Compare commits
2 Commits
master
...
tourmaline
Author | SHA1 | Date |
---|---|---|
lbsa71 | 934ae00051 | |
lbsa71 | 7d04714690 |
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@ -1,116 +0,0 @@
|
|||
.project
|
||||
.settings
|
||||
.gitignore
|
||||
*.csproj
|
||||
*.csproj.user
|
||||
*.build
|
||||
*.mdb
|
||||
*.mdp
|
||||
*.mds
|
||||
*.pdb
|
||||
*.pidb
|
||||
*.dll.build
|
||||
*.dll
|
||||
*.log
|
||||
|
||||
# Ignore .user and .suo files as these are user preference specific
|
||||
# http://stackoverflow.com/questions/72298/should-i-add-the-visual-studio-suo-and-user-files-to-source-control
|
||||
*.suo
|
||||
*.user
|
||||
|
||||
*.VisualState.xml
|
||||
*/*/obj
|
||||
*/*/*/obj
|
||||
*/*/*/*/obj
|
||||
*/*/*/*/*/obj
|
||||
*/*/*/*/*/*/obj
|
||||
*/*/*/*/*/*/*/obj
|
||||
*/*/bin
|
||||
*/*/*/bin
|
||||
*/*/*/*/bin
|
||||
*/*/*/*/*/bin
|
||||
*/*/*/*/*/*/bin
|
||||
*/*/*/*/*/*/*/bin
|
||||
.vs/
|
||||
addon-modules/
|
||||
bin/Debug/*.dll
|
||||
bin/*.dll.mdb
|
||||
bin/*.db
|
||||
bin/*.db-journal
|
||||
bin/addin-db-*
|
||||
bin/*.dll
|
||||
bin/OpenSim.vshost.exe.config
|
||||
bin/OpenSim.32BitLaunch.vshost.exe.config
|
||||
bin/OpenSim.32BitLaunch.log
|
||||
UpgradeLog.XML
|
||||
_UpgradeReport_Files/
|
||||
bin/ScriptEngines/*-*-*-*-*
|
||||
bin/ScriptEngines/*.dll
|
||||
bin/ScriptEngines/*/*.dll
|
||||
bin/ScriptEngines/*/*.state
|
||||
bin/*.maddin
|
||||
bin/*.exe
|
||||
bin/*.ini
|
||||
bin/j2kDecodeCache
|
||||
bin/Physics*
|
||||
bin/Terrain*
|
||||
bin/Regions/*
|
||||
bin/UserAssets
|
||||
bin/assetcache
|
||||
bin/maptiles
|
||||
bin/bakes
|
||||
bin/estate_settings.xml
|
||||
bin/config-include/CenomeCache.ini
|
||||
bin/config-include/FlotsamCache.ini
|
||||
bin/config-include/GridCommon.ini
|
||||
bin/config-include/StandaloneCommon.ini
|
||||
bin/OpenSim.Grid.AssetInventoryServer.log
|
||||
bin/OpenSim.Grid.AssetServer.log
|
||||
bin/OpenSim.Grid.GridServer.log
|
||||
bin/OpenSim.Grid.InventoryServer.log
|
||||
bin/OpenSim.Grid.MessagingServer.log
|
||||
bin/OpenSim.Grid.UserServer.log
|
||||
bin/OpenSim.log
|
||||
bin/OpenSimStats.log
|
||||
bin/Robust.log
|
||||
bin/RobustStats.log
|
||||
bin/OpenSimConsoleHistory.txt
|
||||
bin/RobustConsoleHistory.txt
|
||||
bin/*.Tests.log
|
||||
bin/*.manifest
|
||||
bin/crashes/
|
||||
Examples/*.dll
|
||||
OpenSim.build
|
||||
OpenSim.sln
|
||||
OpenSim.userprefs
|
||||
Prebuild/Prebuild.build
|
||||
Prebuild/Prebuild.sln
|
||||
TestResult.xml
|
||||
cov/*
|
||||
OpenSim/OpenSim.userprefs
|
||||
OpenSim/OpenSim.usertasks
|
||||
TAGS
|
||||
*~
|
||||
Makefile.local
|
||||
bin/.version
|
||||
compile.bat
|
||||
OpenSim/Data/Tests/test-results/
|
||||
OpenSim/Framework/Serialization/Tests/test-results/
|
||||
OpenSim/Framework/Servers/Tests/test-results/
|
||||
OpenSim/Framework/Tests/test-results/
|
||||
OpenSim/Region/ClientStack/Linden/Caps/test-results/
|
||||
OpenSim/Region/ClientStack/Linden/UDP/Tests/test-results/
|
||||
OpenSim/Region/CoreModules/test-results/
|
||||
OpenSim/Region/Framework/test-results/
|
||||
OpenSim/Region/OptionalModules/test-results/
|
||||
OpenSim/Region/Physics/BulletDotNETPlugin/
|
||||
OpenSim/Region/Physics/Manager/test-results/
|
||||
OpenSim/Region/Physics/OdePlugin/Tests/test-results/
|
||||
OpenSim/Region/ScriptEngine/test-results/
|
||||
OpenSim/Tests/Common/test-results/
|
||||
OpenSim/Tests/test-results/
|
||||
test-results/
|
||||
doc/html
|
||||
doc/doxygen.error.log
|
||||
|
||||
*.patch
|
23
.hgignore
23
.hgignore
|
@ -1,23 +0,0 @@
|
|||
^tailor.state.old$
|
||||
^tailor.state.journal$
|
||||
\.csproj$
|
||||
\.csproj\.user$
|
||||
\.mdp$
|
||||
\.mds$
|
||||
\.dll\.build$
|
||||
^bin/Debug/.+\.dll$
|
||||
^bin/.+\.db$
|
||||
^bin/OpenSim\.ini$
|
||||
^bin/OpenSim\.log$
|
||||
^bin/estate_settings\.xml$
|
||||
^bin/Regions
|
||||
bin/.+\.dll.mdb$
|
||||
bin/addin-db-
|
||||
bin/.+\.dll$
|
||||
bin/.+\.maddin$
|
||||
Examples/.+\.dll$
|
||||
^bin/.+\.exe
|
||||
^(OpenSim|Prebuild)/.+\.(exe|exe\.build|exe\.mdb)$
|
||||
^OpenSim\.(build|sln)$
|
||||
^Prebuild/Prebuild\.(build|sln)$
|
||||
.+~$
|
|
@ -1,289 +0,0 @@
|
|||
<!-- -*- xml -*- -->
|
||||
<!-- please leave the top comment for us emacs folks -->
|
||||
<property name="nunitcmd" value="nunit-console" />
|
||||
|
||||
<!-- This target produces a source distribution of OpenSimulator -->
|
||||
<!-- TODO: A few parameters still need to be tweaked after running this - need to do this automatically with sed or similar -->
|
||||
<target name="distsrc">
|
||||
<copy file="bin/OpenSim.ini.example" tofile="bin/OpenSim.ini"/>
|
||||
<copy file="bin/config-include/StandaloneCommon.ini.example" tofile="bin/config-include/StandaloneCommon.ini"/>
|
||||
<copy file="bin/config-include/FlotsamCache.ini.example" tofile="bin/config-include/FlotsamCache.ini"/>
|
||||
<!-- delete files generated by runprebuild.sh which had to be run in order to generate the build file for this target-->
|
||||
<delete>
|
||||
<fileset basedir="OpenSim">
|
||||
<include name="**/*.build"/>
|
||||
<include name="**/*.csproj*"/>
|
||||
<include name="**/*.dll.build"/>
|
||||
<include name="**/*.pidb"/>
|
||||
<exclude name="Tools/OpenSim.32BitLaunch/**"/>
|
||||
<exclude name="Tools/Robust.32BitLaunch/**"/>
|
||||
<exclude name="Tools/LaunchSLClient/**"/>
|
||||
</fileset>
|
||||
</delete>
|
||||
<delete>
|
||||
<fileset>
|
||||
<include name="OpenSim.build"/>
|
||||
<include name="OpenSim.sln"/>
|
||||
</fileset>
|
||||
</delete>
|
||||
</target>
|
||||
|
||||
<property name="distbindir" value="distbin" />
|
||||
<!-- This target produces a binary directory called distbin/ in OpenSim/bin which contains everything needed for binary distribution -->
|
||||
<!-- For safety/laziness sake, we're going to take the approach of deleting known extraneous files here rather than
|
||||
trying to copy across only the essential ones -->
|
||||
<target name="distbin">
|
||||
<delete dir="${distbindir}"/>
|
||||
<copy todir="${distbindir}">
|
||||
<fileset>
|
||||
<include name="**"/>
|
||||
</fileset>
|
||||
</copy>
|
||||
<delete dir="${distbindir}/OpenSim"/>
|
||||
<delete dir="${distbindir}/Prebuild"/>
|
||||
<delete dir="${distbindir}/%temp%"/>
|
||||
<delete dir="${distbindir}/.nant"/>
|
||||
<delete dir="${distbindir}/ThirdParty"/>
|
||||
<delete>
|
||||
<fileset basedir="${distbindir}">
|
||||
<include name="compile.bat"/>
|
||||
<include name="BUILDING.md"/>
|
||||
<include name="Makefile"/>
|
||||
<include name="nant-color"/>
|
||||
<include name="OpenSim.*"/>
|
||||
<include name="prebuild.xml"/>
|
||||
<include name="runprebuild*"/>
|
||||
<include name="TESTING.txt"/>
|
||||
<include name="TestResult.xml"/>
|
||||
<include name="bin/OpenSim.Server.ini"/>
|
||||
<include name="bin/Regions/Regions.ini"/>
|
||||
<include name="bin/*.db"/>
|
||||
<include name="**/.git/**"/>
|
||||
<include name=".gitignore"/>
|
||||
<include name=".hgignore"/>
|
||||
</fileset>
|
||||
</delete>
|
||||
</target>
|
||||
|
||||
<target name="test" depends="build, find-nunit">
|
||||
<setenv name="MONO_THREADS_PER_CPU" value="100" />
|
||||
|
||||
<!-- Unit Test Assembly -->
|
||||
<!-- if you want to add more unit tests it's important that you add
|
||||
the assembly here as an exec, and you add the fail clause later.
|
||||
This lets all the unit tests run and tells you if they fail at the
|
||||
end, instead of stopping short -->
|
||||
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.tests">
|
||||
<arg value="./bin/OpenSim.Tests.dll" />
|
||||
</exec>
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.tests)==0}" />
|
||||
|
||||
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.framework.tests">
|
||||
<arg value="./bin/OpenSim.Framework.Tests.dll" />
|
||||
</exec>
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.framework.tests)==0}" />
|
||||
|
||||
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.framework.servers.tests">
|
||||
<arg value="./bin/OpenSim.Framework.Servers.Tests.dll" />
|
||||
</exec>
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.framework.servers.tests)==0}" />
|
||||
|
||||
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.framework.serialization.tests">
|
||||
<arg value="./bin/OpenSim.Framework.Serialization.Tests.dll" />
|
||||
</exec>
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.framework.serialization.tests)==0}" />
|
||||
|
||||
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.region.clientstack.lindencaps.tests">
|
||||
<arg value="./bin/OpenSim.Region.ClientStack.LindenCaps.Tests.dll" />
|
||||
</exec>
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.clientstack.lindencaps.tests)==0}" />
|
||||
|
||||
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.region.clientstack.lindenudp.tests">
|
||||
<arg value="./bin/OpenSim.Region.ClientStack.LindenUDP.Tests.dll" />
|
||||
</exec>
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.clientstack.lindenudp.tests)==0}" />
|
||||
|
||||
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.region.scriptengine.tests">
|
||||
<arg value="./bin/OpenSim.Region.ScriptEngine.Tests.dll" />
|
||||
</exec>
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.scriptengine.tests)==0}" />
|
||||
|
||||
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.region.coremodules.tests">
|
||||
<arg value="./bin/OpenSim.Region.CoreModules.Tests.dll" />
|
||||
</exec>
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.coremodules.tests)==0}" />
|
||||
|
||||
<!--
|
||||
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.region.optionalmodules.tests">
|
||||
<arg value="./bin/OpenSim.Region.OptionalModules.Tests.dll" />
|
||||
</exec>
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.optionalmodules.tests)==0}" />
|
||||
-->
|
||||
|
||||
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.region.framework.tests">
|
||||
<arg value="./bin/OpenSim.Region.Framework.Tests.dll" />
|
||||
</exec>
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.framework.tests)==0}" />
|
||||
|
||||
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.data.tests">
|
||||
<arg value="./bin/OpenSim.Data.Tests.dll" />
|
||||
</exec>
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.data.tests)==0}" />
|
||||
|
||||
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.capabilities.handlers.tests">
|
||||
<arg value="./bin/OpenSim.Capabilities.Handlers.Tests.dll" />
|
||||
</exec>
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.capabilities.handlers.tests)==0}" />
|
||||
|
||||
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.server.handlers.tests">
|
||||
<arg value="./bin/OpenSim.Server.Handlers.Tests.dll" />
|
||||
</exec>
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.server.handlers.tests)==0}" />
|
||||
|
||||
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.services.inventoryservice.tests">
|
||||
<arg value="./bin/OpenSim.Services.InventoryService.Tests.dll" />
|
||||
</exec>
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.services.inventoryservice.tests)==0}" />
|
||||
|
||||
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.tests.permissions">
|
||||
<arg value="./bin/OpenSim.Tests.Permissions.dll" />
|
||||
</exec>
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.tests.permissions)==0}" />
|
||||
|
||||
<delete dir="%temp%"/>
|
||||
</target>
|
||||
|
||||
<target name="test-stress" depends="build, find-nunit">
|
||||
<setenv name="MONO_THREADS_PER_CPU" value="100" />
|
||||
|
||||
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.tests.stress">
|
||||
<arg value="./bin/OpenSim.Tests.Stress.dll" />
|
||||
</exec>
|
||||
|
||||
<fail message="Failures reported in stress tests." unless="${int::parse(testresult.opensim.tests.stress)==0}" />
|
||||
<delete dir="%temp%"/>
|
||||
</target>
|
||||
|
||||
<target name="test-perf" depends="build, find-nunit">
|
||||
<setenv name="MONO_THREADS_PER_CPU" value="100" />
|
||||
|
||||
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.tests.performance">
|
||||
<arg value="./bin/OpenSim.Tests.Performance.dll" />
|
||||
</exec>
|
||||
|
||||
<fail message="Failures reported in performance tests." unless="${int::parse(testresult.opensim.tests.performance)==0}" />
|
||||
<delete dir="%temp%"/>
|
||||
</target>
|
||||
|
||||
<target name="find-nunit">
|
||||
<exec program="which" failonerror="false"
|
||||
resultproperty="hasnunit2">
|
||||
<arg value="nunit-console2" />
|
||||
</exec>
|
||||
|
||||
<property name="nunitcmd" value="nunit-console2"
|
||||
if="${int::parse(hasnunit2)==0}" />
|
||||
<property name="nunitcmd" value="nunit-console"
|
||||
if="${int::parse(hasnunit2)==1}" />
|
||||
</target>
|
||||
|
||||
<!-- this is used for panda test execution -->
|
||||
<!-- work in progress -->
|
||||
|
||||
<target name="test-xml" depends="build, find-nunit">
|
||||
<mkdir dir="test-results" failonerror="false" />
|
||||
<!-- Unit Test Assembly -->
|
||||
<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.tests">
|
||||
<arg value="./bin/OpenSim.Tests.dll" />
|
||||
<arg value="-xml=test-results/OpenSim.Tests.dll-Results.xml" />
|
||||
</exec>
|
||||
|
||||
<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.framework.tests">
|
||||
<arg value="./bin/OpenSim.Framework.Tests.dll" />
|
||||
<arg value="-xml=test-results/OpenSim.Framework.Tests.dll-Results.xml" />
|
||||
</exec>
|
||||
|
||||
<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.framework.serialization.tests">
|
||||
<arg value="./bin/OpenSim.Framework.Serialization.Tests.dll" />
|
||||
<arg value="-xml=test-results/OpenSim.Framework.Serialization.Tests.dll-Results.xml" />
|
||||
</exec>
|
||||
|
||||
<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.framework.servers.tests">
|
||||
<arg value="./bin/OpenSim.Framework.Servers.Tests.dll" />
|
||||
<arg value="-xml=test-results/OpenSim.Framework.Servers.Tests.dll-Results.xml" />
|
||||
</exec>
|
||||
|
||||
<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.region.clientstack.lindencaps.tests">
|
||||
<arg value="./bin/OpenSim.Region.ClientStack.LindenCaps.Tests.dll" />
|
||||
<arg value="-xml=test-results/OpenSim.Region.ClientStack.LindenCaps.Tests.dll-Results.xml" />
|
||||
</exec>
|
||||
|
||||
<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.region.clientstack.lindenudp.tests">
|
||||
<arg value="./bin/OpenSim.Region.ClientStack.LindenUDP.Tests.dll" />
|
||||
<arg value="-xml=test-results/OpenSim.Region.ClientStack.LindenUDP.Tests.dll-Results.xml" />
|
||||
</exec>
|
||||
|
||||
<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.region.scriptengine.tests">
|
||||
<arg value="./bin/OpenSim.Region.ScriptEngine.Tests.dll" />
|
||||
<arg value="-xml=test-results/OpenSim.Region.ScriptEngine.Tests.dll-Results.xml" />
|
||||
</exec>
|
||||
|
||||
<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.region.coremodules.tests">
|
||||
<arg value="./bin/OpenSim.Region.CoreModules.Tests.dll" />
|
||||
<arg value="-xml=test-results/OpenSim.Region.CoreModules.Tests.dll-Results.xml" />
|
||||
</exec>
|
||||
|
||||
<!--
|
||||
<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.region.optionalmodules.tests">
|
||||
<arg value="./bin/OpenSim.Region.OptionalModules.Tests.dll" />
|
||||
<arg value="-xml=test-results/OpenSim.Region.OptionalModules.Tests.dll-Results.xml" />
|
||||
</exec>
|
||||
-->
|
||||
|
||||
<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.region.framework.tests">
|
||||
<arg value="./bin/OpenSim.Region.Framework.Tests.dll" />
|
||||
<arg value="-xml=test-results/OpenSim.Region.Framework.Tests.dll-Results.xml" />
|
||||
</exec>
|
||||
|
||||
<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.data.tests">
|
||||
<arg value="./bin/OpenSim.Data.Tests.dll" />
|
||||
<arg value="-xml=test-results/OpenSim.Data.Tests.dll-Results.xml" />
|
||||
</exec>
|
||||
|
||||
<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.capabilities.handlers.tests">
|
||||
<arg value="./bin/OpenSim.Capabilities.Handlers.Tests.dll" />
|
||||
<arg value="-xml=test-results/OpenSim.Capabilities.Handlers.Tests.dll-Results.xml" />
|
||||
</exec>
|
||||
|
||||
<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.server.handlers.tests">
|
||||
<arg value="./bin/OpenSim.Server.Handlers.Tests.dll" />
|
||||
<arg value="-xml=test-results/OpenSim.Server.Handlers.Tests.dll-Results.xml" />
|
||||
</exec>
|
||||
|
||||
<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.services.inventoryservice.tests">
|
||||
<arg value="./bin/OpenSim.Services.InventoryService.Tests.dll" />
|
||||
<arg value="-xml=test-results/OpenSim.Services.InventoryService.Tests.dll-Results.xml" />
|
||||
</exec>
|
||||
|
||||
<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.tests.permissions">
|
||||
<arg value="./bin/OpenSim.Tests.Permissions.dll" />
|
||||
<arg value="-xml=test-results/OpenSim.Tests.Permissions.dll-Results.xml" />
|
||||
</exec>
|
||||
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.tests)==0}" />
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.framework.tests)==0}" />
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.framework.servers.tests)==0}" />
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.clientstack.lindenudp.tests)==0}" />
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.scriptengine.tests)==0}" />
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.coremodules.tests)==0}" />
|
||||
<!-- <fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.optionalmodules.tests)==0}" /> -->
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.framework.tests)==0}" />
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.data.tests)==0}" />
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.capabilities.handlers.tests)==0}" />
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.services.inventoryservice.tests)==0}" />
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.tests.permissions)==0}" />
|
||||
</target>
|
||||
|
||||
<target name="doxygen">
|
||||
<exec program="doxygen" workingdir="doc" commandline="doxygen.conf" />
|
||||
</target>
|
37
BUILDING.md
37
BUILDING.md
|
@ -1,37 +0,0 @@
|
|||
# Building on Windows
|
||||
|
||||
Steps:
|
||||
|
||||
* runprebuild.bat
|
||||
* Load OpenSim.sln into Visual Studio .NET and build the solution.
