
||||
|
||||
// This causes the Scene to 'poll' physical objects every couple of frames
|
||||
// bad, so it's been replaced by an event driven method.
|
||||
//if ((ObjectFlags & (uint)PrimFlags.Physics) != 0)
|
||||
//{
|
||||
// Only send the constant terse updates on physical objects!
|
||||
//ScheduleTerseUpdate();
|
||||
//}
|
||||
// Check if any of the movement fields changes and set flags accordingly
|
||||
PrimUpdateFlags updateFlags = m_pendingUpdateFlags;
|
||||
|
||||
if (!RotationOffset.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE))
|
||||
updateFlags |= PrimUpdateFlags.Rotation;
|
||||
else
|
||||
updateFlags &= ~PrimUpdateFlags.Rotation;
|
||||
|
||||
if (!Acceleration.Equals(m_lastAcceleration))
|
||||
updateFlags |= PrimUpdateFlags.Acceleration;
|
||||
else
|
||||
updateFlags &= ~PrimUpdateFlags.Acceleration;
|
||||
|
||||
if (!Velocity.Equals(m_lastVelocity))
|
||||
updateFlags |= PrimUpdateFlags.Velocity;
|
||||
else
|
||||
updateFlags &= ~PrimUpdateFlags.Velocity;
|
||||
|
||||
if (!AngularVelocity.Equals(m_lastAngularVelocity))
|
||||
updateFlags |= PrimUpdateFlags.AngularVelocity;
|
||||
else
|
||||
updateFlags &= ~PrimUpdateFlags.AngularVelocity;
|
||||
|
||||
if (!RelativePosition.ApproxEquals(m_lastPosition, POSITION_TOLERANCE))
|
||||
updateFlags |= PrimUpdateFlags.Position;
|
||||
else
|
||||
updateFlags &= ~PrimUpdateFlags.Position;
|
||||
|
||||
// For good measure
|
||||
//if (Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE)
|
||||
// updateFlags |= PrimUpdateFlags.Position;
|
||||
|
||||
#endregion PrimUpdateFlags Management
|
||||
|
||||
if (updateFlags != PrimUpdateFlags.None)
|
||||
{
|
||||
AddUpdateToAllAvatars(updateFlags);
|
||||
|
||||
// Update the "last" values
|
||||
m_lastPosition = OffsetPosition;
|
||||
m_lastPosition = RelativePosition;
|
||||
m_lastRotation = RotationOffset;
|
||||
m_lastVelocity = Velocity;
|
||||
m_lastAcceleration = Acceleration;
|
||||
m_lastAngularVelocity = AngularVelocity;
|
||||
m_lastTerseSent = Environment.TickCount;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes
|
||||
{
|
||||
AddFullUpdateToAllAvatars();
|
||||
ClearUpdateSchedule();
|
||||
}
|
||||
}
|
||||
ClearUpdateSchedule();
|
||||
|
||||
ClearPendingUpdate();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -3075,17 +2974,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Send a terse update to all clients
|
||||
/// </summary>
|
||||
public void SendTerseUpdateToAllClients()
|
||||
{
|
||||
m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar)
|
||||
{
|
||||
SendTerseUpdateToClient(avatar.ControllingClient);
|
||||
});
|
||||
}
|
||||
|
||||
public void SetAttachmentPoint(uint AttachmentPoint)
|
||||
{
|
||||
this.AttachmentPoint = AttachmentPoint;
|
||||
|
@ -3386,7 +3274,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
_groupID = groupID;
|
||||
if (client != null)
|
||||
GetProperties(client);
|
||||
m_updateFlag = 2;
|
||||
m_pendingUpdateFlags |= PrimUpdateFlags.FullUpdate;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -3448,14 +3336,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Text = text;
|
||||
|
||||
ParentGroup.HasGroupChanged = true;
|
||||
ScheduleFullUpdate();
|
||||
ScheduleUpdate(PrimUpdateFlags.Text);
|
||||
}
|
||||
|
||||
public void StopLookAt()
|
||||
{
|
||||
m_parentGroup.stopLookAt();
|
||||
|
||||
m_parentGroup.ScheduleGroupForTerseUpdate();
|
||||
m_parentGroup.RootPart.ScheduleUpdate(PrimUpdateFlags.Rotation);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -3476,9 +3363,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public void StopMoveToTarget()
|
||||
{
|
||||
m_parentGroup.stopMoveToTarget();
|
||||
|
||||
m_parentGroup.ScheduleGroupForTerseUpdate();
|
||||
//m_parentGroup.ScheduleGroupForFullUpdate();
|
||||
m_parentGroup.RootPart.ScheduleUpdate(PrimUpdateFlags.Position | PrimUpdateFlags.Rotation);
|
||||
}
|
||||
|
||||
public void StoreUndoState()
|
||||
|
@ -4025,7 +3910,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
ParentGroup.HasGroupChanged = true;
|
||||
ScheduleFullUpdate();
|
||||
ScheduleUpdate(PrimUpdateFlags.ExtraData);
|
||||
}
|
||||
|
||||
public void UpdateGroupPosition(Vector3 pos)
|
||||
|
@ -4036,7 +3921,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z);
|
||||
GroupPosition = newPos;
|
||||
ScheduleTerseUpdate();
|
||||
ScheduleUpdate(PrimUpdateFlags.Position);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4054,21 +3939,19 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
(pos.Y != OffsetPosition.Y) ||
|
||||
(pos.Z != OffsetPosition.Z))
|
||||
{
|
||||
Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z);
|
||||
|
||||
if (ParentGroup.RootPart.GetStatusSandbox())
|
||||
{
|
||||
if (Util.GetDistanceTo(ParentGroup.RootPart.StatusSandboxPos, newPos) > 10)
|
||||
if (Util.GetDistanceTo(ParentGroup.RootPart.StatusSandboxPos, pos) > 10)
|
||||
{
|
||||
ParentGroup.RootPart.ScriptSetPhysicsStatus(false);
|
||||
newPos = OffsetPosition;
|
||||
pos = OffsetPosition;
|
||||
ParentGroup.Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"),
|
||||
ChatTypeEnum.DebugChannel, 0x7FFFFFFF, ParentGroup.RootPart.AbsolutePosition, Name, UUID, false);
|
||||
}
|
||||
}
|
||||
|
||||
OffsetPosition = newPos;
|
||||
ScheduleTerseUpdate();
|
||||
OffsetPosition = pos;
|
||||
ScheduleUpdate(PrimUpdateFlags.Position);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4111,10 +3994,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
baseMask;
|
||||
break;
|
||||
}
|
||||
SendFullUpdateToAllClients();
|
||||
|
||||
SendUpdateToAllClients(PrimUpdateFlags.PrimFlags);
|
||||
SendObjectPropertiesToClient(AgentID);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4349,7 +4231,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// m_log.Debug("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString());
|
||||
|
||||
ParentGroup.HasGroupChanged = true;
|
||||
ScheduleFullUpdate();
|
||||
ScheduleUpdate(PrimUpdateFlags.PrimFlags);
|
||||
}
|
||||
|
||||
public void UpdateRotation(Quaternion rot)
|
||||
|
@ -4361,7 +4243,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
RotationOffset = rot;
|
||||
ParentGroup.HasGroupChanged = true;
|
||||
ScheduleTerseUpdate();
|
||||
ScheduleUpdate(PrimUpdateFlags.Rotation);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4405,7 +4287,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
ParentGroup.RootPart.Rezzed = DateTime.UtcNow;
|
||||
|
||||
ParentGroup.HasGroupChanged = true;
|
||||
ScheduleFullUpdate();
|
||||
ScheduleUpdate(PrimUpdateFlags.PrimData);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -4452,7 +4334,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
//This is madness..
|
||||
//ParentGroup.ScheduleGroupForFullUpdate();
|
||||
//This is sparta
|
||||
ScheduleFullUpdate();
|
||||
ScheduleUpdate(PrimUpdateFlags.Textures);
|
||||
}
|
||||
|
||||
public void aggregateScriptEvents()
|
||||
|
@ -4520,7 +4402,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE OBJECT PART]: Scheduling part {0} {1} for full update in aggregateScriptEvents() since m_parentGroup == null", Name, LocalId);
|
||||
ScheduleFullUpdate();
|
||||
ScheduleUpdate(PrimUpdateFlags.FullUpdate);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -4543,7 +4425,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE OBJECT PART]: Scheduling part {0} {1} for full update in aggregateScriptEvents()", Name, LocalId);
|
||||
ScheduleFullUpdate();
|
||||
ScheduleUpdate(PrimUpdateFlags.FullUpdate);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4618,35 +4500,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
#endregion Public Methods
|
||||
|
||||
public void SendTerseUpdateToClient(IClientAPI remoteClient)
|
||||
{
|
||||
if (ParentGroup == null || ParentGroup.IsDeleted)
|
||||
return;
|
||||
|
||||
Vector3 lPos = OffsetPosition;
|
||||
|
||||
if (IsAttachment)
|
||||
{
|
||||
if (ParentGroup.RootPart != this)
|
||||
return;
|
||||
|
||||
lPos = ParentGroup.RootPart.AttachedPos;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ParentGroup.RootPart == this)
|
||||
lPos = AbsolutePosition;
|
||||
}
|
||||
|
||||
// Causes this thread to dig into the Client Thread Data.
|
||||
// Remember your locking here!
|
||||
remoteClient.SendPrimTerseUpdate(new SendPrimitiveTerseData(m_regionHandle,
|
||||
m_parentGroup.GetTimeDilation(), LocalId, lPos,
|
||||
RotationOffset, Velocity, Acceleration,
|
||||
AngularVelocity, FromItemID,
|
||||
OwnerID, (int)AttachmentPoint, null, ParentGroup.GetUpdatePriority(remoteClient)));
|
||||
}
|
||||
|
||||
public void AddScriptLPS(int count)
|
||||
{
|
||||
m_parentGroup.AddScriptLPS(count);
|
||||
|
@ -4694,7 +4547,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public Color4 GetTextColor()
|
||||
{
|
||||
return new Color4((byte)Color.R, (byte)Color.G, (byte)Color.B, (byte)(0xFF - Color.A));
|
||||
return new Color4(m_color.R, m_color.G, m_color.B, (byte)(255 - m_color.A));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -278,7 +278,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
|
||||
m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource);
|
||||
m_part.ParentGroup.AddActiveScriptCount(1);
|
||||
m_part.ScheduleFullUpdate();
|
||||
m_part.ScheduleUpdate(PrimUpdateFlags.FullUpdate);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -306,7 +306,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
|
||||
m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource);
|
||||
m_part.ParentGroup.AddActiveScriptCount(1);
|
||||
m_part.ScheduleFullUpdate();
|
||||
m_part.ScheduleUpdate(PrimUpdateFlags.FullUpdate);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -697,7 +697,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_part.RemFlag(PrimFlags.Scripted);
|
||||
}
|
||||
|
||||
m_part.ScheduleFullUpdate();
|
||||
m_part.ScheduleUpdate(PrimUpdateFlags.FullUpdate);
|
||||
|
||||
return type;
|
||||
}
|
||||
|
|
|
@ -67,7 +67,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public delegate void SendCourseLocationsMethod(UUID scene, ScenePresence presence);
|
||||
|
||||
public class ScenePresence : EntityBase
|
||||
public class ScenePresence : EntityBase, ISceneEntity
|
||||
{
|
||||
// ~ScenePresence()
|
||||
// {
|
||||
|
@ -479,6 +479,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
public Vector3 OffsetPosition
|
||||
{
|
||||
get { return m_pos; }
|
||||
set { m_pos = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Current velocity of the avatar.
|
||||
/// </summary>
|
||||
|
@ -777,15 +783,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <summary>
|
||||
/// Add the part to the queue of parts for which we need to send an update to the client
|
||||
/// </summary>
|
||||
/// <param name="part"></param>
|
||||
public void QueuePartForUpdate(SceneObjectPart part)
|
||||
public void QueuePartForUpdate(SceneObjectPart part, PrimUpdateFlags updateFlags)
|
||||
{
|
||||
m_sceneViewer.QueuePartForUpdate(part);
|
||||
}
|
||||
|
||||
public uint GenerateClientFlags(UUID ObjectID)
|
||||
{
|
||||
return m_scene.Permissions.GenerateClientFlags(m_uuid, ObjectID);
|
||||
m_sceneViewer.QueuePartForUpdate(part, updateFlags);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -1032,8 +1032,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
AbsolutePosition = AbsolutePosition + new Vector3(0f, 0f, (1.56f / 6f));
|
||||
}
|
||||
|
||||
ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId,
|
||||
AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient)));
|
||||
CollisionPlane = new Vector4(0f, 0f, 1f, AbsolutePosition.Z - 0.5f);
|
||||
|
||||
ControllingClient.SendEntityUpdate(GetUpdatePriority(ControllingClient), this, PrimUpdateFlags.Position | PrimUpdateFlags.Velocity);
|
||||
}
|
||||
|
||||
public void AddNeighbourRegion(ulong regionHandle, string cap)
|
||||
|
@ -1571,7 +1572,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// Commented out this code since it could never have executed, but might still be informative.