|
||||
* chdir bin
|
||||
* copy OpenSim.ini.example to OpenSim.ini and other appropriate files in bin/config-include
|
||||
* run OpenSim.exe
|
||||
|
||||
# Building on Linux / Mac
|
||||
|
||||
Prereqs:
|
||||
|
||||
* Mono > 5.0
|
||||
* On some Linux distributions you may need to install additional packages.
|
||||
* msbuild or xbuild if still supported by the mono version
|
||||
* See http://opensimulator.org/wiki/Dependencies for more information.
|
||||
|
||||
From the distribution type:
|
||||
|
||||
* ./runprebuild.sh
|
||||
* type msbuild or xbuild
|
||||
* cd bin
|
||||
* copy OpenSim.ini.example to OpenSim.ini and other appropriate files in bin/config-include
|
||||
* review and change those ini files according to your needs
|
||||
* windows: execute opensim.exe or opensim32.exe for small regions
|
||||
* linux: run ./opensim.sh
|
||||
* msbuild (xbuild) option switches
|
||||
* clean: msbuild /target:clean
|
||||
* debug: (default) msbuild /property:Configuration=Debug
|
||||
* release: msbuild /property:Configuration=Release
|
||||
|
||||
# References
|
||||
|
||||
Helpful resources:
|
||||
* http://opensimulator.org/wiki/Build_Instructions
|
254
CONTRIBUTORS.txt
254
CONTRIBUTORS.txt
|
@ -1,254 +0,0 @@
|
|||
The following people have contributed to OpenSim (Thank you for your effort!)
|
||||
|
||||
= Current OpenSim Developers (in very rough order of appearance) =
|
||||
These folks represent the current core team for OpenSim, and are the
|
||||
people that make the day to day of OpenSim happen.
|
||||
|
||||
* Melanie Thielker
|
||||
* Diva (Crista Lopes, University of California, Irvine)
|
||||
* Robert Adams (MisterBlue)
|
||||
* Kevin Cozens
|
||||
* Leal Duarte (Ubit Umarov)
|
||||
|
||||
= Core Developers Following the White Rabbit =
|
||||
Core developers who have temporarily (we hope) gone chasing the white rabbit.
|
||||
They are in all similar to the active core developers, except that they haven't
|
||||
been that active lately, so their voting rights are awaiting their come back.
|
||||
|
||||
* Nebadon Izumi (Michael Cerquoni, OSgrid)
|
||||
* Alicia Raven
|
||||
|
||||
= Past Open Sim Developers =
|
||||
These folks are alumns of the OpenSim core group, but are now
|
||||
currently not active. Their great contributions helped get us to
|
||||
where we are today.
|
||||
|
||||
* Gareth
|
||||
* Andy-
|
||||
* MorphW
|
||||
* CW
|
||||
* Babblefrog
|
||||
* Danx0r
|
||||
* Dalien
|
||||
* Darok
|
||||
* Alondria
|
||||
* Sean Dague / sdague (IBM)
|
||||
* Tedd
|
||||
* MingChen (DeepThink Pty Ltd)
|
||||
* adjohn (Genkii)
|
||||
* idb (Ian Brown)
|
||||
* Johan Berntsson (3Di)
|
||||
* MW (Tribal Media AB)
|
||||
* Adam Frisby (DeepThink Pty Ltd)
|
||||
* lbsa71 (Tribal Media AB)
|
||||
* Ckrinke (Charles Krinke)
|
||||
* Dr Scofield aka Dirk Husemann (IBM Research - Zurich)
|
||||
* mikem (3Di)
|
||||
* Homer_Horwitz
|
||||
* nlin (3Di)
|
||||
* John Hurliman
|
||||
* chi11ken (Genkii)
|
||||
* dahlia
|
||||
* justincc (OSVW Consulting, justincc.org)
|
||||
* Arthur Rodrigo S Valadares (IBM)
|
||||
* BlueWall (James Hughes)
|
||||
* Dan Lake
|
||||
* Marck
|
||||
* Mic Bowman
|
||||
* Oren Hurvitz (Kitely)
|
||||
* Snoopy Pfeffer
|
||||
* Teravus (w3z)
|
||||
|
||||
= Additional OpenSim Contributors =
|
||||
These folks have contributed code patches or content to OpenSimulator to help make it
|
||||
what it is today.
|
||||
|
||||
* A_Biondi
|
||||
* aduffy70
|
||||
* Ai Austin
|
||||
* alex_carnell
|
||||
* Alan Webb (IBM)
|
||||
* Aleric
|
||||
* Allen Kerensky
|
||||
* BigFootAg
|
||||
* Bill Blight
|
||||
* BlueWall Slade
|
||||
* bobshaffer2
|
||||
* brianw/Sir_Ahzz
|
||||
* CharlieO
|
||||
* ChrisDown
|
||||
* Chris Yeoh (IBM)
|
||||
* cinderblocks
|
||||
* controlbreak
|
||||
* coyled
|
||||
* ctrlaltdavid (David Rowe)
|
||||
* Daedius
|
||||
* daTwitch
|
||||
* Dev Random
|
||||
* devalnor-#708
|
||||
* dmiles (Daxtron Labs)
|
||||
* Dong Jun Lan (IBM)
|
||||
* DoranZemlja
|
||||
* Drake Arconis
|
||||
* dr0b3rts
|
||||
* dslake
|
||||
* eeyore
|
||||
* FredoChaplin
|
||||
* FreakyTech
|
||||
* Garmin Kawaguichi
|
||||
* Gavin Hird
|
||||
* Gerhard
|
||||
* Godfrey
|
||||
* Greg C.
|
||||
* Grumly57
|
||||
* GuduleLapointe
|
||||
* Ewe Loon
|
||||
* Fernando Oliveira
|
||||
* Fly-Man
|
||||
* Flyte Xevious
|
||||
* Freaky Tech
|
||||
* Garmin Kawaguichi
|
||||
* Geir Noklebye
|
||||
* Glenn Martin (MOSES)
|
||||
* Gryc Ueusp
|
||||
* H-H-H (ginge264)
|
||||
* Hiro Lecker
|
||||
* Iain Oliver
|
||||
* Imaze Rhiano
|
||||
* Intimidated
|
||||
* Jak Daniels
|
||||
* Jeff Kelly
|
||||
* Jeremy Bongio (IBM)
|
||||
* jhurliman
|
||||
* John R Sohn (XenReborn)
|
||||
* jonc
|
||||
* Jon Cundill
|
||||
* Junta Kohime
|
||||
* Kayne
|
||||
* kinoc (Daxtron Labs)
|
||||
* Kira
|
||||
* Kitto Flora
|
||||
* KittyLiu
|
||||
* Kurt Taylor (IBM)
|
||||
* Lani Global
|
||||
* lickx
|
||||
* lillith_xue
|
||||
* lkalif
|
||||
* LuciusSirnah
|
||||
* lulurun
|
||||
* M.Igarashi
|
||||
* Magnuz Binder
|
||||
* maimedleech
|
||||
* Mana Janus
|
||||
* Mandarinka Tasty
|
||||
* MarcelEdward
|
||||
* Matt Lehmann
|
||||
* mewtwo0641
|
||||
* Mic Bowman
|
||||
* Michelle Argus
|
||||
* Michael Cortez (The Flotsam Project, http://osflotsam.org/)
|
||||
* Michael Heilmann (MOSES)
|
||||
* Micheil Merlin
|
||||
* Mike Osias (IBM)
|
||||
* Mike Pitman (IBM)
|
||||
* Mike Rieker (Dreamnation)
|
||||
* mikemig
|
||||
* mikkopa/_someone - RealXtend
|
||||
* Misterblue
|
||||
* Mircea Kitsune
|
||||
* mpallari
|
||||
* MrMonkE
|
||||
* Nebadon Izumi (Michael Cerquoni - http://OSgrid.org)
|
||||
* Neil Canham
|
||||
* nornalbion
|
||||
* Omar Vera Ustariz (IBM)
|
||||
* openlifegrid.com
|
||||
* otakup0pe
|
||||
* Pixel Tomsen
|
||||
* Quill Littlefeather
|
||||
* ralphos
|
||||
* RemedyTomm
|
||||
* Revolution
|
||||
* Richard Alimi (IBM)
|
||||
* Rick Alther (IBM)
|
||||
* Rob Smart (IBM)
|
||||
* Robert Louden (MOSES)
|
||||
* Roger Kirkman (zadark)
|
||||
* rtomita
|
||||
* Ruud Lathorp
|
||||
* SachaMagne
|
||||
* Salahzar Stenvaag
|
||||
* satguru p srivastava
|
||||
* sempuki
|
||||
* Shy Robbiani
|
||||
* SignpostMarv
|
||||
* SpotOn3D
|
||||
* Stefan_Boom / stoehr
|
||||
* Steven Zielinski (MOSES)
|
||||
* Stolen Ruby
|
||||
* Strawberry Fride
|
||||
* Talun
|
||||
* TechplexEngineer (Blake Bourque)
|
||||
* TBG Renfold
|
||||
* Terry Ford
|
||||
* tglion
|
||||
* tlaukkan/Tommil (Tommi S. E. Laukkanen, Bubble Cloud)
|
||||
* TomDataWorks
|
||||
* TomTheDragon (muckwaddle)
|
||||
* tyre
|
||||
* uriesk
|
||||
* Vegaslon <vegaslon@gmail.com>
|
||||
* Vincent Sylvester
|
||||
* VikingErik
|
||||
* Vytek
|
||||
* webmage (IBM)
|
||||
* Xantor
|
||||
* Y. Nitta
|
||||
* YoshikoFazuku
|
||||
* YZh
|
||||
* Zackary Geers aka Kunnis Basiat
|
||||
* Zha Ewry
|
||||
* ziah
|
||||
|
||||
= LSL Devs =
|
||||
* Alondria
|
||||
* CharlieO
|
||||
* Tedd
|
||||
* Melanie Thielker
|
||||
|
||||
= Testers =
|
||||
* Ai Austin
|
||||
* CharlieO (LSL)
|
||||
* Ckrinke
|
||||
* openlifegrid.com
|
||||
|
||||
This software uses components from the following developers:
|
||||
* Sleepycat Software (Berkeley DB)
|
||||
* Aurora-Sim (http://aurora-sim.org)
|
||||
* SQLite (Public Domain)
|
||||
* XmlRpcCS (http://xmlrpccs.sf.net/)
|
||||
* MySQL, Inc. (MySQL Connector/NET)
|
||||
* NUnit (http://www.nunit.org)
|
||||
* AGEIA Inc. (PhysX)
|
||||
* Russel L. Smith (ODE)
|
||||
* Erwin Coumans (Bullet)
|
||||
* Prebuild (http://sourceforge.net/projects/dnpb/)
|
||||
* LibOpenMetaverse (http://lib.openmetaverse.org/)
|
||||
* DotNetOpenMail v0.5.8b (http://dotnetopenmail.sourceforge.net)
|
||||
* Prototype JavaScript Framework ajax (http://www.prototypejs.org/)
|
||||
* C5 GENERIC COLLECTION LIBRARY FOR C#/CLI
|
||||
* Nini (http://nini.sourceforge.net/)
|
||||
* log4net (http://logging.apache.org/log4net/)
|
||||
* GlynnTucker.Cache (http://gtcache.sourceforge.net/)
|
||||
* NDesk.Options 0.2.1 (http://www.ndesk.org/Options)
|
||||
* Json.NET 3.5 Release 6. The binary used is actually Newtonsoft.Json.Net20.dll for Mono 2.4 compatability (http://james.newtonking.com/projects/json-net.aspx)
|
||||
* zlib.net for C# 1.0.4 (http://www.componentace.com/zlib_.NET.htm)
|
||||
|
||||
Some plugins are based on Cable Beach
|
||||
Cable Beach is Copyright (c) 2008 Intel Corporation
|
||||
see http://forge.opensimulator.org/gf/project/assetserver/
|
||||
|
||||
In addition, we would like to thank:
|
||||
* The Mono Project
|
||||
* The NANT Developers
|
||||
* Microsoft (.NET, MSSQL-Adapters)
|
25
LICENSE.txt
25
LICENSE.txt
|
@ -1,25 +0,0 @@
|
|||
Copyright (c) Contributors, http://opensimulator.org/
|
||||
See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
* Neither the name of the OpenSimulator Project nor the
|
||||
names of its contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY EXPRESS OR
|
||||
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||||
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
|
||||
GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
|
||||
IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
|
||||
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
43
Makefile
43
Makefile
|
@ -1,43 +0,0 @@
|
|||
# hey, emacs! this is a -*- makefile -*-
|
||||
#
|
||||
# OpenSim makefile
|
||||
#
|
||||
|
||||
RUBY = $(strip $(shell which ruby 2>/dev/null))
|
||||
ifeq ($(RUBY),)
|
||||
NANT = nant
|
||||
else
|
||||
NANT = $(shell if test "$$EMACS" = "t" ; then echo "nant"; else echo "./nant-color"; fi)
|
||||
endif
|
||||
|
||||
all: prebuild
|
||||
# @export PATH=/usr/local/bin:$(PATH)
|
||||
${NANT}
|
||||
find OpenSim -name \*.mdb -exec cp {} bin \;
|
||||
|
||||
release: prebuild
|
||||
${NANT} -D:project.config=Release
|
||||
find OpenSim -name \*.mdb -exec cp {} bin \;
|
||||
|
||||
prebuild:
|
||||
./runprebuild.sh
|
||||
|
||||
clean:
|
||||
# @export PATH=/usr/local/bin:$(PATH)
|
||||
-${NANT} clean
|
||||
|
||||
test: prebuild
|
||||
${NANT} test
|
||||
|
||||
test-xml: prebuild
|
||||
${NANT} test-xml
|
||||
|
||||
tags:
|
||||
find OpenSim -name \*\.cs | xargs etags
|
||||
|
||||
cscope-tags:
|
||||
find OpenSim -name \*\.cs -fprint cscope.files
|
||||
cscope -b
|
||||
|
||||
include $(wildcard Makefile.local)
|
||||
|
|
@ -0,0 +1,166 @@
|
|||
/*
|
||||
Copyright (c) OpenGrid project, http://osgrid.org/
|
||||
|
||||
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Text;
|
||||
using Nwc.XmlRpc;
|
||||
using System.Threading;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Net;
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Sims;
|
||||
using OpenSim.Framework.Console;
|
||||
|
||||
namespace OpenGridServices.GridServer
|
||||
{
|
||||
public class GridHTTPServer {
|
||||
public Thread HTTPD;
|
||||
public HttpListener Listener;
|
||||
|
||||
public GridHTTPServer() {
|
||||
MainConsole.Instance.WriteLine("Starting up HTTP Server");
|
||||
HTTPD = new Thread(new ThreadStart(StartHTTP));
|
||||
HTTPD.Start();
|
||||
}
|
||||
|
||||
public void StartHTTP() {
|
||||
MainConsole.Instance.WriteLine("GridHttp.cs:StartHTTP() - Spawned main thread OK");
|
||||
Listener = new HttpListener();
|
||||
|
||||
Listener.Prefixes.Add("http://+:8001/gridserver/");
|
||||
Listener.Start();
|
||||
|
||||
HttpListenerContext context;
|
||||
while(true) {
|
||||
context = Listener.GetContext();
|
||||
ThreadPool.QueueUserWorkItem(new WaitCallback(HandleRequest), context);
|
||||
}
|
||||
}
|
||||
|
||||
static string ParseXMLRPC(string requestBody) {
|
||||
try{
|
||||
XmlRpcRequest request = (XmlRpcRequest)(new XmlRpcRequestDeserializer()).Deserialize(requestBody);
|
||||
|
||||
Hashtable requestData = (Hashtable)request.Params[0];
|
||||
switch(request.MethodName) {
|
||||
case "get_sim_info":
|
||||
ulong req_handle=(ulong)Convert.ToInt64(requestData["region_handle"]);
|
||||
SimProfileBase TheSim = OpenGrid_Main.thegrid._regionmanager.GetProfileByHandle(req_handle);
|
||||
string RecvKey="";
|
||||
string caller=(string)requestData["caller"];
|
||||
switch(caller) {
|
||||
case "userserver":
|
||||
RecvKey=OpenGrid_Main.thegrid.UserRecvKey;
|
||||
break;
|
||||
case "assetserver":
|
||||
RecvKey=OpenGrid_Main.thegrid.AssetRecvKey;
|
||||
break;
|
||||
}
|
||||
if((TheSim!=null) && (string)requestData["authkey"]==RecvKey) {
|
||||
XmlRpcResponse SimInfoResp = new XmlRpcResponse();
|
||||
Hashtable SimInfoData = new Hashtable();
|
||||
SimInfoData["UUID"]=TheSim.UUID.ToString();
|
||||
SimInfoData["regionhandle"]=TheSim.regionhandle.ToString();
|
||||
SimInfoData["regionname"]=TheSim.regionname;
|
||||
SimInfoData["sim_ip"]=TheSim.sim_ip;
|
||||
SimInfoData["sim_port"]=TheSim.sim_port.ToString();
|
||||
SimInfoData["caps_url"]=TheSim.caps_url;
|
||||
SimInfoData["RegionLocX"]=TheSim.RegionLocX.ToString();
|
||||
SimInfoData["RegionLocY"]=TheSim.RegionLocY.ToString();
|
||||
SimInfoData["sendkey"]=TheSim.sendkey;
|
||||
SimInfoData["recvkey"]=TheSim.recvkey;
|
||||
SimInfoResp.Value=SimInfoData;
|
||||
return(Regex.Replace(XmlRpcResponseSerializer.Singleton.Serialize(SimInfoResp),"utf-16","utf-8"));
|
||||
} else {
|
||||
XmlRpcResponse SimErrorResp = new XmlRpcResponse();
|
||||
Hashtable SimErrorData = new Hashtable();
|
||||
SimErrorData["error"]="sim not found";
|
||||
SimErrorResp.Value=SimErrorData;
|
||||
return(XmlRpcResponseSerializer.Singleton.Serialize(SimErrorResp));
|
||||
}
|
||||
break;
|
||||
}
|
||||
} catch(Exception e) {
|
||||
Console.WriteLine(e.ToString());
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
static string ParseREST(string requestBody, string requestURL) {
|
||||
return "";
|
||||
}
|
||||
|
||||
|
||||
static void HandleRequest(Object stateinfo) {
|
||||
HttpListenerContext context=(HttpListenerContext)stateinfo;
|
||||
|
||||
HttpListenerRequest request = context.Request;
|
||||
HttpListenerResponse response = context.Response;
|
||||
|
||||
response.KeepAlive=false;
|
||||
response.SendChunked=false;
|
||||
|
||||
System.IO.Stream body = request.InputStream;
|
||||
System.Text.Encoding encoding = System.Text.Encoding.UTF8;
|
||||
System.IO.StreamReader reader = new System.IO.StreamReader(body, encoding);
|
||||
|
||||
string requestBody = reader.ReadToEnd();
|
||||
body.Close();
|
||||
reader.Close();
|
||||
|
||||
string responseString="";
|
||||
switch(request.ContentType) {
|
||||
case "text/xml":
|
||||
// must be XML-RPC, so pass to the XML-RPC parser
|
||||
|
||||
responseString=ParseXMLRPC(requestBody);
|
||||
response.AddHeader("Content-type","text/xml");
|
||||
break;
|
||||
|
||||
case null:
|
||||
// must be REST or invalid crap, so pass to the REST parser
|
||||
responseString=ParseREST(request.Url.OriginalString,requestBody);
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
byte[] buffer = System.Text.Encoding.UTF8.GetBytes(responseString);
|
||||
System.IO.Stream output = response.OutputStream;
|
||||
response.SendChunked=false;
|
||||
response.ContentLength64=buffer.Length;
|
||||
output.Write(buffer,0,buffer.Length);
|
||||
output.Close();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
|
@ -0,0 +1,126 @@
|
|||
/*
|
||||
Copyright (c) OpenSim project, http://osgrid.org/
|
||||
|
||||
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Console;
|
||||
|
||||
namespace OpenGridServices.GridServer
|
||||
{
|
||||
/// <summary>
|
||||
/// </summary>
|
||||
public class OpenGrid_Main : conscmd_callback
|
||||
{
|
||||
|
||||
public static OpenGrid_Main thegrid;
|
||||
public string GridOwner;
|
||||
public string DefaultStartupMsg;
|
||||
public string DefaultAssetServer;
|
||||
public string AssetSendKey;
|
||||
public string AssetRecvKey;
|
||||
public string DefaultUserServer;
|
||||
public string UserSendKey;
|
||||
public string UserRecvKey;
|
||||
|
||||
public GridHTTPServer _httpd;
|
||||
public SimProfileManager _regionmanager;
|
||||
|
||||
private ConsoleBase m_console;
|
||||
|
||||
[STAThread]
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
Console.WriteLine("Starting...\n");
|
||||
|
||||
thegrid = new OpenGrid_Main();
|
||||
thegrid.Startup();
|
||||
|
||||
thegrid.Work();
|
||||
}
|
||||
|
||||
private void Work()
|
||||
{
|
||||
m_console.WriteLine("\nEnter help for a list of commands\n");
|
||||
|
||||
while (true)
|
||||
{
|
||||
m_console.MainConsolePrompt();
|
||||
}
|
||||
}
|
||||
|
||||
private OpenGrid_Main()
|
||||
{
|
||||
m_console = new ConsoleBase("opengrid-gridserver-console.log", "OpenGrid", this);
|
||||
MainConsole.Instance = m_console;
|
||||
}
|
||||
|
||||
public void Startup()
|
||||
{
|
||||
m_console.WriteLine("Main.cs:Startup() - Please press enter for default settings");
|
||||
|
||||
this.GridOwner = m_console.CmdPrompt("Grid owner", "OGS development team");
|
||||
this.DefaultStartupMsg = m_console.CmdPrompt("Default startup message for clients", "Welcome to OGS!");
|
||||
|
||||
this.DefaultAssetServer = m_console.CmdPrompt("Default asset server");
|
||||
this.AssetSendKey = m_console.CmdPrompt("Key to send to asset server");
|
||||
this.AssetRecvKey = m_console.CmdPrompt("Key to expect from asset server");
|
||||
|
||||
this.DefaultUserServer = m_console.CmdPrompt("Default user server", "http://localhost:8002/userserver");
|
||||
this.UserSendKey = m_console.CmdPrompt("Key to send to user server");
|
||||
this.UserRecvKey = m_console.CmdPrompt("Key to expect from user server");
|
||||
|
||||
m_console.WriteLine("Main.cs:Startup() - Starting HTTP process");
|
||||
_httpd = new GridHTTPServer();
|
||||
|
||||
this._regionmanager = new SimProfileManager();
|
||||
_regionmanager.CreateNewProfile("OpenSim Test", "http://there-is-no-caps.com", "4.78.190.75", 9000, 997, 996, this.UserSendKey, this.UserRecvKey);
|
||||
}
|
||||
|
||||
public void RunCmd(string cmd, string[] cmdparams)
|
||||
{
|
||||
switch (cmd)
|
||||
{
|
||||
case "help":
|
||||
m_console.WriteLine("shutdown - shutdown the grid (USE CAUTION!)");
|
||||
break;
|
||||
|
||||
case "shutdown":
|
||||
m_console.Close();
|
||||
Environment.Exit(0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void Show(string ShowWhat)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,111 @@
|
|||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<ProjectType>Local</ProjectType>
|
||||
<ProductVersion>8.0.50727</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{0CE4ED02-8BB2-439C-8225-E42F2D661D44}</ProjectGuid>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ApplicationIcon></ApplicationIcon>
|
||||
<AssemblyKeyContainerName>
|
||||
</AssemblyKeyContainerName>
|
||||
<AssemblyName>OpenGridServices.GridServer</AssemblyName>
|
||||
<DefaultClientScript>JScript</DefaultClientScript>
|
||||
<DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
|
||||
<DefaultTargetSchema>IE50</DefaultTargetSchema>
|
||||
<DelaySign>false</DelaySign>
|
||||
<OutputType>Exe</OutputType>
|
||||
<AppDesignerFolder></AppDesignerFolder>
|
||||
<RootNamespace>OpenGridServices.GridServer</RootNamespace>
|
||||
<StartupObject></StartupObject>
|
||||
<FileUpgradeFlags>
|
||||
</FileUpgradeFlags>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
<BaseAddress>285212672</BaseAddress>
|
||||
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
|
||||
<ConfigurationOverrideFile>
|
||||
</ConfigurationOverrideFile>
|
||||
<DefineConstants>TRACE;DEBUG</DefineConstants>
|
||||
<DocumentationFile></DocumentationFile>
|
||||
<DebugSymbols>True</DebugSymbols>
|
||||
<FileAlignment>4096</FileAlignment>
|
||||
<Optimize>False</Optimize>
|
||||
<OutputPath>..\bin\</OutputPath>
|
||||
<RegisterForComInterop>False</RegisterForComInterop>
|
||||
<RemoveIntegerChecks>False</RemoveIntegerChecks>
|