|
||||
// if (proxyObjectGroup != null)
|
||||
// {
|
||||
proxyObjectGroup.SendGroupFullUpdate();
|
||||
proxyObjectGroup.SendGroupUpdate(PrimUpdateFlags.FullUpdate);
|
||||
remote_client.SendSitResponse(proxyObjectGroup.UUID, Vector3.Zero, Quaternion.Identity, true, Vector3.Zero, Vector3.Zero, false);
|
||||
m_scene.DeleteSceneObject(proxyObjectGroup, false);
|
||||
// }
|
||||
|
@ -2356,8 +2357,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
//m_log.DebugFormat("[SCENEPRESENCE]: TerseUpdate: Pos={0} Rot={1} Vel={2}", m_pos, m_bodyRot, m_velocity);
|
||||
|
||||
remoteClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId,
|
||||
pos, velocity, Vector3.Zero, m_bodyRot, CollisionPlane, m_uuid, null, GetUpdatePriority(remoteClient)));
|
||||
remoteClient.SendEntityUpdate(GetUpdatePriority(remoteClient), this, PrimUpdateFlags.Position | PrimUpdateFlags.Rotation |
|
||||
PrimUpdateFlags.Velocity | PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity | PrimUpdateFlags.CollisionPlane);
|
||||
|
||||
m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
|
||||
m_scene.StatsReporter.AddAgentUpdates(1);
|
||||
|
@ -2453,9 +2454,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Vector3 pos = m_pos;
|
||||
pos.Z += m_appearance.HipOffset;
|
||||
|
||||
remoteAvatar.m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid,
|
||||
LocalId, pos, m_appearance.Texture.GetBytes(),
|
||||
m_parentID, m_bodyRot));
|
||||
remoteAvatar.m_controllingClient.SendEntityUpdate(GetUpdatePriority(remoteAvatar.m_controllingClient), this, PrimUpdateFlags.FullUpdate);
|
||||
|
||||
m_scene.StatsReporter.AddAgentUpdates(1);
|
||||
}
|
||||
|
||||
|
@ -2523,8 +2523,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Vector3 pos = m_pos;
|
||||
pos.Z += m_appearance.HipOffset;
|
||||
|
||||
m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId,
|
||||
pos, m_appearance.Texture.GetBytes(), m_parentID, m_bodyRot));
|
||||
m_controllingClient.SendEntityUpdate(GetUpdatePriority(m_controllingClient), this, PrimUpdateFlags.FullUpdate);
|
||||
|
||||
SendInitialFullUpdateToAllClients();
|
||||
SendAppearanceToAllOtherAgents();
|
||||
|
@ -2634,9 +2633,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Vector3 pos = m_pos;
|
||||
pos.Z += m_appearance.HipOffset;
|
||||
|
||||
m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId,
|
||||
pos, m_appearance.Texture.GetBytes(), m_parentID, m_bodyRot));
|
||||
|
||||
m_controllingClient.SendEntityUpdate(GetUpdatePriority(m_controllingClient), this, PrimUpdateFlags.Textures);
|
||||
}
|
||||
|
||||
public void SetWearable(int wearableId, AvatarWearable wearable)
|
||||
|
@ -3902,7 +3899,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
private void Reprioritize(object sender, ElapsedEventArgs e)
|
||||
{
|
||||
m_controllingClient.ReprioritizeUpdates(StateUpdateTypes.All, UpdatePriority);
|
||||
m_controllingClient.ReprioritizeUpdates(UpdatePriority);
|
||||
|
||||
lock (m_reprioritization_timer)
|
||||
{
|
||||
|
|
|
@ -38,6 +38,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
public class SceneViewer : ISceneViewer
|
||||
{
|
||||
public class ScenePartUpdate
|
||||
{
|
||||
public UUID FullID;
|
||||
public uint LastUpdateTime;
|
||||
}
|
||||
|
||||
protected ScenePresence m_presence;
|
||||
protected UpdateQueue m_partsUpdateQueue = new UpdateQueue();
|
||||
protected Queue<SceneObjectGroup> m_pendingObjects;
|
||||
|
@ -56,13 +62,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <summary>
|
||||
/// Add the part to the queue of parts for which we need to send an update to the client
|
||||
/// </summary>
|
||||
/// <param name="part"></param>
|
||||
public void QueuePartForUpdate(SceneObjectPart part)
|
||||
public void QueuePartForUpdate(SceneObjectPart part, PrimUpdateFlags updateFlags)
|
||||
{
|
||||
lock (m_partsUpdateQueue)
|
||||
{
|
||||
m_partsUpdateQueue.Enqueue(part);
|
||||
}
|
||||
m_partsUpdateQueue.Enqueue(part, updateFlags);
|
||||
}
|
||||
|
||||
public void SendPrimUpdates()
|
||||
|
@ -94,14 +97,15 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// Don't even queue if we have sent this one
|
||||
//
|
||||
if (!m_updateTimes.ContainsKey(g.UUID))
|
||||
g.ScheduleFullUpdateToAvatar(m_presence);
|
||||
g.ScheduleUpdateToAvatar(m_presence, PrimUpdateFlags.FullUpdate);
|
||||
}
|
||||
|
||||
while (m_partsUpdateQueue.Count > 0)
|
||||
{
|
||||
SceneObjectPart part = m_partsUpdateQueue.Dequeue();
|
||||
SceneObjectPart part;
|
||||
PrimUpdateFlags updateFlags;
|
||||
|
||||
if (part.ParentGroup == null || part.ParentGroup.IsDeleted)
|
||||
while (m_partsUpdateQueue.TryDequeue(out part, out updateFlags))
|
||||
{
|
||||
if (part.ParentGroup.IsDeleted)
|
||||
continue;
|
||||
|
||||
if (m_updateTimes.ContainsKey(part.UUID))
|
||||
|
@ -111,15 +115,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// We deal with the possibility that two updates occur at
|
||||
// the same unix time at the update point itself.
|
||||
|
||||
if ((update.LastFullUpdateTime < part.TimeStampFull) ||
|
||||
part.IsAttachment)
|
||||
if ((update.LastUpdateTime < part.TimeStampUpdate) || part.IsAttachment)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE PRESENCE]: Fully updating prim {0}, {1} - part timestamp {2}",
|
||||
// part.Name, part.UUID, part.TimeStampFull);
|
||||
|
||||
part.SendFullUpdate(m_presence.ControllingClient,
|
||||
m_presence.GenerateClientFlags(part.UUID));
|
||||
part.SendUpdateToClient(m_presence.ControllingClient, updateFlags);
|
||||
|
||||
// We'll update to the part's timestamp rather than
|
||||
// the current time to avoid the race condition
|
||||
|
@ -128,18 +130,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// updates which occurred on the same tick or the
|
||||
// next tick of the last update would be ignored.
|
||||
|
||||
update.LastFullUpdateTime = part.TimeStampFull;
|
||||
|
||||
}
|
||||
else if (update.LastTerseUpdateTime <= part.TimeStampTerse)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE PRESENCE]: Tersely updating prim {0}, {1} - part timestamp {2}",
|
||||
// part.Name, part.UUID, part.TimeStampTerse);
|
||||
|
||||
part.SendTerseUpdateToClient(m_presence.ControllingClient);
|
||||
|
||||
update.LastTerseUpdateTime = part.TimeStampTerse;
|
||||
update.LastUpdateTime = part.TimeStampUpdate;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -147,7 +138,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
//never been sent to client before so do full update
|
||||
ScenePartUpdate update = new ScenePartUpdate();
|
||||
update.FullID = part.UUID;
|
||||
update.LastFullUpdateTime = part.TimeStampFull;
|
||||
update.LastUpdateTime = part.TimeStampUpdate;
|
||||
m_updateTimes.Add(part.UUID, update);
|
||||
|
||||
// Attachment handling
|
||||
|
@ -157,12 +148,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (part != part.ParentGroup.RootPart)
|
||||
continue;
|
||||
|
||||
part.ParentGroup.SendFullUpdateToClient(m_presence.ControllingClient);
|
||||
part.ParentGroup.SendUpdateToClient(m_presence.ControllingClient, PrimUpdateFlags.FullUpdate);
|
||||
continue;
|
||||
}
|
||||
|
||||
part.SendFullUpdate(m_presence.ControllingClient,
|
||||
m_presence.GenerateClientFlags(part.UUID));
|
||||
part.SendUpdateToClient(m_presence.ControllingClient, PrimUpdateFlags.FullUpdate);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -192,19 +182,5 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
Reset();
|
||||
}
|
||||
|
||||
public class ScenePartUpdate
|
||||
{
|
||||
public UUID FullID;
|
||||
public uint LastFullUpdateTime;
|
||||
public uint LastTerseUpdateTime;
|
||||
|
||||
public ScenePartUpdate()
|
||||
{
|
||||
FullID = UUID.Zero;
|
||||
LastFullUpdateTime = 0;
|
||||
LastTerseUpdateTime = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -72,8 +72,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
grp2.UpdateGroupRotationR(Quaternion.CreateFromEulers(180 * Utils.DEG_TO_RAD, 0, 0));
|
||||
|
||||
// Required for linking
|
||||
grp1.RootPart.UpdateFlag = 0;
|
||||
grp2.RootPart.UpdateFlag = 0;
|
||||
grp1.RootPart.ClearPendingUpdate();
|
||||
grp2.RootPart.ClearPendingUpdate();
|
||||
|
||||
// Link grp2 to grp1. part2 becomes child prim to grp1. grp2 is eliminated.
|
||||
grp1.LinkToGroup(grp2);
|
||||
|
@ -165,10 +165,10 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
grp4.UpdateGroupRotationR(Quaternion.CreateFromEulers(0, 90 * Utils.DEG_TO_RAD, 0));
|
||||
|
||||
// Required for linking
|
||||
grp1.RootPart.UpdateFlag = 0;
|
||||
grp2.RootPart.UpdateFlag = 0;
|
||||
grp3.RootPart.UpdateFlag = 0;
|
||||
grp4.RootPart.UpdateFlag = 0;
|
||||
grp1.RootPart.ClearPendingUpdate();
|
||||
grp2.RootPart.ClearPendingUpdate();
|
||||
grp3.RootPart.ClearPendingUpdate();
|
||||
grp4.RootPart.ClearPendingUpdate();
|
||||
|
||||
// Link grp2 to grp1. part2 becomes child prim to grp1. grp2 is eliminated.
|
||||
grp1.LinkToGroup(grp2);
|
||||
|
@ -199,8 +199,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
}
|
||||
|
||||
// Required for linking
|
||||
grp1.RootPart.UpdateFlag = 0;
|
||||
grp3.RootPart.UpdateFlag = 0;
|
||||
grp1.RootPart.ClearPendingUpdate();
|
||||
grp3.RootPart.ClearPendingUpdate();
|
||||
|
||||
// root part should have no offset position or rotation
|
||||
Assert.That(part1.OffsetPosition == Vector3.Zero && part1.RotationOffset == Quaternion.Identity,
|
||||
|
|
|
@ -30,16 +30,21 @@ using System.Collections.Generic;
|
|||
using System.Runtime.Serialization;
|
||||
using System.Security.Permissions;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Framework.Scenes.Types
|
||||
{
|
||||
public class UpdateQueue
|
||||
{
|
||||
private Queue<SceneObjectPart> m_queue;
|
||||
|
||||
private Dictionary<UUID, bool> m_ids;
|
||||
private struct Update
|
||||
{
|
||||
public SceneObjectPart Entity;
|
||||
public PrimUpdateFlags UpdateFlags;
|
||||
}
|
||||
|
||||
private Queue<Update> m_queue;
|
||||
private HashSet<UUID> m_ids;
|
||||
private object m_syncObject = new object();
|
||||
|
||||
public int Count
|
||||
|
@ -49,8 +54,8 @@ namespace OpenSim.Region.Framework.Scenes.Types
|
|||
|
||||
public UpdateQueue()
|
||||
{
|
||||
m_queue = new Queue<SceneObjectPart>();
|
||||
m_ids = new Dictionary<UUID, bool>();
|
||||
m_queue = new Queue<Update>();
|
||||
m_ids = new HashSet<UUID>();
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
|
@ -62,30 +67,33 @@ namespace OpenSim.Region.Framework.Scenes.Types
|
|||
}
|
||||
}
|
||||
|
||||
public void Enqueue(SceneObjectPart part)
|
||||
public void Enqueue(SceneObjectPart part, PrimUpdateFlags updateFlags)
|
||||
{
|
||||
lock (m_syncObject)
|
||||
{
|
||||
if (!m_ids.ContainsKey(part.UUID)) {
|
||||
m_ids.Add(part.UUID, true);
|
||||
m_queue.Enqueue(part);
|
||||
}
|
||||
if (m_ids.Add(part.UUID))
|
||||
m_queue.Enqueue(new Update { Entity = part, UpdateFlags = updateFlags });
|
||||
}
|
||||
}
|
||||
|
||||
public SceneObjectPart Dequeue()
|
||||
public bool TryDequeue(out SceneObjectPart part, out PrimUpdateFlags updateFlags)
|
||||
{
|
||||
SceneObjectPart part = null;
|
||||
lock (m_syncObject)
|
||||
{
|
||||
if (m_queue.Count > 0)
|
||||
{
|
||||
part = m_queue.Dequeue();
|
||||
Update update = m_queue.Dequeue();
|
||||
part = update.Entity;
|
||||
updateFlags = update.UpdateFlags;
|
||||
|
||||
m_ids.Remove(part.UUID);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return part;
|
||||
part = null;
|
||||
updateFlags = 0;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,6 +26,7 @@
|
|||
*/
|
||||
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
|
||||
namespace OpenSim.Region.Framework.Scenes
|
||||
|
@ -41,19 +42,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (part != null)
|
||||
{
|
||||
if (part.ParentID == 0)
|
||||
{
|
||||
Position = part.ParentGroup.AbsolutePosition;
|
||||
Rotation = part.RotationOffset;
|
||||
Scale = part.Shape.Scale;
|
||||
}
|
||||
else
|
||||
{
|
||||
Position = part.OffsetPosition;
|
||||
|
||||
Rotation = part.RotationOffset;
|
||||
Scale = part.Shape.Scale;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool Compare(SceneObjectPart part)
|
||||
{
|
||||
|
@ -83,56 +79,48 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (part != null)
|
||||
{
|
||||
part.Undoing = true;
|
||||
PrimUpdateFlags updateFlags = PrimUpdateFlags.Position | PrimUpdateFlags.Rotation;
|
||||
|
||||
if (part.ParentID == 0)
|
||||
{
|
||||
if (Position != Vector3.Zero)
|
||||
part.ParentGroup.AbsolutePosition = Position;
|
||||
part.RotationOffset = Rotation;
|
||||
if (Scale != Vector3.Zero)
|
||||
part.Resize(Scale);
|
||||
part.ParentGroup.ScheduleGroupForTerseUpdate();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Position != Vector3.Zero)
|
||||
part.OffsetPosition = Position;
|
||||
part.UpdateRotation(Rotation);
|
||||
if (Scale != Vector3.Zero)
|
||||
part.Resize(Scale); part.ScheduleTerseUpdate();
|
||||
}
|
||||
part.Undoing = false;
|
||||
|
||||
part.RotationOffset = Rotation;
|
||||
|
||||
if (Scale != part.Scale)
|
||||
{
|
||||
part.Scale = Scale;
|
||||
updateFlags |= PrimUpdateFlags.Scale;
|
||||
}
|
||||
|
||||
part.Undoing = false;
|
||||
part.ScheduleUpdate(updateFlags);
|
||||
}
|
||||
}
|
||||
|
||||
public void PlayfwdState(SceneObjectPart part)
|
||||
{
|
||||
if (part != null)
|
||||
{
|
||||
part.Undoing = true;
|
||||
PrimUpdateFlags updateFlags = PrimUpdateFlags.Position | PrimUpdateFlags.Rotation;
|
||||
|
||||
if (part.ParentID == 0)
|
||||
{
|
||||
if (Position != Vector3.Zero)
|
||||
part.ParentGroup.AbsolutePosition = Position;
|
||||
if (Rotation != Quaternion.Identity)
|
||||
part.UpdateRotation(Rotation);
|
||||
if (Scale != Vector3.Zero)
|
||||
part.Resize(Scale);
|
||||
part.ParentGroup.ScheduleGroupForTerseUpdate();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Position != Vector3.Zero)
|
||||
part.OffsetPosition = Position;
|
||||
if (Rotation != Quaternion.Identity)
|
||||
part.UpdateRotation(Rotation);
|
||||
if (Scale != Vector3.Zero)
|
||||
part.Resize(Scale);
|
||||
part.ScheduleTerseUpdate();
|
||||
}
|
||||
part.Undoing = false;
|
||||
|
||||
part.RotationOffset = Rotation;
|
||||
|
||||
if (Scale != part.Scale)
|
||||
{
|
||||
part.Scale = Scale;
|
||||
updateFlags |= PrimUpdateFlags.Scale;
|
||||
}
|
||||
|
||||
part.Undoing = false;
|
||||
part.ScheduleUpdate(updateFlags);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1045,21 +1045,15 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
|
|||
|
||||
}
|
||||
|
||||
public void SendAvatarData(SendAvatarData data)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void SendAvatarTerseUpdate(SendAvatarTerseData data)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void SendEntityUpdate(double priority, ISceneEntity entity, PrimUpdateFlags updateFlags)
|
||||
{
|
||||
}
|
||||
|
||||
public void AttachObject(uint localID, Quaternion rotation, byte attachPoint, UUID ownerID)
|
||||
{
|
||||
|
||||
|
@ -1070,17 +1064,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
|
|||
|
||||
}
|
||||
|
||||
public void SendPrimitiveToClient(SendPrimitiveData data)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void SendPrimTerseUpdate(SendPrimitiveTerseData data)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void ReprioritizeUpdates(StateUpdateTypes type, UpdatePriorityHandler handler)
|
||||
public void ReprioritizeUpdates(UpdatePriorityHandler handler)
|
||||
{
|
||||
|
||||
}
|
||||
|
|
|
@ -284,7 +284,7 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
|
|||
((SceneObjectGroup)ent).ApplyPhysics(true);
|
||||
((SceneObjectGroup)ent).AttachToBackup();
|
||||
((SceneObjectGroup)ent).HasGroupChanged = true; // If not true, then attaching to backup does nothing because no change is detected.