||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn></NoWarn>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
<BaseAddress>285212672</BaseAddress>
|
||||
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
|
||||
<ConfigurationOverrideFile>
|
||||
</ConfigurationOverrideFile>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<DocumentationFile></DocumentationFile>
|
||||
<DebugSymbols>False</DebugSymbols>
|
||||
<FileAlignment>4096</FileAlignment>
|
||||
<Optimize>True</Optimize>
|
||||
<OutputPath>..\bin\</OutputPath>
|
||||
<RegisterForComInterop>False</RegisterForComInterop>
|
||||
<RemoveIntegerChecks>False</RemoveIntegerChecks>
|
||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn></NoWarn>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" >
|
||||
<HintPath>System.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Data" >
|
||||
<HintPath>System.Data.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml" >
|
||||
<HintPath>System.Xml.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="OpenSim.Framework.dll" >
|
||||
<HintPath>..\bin\OpenSim.Framework.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="libsecondlife.dll" >
|
||||
<HintPath>..\bin\libsecondlife.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj">
|
||||
<Name>OpenSim.Framework.Console</Name>
|
||||
<Project>{4B0A7290-36C2-4C74-B9B4-07775B031CF2}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="GridHttp.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Main.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="SimProfiles.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Properties\AssemblyInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
|
||||
<PropertyGroup>
|
||||
<PreBuildEvent>
|
||||
</PreBuildEvent>
|
||||
<PostBuildEvent>
|
||||
</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -0,0 +1,47 @@
|
|||
<?xml version="1.0" ?>
|
||||
<project name="OpenGridServices.GridServer" default="build">
|
||||
<target name="build">
|
||||
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
|
||||
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
|
||||
<copy todir="${project::get-base-directory()}/${build.dir}">
|
||||
<fileset basedir="${project::get-base-directory()}">
|
||||
</fileset>
|
||||
</copy>
|
||||
<csc target="exe" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.exe">
|
||||
<resources prefix="OpenGridServices.GridServer" dynamicprefix="true" >
|
||||
</resources>
|
||||
<sources failonempty="true">
|
||||
<include name="GridHttp.cs" />
|
||||
<include name="Main.cs" />
|
||||
<include name="SimProfiles.cs" />
|
||||
<include name="Properties/AssemblyInfo.cs" />
|
||||
</sources>
|
||||
<references basedir="${project::get-base-directory()}">
|
||||
<lib>
|
||||
<include name="${project::get-base-directory()}" />
|
||||
<include name="${project::get-base-directory()}/${build.dir}" />
|
||||
</lib>
|
||||
<include name="System.dll" />
|
||||
<include name="System.Data.dll" />
|
||||
<include name="System.Xml.dll" />
|
||||
<include name="../bin/OpenSim.Framework.dll" />
|
||||
<include name="../bin/OpenSim.Framework.Console.dll" />
|
||||
<include name="../bin/libsecondlife.dll" />
|
||||
</references>
|
||||
</csc>
|
||||
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" />
|
||||
<mkdir dir="${project::get-base-directory()}/../bin/"/>
|
||||
<copy todir="${project::get-base-directory()}/../bin/">
|
||||
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
|
||||
<include name="*.dll"/>
|
||||
<include name="*.exe"/>
|
||||
</fileset>
|
||||
</copy>
|
||||
</target>
|
||||
<target name="clean">
|
||||
<delete dir="${bin.dir}" failonerror="false" />
|
||||
<delete dir="${obj.dir}" failonerror="false" />
|
||||
</target>
|
||||
<target name="doc" description="Creates documentation.">
|
||||
</target>
|
||||
</project>
|
|
@ -1,33 +1,33 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("OpenSim.Framework.Servers")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("http://opensimulator.org")]
|
||||
[assembly: AssemblyProduct("OpenSim")]
|
||||
[assembly: AssemblyCopyright("OpenSimulator developers")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("b48e8b3e-5c5c-4673-b31f-21e13b8e568b")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
[assembly: AssemblyVersion("0.7.6.*")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("OGS-GridServer")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("OGS-GridServer")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2007")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("b541b244-3d1d-4625-9003-bc2a3a6a39a4")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
|
@ -0,0 +1,113 @@
|
|||
/*
|
||||
Copyright (c) OpenGrid project, http://osgrid.org/
|
||||
|
||||
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Text;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.Framework.Sims;
|
||||
|
||||
namespace OpenGridServices.GridServer
|
||||
{
|
||||
/// <summary>
|
||||
/// </summary>
|
||||
public class SimProfileManager {
|
||||
|
||||
public Dictionary<LLUUID, SimProfileBase> SimProfiles = new Dictionary<LLUUID, SimProfileBase>();
|
||||
|
||||
public SimProfileManager() {
|
||||
}
|
||||
|
||||
public void InitSimProfiles() {
|
||||
// TODO: need to load from database
|
||||
}
|
||||
|
||||
public SimProfileBase GetProfileByHandle(ulong reqhandle) {
|
||||
foreach (libsecondlife.LLUUID UUID in SimProfiles.Keys) {
|
||||
if(SimProfiles[UUID].regionhandle==reqhandle) return SimProfiles[UUID];
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public SimProfileBase GetProfileByLLUUID(LLUUID ProfileLLUUID) {
|
||||
return SimProfiles[ProfileLLUUID];
|
||||
}
|
||||
|
||||
public bool AuthenticateSim(LLUUID RegionUUID, uint regionhandle, string simrecvkey) {
|
||||
SimProfileBase TheSim=GetProfileByHandle(regionhandle);
|
||||
if(TheSim != null)
|
||||
if(TheSim.recvkey==simrecvkey) {
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
} else return false;
|
||||
|
||||
}
|
||||
|
||||
public SimProfileBase CreateNewProfile(string regionname, string caps_url, string sim_ip, uint sim_port, uint RegionLocX, uint RegionLocY, string sendkey, string recvkey) {
|
||||
SimProfileBase newprofile = new SimProfileBase();
|
||||
newprofile.regionname=regionname;
|
||||
newprofile.sim_ip=sim_ip;
|
||||
newprofile.sim_port=sim_port;
|
||||
newprofile.RegionLocX=RegionLocX;
|
||||
newprofile.RegionLocY=RegionLocY;
|
||||
newprofile.caps_url="http://" + sim_ip + ":9000/";
|
||||
newprofile.sendkey=sendkey;
|
||||
newprofile.recvkey=recvkey;
|
||||
newprofile.regionhandle=Util.UIntsToLong((RegionLocX*256), (RegionLocY*256));
|
||||
newprofile.UUID=LLUUID.Random();
|
||||
this.SimProfiles.Add(newprofile.UUID,newprofile);
|
||||
return newprofile;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/* is in OpenSim.Framework
|
||||
public class SimProfileBase {
|
||||
public LLUUID UUID;
|
||||
public ulong regionhandle;
|
||||
public string regionname;
|
||||
public string sim_ip;
|
||||
public uint sim_port;
|
||||
public string caps_url;
|
||||
public uint RegionLocX;
|
||||
public uint RegionLocY;
|
||||
public string sendkey;
|
||||
public string recvkey;
|
||||
|
||||
|
||||
public SimProfileBase() {
|
||||
}
|
||||
|
||||
|
||||
}*/
|
||||
|
||||
}
|
|
@ -0,0 +1,150 @@
|
|||
/*
|
||||
Copyright (c) OpenSim project, http://osgrid.org/
|
||||
|
||||
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.User;
|
||||
using OpenSim.Framework.Sims;
|
||||
using OpenSim.Framework.Inventory;
|
||||
using OpenSim.Framework.Console;
|
||||
|
||||
namespace OpenGridServices.UserServer
|
||||
{
|
||||
/// <summary>
|
||||
/// </summary>
|
||||
public class OpenUser_Main : conscmd_callback
|
||||
{
|
||||
|
||||
public static OpenUser_Main userserver;
|
||||
|
||||
public UserHTTPServer _httpd;
|
||||
public UserProfileManager _profilemanager;
|
||||
public UserProfile GridGod;
|
||||
public string DefaultStartupMsg;
|
||||
public string GridURL;
|
||||
public string GridSendKey;
|
||||
public string GridRecvKey;
|
||||
|
||||
public Dictionary<LLUUID, UserProfile> UserSessions = new Dictionary<LLUUID, UserProfile>();
|
||||
|
||||
ConsoleBase m_console;
|
||||
|
||||
[STAThread]
|
||||
public static void Main( string[] args )
|
||||
{
|
||||
Console.WriteLine("Starting...\n");
|
||||
|
||||
userserver = new OpenUser_Main();
|
||||
userserver.Startup();
|
||||
|
||||
userserver.Work();
|
||||
}
|
||||
|
||||
private OpenUser_Main()
|
||||
{
|
||||
m_console = new ConsoleBase("opengrid-userserver-console.log", "OpenUser", this);
|
||||
MainConsole.Instance = m_console;
|
||||
}
|
||||
|
||||
private void Work()
|
||||
{
|
||||
m_console.WriteLine("\nEnter help for a list of commands\n");
|
||||
|
||||
while (true)
|
||||
{
|
||||
m_console.MainConsolePrompt();
|
||||
}
|
||||
}
|
||||
|
||||
public void Startup() {
|
||||
MainConsole.Instance.WriteLine("Main.cs:Startup() - Please press enter for default settings");
|
||||
|
||||
this.GridURL = MainConsole.Instance.CmdPrompt("Grid URL", "http://localhost:8001/gridserver");
|
||||
this.GridSendKey=MainConsole.Instance.CmdPrompt("Key to send to grid");
|
||||
this.GridRecvKey=MainConsole.Instance.CmdPrompt("Key to expect from grid");
|
||||
|
||||
this.DefaultStartupMsg=MainConsole.Instance.CmdPrompt("Default startup message for clients [Welcome to OGS!] :","Welcome to OGS!");
|
||||
|
||||
MainConsole.Instance.WriteLine("Main.cs:Startup() - Creating user profile manager");
|
||||
_profilemanager = new UserProfileManager();
|
||||
_profilemanager.InitUserProfiles();
|
||||
_profilemanager.SetKeys(GridSendKey, GridRecvKey, GridURL, DefaultStartupMsg);
|
||||
|
||||
|
||||
string tempfirstname;
|
||||
string templastname;
|
||||
string tempMD5Passwd;
|
||||
MainConsole.Instance.WriteLine("Main.cs:Startup() - Please configure the grid god user:");
|
||||
tempfirstname=MainConsole.Instance.CmdPrompt("First name", "God");
|
||||
templastname=MainConsole.Instance.CmdPrompt("Last name", "User");
|
||||
tempMD5Passwd=MainConsole.Instance.PasswdPrompt("Password");
|
||||
|
||||
System.Security.Cryptography.MD5CryptoServiceProvider x = new System.Security.Cryptography.MD5CryptoServiceProvider();
|
||||
byte[] bs = System.Text.Encoding.UTF8.GetBytes(tempMD5Passwd);
|
||||
bs = x.ComputeHash(bs);
|
||||
System.Text.StringBuilder s = new System.Text.StringBuilder();
|
||||
foreach (byte b in bs)
|
||||
{
|
||||
s.Append(b.ToString("x2").ToLower());
|
||||
}
|
||||
tempMD5Passwd = "$1$" + s.ToString();
|
||||
|
||||
GridGod=_profilemanager.CreateNewProfile(tempfirstname,templastname,tempMD5Passwd);
|
||||
_profilemanager.SetGod(GridGod.UUID);
|
||||
GridGod.homelookat = new LLVector3(-0.57343f, -0.819255f, 0f);
|
||||
GridGod.homepos = new LLVector3(128f,128f,23f);
|
||||
|
||||
MainConsole.Instance.WriteLine("Main.cs:Startup() - Starting HTTP process");
|
||||
_httpd = new UserHTTPServer();
|
||||
}
|
||||
|
||||
public void RunCmd(string cmd, string[] cmdparams)
|
||||
{
|
||||
switch (cmd)
|
||||
{
|
||||
case "help":
|
||||
m_console.WriteLine("shutdown - shutdown the grid (USE CAUTION!)");
|
||||
break;
|
||||
|
||||
case "shutdown":
|
||||
m_console.Close();
|
||||
Environment.Exit(0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void Show(string ShowWhat)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,63 @@
|
|||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>8.0.50727</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{D45B6E48-5668-478D-B9CB-6D46E665FACF}</ProjectGuid>
|
||||
<OutputType>Exe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>OGS_UserServer</RootNamespace>
|
||||
<AssemblyName>OGS-UserServer</AssemblyName>
|
||||
<StartupObject>OpenGridServices.OpenUser_Main</StartupObject>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="libsecondlife, Version=0.9.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\..\common\bin\libsecondlife.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="..\..\common\src\OGS-Console.cs">
|
||||
<Link>OGS-Console.cs</Link>
|
||||
</Compile>
|
||||
<Compile Include="..\..\common\VersionInfo\VersionInfo.cs">
|
||||
<Link>VersionInfo.cs</Link>
|
||||
</Compile>
|
||||
<Compile Include="ConsoleCmds.cs" />
|
||||
<Compile Include="Main.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="UserHttp.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\..\OpenSim.FrameWork\OpenSim.Framework.csproj">
|
||||
<Project>{2E46A825-3168-492F-93BC-637126B5B72B}</Project>
|
||||
<Name>OpenSim.Framework</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\ServerConsole\ServerConsole.csproj">
|
||||
<Project>{7667E6E2-F227-41A2-B1B2-315613E1BAFC}</Project>
|
||||
<Name>ServerConsole</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
|
@ -0,0 +1,8 @@
|
|||
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<PublishUrlHistory>publish\</PublishUrlHistory>
|
||||
<ApplicationRevision>0</ApplicationRevision>
|
||||
<FallbackCulture>en-US</FallbackCulture>
|
||||
<VerifyUploadedFiles>false</VerifyUploadedFiles>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -0,0 +1,108 @@
|
|||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<ProjectType>Local</ProjectType>
|
||||
<ProductVersion>8.0.50727</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{98EC7DD5-BAB2-4678-AEA1-7C2B27B27BC9}</ProjectGuid>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ApplicationIcon></ApplicationIcon>
|
||||
<AssemblyKeyContainerName>
|
||||
</AssemblyKeyContainerName>
|
||||
<AssemblyName>OpenGridServices.UserServer</AssemblyName>
|
||||
<DefaultClientScript>JScript</DefaultClientScript>
|
||||
<DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
|
||||
<DefaultTargetSchema>IE50</DefaultTargetSchema>
|
||||
<DelaySign>false</DelaySign>
|
||||
<OutputType>Exe</OutputType>
|
||||
<AppDesignerFolder></AppDesignerFolder>
|
||||
<RootNamespace>OpenGridServices.UserServer</RootNamespace>
|
||||
<StartupObject></StartupObject>
|
||||
<FileUpgradeFlags>
|
||||
</FileUpgradeFlags>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
<BaseAddress>285212672</BaseAddress>
|
||||
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
|
||||
<ConfigurationOverrideFile>
|
||||
</ConfigurationOverrideFile>
|
||||
<DefineConstants>TRACE;DEBUG</DefineConstants>
|
||||
<DocumentationFile></DocumentationFile>
|
||||
<DebugSymbols>True</DebugSymbols>
|
||||
<FileAlignment>4096</FileAlignment>
|
||||
<Optimize>False</Optimize>
|
||||
<OutputPath>..\bin\</OutputPath>
|
||||
<RegisterForComInterop>False</RegisterForComInterop>
|
||||
<RemoveIntegerChecks>False</RemoveIntegerChecks>
|
||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn></NoWarn>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
<BaseAddress>285212672</BaseAddress>
|
||||
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
|
||||
<ConfigurationOverrideFile>
|
||||
</ConfigurationOverrideFile>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<DocumentationFile></DocumentationFile>
|
||||
<DebugSymbols>False</DebugSymbols>
|
||||
<FileAlignment>4096</FileAlignment>
|
||||
<Optimize>True</Optimize>
|
||||
<OutputPath>..\bin\</OutputPath>
|
||||
<RegisterForComInterop>False</RegisterForComInterop>
|
||||
<RemoveIntegerChecks>False</RemoveIntegerChecks>
|
||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn></NoWarn>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" >
|
||||
<HintPath>System.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Data" >
|
||||
<HintPath>System.Data.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml" >
|
||||
<HintPath>System.Xml.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="OpenSim.Framework.dll" >
|
||||
<HintPath>..\bin\OpenSim.Framework.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="libsecondlife.dll" >
|
||||
<HintPath>..\bin\libsecondlife.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj">
|
||||
<Name>OpenSim.Framework.Console</Name>
|
||||
<Project>{4B0A7290-36C2-4C74-B9B4-07775B031CF2}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Main.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="UserHttp.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Properties\AssemblyInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
|
||||
<PropertyGroup>
|
||||
<PreBuildEvent>
|
||||
</PreBuildEvent>
|
||||
<PostBuildEvent>
|
||||
</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -0,0 +1,46 @@
|
|||
<?xml version="1.0" ?>
|
||||
<project name="OpenGridServices.UserServer" default="build">
|
||||
<target name="build">
|
||||
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
|
||||
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
|
||||
<copy todir="${project::get-base-directory()}/${build.dir}">
|
||||
<fileset basedir="${project::get-base-directory()}">
|
||||
</fileset>
|
||||
</copy>
|
||||
<csc target="exe" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.exe">
|
||||
<resources prefix="OpenGridServices.UserServer" dynamicprefix="true" >
|
||||
</resources>
|
||||
<sources failonempty="true">
|
||||
<include name="Main.cs" />
|
||||
<include name="UserHttp.cs" />
|
||||
<include name="Properties/AssemblyInfo.cs" />
|
||||
</sources>
|
||||
<references basedir="${project::get-base-directory()}">
|
||||
<lib>
|
||||
<include name="${project::get-base-directory()}" />
|
||||
<include name="${project::get-base-directory()}/${build.dir}" />
|
||||
</lib>
|
||||
<include name="System.dll" />
|
||||
<include name="System.Data.dll" />
|
||||
<include name="System.Xml.dll" />
|
||||
<include name="../bin/OpenSim.Framework.dll" />
|
||||
<include name="../bin/OpenSim.Framework.Console.dll" />
|
||||
<include name="../bin/libsecondlife.dll" />
|
||||
</references>
|
||||
</csc>
|
||||
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" />
|
||||
<mkdir dir="${project::get-base-directory()}/../bin/"/>
|
||||
<copy todir="${project::get-base-directory()}/../bin/">
|
||||
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
|
||||
<include name="*.dll"/>
|
||||
<include name="*.exe"/>
|
||||
</fileset>
|
||||
</copy>
|
||||
</target>
|
||||
<target name="clean">
|
||||
<delete dir="${bin.dir}" failonerror="false" />
|
||||
<delete dir="${obj.dir}" failonerror="false" />
|
||||
</target>
|
||||
<target name="doc" description="Creates documentation.">
|
||||
</target>
|
||||
</project>
|
|
@ -1,33 +1,33 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("OpenSim.ConsoleClient")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("http://opensimulator.org")]
|
||||
[assembly: AssemblyProduct("OpenSim")]
|
||||
[assembly: AssemblyCopyright("OpenSimulator developers")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("8945df94-2e5e-475b-88fa-35a7cdde6fd7")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
[assembly: AssemblyVersion("0.7.6.*")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("OGS-UserServer")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("OGS-UserServer")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2007")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("e266513a-090b-4d38-80f6-8599eef68c8c")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
|
@ -0,0 +1,145 @@
|
|||
/*
|
||||
Copyright (c) OpenGrid project, http://osgrid.org/
|
||||
|
||||
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Text;
|
||||
using Nwc.XmlRpc;
|
||||
using System.Threading;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Net;
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.User;
|
||||
using OpenSim.Framework.Sims;
|
||||
using OpenSim.Framework.Inventory;
|
||||
using OpenSim.Framework.Console;
|
||||
|
||||
namespace OpenGridServices.UserServer
|
||||
{
|
||||
public class UserHTTPServer {
|
||||
public Thread HTTPD;
|
||||
public HttpListener Listener;
|
||||
|
||||
public UserHTTPServer() {
|
||||
MainConsole.Instance.WriteLine("Starting up HTTP Server");
|
||||
HTTPD = new Thread(new ThreadStart(StartHTTP));
|
||||
HTTPD.Start();
|
||||
}
|
||||
|
||||
public void StartHTTP() {
|
||||
MainConsole.Instance.WriteLine("UserHttp.cs:StartHTTP() - Spawned main thread OK");
|
||||
Listener = new HttpListener();
|
||||
|
||||
Listener.Prefixes.Add("http://+:8002/userserver/");
|
||||
Listener.Prefixes.Add("http://+:8002/usersessions/");
|
||||
Listener.Start();
|
||||
|
||||
HttpListenerContext context;
|
||||
while(true) {
|
||||
context = Listener.GetContext();
|
||||
ThreadPool.QueueUserWorkItem(new WaitCallback(HandleRequest), context);
|
||||
}
|
||||
}
|
||||
|
||||
static string ParseXMLRPC(string requestBody) {
|
||||
return OpenUser_Main.userserver._profilemanager.ParseXMLRPC(requestBody);
|
||||
}
|
||||
|
||||
static string ParseREST(HttpListenerRequest www_req) {
|
||||
Console.WriteLine("INCOMING REST - " + www_req.RawUrl);
|
||||
|
||||
char[] splitter = {'/'};
|
||||
string[] rest_params = www_req.RawUrl.Split(splitter);
|
||||
string req_type = rest_params[1]; // First part of the URL is the type of request - usersessions/userprofiles/inventory/blabla
|
||||
switch(req_type) {
|
||||
case "usersessions":
|
||||
LLUUID sessionid = new LLUUID(rest_params[2]); // get usersessions/sessionid
|
||||
if(www_req.HttpMethod=="DELETE") {
|
||||
foreach (libsecondlife.LLUUID UUID in OpenUser_Main.userserver._profilemanager.UserProfiles.Keys) {
|
||||
if(OpenUser_Main.userserver._profilemanager.UserProfiles[UUID].CurrentSessionID==sessionid) {
|
||||
OpenUser_Main.userserver._profilemanager.UserProfiles[UUID].CurrentSessionID=null;
|
||||
OpenUser_Main.userserver._profilemanager.UserProfiles[UUID].CurrentSecureSessionID=null;
|
||||
OpenUser_Main.userserver._profilemanager.UserProfiles[UUID].Circuits.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
return "OK";
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
|
||||
static void HandleRequest(Object stateinfo) {
|
||||
HttpListenerContext context=(HttpListenerContext)stateinfo;
|
||||
|
||||
HttpListenerRequest request = context.Request;
|
||||
HttpListenerResponse response = context.Response;
|
||||
|
||||
response.KeepAlive=false;
|
||||
response.SendChunked=false;
|
||||
|
||||
System.IO.Stream body = request.InputStream;
|
||||
System.Text.Encoding encoding = System.Text.Encoding.UTF8;
|
||||
System.IO.StreamReader reader = new System.IO.StreamReader(body, encoding);
|
||||
|
||||
string requestBody = reader.ReadToEnd();
|
||||
body.Close();
|
||||
reader.Close();
|
||||
|
||||
string responseString="";
|
||||
switch(request.ContentType) {
|
||||
case "text/xml":
|
||||
// must be XML-RPC, so pass to the XML-RPC parser
|
||||
|
||||
responseString=ParseXMLRPC(requestBody);
|
||||
response.AddHeader("Content-type","text/xml");
|
||||
break;
|
||||
|
||||
case "text/plaintext":
|
||||
responseString=ParseREST(request);
|
||||
response.AddHeader("Content-type","text/plaintext");
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
byte[] buffer = System.Text.Encoding.UTF8.GetBytes(responseString);
|
||||
System.IO.Stream output = response.OutputStream;
|
||||
response.SendChunked=false;
|
||||
response.ContentLength64=buffer.Length;
|
||||
output.Write(buffer,0,buffer.Length);
|
||||
output.Close();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
|
@ -0,0 +1,31 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// Information about this assembly is defined by the following
|
||||
// attributes.
|
||||
//
|
||||
// change them to the information which is associated with the assembly
|
||||
// you compile.
|
||||
|
||||
[assembly: AssemblyTitle("SimConfig")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("SimConfig")]
|
||||
[assembly: AssemblyCopyright("")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// This sets the default COM visibility of types in the assembly to invisible.
|
||||
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The assembly version has following format :
|
||||
//
|
||||
// Major.Minor.Build.Revision
|
||||
//
|
||||
// You can specify all values by your own or you can build default build and revision
|
||||
// numbers with the '*' character (the default):
|
||||
|
||||
[assembly: AssemblyVersion("1.0.*")]
|
|
@ -0,0 +1,176 @@
|
|||
/*
|
||||
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenSim;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Terrain;
|
||||
//using OpenSim.world;
|
||||
using Db4objects.Db4o;
|
||||
|
||||
namespace OpenSim.Config.SimConfigDb4o
|
||||
{
|
||||
public class Db40ConfigPlugin: ISimConfig
|
||||
{
|
||||
public SimConfig GetConfigObject()
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Loading Db40Config dll");
|
||||
return ( new DbSimConfig());
|
||||
}
|
||||
}
|
||||
|
||||
public class DbSimConfig : SimConfig
|
||||
{
|
||||
private bool isSandbox;
|
||||
private IObjectContainer db;
|
||||
|
||||
public void LoadDefaults() {
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:LoadDefaults() - Please press enter to retain default or enter new settings");
|
||||
|
||||
this.RegionName=OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Name","OpenSim test");
|
||||
this.RegionLocX=(uint)Convert.ToInt32(OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Grid Location X","997"));
|
||||
this.RegionLocY=(uint)Convert.ToInt32(OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Grid Location Y","996"));
|
||||
this.IPListenPort=Convert.ToInt32(OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("UDP port for client connections","9000"));
|
||||
this.IPListenAddr=OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("IP Address to listen on for client connections","127.0.0.1");
|
||||
|
||||
if(!isSandbox)
|
||||
{
|
||||
this.AssetURL=OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Asset server URL");
|
||||
this.AssetSendKey=OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Asset server key");
|
||||
this.GridURL = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Grid server URL", "http://localhost:8002/userserver");
|
||||
this.GridSendKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to send to grid server");
|
||||
this.GridRecvKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to expect from grid server");
|
||||
this.UserURL = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("User server URL", "http://localhost:8001/gridserver");
|
||||
this.UserSendKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to send to user server");
|
||||
this.UserRecvKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to expect from user server");
|
||||
}
|
||||
this.RegionHandle = Util.UIntsToLong((RegionLocX*256), (RegionLocY*256));
|
||||
}
|
||||
|
||||
public override void InitConfig(bool sandboxMode) {
|
||||
this.isSandbox = sandboxMode;
|
||||
try {
|
||||
db = Db4oFactory.OpenFile("opensim.yap");
|
||||
IObjectSet result = db.Get(typeof(DbSimConfig));
|
||||
if(result.Count==1) {
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:InitConfig() - Found a SimConfig object in the local database, loading");
|
||||
foreach (DbSimConfig cfg in result) {
|
||||
this.RegionName = cfg.RegionName;
|
||||
this.RegionLocX = cfg.RegionLocX;
|
||||
this.RegionLocY = cfg.RegionLocY;
|
||||
this.RegionHandle = Util.UIntsToLong((RegionLocX*256), (RegionLocY*256));
|
||||
this.IPListenPort = cfg.IPListenPort;
|
||||
this.IPListenAddr = cfg.IPListenAddr;
|
||||
this.AssetURL = cfg.AssetURL;
|
||||
this.AssetSendKey = cfg.AssetSendKey;
|
||||
this.GridURL = cfg.GridURL;
|
||||
this.GridSendKey = cfg.GridSendKey;
|
||||
}
|
||||
} else {
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:InitConfig() - Could not find object in database, loading precompiled defaults");
|
||||
LoadDefaults();
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Writing out default settings to local database");
|
||||
db.Set(this);
|
||||
}
|
||||
} catch(Exception e) {
|
||||
db.Close();
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:InitConfig() - Exception occured");
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(e.ToString());
|
||||
}
|
||||
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Sim settings loaded:");
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Name: " + this.RegionName);
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Region Location: [" + this.RegionLocX.ToString() + "," + this.RegionLocY + "]");
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Region Handle: " + this.RegionHandle.ToString());
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Listening on IP: " + this.IPListenAddr + ":" + this.IPListenPort);
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Sandbox Mode? " + isSandbox.ToString());
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Asset URL: " + this.AssetURL);
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Asset key: " + this.AssetSendKey);
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Grid URL: " + this.GridURL);
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Grid key: " + this.GridSendKey);
|
||||
}
|
||||
|
||||
public override float[] LoadWorld()
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - Loading world....");
|
||||
//World blank = new World();
|
||||
float[] heightmap = null;
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - Looking for a heightmap in local DB");
|
||||
IObjectSet world_result = db.Get(typeof(MapStorage));
|
||||
if(world_result.Count>0) {
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - Found a heightmap in local database, loading");
|
||||
MapStorage map=(MapStorage)world_result.Next();
|
||||
//blank.LandMap = map.Map;
|
||||
heightmap = map.Map;
|
||||
} else {
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - No heightmap found, generating new one");
|
||||
HeightmapGenHills hills = new HeightmapGenHills();
|
||||
// blank.LandMap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false);
|
||||
heightmap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false);
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - Saving heightmap to local database");
|
||||
MapStorage map= new MapStorage();
|
||||
map.Map = heightmap; //blank.LandMap;
|
||||
db.Set(map);
|
||||
db.Commit();
|
||||
}
|
||||
return heightmap;
|
||||
}
|
||||
|
||||
public override void SaveMap(float[] heightmap)
|
||||
{
|
||||
IObjectSet world_result = db.Get(typeof(MapStorage));
|
||||
if(world_result.Count>0) {
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:LoadWorld() - updating saved copy of heightmap in local database");
|
||||
MapStorage map=(MapStorage)world_result.Next();
|
||||
db.Delete(map);
|
||||
}
|
||||
MapStorage map1= new MapStorage();
|
||||
map1.Map = heightmap; //OpenSim_Main.local_world.LandMap;
|
||||
db.Set(map1);
|
||||
db.Commit();
|
||||
}
|
||||
|
||||
public override void LoadFromGrid() {
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:LoadFromGrid() - dummy function, DOING ABSOLUTELY NOTHING AT ALL!!!");
|
||||
// TODO: Make this crap work
|
||||
/* WebRequest GridLogin = WebRequest.Create(this.GridURL + "regions/" + this.RegionHandle.ToString() + "/login");
|
||||
WebResponse GridResponse = GridLogin.GetResponse();
|
||||
byte[] idata = new byte[(int)GridResponse.ContentLength];
|
||||
BinaryReader br = new BinaryReader(GridResponse.GetResponseStream());
|
||||
|
||||
br.Close();
|
||||
GridResponse.Close();
|
||||
*/
|
||||
}
|
||||
|
||||
public void Shutdown() {
|
||||
db.Close();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,16 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Config.SimConfigDb4o
|
||||
{
|
||||
public class MapStorage
|
||||
{
|
||||
public float[] Map;
|
||||
|
||||
public MapStorage()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,114 @@
|
|||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<ProjectType>Local</ProjectType>
|
||||
<ProductVersion>8.0.50727</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{A6463B2D-0956-4680-9D03-082199779C66}</ProjectGuid>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ApplicationIcon></ApplicationIcon>
|
||||
<AssemblyKeyContainerName>
|
||||
</AssemblyKeyContainerName>
|
||||
<AssemblyName>OpenSim.Config.SimConfigDb4o</AssemblyName>
|
||||
<DefaultClientScript>JScript</DefaultClientScript>
|
||||
<DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
|
||||
<DefaultTargetSchema>IE50</DefaultTargetSchema>
|
||||
<DelaySign>false</DelaySign>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder></AppDesignerFolder>
|
||||
<RootNamespace>OpenSim.Config.SimConfigDb4o</RootNamespace>
|
||||
<StartupObject></StartupObject>
|
||||
<FileUpgradeFlags>
|
||||
</FileUpgradeFlags>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
<BaseAddress>285212672</BaseAddress>
|
||||
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
|
||||
<ConfigurationOverrideFile>
|
||||
</ConfigurationOverrideFile>
|
||||
<DefineConstants>TRACE;DEBUG</DefineConstants>
|
||||
<DocumentationFile></DocumentationFile>
|
||||
<DebugSymbols>True</DebugSymbols>
|
||||
<FileAlignment>4096</FileAlignment>
|
||||
<Optimize>False</Optimize>
|
||||
<OutputPath>..\..\bin\</OutputPath>
|
||||
<RegisterForComInterop>False</RegisterForComInterop>
|
||||
<RemoveIntegerChecks>False</RemoveIntegerChecks>
|
||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn></NoWarn>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
<BaseAddress>285212672</BaseAddress>
|
||||
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
|
||||
<ConfigurationOverrideFile>
|
||||
</ConfigurationOverrideFile>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<DocumentationFile></DocumentationFile>
|
||||
<DebugSymbols>False</DebugSymbols>
|
||||
<FileAlignment>4096</FileAlignment>
|
||||
<Optimize>True</Optimize>
|
||||
<OutputPath>..\..\bin\</OutputPath>
|
||||
<RegisterForComInterop>False</RegisterForComInterop>
|
||||
<RemoveIntegerChecks>False</RemoveIntegerChecks>
|
||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn></NoWarn>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" >
|
||||
<HintPath>System.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Data.dll" >
|
||||
<HintPath>..\..\bin\System.Data.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml" >
|
||||
<HintPath>System.Xml.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="libsecondlife.dll" >
|
||||
<HintPath>..\..\bin\libsecondlife.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Db4objects.Db4o.dll" >
|
||||
<HintPath>..\..\bin\Db4objects.Db4o.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\OpenSim.Framework\OpenSim.Framework.csproj">
|
||||
<Name>OpenSim.Framework</Name>
|
||||
<Project>{BD7866A4-04BA-47F0-905F-B2359118F5B2}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj">
|
||||
<Name>OpenSim.Framework.Console</Name>
|
||||
<Project>{4B0A7290-36C2-4C74-B9B4-07775B031CF2}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="AssemblyInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="DbSimConfig.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="MapStorage.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
|
||||
<PropertyGroup>
|
||||
<PreBuildEvent>
|
||||
</PreBuildEvent>
|
||||
<PostBuildEvent>
|
||||
</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -0,0 +1,47 @@
|
|||
<?xml version="1.0" ?>
|
||||
<project name="OpenSim.Config.SimConfigDb4o" default="build">
|
||||
<target name="build">
|
||||
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
|
||||
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
|
||||
<copy todir="${project::get-base-directory()}/${build.dir}">
|
||||
<fileset basedir="${project::get-base-directory()}">
|
||||
</fileset>
|
||||
</copy>
|
||||
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
|
||||
<resources prefix="OpenSim.Config.SimConfigDb4o" dynamicprefix="true" >
|
||||
</resources>
|
||||
<sources failonempty="true">
|
||||
<include name="AssemblyInfo.cs" />
|
||||
<include name="DbSimConfig.cs" />
|
||||
<include name="MapStorage.cs" />
|
||||
</sources>
|
||||
<references basedir="${project::get-base-directory()}">
|
||||
<lib>
|
||||
<include name="${project::get-base-directory()}" />
|
||||
<include name="${project::get-base-directory()}/${build.dir}" />
|
||||
</lib>
|
||||
<include name="System.dll" />
|
||||
<include name="System.Data.dll.dll" />
|
||||
<include name="System.Xml.dll" />
|
||||
<include name="../../bin/libsecondlife.dll" />
|
||||
<include name="../../bin/Db4objects.Db4o.dll" />
|
||||
<include name="../../bin/OpenSim.Framework.dll" />
|
||||
<include name="../../bin/OpenSim.Framework.Console.dll" />
|
||||
</references>
|
||||
</csc>
|
||||
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" />
|
||||
<mkdir dir="${project::get-base-directory()}/../../bin/"/>
|
||||
<copy todir="${project::get-base-directory()}/../../bin/">
|
||||
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
|
||||
<include name="*.dll"/>
|
||||
<include name="*.exe"/>
|
||||
</fileset>
|
||||
</copy>
|
||||
</target>
|
||||
<target name="clean">
|
||||
<delete dir="${bin.dir}" failonerror="false" />
|
||||
<delete dir="${obj.dir}" failonerror="false" />
|
||||
</target>
|
||||
<target name="doc" description="Creates documentation.">
|
||||
</target>
|
||||
</project>
|
|
@ -0,0 +1,47 @@
|
|||
<?xml version="1.0" ?>
|
||||
<project name="OpenSim.Framework.Config.SimConfigDb4o" default="build">
|
||||
<target name="build">
|
||||
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
|
||||
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
|
||||
<copy todir="${project::get-base-directory()}/${build.dir}">
|
||||
<fileset basedir="${project::get-base-directory()}">
|
||||
</fileset>
|
||||
</copy>
|
||||
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
|
||||
<resources prefix="OpenSim.Framework.Config.SimConfigDb4o" dynamicprefix="true" >
|
||||
</resources>
|
||||
<sources failonempty="true">
|
||||
<include name="AssemblyInfo.cs" />
|
||||
<include name="DbSimConfig.cs" />
|
||||
<include name="MapStorage.cs" />
|
||||
</sources>
|
||||
<references basedir="${project::get-base-directory()}">
|
||||
<lib>
|
||||
<include name="${project::get-base-directory()}" />
|
||||
<include name="${project::get-base-directory()}/${build.dir}" />
|
||||
</lib>
|
||||
<include name="System.dll" />
|
||||
<include name="System.Data.dll.dll" />
|
||||
<include name="System.Xml.dll" />
|
||||
<include name="../../bin/libsecondlife.dll" />
|
||||
<include name="../../bin/Db4objects.Db4o.dll" />
|
||||
<include name="../../OpenSim.Framework/${build.dir}/OpenSim.Framework.dll" />
|
||||
<include name="../../OpenSim.Framework.Console/${build.dir}/OpenSim.Framework.Console.dll" />
|
||||
</references>
|
||||
</csc>
|
||||
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" />
|
||||
<mkdir dir="${project::get-base-directory()}/../../bin/"/>
|
||||
<copy todir="${project::get-base-directory()}/../../bin/">
|
||||
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
|
||||
<include name="*.dll"/>
|
||||
<include name="*.exe"/>
|
||||
</fileset>
|
||||
</copy>
|
||||
</target>
|
||||
<target name="clean">
|
||||
<delete dir="${bin.dir}" failonerror="false" />
|
||||
<delete dir="${obj.dir}" failonerror="false" />
|
||||
</target>
|
||||
<target name="doc" description="Creates documentation.">
|
||||
</target>
|
||||
</project>
|
|
@ -0,0 +1,31 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// Information about this assembly is defined by the following
|
||||
// attributes.