|
||||
((SceneObjectGroup)ent).ScheduleGroupForFullUpdate();
|
||||
((SceneObjectGroup)ent).ScheduleGroupForUpdate(PrimUpdateFlags.FullUpdate);
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
|
|
|
@ -193,20 +193,14 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
|
|||
|
||||
public void SendFullUpdate(IClientAPI client)
|
||||
{
|
||||
// Not sure what clientFlags should be but 0 seems to work
|
||||
SendFullUpdate(client, 0);
|
||||
}
|
||||
|
||||
public void SendFullUpdate(IClientAPI client, uint clientFlags)
|
||||
{
|
||||
m_Entity.SendFullUpdateToClient(client);
|
||||
m_Entity.SendUpdateToClient(client, PrimUpdateFlags.FullUpdate);
|
||||
}
|
||||
|
||||
public void SendFullUpdateToAll()
|
||||
{
|
||||
m_Entity.Scene.ForEachClient(
|
||||
delegate(IClientAPI controller)
|
||||
{ m_Entity.SendFullUpdateToClient(controller); }
|
||||
delegate(IClientAPI client)
|
||||
{ m_Entity.SendUpdateToClient(client, PrimUpdateFlags.FullUpdate); }
|
||||
);
|
||||
}
|
||||
|
||||
|
|
|
@ -618,18 +618,14 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
|||
{
|
||||
}
|
||||
|
||||
public virtual void SendAvatarData(SendAvatarData data)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void SendAvatarTerseUpdate(SendAvatarTerseData data)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations)
|
||||
{
|
||||
}
|
||||
|
||||
public void SendEntityUpdate(double priority, ISceneEntity entity, PrimUpdateFlags updateFlags)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void AttachObject(uint localID, Quaternion rotation, byte attachPoint, UUID ownerID)
|
||||
{
|
||||
}
|
||||
|
@ -638,15 +634,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
|||
{
|
||||
}
|
||||
|
||||
public virtual void SendPrimitiveToClient(SendPrimitiveData data)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void SendPrimTerseUpdate(SendPrimitiveTerseData data)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void ReprioritizeUpdates(StateUpdateTypes type, UpdatePriorityHandler handler)
|
||||
public virtual void ReprioritizeUpdates(UpdatePriorityHandler handler)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
@ -641,7 +641,7 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator
|
|||
{
|
||||
s_tree.Scale += copse.m_rate;
|
||||
s_tree.ParentGroup.HasGroupChanged = true;
|
||||
s_tree.ScheduleFullUpdate();
|
||||
s_tree.ScheduleUpdate(PrimUpdateFlags.Scale);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -773,7 +773,7 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator
|
|||
|
||||
tree.Name = copse.ToString();
|
||||
copse.m_trees.Add(tree.UUID);
|
||||
tree.SendGroupFullUpdate();
|
||||
tree.SendGroupUpdate(PrimUpdateFlags.FullUpdate);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1329,7 +1329,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
tmp.Y = (float)scale.y;
|
||||
tmp.Z = (float)scale.z;
|
||||
part.Scale = tmp;
|
||||
part.SendFullUpdateToAllClients();
|
||||
part.SendUpdateToAllClients(PrimUpdateFlags.Scale);
|
||||
}
|
||||
|
||||
public LSL_Vector llGetScale()
|
||||
|
@ -1343,7 +1343,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
m_host.AddScriptLPS(1);
|
||||
m_host.ClickAction = (byte)action;
|
||||
if (m_host.ParentGroup != null) m_host.ParentGroup.HasGroupChanged = true;
|
||||
m_host.ScheduleFullUpdate();
|
||||
m_host.ScheduleUpdate(PrimUpdateFlags.PrimFlags);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -1595,7 +1595,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
|
||||
part.ParentGroup.HasGroupChanged = true;
|
||||
part.ScheduleFullUpdate();
|
||||
part.ScheduleUpdate(PrimUpdateFlags.ExtraData);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -1630,7 +1630,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
|
||||
part.ParentGroup.HasGroupChanged = true;
|
||||
part.ScheduleFullUpdate();
|
||||
part.ScheduleUpdate(PrimUpdateFlags.ExtraData);
|
||||
}
|
||||
|
||||
public LSL_Vector llGetColor(int face)
|
||||
|
@ -1913,7 +1913,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
part.OffsetPosition = new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z);
|
||||
SceneObjectGroup parent = part.ParentGroup;
|
||||
parent.HasGroupChanged = true;
|
||||
parent.ScheduleGroupForTerseUpdate();
|
||||
part.ScheduleUpdate(PrimUpdateFlags.Position);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2245,8 +2245,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
m_host.SoundFlags = 1; // looping
|
||||
m_host.SoundRadius = 20; // Magic number, 20 seems reasonable. Make configurable?
|
||||
|
||||
m_host.ScheduleFullUpdate();
|
||||
m_host.SendFullUpdateToAllClients();
|
||||
m_host.ScheduleUpdate(PrimUpdateFlags.Sound);
|
||||
m_host.SendUpdateToAllClients(PrimUpdateFlags.Sound);
|
||||
}
|
||||
|
||||
public void llLoopSoundMaster(string sound, double volume)
|
||||
|
@ -2265,8 +2265,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
prim.SoundFlags = 1; // looping
|
||||
prim.SoundRadius = 20; // Magic number, 20 seems reasonable. Make configurable?
|
||||
|
||||
prim.ScheduleFullUpdate();
|
||||
prim.SendFullUpdateToAllClients();
|
||||
prim.ScheduleUpdate(PrimUpdateFlags.Sound);
|
||||
prim.SendUpdateToAllClients(PrimUpdateFlags.Sound);
|
||||
}
|
||||
}
|
||||
if (m_host.Sound != UUID.Zero)
|
||||
|
@ -2277,8 +2277,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
m_host.SoundFlags = 1; // looping
|
||||
m_host.SoundRadius = 20; // Magic number, 20 seems reasonable. Make configurable?
|
||||
|
||||
m_host.ScheduleFullUpdate();
|
||||
m_host.SendFullUpdateToAllClients();
|
||||
m_host.ScheduleUpdate(PrimUpdateFlags.Sound);
|
||||
m_host.SendUpdateToAllClients(PrimUpdateFlags.Sound);
|
||||
}
|
||||
|
||||
public void llLoopSoundSlave(string sound, double volume)
|
||||
|
@ -2319,8 +2319,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
part.SoundGain = 0;
|
||||
part.SoundFlags = 0;
|
||||
part.SoundRadius = 0;
|
||||
part.ScheduleFullUpdate();
|
||||
part.SendFullUpdateToAllClients();
|
||||
part.ScheduleUpdate(PrimUpdateFlags.Sound);
|
||||
part.SendUpdateToAllClients(PrimUpdateFlags.Sound);
|
||||
}
|
||||
m_host.ParentGroup.LoopSoundMasterPrim = null;
|
||||
m_host.ParentGroup.LoopSoundSlavePrims.Clear();
|
||||
|
@ -2331,8 +2331,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
m_host.SoundGain = 0;
|
||||
m_host.SoundFlags = 0;
|
||||
m_host.SoundRadius = 0;
|
||||
m_host.ScheduleFullUpdate();
|
||||
m_host.SendFullUpdateToAllClients();
|
||||
m_host.ScheduleUpdate(PrimUpdateFlags.Sound);
|
||||
m_host.SendUpdateToAllClients(PrimUpdateFlags.Sound);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -2341,8 +2341,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
m_host.SoundGain = 0;
|
||||
m_host.SoundFlags = 0;
|
||||
m_host.SoundRadius = 0;
|
||||
m_host.ScheduleFullUpdate();
|
||||
m_host.SendFullUpdateToAllClients();
|
||||
m_host.ScheduleUpdate(PrimUpdateFlags.Sound);
|
||||
m_host.SendUpdateToAllClients(PrimUpdateFlags.Sound);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3240,8 +3240,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
m_host.AngularVelocity = new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate));
|
||||
m_host.ScheduleTerseUpdate();
|
||||
m_host.SendTerseUpdateToAllClients();
|
||||
m_host.ScheduleUpdate(PrimUpdateFlags.AngularVelocity);
|
||||
m_host.SendUpdateToAllClients(PrimUpdateFlags.AngularVelocity);
|
||||
m_host.ParentGroup.HasGroupChanged = true;
|
||||
}
|
||||
|
||||
|
@ -3507,7 +3507,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
childPrim = m_host.ParentGroup;
|
||||
}
|
||||
// byte uf = childPrim.RootPart.UpdateFlag;
|
||||
childPrim.RootPart.UpdateFlag = 0;
|
||||
childPrim.RootPart.ClearPendingUpdate();
|
||||
parentPrim.LinkToGroup(childPrim);
|
||||
// if (uf != (Byte)0)
|
||||
// parent.RootPart.UpdateFlag = uf;
|
||||
|
@ -3516,7 +3516,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
parentPrim.TriggerScriptChangedEvent(Changed.LINK);
|
||||
parentPrim.RootPart.AddFlag(PrimFlags.CreateSelected);
|
||||
parentPrim.HasGroupChanged = true;
|
||||
parentPrim.ScheduleGroupForFullUpdate();
|
||||
parentPrim.ScheduleGroupForUpdate(PrimUpdateFlags.FullUpdate);
|
||||
|
||||
if (client != null)
|
||||
parentPrim.GetProperties(client);
|
||||
|
@ -3582,7 +3582,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
parentPrim.DelinkFromGroup(part.LocalId, true);
|
||||
}
|
||||
parentPrim.HasGroupChanged = true;
|
||||
parentPrim.ScheduleGroupForFullUpdate();
|
||||
parentPrim.ScheduleGroupForUpdate(PrimUpdateFlags.FullUpdate);
|
||||
parentPrim.TriggerScriptChangedEvent(Changed.LINK);
|
||||
|
||||
if (parts.Count > 0)
|
||||
|
@ -3591,11 +3591,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
parts.Remove(newRoot);
|
||||
foreach (SceneObjectPart part in parts)
|
||||
{
|
||||
part.UpdateFlag = 0;
|
||||
part.ClearPendingUpdate();
|
||||
newRoot.ParentGroup.LinkToGroup(part.ParentGroup);
|
||||
}
|
||||
newRoot.ParentGroup.HasGroupChanged = true;
|
||||
newRoot.ParentGroup.ScheduleGroupForFullUpdate();
|
||||
newRoot.ParentGroup.ScheduleGroupForUpdate(PrimUpdateFlags.FullUpdate);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -3605,7 +3605,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
parentPrim.DelinkFromGroup(childPrim.LocalId, true);
|
||||
parentPrim.HasGroupChanged = true;
|
||||
parentPrim.ScheduleGroupForFullUpdate();
|
||||
parentPrim.ScheduleGroupForUpdate(PrimUpdateFlags.FullUpdate);
|
||||
parentPrim.TriggerScriptChangedEvent(Changed.LINK);
|
||||
}
|
||||
}
|
||||
|
@ -3626,7 +3626,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
parentPrim.TriggerScriptChangedEvent(Changed.LINK);
|
||||
}
|
||||
parentPrim.HasGroupChanged = true;
|
||||
parentPrim.ScheduleGroupForFullUpdate();
|
||||
parentPrim.ScheduleGroupForUpdate(PrimUpdateFlags.FullUpdate);
|
||||
}
|
||||
|
||||
public LSL_String llGetLinkKey(int linknum)
|
||||
|
@ -3866,7 +3866,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
Util.Clip((float)color.z, 0.0f, 1.0f));
|
||||
m_host.SetText(text, av3, Util.Clip((float)alpha, 0.0f, 1.0f));
|
||||
m_host.ParentGroup.HasGroupChanged = true;
|
||||
m_host.ParentGroup.ScheduleGroupForFullUpdate();
|
||||
m_host.ScheduleUpdate(PrimUpdateFlags.Text);
|
||||
}
|
||||
|
||||
public LSL_Float llWater(LSL_Vector offset)
|
||||
|
@ -5467,7 +5467,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
pTexAnim.Start = (float)start;
|
||||
|
||||
part.AddTextureAnimation(pTexAnim);
|
||||
part.SendFullUpdateToAllClients();
|
||||
part.SendUpdateToAllClients(PrimUpdateFlags.TextureAnim);
|
||||
part.ParentGroup.HasGroupChanged = true;
|
||||
}
|
||||
|
||||
|
@ -6029,7 +6029,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
part.AddNewParticleSystem(prules);
|
||||
part.ParentGroup.HasGroupChanged = true;
|
||||
}
|
||||
part.SendFullUpdateToAllClients();
|
||||
part.SendUpdateToAllClients(PrimUpdateFlags.Particles);
|
||||
}
|
||||
|
||||
public void llGroundRepel(double height, int water, double tau)
|
||||
|
|
|
@ -0,0 +1,283 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.Net;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Mono.Addins;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.StructuredData;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Client;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