|
||||
//
|
||||
// change them to the information which is associated with the assembly
|
||||
// you compile.
|
||||
|
||||
[assembly: AssemblyTitle("ServerConsole")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("ServerConsole")]
|
||||
[assembly: AssemblyCopyright("")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// This sets the default COM visibility of types in the assembly to invisible.
|
||||
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The assembly version has following format :
|
||||
//
|
||||
// Major.Minor.Build.Revision
|
||||
//
|
||||
// You can specify all values by your own or you can build default build and revision
|
||||
// numbers with the '*' character (the default):
|
||||
|
||||
[assembly: AssemblyVersion("1.0.*")]
|
|
@ -0,0 +1,151 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace OpenSim.Framework.Console
|
||||
{
|
||||
public class ConsoleBase
|
||||
{
|
||||
StreamWriter Log;
|
||||
public conscmd_callback cmdparser;
|
||||
public string componentname;
|
||||
|
||||
// STUPID HACK ALERT!!!! STUPID HACK ALERT!!!!!
|
||||
// constype - the type of console to use (see enum ConsoleType)
|
||||
// sparam - depending on the console type:
|
||||
// TCP - the IP to bind to (127.0.0.1 if blank)
|
||||
// Local - param ignored
|
||||
// and for the iparam:
|
||||
// TCP - the port to bind to
|
||||
// Local - param ignored
|
||||
// LogFile - duh
|
||||
// componentname - which component of the OGS system? (user, asset etc)
|
||||
// cmdparser - a reference to a conscmd_callback object
|
||||
|
||||
public ConsoleBase(string LogFile, string componentname, conscmd_callback cmdparser)
|
||||
{
|
||||
this.componentname = componentname;
|
||||
this.cmdparser = cmdparser;
|
||||
|
||||
System.Console.WriteLine("ServerConsole.cs - creating new local console");
|
||||
System.Console.WriteLine("Logs will be saved to current directory in " + LogFile);
|
||||
Log = File.AppendText(LogFile);
|
||||
Log.WriteLine("========================================================================");
|
||||
Log.WriteLine(componentname + " Started at " + DateTime.Now.ToString());
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
Log.WriteLine("Shutdown at " + DateTime.Now.ToString());
|
||||
Log.Close();
|
||||
}
|
||||
|
||||
public void Write(string format, params object[] args)
|
||||
{
|
||||
Log.Write(format, args);
|
||||
System.Console.Write(format, args);
|
||||
return;
|
||||
}
|
||||
|
||||
public void WriteLine(string format, params object[] args)
|
||||
{
|
||||
Log.WriteLine(format, args);
|
||||
System.Console.WriteLine(format, args);
|
||||
return;
|
||||
}
|
||||
|
||||
public string ReadLine()
|
||||
{
|
||||
string TempStr = System.Console.ReadLine();
|
||||
Log.WriteLine(TempStr);
|
||||
return TempStr;
|
||||
}
|
||||
|
||||
public int Read()
|
||||
{
|
||||
int TempInt = System.Console.Read();
|
||||
Log.Write((char)TempInt);
|
||||
return TempInt;
|
||||
}
|
||||
|
||||
// Displays a prompt and waits for the user to enter a string, then returns that string
|
||||
// Done with no echo and suitable for passwords
|
||||
public string PasswdPrompt(string prompt)
|
||||
{
|
||||
// FIXME: Needs to be better abstracted
|
||||
Log.WriteLine(prompt);
|
||||
this.Write(prompt);
|
||||
ConsoleColor oldfg = System.Console.ForegroundColor;
|
||||
System.Console.ForegroundColor = System.Console.BackgroundColor;
|
||||
string temp = System.Console.ReadLine();
|
||||
System.Console.ForegroundColor = oldfg;
|
||||
return temp;
|
||||
}
|
||||
|
||||
// Displays a command prompt and waits for the user to enter a string, then returns that string
|
||||
public string CmdPrompt(string prompt)
|
||||
{
|
||||
this.Write("{0}: ", prompt);
|
||||
return this.ReadLine();
|
||||
}
|
||||
|
||||
// Displays a command prompt and returns a default value if the user simply presses enter
|
||||
public string CmdPrompt(string prompt, string defaultresponse)
|
||||
{
|
||||
string temp = CmdPrompt( String.Format("{0} [{1}]", prompt, defaultresponse ));
|
||||
if (temp == "")
|
||||
{
|
||||
return defaultresponse;
|
||||
}
|
||||
else
|
||||
{
|
||||
return temp;
|
||||
}
|
||||
}
|
||||
|
||||
// Displays a command prompt and returns a default value, user may only enter 1 of 2 options
|
||||
public string CmdPrompt(string prompt, string defaultresponse, string OptionA, string OptionB)
|
||||
{
|
||||
bool itisdone = false;
|
||||
string temp = CmdPrompt(prompt, defaultresponse);
|
||||
while (itisdone == false)
|
||||
{
|
||||
if ((temp == OptionA) || (temp == OptionB))
|
||||
{
|
||||
itisdone = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.WriteLine("Valid options are " + OptionA + " or " + OptionB);
|
||||
temp = CmdPrompt(prompt, defaultresponse);
|
||||
}
|
||||
}
|
||||
return temp;
|
||||
}
|
||||
|
||||
// Runs a command with a number of parameters
|
||||
public Object RunCmd(string Cmd, string[] cmdparams)
|
||||
{
|
||||
cmdparser.RunCmd(Cmd, cmdparams);
|
||||
return null;
|
||||
}
|
||||
|
||||
// Shows data about something
|
||||
public void ShowCommands(string ShowWhat)
|
||||
{
|
||||
cmdparser.Show(ShowWhat);
|
||||
}
|
||||
|
||||
public void MainConsolePrompt()
|
||||
{
|
||||
string[] tempstrarray;
|
||||
string tempstr = this.CmdPrompt(this.componentname + "# ");
|
||||
tempstrarray = tempstr.Split(' ');
|
||||
string cmd = tempstrarray[0];
|
||||
Array.Reverse(tempstrarray);
|
||||
Array.Resize<string>(ref tempstrarray, tempstrarray.Length - 1);
|
||||
Array.Reverse(tempstrarray);
|
||||
string[] cmdparams = (string[])tempstrarray;
|
||||
RunCmd(cmd, cmdparams);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,12 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Framework.Console
|
||||
{
|
||||
public interface conscmd_callback
|
||||
{
|
||||
void RunCmd(string cmd, string[] cmdparams);
|
||||
void Show(string ShowWhat);
|
||||
}
|
||||
}
|
|
@ -1,44 +1,48 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using OpenSim.Framework.Capabilities;
|
||||
|
||||
namespace OpenSim.Region.DataSnapshot
|
||||
{
|
||||
[OSDMap]
|
||||
public class LLSDDiscoveryResponse
|
||||
{
|
||||
public OSDArray snapshot_resources;
|
||||
}
|
||||
|
||||
[OSDMap]
|
||||
public class LLSDDiscoveryDataURL
|
||||
{
|
||||
public string snapshot_format;
|
||||
public string snapshot_url;
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
|
||||
namespace OpenSim.Framework.Console
|
||||
{
|
||||
public class MainConsole {
|
||||
|
||||
private static ConsoleBase instance;
|
||||
|
||||
public static ConsoleBase Instance
|
||||
{
|
||||
get
|
||||
{
|
||||
return instance;
|
||||
}
|
||||
set
|
||||
{
|
||||
instance = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,89 @@
|
|||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<ProjectType>Local</ProjectType>
|
||||
<ProductVersion>8.0.50727</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{4B0A7290-36C2-4C74-B9B4-07775B031CF2}</ProjectGuid>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ApplicationIcon></ApplicationIcon>
|
||||
<AssemblyKeyContainerName>
|
||||
</AssemblyKeyContainerName>
|
||||
<AssemblyName>OpenSim.Framework.Console</AssemblyName>
|
||||
<DefaultClientScript>JScript</DefaultClientScript>
|
||||
<DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
|
||||
<DefaultTargetSchema>IE50</DefaultTargetSchema>
|
||||
<DelaySign>false</DelaySign>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder></AppDesignerFolder>
|
||||
<RootNamespace>OpenSim.Framework.Console</RootNamespace>
|
||||
<StartupObject></StartupObject>
|
||||
<FileUpgradeFlags>
|
||||
</FileUpgradeFlags>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
<BaseAddress>285212672</BaseAddress>
|
||||
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
|
||||
<ConfigurationOverrideFile>
|
||||
</ConfigurationOverrideFile>
|
||||
<DefineConstants>TRACE;DEBUG</DefineConstants>
|
||||
<DocumentationFile></DocumentationFile>
|
||||
<DebugSymbols>True</DebugSymbols>
|
||||
<FileAlignment>4096</FileAlignment>
|
||||
<Optimize>False</Optimize>
|
||||
<OutputPath>..\bin\</OutputPath>
|
||||
<RegisterForComInterop>False</RegisterForComInterop>
|
||||
<RemoveIntegerChecks>False</RemoveIntegerChecks>
|
||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn></NoWarn>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
<BaseAddress>285212672</BaseAddress>
|
||||
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
|
||||
<ConfigurationOverrideFile>
|
||||
</ConfigurationOverrideFile>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<DocumentationFile></DocumentationFile>
|
||||
<DebugSymbols>False</DebugSymbols>
|
||||
<FileAlignment>4096</FileAlignment>
|
||||
<Optimize>True</Optimize>
|
||||
<OutputPath>..\bin\</OutputPath>
|
||||
<RegisterForComInterop>False</RegisterForComInterop>
|
||||
<RemoveIntegerChecks>False</RemoveIntegerChecks>
|
||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn></NoWarn>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" >
|
||||
<HintPath>System.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="AssemblyInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="ConsoleBase.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="ConsoleCallbacksBase.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="MainConsole.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
|
||||
<PropertyGroup>
|
||||
<PreBuildEvent>
|
||||
</PreBuildEvent>
|
||||
<PostBuildEvent>
|
||||
</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -0,0 +1,42 @@
|
|||
<?xml version="1.0" ?>
|
||||
<project name="OpenSim.Framework.Console" default="build">
|
||||
<target name="build">
|
||||
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
|
||||
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
|
||||
<copy todir="${project::get-base-directory()}/${build.dir}">
|
||||
<fileset basedir="${project::get-base-directory()}">
|
||||
</fileset>
|
||||
</copy>
|
||||
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
|
||||
<resources prefix="OpenSim.Framework.Console" dynamicprefix="true" >
|
||||
</resources>
|
||||
<sources failonempty="true">
|
||||
<include name="AssemblyInfo.cs" />
|
||||
<include name="ConsoleBase.cs" />
|
||||
<include name="ConsoleCallbacksBase.cs" />
|
||||
<include name="MainConsole.cs" />
|
||||
</sources>
|
||||
<references basedir="${project::get-base-directory()}">
|
||||
<lib>
|
||||
<include name="${project::get-base-directory()}" />
|
||||
<include name="${project::get-base-directory()}/${build.dir}" />
|
||||
</lib>
|
||||
<include name="System.dll" />
|
||||
</references>
|
||||
</csc>
|
||||
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" />
|
||||
<mkdir dir="${project::get-base-directory()}/../bin/"/>
|
||||
<copy todir="${project::get-base-directory()}/../bin/">
|
||||
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
|
||||
<include name="*.dll"/>
|
||||
<include name="*.exe"/>
|
||||
</fileset>
|
||||
</copy>
|
||||
</target>
|
||||
<target name="clean">
|
||||
<delete dir="${bin.dir}" failonerror="false" />
|
||||
<delete dir="${obj.dir}" failonerror="false" />
|
||||
</target>
|
||||
<target name="doc" description="Creates documentation.">
|
||||
</target>
|
||||
</project>
|
|
@ -0,0 +1,19 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.Framework.Interfaces
|
||||
{
|
||||
public class AgentCircuitData
|
||||
{
|
||||
public AgentCircuitData() { }
|
||||
public LLUUID AgentID;
|
||||
public LLUUID SessionID;
|
||||
public LLUUID SecureSessionID;
|
||||
public string firstname;
|
||||
public string lastname;
|
||||
public uint circuitcode;
|
||||
public bool child;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,193 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Assets;
|
||||
|
||||
namespace OpenSim.Framework.Inventory
|
||||
{
|
||||
public class AgentInventory
|
||||
{
|
||||
//Holds the local copy of Inventory info for a agent
|
||||
public Dictionary<LLUUID, InventoryFolder> InventoryFolders;
|
||||
public Dictionary<LLUUID, InventoryItem> InventoryItems;
|
||||
public InventoryFolder InventoryRoot = new InventoryFolder();
|
||||
public int LastCached; //maybe used by opensim app, time this was last stored/compared to user server
|
||||
public LLUUID AgentID;
|
||||
public AvatarWearable[] Wearables;
|
||||
|
||||
public AgentInventory()
|
||||
{
|
||||
InventoryFolders = new Dictionary<LLUUID, InventoryFolder>();
|
||||
InventoryItems = new Dictionary<LLUUID, InventoryItem>();
|
||||
this.Initialise();
|
||||
}
|
||||
|
||||
public virtual void Initialise()
|
||||
{
|
||||
Wearables = new AvatarWearable[13]; //should be 12 of these
|
||||
for (int i = 0; i < 13; i++)
|
||||
{
|
||||
Wearables[i] = new AvatarWearable();
|
||||
}
|
||||
|
||||
InventoryRoot = new InventoryFolder();
|
||||
InventoryRoot.FolderID = LLUUID.Random();
|
||||
InventoryRoot.ParentID = new LLUUID();
|
||||
InventoryRoot.Version = 1;
|
||||
InventoryRoot.DefaultType = 8;
|
||||
InventoryRoot.OwnerID = this.AgentID;
|
||||
InventoryRoot.FolderName = "My Inventory";
|
||||
InventoryFolders.Add(InventoryRoot.FolderID, InventoryRoot);
|
||||
|
||||
}
|
||||
|
||||
public bool CreateNewFolder(LLUUID folderID, ushort type)
|
||||
{
|
||||
InventoryFolder Folder = new InventoryFolder();
|
||||
Folder.FolderID = folderID;
|
||||
Folder.OwnerID = this.AgentID;
|
||||
Folder.DefaultType = type;
|
||||
this.InventoryFolders.Add(Folder.FolderID, Folder);
|
||||
return (true);
|
||||
}
|
||||
|
||||
public void CreateRootFolder(LLUUID newAgentID, bool createTextures)
|
||||
{
|
||||
this.AgentID = newAgentID;
|
||||
/* InventoryRoot = new InventoryFolder();
|
||||
InventoryRoot.FolderID = LLUUID.Random();
|
||||
InventoryRoot.ParentID = new LLUUID();
|
||||
InventoryRoot.Version = 1;
|
||||
InventoryRoot.DefaultType = 8;
|
||||
InventoryRoot.OwnerID = this.AgentID;
|
||||
InventoryRoot.FolderName = "My Inventory-";
|
||||
InventoryFolders.Add(InventoryRoot.FolderID, InventoryRoot);*/
|
||||
InventoryRoot.OwnerID = this.AgentID;
|
||||
if (createTextures)
|
||||
{
|
||||
this.CreateNewFolder(LLUUID.Random(), 0, "Textures", InventoryRoot.FolderID);
|
||||
}
|
||||
}
|
||||
|
||||
public bool CreateNewFolder(LLUUID folderID, ushort type, string folderName)
|
||||
{
|
||||
InventoryFolder Folder = new InventoryFolder();
|
||||
Folder.FolderID = folderID;
|
||||
Folder.OwnerID = this.AgentID;
|
||||
Folder.DefaultType = type;
|
||||
Folder.FolderName = folderName;
|
||||
this.InventoryFolders.Add(Folder.FolderID, Folder);
|
||||
|
||||
return (true);
|
||||
}
|
||||
|
||||
public bool CreateNewFolder(LLUUID folderID, ushort type, string folderName, LLUUID parent)
|
||||
{
|
||||
InventoryFolder Folder = new InventoryFolder();
|
||||
Folder.FolderID = folderID;
|
||||
Folder.OwnerID = this.AgentID;
|
||||
Folder.DefaultType = type;
|
||||
Folder.FolderName = folderName;
|
||||
Folder.ParentID = parent;
|
||||
this.InventoryFolders.Add(Folder.FolderID, Folder);
|
||||
|
||||
return (true);
|
||||
}
|
||||
|
||||
public bool HasFolder(LLUUID folderID)
|
||||
{
|
||||
if (this.InventoryFolders.ContainsKey(folderID))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool UpdateItem(LLUUID itemID, AssetBase asset)
|
||||
{
|
||||
if(this.InventoryItems.ContainsKey(itemID))
|
||||
{
|
||||
InventoryItem Item = this.InventoryItems[itemID];
|
||||
Item.AssetID = asset.FullID;
|
||||
Console.WriteLine("updated inventory item " + itemID.ToStringHyphenated() + " so it now is set to asset " + asset.FullID.ToStringHyphenated());
|
||||
//TODO need to update the rest of the info
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public LLUUID AddToInventory(LLUUID folderID, AssetBase asset)
|
||||
{
|
||||
if (this.InventoryFolders.ContainsKey(folderID))
|
||||
{
|
||||
LLUUID NewItemID = LLUUID.Random();
|
||||
|
||||
InventoryItem Item = new InventoryItem();
|
||||
Item.FolderID = folderID;
|
||||
Item.OwnerID = AgentID;
|
||||
Item.AssetID = asset.FullID;
|
||||
Item.ItemID = NewItemID;
|
||||
Item.Type = asset.Type;
|
||||
Item.Name = asset.Name;
|
||||
Item.Description = asset.Description;
|
||||
Item.InvType = asset.InvType;
|
||||
this.InventoryItems.Add(Item.ItemID, Item);
|
||||
InventoryFolder Folder = InventoryFolders[Item.FolderID];
|
||||
Folder.Items.Add(Item);
|
||||
return (Item.ItemID);
|
||||
}
|
||||
else
|
||||
{
|
||||
return (null);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class InventoryFolder
|
||||
{
|
||||
public List<InventoryItem> Items;
|
||||
//public List<InventoryFolder> Subfolders;
|
||||
public LLUUID FolderID;
|
||||
public LLUUID OwnerID;
|
||||
public LLUUID ParentID = LLUUID.Zero;
|
||||
public string FolderName;
|
||||
public ushort DefaultType;
|
||||
public ushort Version;
|
||||
|
||||
public InventoryFolder()
|
||||
{
|
||||
Items = new List<InventoryItem>();
|
||||
//Subfolders = new List<InventoryFolder>();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class InventoryItem
|
||||
{
|
||||
public LLUUID FolderID;
|
||||
public LLUUID OwnerID;
|
||||
public LLUUID ItemID;
|
||||
public LLUUID AssetID;
|
||||
public LLUUID CreatorID;
|
||||
public sbyte InvType;
|
||||
public sbyte Type;
|
||||
public string Name;
|
||||
public string Description;
|
||||
|
||||
public InventoryItem()
|
||||
{
|
||||
this.CreatorID = LLUUID.Zero;
|
||||
}
|
||||
}
|
||||
|
||||
public class AvatarWearable
|
||||
{
|
||||
public LLUUID AssetID = new LLUUID("00000000-0000-0000-0000-000000000000");