|
||||
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
|
||||
|
||||
namespace OpenSim.Services.Connectors.SimianGrid
|
||||
{
|
||||
/// <summary>
|
||||
/// Handles logins and teleports
|
||||
/// </summary>
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
|
||||
public class RezAvatar : INonSharedRegionModule
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(
|
||||
MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private Scene m_scene;
|
||||
private GridRegion m_gridRegion;
|
||||
private ISimulationService m_simulationService;
|
||||
|
||||
#region INonSharedRegionModule
|
||||
|
||||
public Type ReplaceableInterface { get { return null; } }
|
||||
public void RegionLoaded(Scene scene) { }
|
||||
public void Close() { }
|
||||
|
||||
public RezAvatar() { }
|
||||
public string Name { get { return "RezAvatar"; } }
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
m_scene = scene;
|
||||
m_gridRegion = new GridRegion
|
||||
{
|
||||
RegionID = scene.RegionInfo.RegionID,
|
||||
RegionLocX = (int)scene.RegionInfo.RegionLocX,
|
||||
RegionLocY = (int)scene.RegionInfo.RegionLocY,
|
||||
RegionName = scene.RegionInfo.RegionName
|
||||
};
|
||||
|
||||
if (Simian.IsSimianEnabled(scene.Config, "UserAccountServices", "SimianUserAccountServiceConnector"))
|
||||
{
|
||||
m_simulationService = scene.RequestModuleInterface<ISimulationService>();
|
||||
if (m_simulationService != null)
|
||||
m_simulationService = m_simulationService.GetInnerService();
|
||||
|
||||
string urlFriendlySceneName = WebUtil.UrlEncode(scene.RegionInfo.RegionName);
|
||||
|
||||
MainServer.Instance.AddStreamHandler(new HttpStreamHandler("application/xml+llsd", "GET", "/scenes/" + urlFriendlySceneName + "/public_region_seed_capability",
|
||||
PublicRegionSeedCapabilityHandler));
|
||||
MainServer.Instance.AddStreamHandler(new HttpStreamHandler(null, "POST", "/scenes/" + urlFriendlySceneName + "/rez_avatar/request",
|
||||
RezAvatarRequestHandler));
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
if (Simian.IsSimianEnabled(scene.Config, "UserAccountServices", this.Name))
|
||||
{
|
||||
string urlFriendlySceneName = WebUtil.UrlEncode(scene.RegionInfo.RegionName);
|
||||
|
||||
MainServer.Instance.RemoveStreamHandler("GET", "/scenes/" + urlFriendlySceneName + "/public_region_seed_capability");
|
||||
MainServer.Instance.RemoveStreamHandler("GET", "/scenes/" + urlFriendlySceneName + "/rez_avatar/request");
|
||||
}
|
||||
|
||||
m_scene = null;
|
||||
}
|
||||
|
||||
#endregion INonSharedRegionModule
|
||||
|
||||
public RezAvatar(IConfigSource source)
|
||||
{
|
||||
}
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
}
|
||||
|
||||
private void PublicRegionSeedCapabilityHandler(OSHttpRequest httpRequest, OSHttpResponse httpResponse)
|
||||
{
|
||||
// Build a seed capability response that contains the rez_avatar/request capability (a hardcoded URL)
|
||||
OSDMap responseMap = new OSDMap();
|
||||
|
||||
Uri httpAddress = new Uri("http://" + m_scene.RegionInfo.ExternalHostName + ":" + m_scene.RegionInfo.HttpPort + "/");
|
||||
string urlFriendlySceneName = WebUtil.UrlEncode(m_scene.RegionInfo.RegionName);
|
||||
|
||||
OSDMap capabilities = new OSDMap();
|
||||
capabilities["rez_avatar/request"] = OSD.FromUri(new Uri(httpAddress, "/scenes/" + urlFriendlySceneName + "/rez_avatar/request"));
|
||||
|
||||
responseMap["capabilities"] = capabilities;
|
||||
|
||||
WebUtil.SendJSONResponse(httpResponse, responseMap);
|
||||
}
|
||||
|
||||
private void RezAvatarRequestHandler(OSHttpRequest httpRequest, OSHttpResponse httpResponse)
|
||||
{
|
||||
OSDMap requestMap = null;
|
||||
try { requestMap = OSDParser.Deserialize(httpRequest.InputStream) as OSDMap; }
|
||||
catch { }
|
||||
|
||||
Vector3 lookAt = Vector3.UnitX;
|
||||
RegionInfo regInfo = m_scene.RegionInfo;
|
||||
|
||||
// Unpack the rez_avatar/request into an AgentCircuitData structure
|
||||
AgentCircuitData agentCircuit = BuildAgentCircuitFromRezAvatarRequest(requestMap);
|
||||
|
||||
OSDMap responseMap = new OSDMap();
|
||||
|
||||
if (agentCircuit != null && agentCircuit.AgentID != UUID.Zero)
|
||||
{
|
||||
if (agentCircuit.startpos == Vector3.Zero)
|
||||
{
|
||||
m_log.Info("rez_avatar/request did not contain a position, setting to default");
|
||||
agentCircuit.startpos = new Vector3(128f, 128f, 25f);
|
||||
}
|
||||
|
||||
// Attempt to create an agent from the AgentCircuitData info
|
||||
string reason;
|
||||
if (m_simulationService.CreateAgent(m_gridRegion, agentCircuit, agentCircuit.teleportFlags, out reason))
|
||||
{
|
||||
// Build the seed capability URL for this agent
|
||||
Uri seedCapability = new Uri("http://" + regInfo.ExternalHostName + ":" + regInfo.HttpPort + "/CAPS/" + agentCircuit.CapsPath + "0000/");
|
||||
|
||||
m_log.Info("rez_avatar/request created agent " + agentCircuit.firstname + " " + agentCircuit.lastname +
|
||||
" with circuit code " + agentCircuit.circuitcode + " and seed capability " + seedCapability);
|
||||
|
||||
IPAddress externalAddress = regInfo.ExternalEndPoint.Address;
|
||||
uint regionX, regionY;
|
||||
Utils.LongToUInts(regInfo.RegionHandle, out regionX, out regionY);
|
||||
|
||||
responseMap["connect"] = OSD.FromBoolean(true);
|
||||
responseMap["agent_id"] = OSD.FromUUID(agentCircuit.AgentID);
|
||||
responseMap["sim_host"] = OSD.FromString(externalAddress.ToString());
|
||||
responseMap["sim_port"] = OSD.FromInteger(regInfo.ExternalEndPoint.Port);
|
||||
responseMap["region_seed_capability"] = OSD.FromUri(seedCapability);
|
||||
responseMap["position"] = OSD.FromVector3(agentCircuit.startpos);
|
||||
responseMap["look_at"] = OSD.FromVector3(lookAt);
|
||||
|
||||
// Region information
|
||||
responseMap["region_id"] = OSD.FromUUID(regInfo.RegionID);
|
||||
responseMap["region_x"] = OSD.FromInteger(regionX);
|
||||
responseMap["region_y"] = OSD.FromInteger(regionY);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Warn("Denied rez_avatar/request for " + agentCircuit.firstname + " " + agentCircuit.lastname + ": " + reason);
|
||||
responseMap["message"] = OSD.FromString(reason);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
responseMap["message"] = OSD.FromString("Invalid or incomplete request");