|
||||
public LLUUID ItemID = new LLUUID("00000000-0000-0000-0000-000000000000");
|
||||
|
||||
public AvatarWearable()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,22 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.Framework.Assets
|
||||
{
|
||||
public class AssetBase
|
||||
{
|
||||
public byte[] Data;
|
||||
public LLUUID FullID;
|
||||
public sbyte Type;
|
||||
public sbyte InvType;
|
||||
public string Name;
|
||||
public string Description;
|
||||
|
||||
public AssetBase()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
using System.Threading;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Framework.Utilities
|
||||
{
|
||||
public class BlockingQueue<T>
|
||||
{
|
||||
private Queue<T> _queue = new Queue<T>();
|
||||
private object _queueSync = new object();
|
||||
|
||||
public void Enqueue(T value)
|
||||
{
|
||||
lock (_queueSync)
|
||||
{
|
||||
_queue.Enqueue(value);
|
||||
Monitor.Pulse(_queueSync);
|
||||
}
|
||||
}
|
||||
|
||||
public T Dequeue()
|
||||
{
|
||||
lock (_queueSync)
|
||||
{
|
||||
if (_queue.Count < 1)
|
||||
Monitor.Wait(_queueSync);
|
||||
|
||||
return _queue.Dequeue();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,149 @@
|
|||
/*
|
||||
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
|
||||
namespace OpenSim.Framework.Terrain
|
||||
{
|
||||
public class HeightmapGenHills
|
||||
{
|
||||
private Random Rand = new Random();
|
||||
private int NumHills;
|
||||
private float HillMin;
|
||||
private float HillMax;
|
||||
private bool Island;
|
||||
private float[] heightmap;
|
||||
|
||||
public float[] GenerateHeightmap(int numHills, float hillMin, float hillMax, bool island)
|
||||
{
|
||||
NumHills = numHills;
|
||||
HillMin = hillMin;
|
||||
HillMax = hillMax;
|
||||
Island = island;
|
||||
|
||||
heightmap = new float[256 * 256];
|
||||
|
||||
for (int i = 0; i < numHills; i++)
|
||||
{
|
||||
AddHill();
|
||||
}
|
||||
|
||||
Normalize();
|
||||
|
||||
return heightmap;
|
||||
}
|
||||
|
||||
private void AddHill()
|
||||
{
|
||||
float x, y;
|
||||
float radius = RandomRange(HillMin, HillMax);
|
||||
|
||||
if (Island)
|
||||
{
|
||||
// Which direction from the center of the map the hill is placed
|
||||
float theta = RandomRange(0, 6.28f);
|
||||
|
||||
// How far from the center of the map to place the hill. The radius
|
||||
// is subtracted from the range to prevent any part of the hill from
|
||||
// reaching the edge of the map
|
||||
float distance = RandomRange(radius / 2.0f, 128.0f - radius);
|
||||
|
||||
x = 128.0f + (float)Math.Cos(theta) * distance;
|
||||
y = 128.0f + (float)Math.Sin(theta) * distance;
|
||||
}
|
||||
else
|
||||
{
|
||||
x = RandomRange(-radius, 256.0f + radius);
|
||||
y = RandomRange(-radius, 256.0f + radius);
|
||||
}
|
||||
|
||||
float radiusSq = radius * radius;
|
||||
float distSq;
|
||||
float height;
|
||||
|
||||
int xMin = (int)(x - radius) - 1;
|
||||
int xMax = (int)(x + radius) + 1;
|
||||
if (xMin < 0) xMin = 0;
|
||||
if (xMax > 255) xMax = 255;
|
||||
|
||||
int yMin = (int)(y - radius) - 1;
|
||||
int yMax = (int)(y + radius) + 1;
|
||||
if (yMin < 0) yMin = 0;
|
||||
if (yMax > 255) yMax = 255;
|
||||
|
||||
// Loop through each affected cell and determine the height at that point
|
||||
for (int v = yMin; v <= yMax; ++v)
|
||||
{
|
||||
float fv = (float)v;
|
||||
|
||||
for (int h = xMin; h <= xMax; ++h)
|
||||
{
|
||||
float fh = (float)h;
|
||||
|
||||
// Determine how far from the center of this hill this point is
|
||||
distSq = (x - fh) * (x - fh) + (y - fv) * (y - fv);
|
||||
height = radiusSq - distSq;
|
||||
|
||||
// Don't add negative hill values
|
||||
if (height > 0.0f) heightmap[h + v * 256] += height;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void Normalize()
|
||||
{
|
||||
float min = heightmap[0];
|
||||
float max = heightmap[0];
|
||||
|
||||
for (int x = 0; x < 256; x++)
|
||||
{
|
||||
for (int y = 0; y < 256; y++)
|
||||
{
|
||||
if (heightmap[x + y * 256] < min) min = heightmap[x + y * 256];
|
||||
if (heightmap[x + y * 256] > max) max = heightmap[x + y * 256];
|
||||
}
|
||||
}
|
||||
|
||||
// Avoid a rare divide by zero
|
||||
if (min != max)
|
||||
{
|
||||
for (int x = 0; x < 256; x++)
|
||||
{
|
||||
for (int y = 0; y < 256; y++)
|
||||
{
|
||||
heightmap[x + y * 256] = ((heightmap[x + y * 256] - min) / (max - min)) * (HillMax - HillMin);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private float RandomRange(float min, float max)
|
||||
{
|
||||
return (float)Rand.NextDouble() * (max - min) + min;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,68 @@
|
|||
/*
|
||||
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Assets;
|
||||
|
||||
namespace OpenSim.Framework.Interfaces
|
||||
{
|
||||
/// <summary>
|
||||
/// Description of IAssetServer.
|
||||
/// </summary>
|
||||
|
||||
public interface IAssetServer
|
||||
{
|
||||
void SetReceiver(IAssetReceiver receiver);
|
||||
void RequestAsset(LLUUID assetID, bool isTexture);
|
||||
void UpdateAsset(AssetBase asset);
|
||||
void UploadNewAsset(AssetBase asset);
|
||||
void SetServerInfo(string ServerUrl, string ServerKey);
|
||||
void Close();
|
||||
}
|
||||
|
||||
// could change to delegate?
|
||||
public interface IAssetReceiver
|
||||
{
|
||||
void AssetReceived(AssetBase asset, bool IsTexture);
|
||||
void AssetNotFound(AssetBase asset);
|
||||
}
|
||||
|
||||
public interface IAssetPlugin
|
||||
{
|
||||
IAssetServer GetAssetServer();
|
||||
}
|
||||
|
||||
public struct ARequest
|
||||
{
|
||||
public LLUUID AssetID;
|
||||
public bool IsTexture;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,78 @@
|
|||
/*
|
||||
Copyright (c) OpenSim project, http://osgrid.org/
|
||||
|
||||
* Copyright (c) <year>, <copyright holder>
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using libsecondlife;
|
||||
//using OpenSim.world;
|
||||
|
||||
namespace OpenSim.Framework.Interfaces
|
||||
{
|
||||
/// <summary>
|
||||
/// This class handles connection to the underlying database used for configuration of the region.
|
||||
/// Region content is also stored by this class. The main entry point is InitConfig() which attempts to locate
|
||||
/// opensim.yap in the current working directory. If opensim.yap can not be found, default settings are loaded from
|
||||
/// what is hardcoded here and then saved into opensim.yap for future startups.
|
||||
/// </summary>
|
||||
|
||||
|
||||
public abstract class SimConfig
|
||||
{
|
||||
public string RegionName;
|
||||
|
||||
public uint RegionLocX;
|
||||
public uint RegionLocY;
|
||||
public ulong RegionHandle;
|
||||
|
||||
public int IPListenPort;
|
||||
public string IPListenAddr;
|
||||
|
||||
public string AssetURL;
|
||||
public string AssetSendKey;
|
||||
|
||||
public string GridURL;
|
||||
public string GridSendKey;
|
||||
public string GridRecvKey;
|
||||
public string UserURL;
|
||||
public string UserSendKey;
|
||||
public string UserRecvKey;
|
||||
|
||||
public abstract void InitConfig(bool sandboxMode);
|
||||
public abstract void LoadFromGrid();
|
||||
public abstract float[] LoadWorld();
|
||||
public abstract void SaveMap(float[] heightmap);
|
||||
|
||||
}
|
||||
|
||||
public interface ISimConfig
|
||||
{
|
||||
SimConfig GetConfigObject();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,78 @@
|
|||
/*
|
||||
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.IO;
|
||||
using libsecondlife;
|
||||
using OpenSim;
|
||||
|
||||
namespace OpenSim.Framework.Interfaces
|
||||
{
|
||||
/// <summary>
|
||||
/// Handles connection to Grid Servers.
|
||||
/// also Sim to Sim connections?
|
||||
/// </summary>
|
||||
|
||||
public interface IGridServer
|
||||
{
|
||||
UUIDBlock RequestUUIDBlock();
|
||||
NeighbourInfo[] RequestNeighbours(); //should return a array of neighbouring regions
|
||||
AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode);
|
||||
bool LogoutSession(LLUUID sessionID, LLUUID agentID, uint circuitCode);
|
||||
string GetName();
|
||||
bool RequestConnection();
|
||||
void SetServerInfo(string ServerUrl, string SendKey, string RecvKey);
|
||||
void Close();
|
||||
}
|
||||
|
||||
public struct UUIDBlock
|
||||
{
|
||||
public LLUUID BlockStart;
|
||||
public LLUUID BlockEnd;
|
||||
}
|
||||
|
||||
public class AuthenticateResponse
|
||||
{
|
||||
public bool Authorised;
|
||||
public Login LoginInfo;
|
||||
|
||||
public AuthenticateResponse()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public interface IGridPlugin
|
||||
{
|
||||
IGridServer GetGridServer();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,51 @@
|
|||
/*
|
||||
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Assets;
|
||||
|
||||
namespace OpenSim.Framework.Interfaces
|
||||
{
|
||||
/// <summary>
|
||||
/// ILocalStorage. Really hacked together right now needs cleaning up
|
||||
/// </summary>
|
||||
public interface ILocalStorage
|
||||
{
|
||||
void StorePrim(PrimData prim);
|
||||
void RemovePrim(LLUUID primID);
|
||||
void LoadPrimitives(ILocalStorageReceiver receiver);
|
||||
void ShutDown();
|
||||
}
|
||||
|
||||
public interface ILocalStorageReceiver
|
||||
{
|
||||
void PrimFromStorage(PrimData prim);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -0,0 +1,15 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using OpenSim.Framework.Inventory;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.Framework.Interfaces
|
||||
{
|
||||
public interface IUserServer
|
||||
{
|
||||
AgentInventory RequestAgentsInventory(LLUUID agentID);
|
||||
void SetServerInfo(string ServerUrl, string SendKey, string RecvKey);
|
||||
bool UpdateAgentsInventory(LLUUID agentID, AgentInventory inventory);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,21 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.Framework.Interfaces
|
||||
{
|
||||
public abstract class LocalGridBase : IGridServer
|
||||
{
|
||||
public abstract UUIDBlock RequestUUIDBlock();
|
||||
public abstract NeighbourInfo[] RequestNeighbours();
|
||||
public abstract AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode);
|
||||
public abstract bool LogoutSession(LLUUID sessionID, LLUUID agentID, uint circuitCode);
|
||||
public abstract string GetName();
|
||||
public abstract bool RequestConnection();
|
||||
public abstract void SetServerInfo(string ServerUrl, string SendKey, string RecvKey);
|
||||
public abstract void AddNewSession(Login session);
|
||||
public abstract void Close();
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,22 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.Framework.Interfaces
|
||||
{
|
||||
public class Login
|
||||
{
|
||||
public string First = "Test";
|
||||
public string Last = "User";
|
||||
public LLUUID Agent;
|
||||
public LLUUID Session;
|
||||
public LLUUID SecureSession = LLUUID.Zero;
|
||||
public LLUUID InventoryFolder;
|
||||
public LLUUID BaseFolder;
|
||||
public Login()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,14 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using Nwc.XmlRpc;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.Framework.Grid
|
||||
{
|
||||
public abstract class LoginService
|
||||
{
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,19 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Framework.Interfaces
|
||||
{
|
||||
public class NeighbourInfo
|
||||
{
|
||||
public NeighbourInfo()
|
||||
{
|
||||
}
|
||||
|
||||
public ulong regionhandle;
|
||||
public uint RegionLocX;
|
||||
public uint RegionLocY;
|
||||
public string sim_ip;
|
||||
public uint sim_port;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,154 @@
|
|||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<ProjectType>Local</ProjectType>
|
||||
<ProductVersion>8.0.50727</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{BD7866A4-04BA-47F0-905F-B2359118F5B2}</ProjectGuid>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ApplicationIcon></ApplicationIcon>
|
||||
<AssemblyKeyContainerName>
|
||||
</AssemblyKeyContainerName>
|
||||
<AssemblyName>OpenSim.Framework</AssemblyName>
|
||||
<DefaultClientScript>JScript</DefaultClientScript>
|
||||
<DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
|
||||
<DefaultTargetSchema>IE50</DefaultTargetSchema>
|
||||
<DelaySign>false</DelaySign>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder></AppDesignerFolder>
|
||||
<RootNamespace>OpenSim.Framework</RootNamespace>
|
||||
<StartupObject></StartupObject>
|
||||
<FileUpgradeFlags>
|
||||
</FileUpgradeFlags>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
<BaseAddress>285212672</BaseAddress>
|
||||
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
|
||||
<ConfigurationOverrideFile>
|
||||
</ConfigurationOverrideFile>
|
||||
<DefineConstants>TRACE;DEBUG</DefineConstants>
|
||||
<DocumentationFile></DocumentationFile>
|
||||
<DebugSymbols>True</DebugSymbols>
|
||||
<FileAlignment>4096</FileAlignment>
|
||||
<Optimize>False</Optimize>
|
||||
<OutputPath>..\bin\</OutputPath>
|
||||
<RegisterForComInterop>False</RegisterForComInterop>
|
||||
<RemoveIntegerChecks>False</RemoveIntegerChecks>
|
||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn></NoWarn>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
<BaseAddress>285212672</BaseAddress>
|
||||
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
|
||||
<ConfigurationOverrideFile>
|
||||
</ConfigurationOverrideFile>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<DocumentationFile></DocumentationFile>
|
||||
<DebugSymbols>False</DebugSymbols>
|
||||
<FileAlignment>4096</FileAlignment>
|
||||
<Optimize>True</Optimize>
|
||||
<OutputPath>..\bin\</OutputPath>
|
||||
<RegisterForComInterop>False</RegisterForComInterop>
|
||||
<RemoveIntegerChecks>False</RemoveIntegerChecks>
|
||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn></NoWarn>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" >
|
||||
<HintPath>System.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml" >
|
||||
<HintPath>System.Xml.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="libsecondlife.dll" >
|
||||
<HintPath>..\bin\libsecondlife.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="AgentCiruitData.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="AgentInventory.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="AssetBase.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="BlockingQueue.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="HeightMapGenHills.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="IAssetServer.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="IConfig.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="IGridServer.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="ILocalStorage.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="IUserServer.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="LocalGridBase.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Login.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="LoginService.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="NeighbourInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="PrimData.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="RemoteGridBase.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="SimProfile.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="SimProfileBase.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="UserProfile.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="UserProfileManager.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="UserProfileManagerBase.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Util.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Properties\AssemblyInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
|
||||
<PropertyGroup>
|
||||
<PreBuildEvent>
|
||||
</PreBuildEvent>
|
||||
<PostBuildEvent>
|
||||
</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -0,0 +1,63 @@
|
|||
<?xml version="1.0" ?>
|
||||
<project name="OpenSim.Framework" default="build">
|
||||
<target name="build">
|
||||
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
|
||||
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
|
||||
<copy todir="${project::get-base-directory()}/${build.dir}">
|
||||
<fileset basedir="${project::get-base-directory()}">
|
||||
</fileset>
|
||||
</copy>
|
||||
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
|
||||
<resources prefix="OpenSim.Framework" dynamicprefix="true" >
|
||||
</resources>
|
||||
<sources failonempty="true">
|
||||
<include name="AgentCiruitData.cs" />
|
||||
<include name="AgentInventory.cs" />
|
||||
<include name="AssetBase.cs" />
|
||||
<include name="BlockingQueue.cs" />
|
||||
<include name="HeightMapGenHills.cs" />
|
||||
<include name="IAssetServer.cs" />
|
||||
<include name="IConfig.cs" />
|
||||
<include name="IGridServer.cs" />
|
||||
<include name="ILocalStorage.cs" />
|
||||
<include name="IUserServer.cs" />
|
||||
<include name="LocalGridBase.cs" />
|
||||
<include name="Login.cs" />
|
||||
<include name="LoginService.cs" />
|
||||
<include name="NeighbourInfo.cs" />
|
||||
<include name="PrimData.cs" />
|
||||
<include name="RemoteGridBase.cs" />
|
||||
<include name="SimProfile.cs" />
|
||||
<include name="SimProfileBase.cs" />
|
||||
<include name="UserProfile.cs" />
|
||||
<include name="UserProfileManager.cs" />
|
||||
<include name="UserProfileManagerBase.cs" />
|
||||
<include name="Util.cs" />
|
||||
<include name="Properties/AssemblyInfo.cs" />
|
||||
</sources>