|
||||
}
|
||||
|
||||
WebUtil.SendJSONResponse(httpResponse, responseMap);
|
||||
}
|
||||
|
||||
private static AgentCircuitData BuildAgentCircuitFromRezAvatarRequest(OSDMap request)
|
||||
{
|
||||
AgentCircuitData agentCircuit = new AgentCircuitData();
|
||||
agentCircuit.AgentID = request["agent_id"].AsUUID();
|
||||
agentCircuit.BaseFolder = request["base_folder"].AsUUID();
|
||||
agentCircuit.CapsPath = request["caps_path"].AsString();
|
||||
agentCircuit.child = request["child_agent"].AsBoolean();
|
||||
agentCircuit.circuitcode = request["circuit_code"].AsUInteger();
|
||||
agentCircuit.firstname = request["first_name"].AsString();
|
||||
agentCircuit.InventoryFolder = request["inventory_folder"].AsUUID();
|
||||
agentCircuit.lastname = request["last_name"].AsString();
|
||||
agentCircuit.SecureSessionID = request["secure_session_id"].AsUUID();
|
||||
agentCircuit.ServiceSessionID = String.Empty;
|
||||
agentCircuit.ServiceURLs = new Dictionary<string, object>(0);
|
||||
agentCircuit.SessionID = request["session_id"].AsUUID();
|
||||
agentCircuit.startpos = request["position"].AsVector3();
|
||||
agentCircuit.teleportFlags = request["teleport_flags"].AsUInteger();
|
||||
if (agentCircuit.teleportFlags == 0)
|
||||
agentCircuit.teleportFlags = (uint)TeleportFlags.ViaLogin;
|
||||
|
||||
#region Children Seed Caps
|
||||
|
||||
if (request["children_seeds"].Type == OSDType.Array)
|
||||
{
|
||||
OSDArray childrenSeeds = (OSDArray)request["children_seeds"];
|
||||
agentCircuit.ChildrenCapSeeds = new Dictionary<ulong, string>(childrenSeeds.Count);
|
||||
for (int i = 0; i < childrenSeeds.Count; i++)
|
||||
{
|
||||
if (childrenSeeds[i].Type == OSDType.Map)
|
||||
{
|
||||
OSDMap pair = (OSDMap)childrenSeeds[i];
|
||||
ulong handle;
|
||||
if (!UInt64.TryParse(pair["handle"].AsString(), out handle))
|
||||
continue;
|
||||
string seed = pair["seed"].AsString();
|
||||
if (!agentCircuit.ChildrenCapSeeds.ContainsKey(handle))
|
||||
agentCircuit.ChildrenCapSeeds.Add(handle, seed);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
agentCircuit.ChildrenCapSeeds = new Dictionary<ulong, string>(0);
|
||||
}
|
||||
|
||||
#endregion Children Seed Caps
|
||||
|
||||
#region Appearance
|
||||
|
||||
agentCircuit.Appearance = new AvatarAppearance(agentCircuit.AgentID);
|
||||
agentCircuit.Appearance.Serial = request["appearance_serial"].AsInteger();
|
||||
if (request["wearables"].Type == OSDType.Array)
|
||||
{
|
||||
OSDArray wearables = (OSDArray)request["wearables"];
|
||||
for (int i = 0; i < wearables.Count / 2; i++)
|
||||
{
|
||||
agentCircuit.Appearance.Wearables[i].ItemID = wearables[i * 2].AsUUID();
|
||||
agentCircuit.Appearance.Wearables[i].AssetID = wearables[(i * 2) + 1].AsUUID();
|
||||
}
|
||||
}
|
||||
|
||||
if (request["attachments"].Type == OSDType.Array)
|
||||
{
|
||||
OSDArray attachArray = (OSDArray)request["attachments"];
|
||||
List<AttachmentData> attachments = new List<AttachmentData>(attachArray.Count);
|
||||
for (int i = 0; i < attachArray.Count; i++)
|
||||
{
|
||||
if (attachArray[i].Type == OSDType.Map)
|
||||
attachments.Add(new AttachmentData((OSDMap)attachArray[i]));
|
||||
}
|
||||
agentCircuit.Appearance.SetAttachments(attachments.ToArray());
|
||||
}
|
||||
|
||||
#endregion Appearance
|
||||
|
||||
return agentCircuit;
|
||||
}
|
||||
|
||||
private static OSDMap BuildRezAvatarRequestFromAgentCircuit(AgentCircuitData agentCircuit)
|
||||
{
|
||||
return new OSDMap();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -88,7 +88,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
|||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
if (Simian.IsSimianEnabled(source, "UserAccountServices", this.Name))
|
||||
if (Simian.IsSimianEnabled(source, "UserAccountServices", "SimianUserAccountServiceConnector"))
|
||||
{
|
||||
IConfig gridConfig = source.Configs["UserAccountService"];
|
||||
if (gridConfig == null)
|
||||
|
|
|
@ -621,18 +621,14 @@ namespace OpenSim.Tests.Common.Mock
|
|||
{
|
||||
}
|
||||
|
||||
public virtual void SendAvatarData(SendAvatarData data)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void SendAvatarTerseUpdate(SendAvatarTerseData data)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void SendEntityUpdate(double priority, ISceneEntity entity, PrimUpdateFlags updateFlags)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void AttachObject(uint localID, Quaternion rotation, byte attachPoint, UUID ownerID)
|
||||
{
|
||||
}
|
||||
|
@ -641,15 +637,7 @@ namespace OpenSim.Tests.Common.Mock
|
|||
{
|
||||
}
|
||||
|
||||
public virtual void SendPrimitiveToClient(SendPrimitiveData data)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void SendPrimTerseUpdate(SendPrimitiveTerseData data)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void ReprioritizeUpdates(StateUpdateTypes type, UpdatePriorityHandler handler)
|
||||
public virtual void ReprioritizeUpdates(UpdatePriorityHandler handler)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
@ -369,18 +369,13 @@
|
|||
;asset_limit = 27500
|
||||
;state_limit = 37000
|
||||
|
||||
; Configures how ObjectUpdates are aggregated. These numbers
|
||||
; do not literally mean how many updates will be put in each
|
||||
; packet that goes over the wire, as packets are
|
||||
; automatically split on a 1400 byte boundary. These control
|
||||
; the balance between responsiveness of interest list updates
|
||||
; and total throughput. Higher numbers will ensure more full-
|
||||
; sized packets and faster sending of data, but more delay in
|
||||
; updating interest lists
|
||||
; Configures how scene graph updates are sent to clients.
|
||||
; This controls the balance between responsiveness of interest
|
||||
; list updates and total throughput. A higher value will ensure
|
||||
; more full-sized packets and faster sending of data, but more
|
||||
; delay in updating client interest lists
|
||||
;
|
||||
;PrimTerseUpdatesPerPacket = 25
|
||||
;AvatarTerseUpdatesPerPacket = 10
|
||||
;PrimFullUpdatesPerPacket = 100
|
||||
PrimUpdatesPerCallback = 100
|
||||
|
||||
; TextureSendLimit determines how many packets will be put on
|
||||
; the outgoing queue each cycle. Like the settings above, this
|
||||
|
|
Loading…
Reference in New Issue