|
||||
<references basedir="${project::get-base-directory()}">
|
||||
<lib>
|
||||
<include name="${project::get-base-directory()}" />
|
||||
<include name="${project::get-base-directory()}/${build.dir}" />
|
||||
</lib>
|
||||
<include name="System.dll" />
|
||||
<include name="System.Xml.dll" />
|
||||
<include name="../bin/libsecondlife.dll" />
|
||||
</references>
|
||||
</csc>
|
||||
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" />
|
||||
<mkdir dir="${project::get-base-directory()}/../bin/"/>
|
||||
<copy todir="${project::get-base-directory()}/../bin/">
|
||||
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
|
||||
<include name="*.dll"/>
|
||||
<include name="*.exe"/>
|
||||
</fileset>
|
||||
</copy>
|
||||
</target>
|
||||
<target name="clean">
|
||||
<delete dir="${bin.dir}" failonerror="false" />
|
||||
<delete dir="${obj.dir}" failonerror="false" />
|
||||
</target>
|
||||
<target name="doc" description="Creates documentation.">
|
||||
</target>
|
||||
</project>
|
|
@ -0,0 +1,45 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.Framework.Assets
|
||||
{
|
||||
public class PrimData
|
||||
{
|
||||
public LLUUID OwnerID;
|
||||
public byte PCode;
|
||||
public byte PathBegin;
|
||||
public byte PathEnd;
|
||||
public byte PathScaleX;
|
||||
public byte PathScaleY;
|
||||
public byte PathShearX;
|
||||
public byte PathShearY;
|
||||
public sbyte PathSkew;
|
||||
public byte ProfileBegin;
|
||||
public byte ProfileEnd;
|
||||
public LLVector3 Scale;
|
||||
public byte PathCurve;
|
||||
public byte ProfileCurve;
|
||||
public uint ParentID = 0;
|
||||
public byte ProfileHollow;
|
||||
public sbyte PathRadiusOffset;
|
||||
public byte PathRevolutions;
|
||||
public sbyte PathTaperX;
|
||||
public sbyte PathTaperY;
|
||||
public sbyte PathTwist;
|
||||
public sbyte PathTwistBegin;
|
||||
public byte[] Texture;
|
||||
|
||||
//following only used during prim storage
|
||||
public LLVector3 Position;
|
||||
public LLQuaternion Rotation;
|
||||
public uint LocalID;
|
||||
public LLUUID FullID;
|
||||
|
||||
public PrimData()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,33 +1,33 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("OpenSim.Capabilities")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("http://opensimulator.org")]
|
||||
[assembly: AssemblyProduct("OpenSim")]
|
||||
[assembly: AssemblyCopyright("OpenSimulator developers")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("7d1a55b1-8fab-42ff-9c83-066a9cc34d76")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
[assembly: AssemblyVersion("0.7.6.*")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("OpenSim.FrameWork")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("OpenSim.FrameWork")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2007")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("a08e20c7-f191-4137-b1f0-9291408fa521")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
|
@ -0,0 +1,25 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.Framework.Interfaces
|
||||
{
|
||||
public abstract class RemoteGridBase : IGridServer
|
||||
{
|
||||
public abstract Dictionary<uint, AgentCircuitData> agentcircuits
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public abstract UUIDBlock RequestUUIDBlock();
|
||||
public abstract NeighbourInfo[] RequestNeighbours();
|
||||
public abstract AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode);
|
||||
public abstract bool LogoutSession(LLUUID sessionID, LLUUID agentID, uint circuitCode);
|
||||
public abstract string GetName();
|
||||
public abstract bool RequestConnection();
|
||||
public abstract void SetServerInfo(string ServerUrl, string SendKey, string RecvKey);
|
||||
public abstract void Close();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,51 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections;
|
||||
using System.Xml;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
using Nwc.XmlRpc;
|
||||
|
||||
namespace OpenSim.Framework.Sims
|
||||
{
|
||||
public class SimProfile : SimProfileBase
|
||||
{
|
||||
public SimProfile LoadFromGrid(ulong region_handle, string GridURL, string SendKey, string RecvKey)
|
||||
{
|
||||
try
|
||||
{
|
||||
Hashtable GridReqParams = new Hashtable();
|
||||
GridReqParams["region_handle"] = region_handle.ToString();
|
||||
GridReqParams["caller"] = "userserver";
|
||||
GridReqParams["authkey"] = SendKey;
|
||||
ArrayList SendParams = new ArrayList();
|
||||
SendParams.Add(GridReqParams);
|
||||
XmlRpcRequest GridReq = new XmlRpcRequest("get_sim_info", SendParams);
|
||||
|
||||
XmlRpcResponse GridResp = GridReq.Send(GridURL, 3000);
|
||||
|
||||
Hashtable RespData = (Hashtable)GridResp.Value;
|
||||
this.UUID = new LLUUID((string)RespData["UUID"]);
|
||||
this.regionhandle = (ulong)Convert.ToUInt64(RespData["regionhandle"]);
|
||||
this.regionname = (string)RespData["regionname"];
|
||||
this.sim_ip = (string)RespData["sim_ip"];
|
||||
this.sim_port = (uint)Convert.ToUInt16(RespData["sim_port"]);
|
||||
this.caps_url = (string)RespData["caps_url"];
|
||||
this.RegionLocX = (uint)Convert.ToUInt32(RespData["RegionLocX"]);
|
||||
this.RegionLocY = (uint)Convert.ToUInt32(RespData["RegionLocY"]);
|
||||
this.sendkey = (string)RespData["sendkey"];
|
||||
this.recvkey = (string)RespData["recvkey"];
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine(e.ToString());
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
public SimProfile()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,25 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.Framework.Sims
|
||||
{
|
||||
public class SimProfileBase
|
||||
{
|
||||
public LLUUID UUID;
|
||||
public ulong regionhandle;
|
||||
public string regionname;
|
||||
public string sim_ip;
|
||||
public uint sim_port;
|
||||
public string caps_url;
|
||||
public uint RegionLocX;
|
||||
public uint RegionLocY;
|
||||
public string sendkey;
|
||||
public string recvkey;
|
||||
|
||||
public SimProfileBase()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,51 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Inventory;
|
||||
|
||||
namespace OpenSim.Framework.User
|
||||
{
|
||||
public class UserProfile
|
||||
{
|
||||
|
||||
public string firstname;
|
||||
public string lastname;
|
||||
public ulong homeregionhandle;
|
||||
public LLVector3 homepos;
|
||||
public LLVector3 homelookat;
|
||||
|
||||
public bool IsGridGod = false;
|
||||
public bool IsLocal = true; // will be used in future for visitors from foreign grids
|
||||
public string AssetURL;
|
||||
public string MD5passwd;
|
||||
|
||||
public LLUUID CurrentSessionID;
|
||||
public LLUUID CurrentSecureSessionID;
|
||||
public LLUUID UUID;
|
||||
public Dictionary<LLUUID, uint> Circuits = new Dictionary<LLUUID, uint>(); // tracks circuit codes
|
||||
|
||||
public AgentInventory Inventory;
|
||||
|
||||
public UserProfile()
|
||||
{
|
||||
Circuits = new Dictionary<LLUUID, uint>();
|
||||
Inventory = new AgentInventory();
|
||||
homeregionhandle = Helpers.UIntsToLong((997 * 256), (996 * 256)); ;
|
||||
|
||||
}
|
||||
|
||||
public void InitSessionData()
|
||||
{
|
||||
CurrentSessionID = LLUUID.Random();
|
||||
CurrentSecureSessionID = LLUUID.Random();
|
||||
}
|
||||
|
||||
public void AddSimCircuit(uint circuitCode, LLUUID regionUUID)
|
||||
{
|
||||
if (this.Circuits.ContainsKey(regionUUID) == false)
|
||||
this.Circuits.Add(regionUUID, circuitCode);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,246 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Xml;
|
||||
using libsecondlife;
|
||||
using Nwc.XmlRpc;
|
||||
using OpenSim.Framework.Sims;
|
||||
using OpenSim.Framework.Inventory;
|
||||
using OpenSim.Framework.Utilities;
|
||||
|
||||
namespace OpenSim.Framework.User
|
||||
{
|
||||
public class UserProfileManager : UserProfileManagerBase
|
||||
{
|
||||
public string GridURL;
|
||||
public string GridSendKey;
|
||||
public string GridRecvKey;
|
||||
public string DefaultStartupMsg;
|
||||
|
||||
public UserProfileManager()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void SetKeys(string sendKey, string recvKey, string url, string message)
|
||||
{
|
||||
GridRecvKey = recvKey;
|
||||
GridSendKey = sendKey;
|
||||
GridURL = url;
|
||||
DefaultStartupMsg = message;
|
||||
}
|
||||
|
||||
public virtual string ParseXMLRPC(string requestBody)
|
||||
{
|
||||
|
||||
XmlRpcRequest request = (XmlRpcRequest)(new XmlRpcRequestDeserializer()).Deserialize(requestBody);
|
||||
|
||||
switch (request.MethodName)
|
||||
{
|
||||
case "login_to_simulator":
|
||||
XmlRpcResponse response = XmlRpcLoginMethod(request);
|
||||
|
||||
return (Regex.Replace(XmlRpcResponseSerializer.Singleton.Serialize(response), "utf-16", "utf-8"));
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
public XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request)
|
||||
{
|
||||
XmlRpcResponse response = new XmlRpcResponse();
|
||||
Hashtable requestData = (Hashtable)request.Params[0];
|
||||
|
||||
bool GoodXML = (requestData.Contains("first") && requestData.Contains("last") && requestData.Contains("passwd"));
|
||||
bool GoodLogin = false;
|
||||
string firstname = "";
|
||||
string lastname = "";
|
||||
string passwd = "";
|
||||
|
||||
if (GoodXML)
|
||||
{
|
||||
firstname = (string)requestData["first"];
|
||||
lastname = (string)requestData["last"];
|
||||
passwd = (string)requestData["passwd"];
|
||||
GoodLogin = AuthenticateUser(firstname, lastname, passwd);
|
||||
}
|
||||
|
||||
|
||||
if (!(GoodXML && GoodLogin))
|
||||
{
|
||||
response = CreateErrorConnectingToGridResponse();
|
||||
}
|
||||
else
|
||||
{
|
||||
UserProfile TheUser = GetProfileByName(firstname, lastname);
|
||||
|
||||
if (!((TheUser.CurrentSessionID == null) && (TheUser.CurrentSecureSessionID == null)))
|
||||
{
|
||||
response = CreateAlreadyLoggedInResponse();
|
||||
}
|
||||
else
|
||||
{
|
||||
try
|
||||
{
|
||||
Hashtable responseData = new Hashtable();
|
||||
|
||||
LLUUID AgentID = TheUser.UUID;
|
||||
TheUser.InitSessionData();
|
||||
// SimProfile SimInfo = new SimProfile();
|
||||
// SimInfo = SimInfo.LoadFromGrid(TheUser.homeregionhandle, GridURL, GridSendKey, GridRecvKey);
|
||||
|
||||
|
||||
Hashtable GlobalT = new Hashtable();
|
||||
GlobalT["sun_texture_id"] = "cce0f112-878f-4586-a2e2-a8f104bba271";
|
||||
GlobalT["cloud_texture_id"] = "fc4b9f0b-d008-45c6-96a4-01dd947ac621";
|
||||
GlobalT["moon_texture_id"] = "fc4b9f0b-d008-45c6-96a4-01dd947ac621";
|
||||
ArrayList GlobalTextures = new ArrayList();
|
||||
GlobalTextures.Add(GlobalT);
|
||||
|
||||
Hashtable LoginFlagsHash = new Hashtable();
|
||||
LoginFlagsHash["daylight_savings"] = "N";
|
||||
LoginFlagsHash["stipend_since_login"] = "N";
|
||||
LoginFlagsHash["gendered"] = "Y";
|
||||
LoginFlagsHash["ever_logged_in"] = "Y";
|
||||
ArrayList LoginFlags = new ArrayList();
|
||||
LoginFlags.Add(LoginFlagsHash);
|
||||
|
||||
Hashtable uiconfig = new Hashtable();
|
||||
uiconfig["allow_first_life"] = "Y";
|
||||
ArrayList ui_config = new ArrayList();
|
||||
ui_config.Add(uiconfig);
|
||||
|
||||
Hashtable ClassifiedCategoriesHash = new Hashtable();
|
||||
ClassifiedCategoriesHash["category_name"] = "bla bla";
|
||||
ClassifiedCategoriesHash["category_id"] = (Int32)1;
|
||||
ArrayList ClassifiedCategories = new ArrayList();
|
||||
ClassifiedCategories.Add(ClassifiedCategoriesHash);
|
||||
|
||||
ArrayList AgentInventory = new ArrayList();
|
||||
foreach (InventoryFolder InvFolder in TheUser.Inventory.InventoryFolders.Values)
|
||||
{
|
||||
Hashtable TempHash = new Hashtable();
|
||||
TempHash["name"] = InvFolder.FolderName;
|
||||
TempHash["parent_id"] = InvFolder.ParentID.ToStringHyphenated();
|
||||
TempHash["version"] = (Int32)InvFolder.Version;
|
||||
TempHash["type_default"] = (Int32)InvFolder.DefaultType;
|
||||
TempHash["folder_id"] = InvFolder.FolderID.ToStringHyphenated();
|
||||
AgentInventory.Add(TempHash);
|
||||
}
|
||||
|
||||
Hashtable InventoryRootHash = new Hashtable();
|
||||
InventoryRootHash["folder_id"] = TheUser.Inventory.InventoryRoot.FolderID.ToStringHyphenated();
|
||||
ArrayList InventoryRoot = new ArrayList();
|
||||
InventoryRoot.Add(InventoryRootHash);
|
||||
|
||||
Hashtable InitialOutfitHash = new Hashtable();
|
||||
InitialOutfitHash["folder_name"] = "Nightclub Female";
|
||||
InitialOutfitHash["gender"] = "female";
|
||||
ArrayList InitialOutfit = new ArrayList();
|
||||
InitialOutfit.Add(InitialOutfitHash);
|
||||
|
||||
uint circode = (uint)(Util.RandomClass.Next());
|
||||
//TheUser.AddSimCircuit(circode, SimInfo.UUID);
|
||||
|
||||
responseData["last_name"] = "\"" + TheUser.firstname + "\"";
|
||||
responseData["ui-config"] = ui_config;
|
||||
responseData["sim_ip"] = "127.0.0.1"; //SimInfo.sim_ip.ToString();
|
||||
responseData["login-flags"] = LoginFlags;
|
||||
responseData["global-textures"] = GlobalTextures;
|
||||
responseData["classified_categories"] = ClassifiedCategories;
|
||||
responseData["event_categories"] = new ArrayList();
|
||||
responseData["inventory-skeleton"] = AgentInventory;
|
||||
responseData["inventory-skel-lib"] = new ArrayList();
|
||||
responseData["inventory-root"] = InventoryRoot;
|
||||
responseData["event_notifications"] = new ArrayList();
|
||||
responseData["gestures"] = new ArrayList();
|
||||
responseData["inventory-lib-owner"] = new ArrayList();
|
||||
responseData["initial-outfit"] = InitialOutfit;
|
||||
responseData["seconds_since_epoch"] = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
|
||||
responseData["start_location"] = "last";
|
||||
responseData["home"] = "{'region_handle':[r" + (997 * 256).ToString() + ",r" + (996 * 256).ToString() + "], 'position':[r" + TheUser.homepos.X.ToString() + ",r" + TheUser.homepos.Y.ToString() + ",r" + TheUser.homepos.Z.ToString() + "], 'look_at':[r" + TheUser.homelookat.X.ToString() + ",r" + TheUser.homelookat.Y.ToString() + ",r" + TheUser.homelookat.Z.ToString() + "]}";
|
||||
responseData["message"] = DefaultStartupMsg;
|
||||
responseData["first_name"] = "\"" + firstname + "\"";
|
||||
responseData["circuit_code"] = (Int32)circode;
|
||||
responseData["sim_port"] = 9000; //(Int32)SimInfo.sim_port;
|
||||
responseData["secure_session_id"] = TheUser.CurrentSecureSessionID.ToStringHyphenated();
|
||||
responseData["look_at"] = "\n[r" + TheUser.homelookat.X.ToString() + ",r" + TheUser.homelookat.Y.ToString() + ",r" + TheUser.homelookat.Z.ToString() + "]\n";
|
||||
responseData["agent_id"] = AgentID.ToStringHyphenated();
|
||||
responseData["region_y"] = (Int32)996 * 256; // (Int32)SimInfo.RegionLocY * 256;
|
||||
responseData["region_x"] = (Int32)997 * 256; //SimInfo.RegionLocX * 256;
|
||||
responseData["seed_capability"] = null;
|
||||
responseData["agent_access"] = "M";
|
||||
responseData["session_id"] = TheUser.CurrentSessionID.ToStringHyphenated();
|
||||
responseData["login"] = "true";
|
||||
|
||||
this.CustomiseResponse(ref responseData, TheUser);
|
||||
response.Value = responseData;
|
||||
//TheUser.SendDataToSim(SimInfo);
|
||||
|
||||
|
||||
|
||||
}
|
||||
catch (Exception E)
|
||||
{
|
||||
Console.WriteLine(E.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
return response;
|
||||
}
|
||||
|
||||
private static XmlRpcResponse CreateErrorConnectingToGridResponse()
|
||||
{
|
||||
XmlRpcResponse response = new XmlRpcResponse();
|
||||
Hashtable ErrorRespData = new Hashtable();
|
||||
ErrorRespData["reason"] = "key";
|
||||
ErrorRespData["message"] = "Error connecting to grid. Please double check your login details and check with the grid owner if you are sure these are correct";
|
||||
ErrorRespData["login"] = "false";
|
||||
response.Value = ErrorRespData;
|
||||
return response;
|
||||
}
|
||||
|
||||
private static XmlRpcResponse CreateAlreadyLoggedInResponse()
|
||||
{
|
||||
XmlRpcResponse response = new XmlRpcResponse();
|
||||
Hashtable PresenceErrorRespData = new Hashtable();
|
||||
PresenceErrorRespData["reason"] = "presence";
|
||||
PresenceErrorRespData["message"] = "You appear to be already logged in, if this is not the case please wait for your session to timeout, if this takes longer than a few minutes please contact the grid owner";
|
||||
PresenceErrorRespData["login"] = "false";
|
||||
response.Value = PresenceErrorRespData;
|
||||
return response;
|
||||
}
|
||||
|
||||
public virtual void CustomiseResponse(ref Hashtable response, UserProfile theUser)
|
||||
{
|
||||
//default method set up to act as ogs user server
|
||||
SimProfile SimInfo = new SimProfile();
|
||||
//get siminfo from grid server
|
||||
SimInfo = SimInfo.LoadFromGrid(theUser.homeregionhandle, GridURL, GridSendKey, GridRecvKey);
|
||||
uint circode = (uint)response["circuit_code"];
|
||||
theUser.AddSimCircuit(circode, SimInfo.UUID);
|
||||
response["home"] = "{'region_handle':[r" + (SimInfo.RegionLocX * 256).ToString() + ",r" + (SimInfo.RegionLocY * 256).ToString() + "], 'position':[r" + theUser.homepos.X.ToString() + ",r" + theUser.homepos.Y.ToString() + ",r" + theUser.homepos.Z.ToString() + "], 'look_at':[r" + theUser.homelookat.X.ToString() + ",r" + theUser.homelookat.Y.ToString() + ",r" + theUser.homelookat.Z.ToString() + "]}";
|
||||
response["sim_ip"] = SimInfo.sim_ip.ToString();
|
||||
response["sim_port"] = (Int32)SimInfo.sim_port;
|
||||
response["region_y"] = (Int32) SimInfo.RegionLocY * 256;
|
||||
response["region_x"] = (Int32) SimInfo.RegionLocX * 256;
|
||||
|
||||
//default is ogs user server, so let the sim know about the user via a XmlRpcRequest
|
||||
Console.WriteLine(SimInfo.caps_url);
|
||||
Hashtable SimParams = new Hashtable();
|
||||
SimParams["session_id"] = theUser.CurrentSessionID.ToString();
|
||||
SimParams["secure_session_id"] = theUser.CurrentSecureSessionID.ToString();
|
||||
SimParams["firstname"] = theUser.firstname;
|
||||
SimParams["lastname"] = theUser.lastname;
|
||||
SimParams["agent_id"] = theUser.UUID.ToString();
|
||||
SimParams["circuit_code"] = (Int32)theUser.Circuits[SimInfo.UUID];
|
||||
ArrayList SendParams = new ArrayList();
|
||||
SendParams.Add(SimParams);
|
||||
|
||||
XmlRpcRequest GridReq = new XmlRpcRequest("expect_user", SendParams);
|
||||
XmlRpcResponse GridResp = GridReq.Send(SimInfo.caps_url, 3000);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,97 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.Framework.Inventory;
|
||||
|
||||
namespace OpenSim.Framework.User
|
||||
{
|
||||
public class UserProfileManagerBase
|
||||
{
|
||||
|
||||
public Dictionary<LLUUID, UserProfile> UserProfiles = new Dictionary<LLUUID, UserProfile>();
|
||||
|
||||
public UserProfileManagerBase()
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void InitUserProfiles()
|
||||
{
|
||||
// TODO: need to load from database
|
||||
}
|
||||
|
||||
public UserProfile GetProfileByName(string firstname, string lastname)
|
||||
{
|
||||
foreach (libsecondlife.LLUUID UUID in UserProfiles.Keys)
|
||||
{
|
||||
if ((UserProfiles[UUID].firstname == firstname) && (UserProfiles[UUID].lastname == lastname))
|
||||
{
|
||||
return UserProfiles[UUID];
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public UserProfile GetProfileByLLUUID(LLUUID ProfileLLUUID)
|
||||
{
|
||||
return UserProfiles[ProfileLLUUID];
|
||||
}
|
||||
|
||||
public virtual bool AuthenticateUser(string firstname, string lastname, string passwd)
|
||||
{
|
||||
UserProfile TheUser = GetProfileByName(firstname, lastname);
|
||||
passwd = passwd.Remove(0, 3); //remove $1$
|
||||
if (TheUser != null)
|
||||
{
|
||||
if (TheUser.MD5passwd == passwd)
|
||||
{
|
||||
Console.WriteLine("UserProfile - authorised ");
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine("UserProfile - not authorised, password not match "+ TheUser.MD5passwd +" and "+ passwd);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine("UserProfile - not authorised , unkown: "+ firstname +" , " + lastname);
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void SetGod(LLUUID GodID)
|
||||
{
|
||||
this.UserProfiles[GodID].IsGridGod = true;
|
||||
}
|
||||
|
||||
public virtual UserProfile CreateNewProfile(string firstname, string lastname, string MD5passwd)
|
||||
{
|
||||
Console.WriteLine("creating new profile for : " + firstname + " , " + lastname);
|
||||
UserProfile newprofile = new UserProfile();
|
||||
newprofile.homeregionhandle = Helpers.UIntsToLong((997 * 256), (996 * 256));
|
||||
newprofile.firstname = firstname;
|
||||
newprofile.lastname = lastname;
|
||||
newprofile.MD5passwd = MD5passwd;
|
||||
newprofile.UUID = LLUUID.Random();
|
||||
newprofile.Inventory.CreateRootFolder(newprofile.UUID, true);
|
||||
this.UserProfiles.Add(newprofile.UUID, newprofile);
|
||||
return newprofile;
|
||||
}
|
||||
|
||||
public virtual AgentInventory GetUsersInventory(LLUUID agentID)
|
||||
{
|
||||
UserProfile user = this.GetProfileByLLUUID(agentID);
|
||||
if (user != null)
|
||||
{
|
||||
return user.Inventory;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,45 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
|
||||
namespace OpenSim.Framework.Utilities
|
||||
{
|
||||
public class Util
|
||||
{
|
||||
private static Random randomClass = new Random();
|
||||
private static uint nextXferID = 5000;
|
||||
private static object XferLock = new object();
|
||||
|
||||
public static ulong UIntsToLong(uint X, uint Y)
|
||||
{
|
||||
return Helpers.UIntsToLong(X, Y);
|
||||
}
|
||||
|
||||
public static Random RandomClass
|
||||
{
|
||||
get
|
||||
{
|
||||
return randomClass;
|
||||
}
|
||||
}
|
||||
|
||||
public static uint GetNextXferID()
|
||||
{
|
||||
uint id = 0;
|
||||
lock(XferLock)
|
||||
{
|
||||
id = nextXferID;
|
||||
nextXferID++;
|
||||
}
|
||||
return id;
|
||||
}
|
||||
|
||||
public Util()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,31 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// Information about this assembly is defined by the following
|
||||
// attributes.
|
||||
//
|
||||
// change them to the information which is associated with the assembly
|
||||
// you compile.
|
||||
|
||||
[assembly: AssemblyTitle("LocalGridServers")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("LocalGridServers")]
|
||||
[assembly: AssemblyCopyright("")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// This sets the default COM visibility of types in the assembly to invisible.
|
||||
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The assembly version has following format :
|
||||
//
|
||||
// Major.Minor.Build.Revision
|
||||
//
|
||||
// You can specify all values by your own or you can build default build and revision
|
||||
// numbers with the '*' character (the default):
|
||||
|
||||
[assembly: AssemblyVersion("1.0.*")]
|
|
@ -0,0 +1,248 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.IO;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Assets;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using libsecondlife;
|
||||
using Db4objects.Db4o;
|
||||
using Db4objects.Db4o.Query;
|
||||
|
||||
namespace OpenSim.GridInterfaces.Local
|
||||
{
|
||||
public class LocalAssetPlugin : IAssetPlugin
|
||||
{
|
||||
public LocalAssetPlugin()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public IAssetServer GetAssetServer()
|
||||
{
|
||||
return (new LocalAssetServer());
|
||||
}
|
||||
}
|
||||
|
||||
public class LocalAssetServer : IAssetServer
|
||||
{
|
||||
private IAssetReceiver _receiver;
|
||||
private BlockingQueue<ARequest> _assetRequests;
|
||||
private IObjectContainer db;
|
||||
private Thread _localAssetServerThread;
|
||||
|
||||
public LocalAssetServer()
|
||||
{
|
||||
bool yapfile;
|
||||
this._assetRequests = new BlockingQueue<ARequest>();
|
||||
yapfile = System.IO.File.Exists("assets.yap");
|
||||
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Local Asset Server class created");
|
||||
try
|
||||
{
|
||||
db = Db4oFactory.OpenFile("assets.yap");
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Db4 Asset database creation");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
db.Close();
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Db4 Asset server :Constructor - Exception occured");
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(e.ToString());
|
||||
}
|
||||
if (!yapfile)
|
||||
{
|
||||
this.SetUpAssetDatabase();
|
||||
}
|
||||
this._localAssetServerThread = new Thread(new ThreadStart(RunRequests));
|
||||
this._localAssetServerThread.IsBackground = true;
|
||||
this._localAssetServerThread.Start();
|
||||
|
||||
}
|
||||
|
||||
public void SetReceiver(IAssetReceiver receiver)
|
||||
{
|
||||
this._receiver = receiver;
|
||||
}
|
||||
|
||||
public void RequestAsset(LLUUID assetID, bool isTexture)
|
||||
{
|
||||
ARequest req = new ARequest();
|
||||
req.AssetID = assetID;
|
||||
req.IsTexture = isTexture;
|
||||
this._assetRequests.Enqueue(req);
|
||||
}
|
||||
|
||||
public void UpdateAsset(AssetBase asset)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void UploadNewAsset(AssetBase asset)
|
||||
{
|
||||
AssetStorage store = new AssetStorage();
|
||||
store.Data = asset.Data;
|
||||
store.Name = asset.Name;
|
||||
store.UUID = asset.FullID;
|
||||
db.Set(store);
|
||||
db.Commit();
|
||||
}
|
||||
|
||||
public void SetServerInfo(string ServerUrl, string ServerKey)
|
||||
{
|
||||
|
||||
}
|
||||
public void Close()
|
||||
{
|
||||
if (db != null)
|
||||
{
|
||||
Console.WriteLine("Closing local Asset server database");
|
||||
db.Close();
|
||||
}
|
||||
}
|
||||
|
||||
private void RunRequests()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
byte[] idata = null;
|
||||
bool found = false;
|
||||
AssetStorage foundAsset = null;
|
||||
ARequest req = this._assetRequests.Dequeue();
|
||||
IObjectSet result = db.Query(new AssetUUIDQuery(req.AssetID));
|
||||
if (result.Count > 0)
|
||||
{
|
||||
foundAsset = (AssetStorage)result.Next();
|
||||
found = true;
|
||||
}
|
||||
|
||||
AssetBase asset = new AssetBase();
|
||||
if (found)
|
||||
{
|
||||
asset.FullID = foundAsset.UUID;
|
||||
asset.Type = foundAsset.Type;
|
||||
asset.InvType = foundAsset.Type;
|
||||
asset.Name = foundAsset.Name;
|
||||
idata = foundAsset.Data;
|
||||
}
|
||||
else
|
||||
{
|
||||
asset.FullID = LLUUID.Zero;
|
||||
}
|
||||
asset.Data = idata;
|
||||
_receiver.AssetReceived(asset, req.IsTexture);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void SetUpAssetDatabase()
|
||||
{
|
||||
try
|
||||
{
|
||||
|
||||
Console.WriteLine("setting up Asset database");
|
||||
|
||||
AssetBase Image = new AssetBase();
|
||||
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001");
|
||||
Image.Name = "Bricks";
|
||||
this.LoadAsset(Image, true, "bricks.jp2");
|
||||
AssetStorage store = new AssetStorage();
|
||||
store.Data = Image.Data;
|
||||
store.Name = Image.Name;
|
||||
store.UUID = Image.FullID;
|
||||
db.Set(store);
|
||||
db.Commit();
|
||||
|
||||
Image = new AssetBase();
|
||||
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002");
|
||||
Image.Name = "Plywood";
|
||||
this.LoadAsset(Image, true, "plywood.jp2");
|
||||
store = new AssetStorage();
|
||||
store.Data = Image.Data;
|
||||
store.Name = Image.Name;
|
||||
store.UUID = Image.FullID;
|
||||
db.Set(store);
|
||||
db.Commit();
|
||||
|
||||
Image = new AssetBase();
|
||||
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003");
|
||||
Image.Name = "Rocks";
|
||||
this.LoadAsset(Image, true, "rocks.jp2");
|
||||
store = new AssetStorage();
|
||||
store.Data = Image.Data;
|
||||
store.Name = Image.Name;
|
||||
store.UUID = Image.FullID;
|
||||
db.Set(store);
|
||||
db.Commit();
|
||||
|
||||
Image = new AssetBase();
|
||||
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004");
|
||||
Image.Name = "Granite";
|
||||
this.LoadAsset(Image, true, "granite.jp2");
|
||||
store = new AssetStorage();
|
||||
store.Data = Image.Data;
|
||||
store.Name = Image.Name;
|
||||
store.UUID = Image.FullID;
|
||||
db.Set(store);
|
||||
db.Commit();
|
||||
|
||||
Image = new AssetBase();
|
||||
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005");
|
||||
Image.Name = "Hardwood";
|
||||
this.LoadAsset(Image, true, "hardwood.jp2");
|
||||
store = new AssetStorage();
|
||||
store.Data = Image.Data;
|
||||
store.Name = Image.Name;
|
||||
store.UUID = Image.FullID;
|
||||
db.Set(store);
|
||||
db.Commit();
|
||||
|
||||
Image = new AssetBase();
|
||||
Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005");
|
||||
Image.Name = "Prim Base Texture";
|
||||
this.LoadAsset(Image, true, "plywood.jp2");
|
||||
store = new AssetStorage();
|
||||
store.Data = Image.Data;
|
||||
store.Name = Image.Name;
|
||||
store.UUID = Image.FullID;
|
||||
db.Set(store);
|
||||
db.Commit();
|
||||
|
||||
Image = new AssetBase();
|
||||
Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
|
||||
Image.Name = "Shape";
|
||||
this.LoadAsset(Image, false, "base_shape.dat");
|
||||
store = new AssetStorage();
|
||||
store.Data = Image.Data;
|
||||
store.Name = Image.Name;
|
||||
store.UUID = Image.FullID;
|
||||
db.Set(store);
|
||||
db.Commit();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine(e.Message);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void LoadAsset(AssetBase info, bool image, string filename)
|
||||
{
|
||||
//should request Asset from storage manager
|
||||
//but for now read from file
|
||||
|
||||
string dataPath = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder;
|
||||
string fileName = Path.Combine(dataPath, filename);
|
||||
FileInfo fInfo = new FileInfo(fileName);
|
||||
long numBytes = fInfo.Length;
|
||||
FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);
|
||||
byte[] idata = new byte[numBytes];
|
||||
BinaryReader br = new BinaryReader(fStream);
|
||||
idata = br.ReadBytes((int)numBytes);
|
||||
br.Close();
|
||||
fStream.Close();
|
||||
info.Data = idata;
|
||||
//info.loaded=true;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,156 @@
|
|||
/*
|
||||
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using System.IO;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Assets;
|
||||
using libsecondlife;
|
||||
using Db4objects.Db4o;
|
||||
using Db4objects.Db4o.Query;
|
||||
|
||||
namespace OpenSim.GridInterfaces.Local
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
///
|
||||
public class LocalGridPlugin : IGridPlugin
|
||||
{
|
||||
public LocalGridPlugin()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public IGridServer GetGridServer()
|
||||
{
|
||||
return(new LocalGridServer());
|
||||
}
|
||||
}
|
||||
|
||||
public class LocalGridServer : LocalGridBase
|
||||
{
|
||||
public List<Login> Sessions = new List<Login>();
|
||||
|
||||
public LocalGridServer()
|
||||
{
|
||||
Sessions = new List<Login>();
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Local Grid Server class created");
|
||||
}
|
||||
|
||||
public override bool RequestConnection()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public override string GetName()
|
||||
{
|
||||
return "Local";
|
||||
}
|
||||
|
||||
public override AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode)
|
||||
{
|
||||
//we are running local
|
||||
AuthenticateResponse user = new AuthenticateResponse();
|
||||
|
||||
lock(this.Sessions)
|
||||
{
|
||||
|
||||
for(int i = 0; i < Sessions.Count; i++)
|
||||
{
|
||||
if((Sessions[i].Agent == agentID) && (Sessions[i].Session == sessionID))
|
||||
{
|
||||
user.Authorised = true;
|
||||
user.LoginInfo = Sessions[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
return(user);
|
||||
}
|
||||
|
||||
public override bool LogoutSession(LLUUID sessionID, LLUUID agentID, uint circuitCode)
|
||||
{
|
||||
return(true);
|
||||
}
|
||||
|
||||
public override UUIDBlock RequestUUIDBlock()
|
||||
{
|
||||
UUIDBlock uuidBlock = new UUIDBlock();
|
||||
return(uuidBlock);
|
||||
}
|
||||
|
||||
public override NeighbourInfo[] RequestNeighbours()
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public override void SetServerInfo(string ServerUrl, string SendKey, string RecvKey)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void Close()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// used by the local login server to inform us of new sessions
|
||||
/// </summary>
|
||||
/// <param name="session"></param>
|
||||
public override void AddNewSession(Login session)
|
||||
{
|
||||
lock(this.Sessions)
|
||||
{
|
||||
this.Sessions.Add(session);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class AssetUUIDQuery : Predicate
|
||||
{
|
||||
private LLUUID _findID;
|
||||
|
||||
public AssetUUIDQuery(LLUUID find)
|
||||
{
|
||||
_findID = find;
|
||||
}
|
||||
public bool Match(AssetStorage asset)
|
||||
{
|
||||
return (asset.UUID == _findID);
|
||||
}
|
||||
}
|
||||
|
||||
public class AssetStorage
|
||||
{
|
||||
public byte[] Data;
|
||||
public sbyte Type;
|
||||
public string Name;
|
||||
public LLUUID UUID;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,110 @@
|
|||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<ProjectType>Local</ProjectType>
|
||||
<ProductVersion>8.0.50727</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{CBC22F47-9CF2-4748-B6C6-85CDAB267554}</ProjectGuid>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ApplicationIcon></ApplicationIcon>
|
||||
<AssemblyKeyContainerName>
|
||||
</AssemblyKeyContainerName>
|
||||
<AssemblyName>OpenSim.GridInterfaces.Local</AssemblyName>
|
||||
<DefaultClientScript>JScript</DefaultClientScript>
|
||||
<DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
|
||||
<DefaultTargetSchema>IE50</DefaultTargetSchema>
|
||||
<DelaySign>false</DelaySign>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder></AppDesignerFolder>
|
||||
<RootNamespace>OpenSim.GridInterfaces.Local</RootNamespace>
|
||||
<StartupObject></StartupObject>
|
||||
<FileUpgradeFlags>
|
||||
</FileUpgradeFlags>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
<BaseAddress>285212672</BaseAddress>
|
||||
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
|
||||
<ConfigurationOverrideFile>
|
||||
</ConfigurationOverrideFile>
|
||||
<DefineConstants>TRACE;DEBUG</DefineConstants>
|
||||
<DocumentationFile></DocumentationFile>
|
||||
<DebugSymbols>True</DebugSymbols>
|
||||
<FileAlignment>4096</FileAlignment>
|
||||
<Optimize>False</Optimize>
|
||||
<OutputPath>..\..\bin\</OutputPath>
|
||||
<RegisterForComInterop>False</RegisterForComInterop>
|
||||
<RemoveIntegerChecks>False</RemoveIntegerChecks>
|
||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn></NoWarn>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
<BaseAddress>285212672</BaseAddress>
|
||||
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
|
||||
<ConfigurationOverrideFile>
|
||||
</ConfigurationOverrideFile>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<DocumentationFile></DocumentationFile>
|
||||
<DebugSymbols>False</DebugSymbols>
|
||||
<FileAlignment>4096</FileAlignment>
|
||||
<Optimize>True</Optimize>
|
||||
<OutputPath>..\..\bin\</OutputPath>
|
||||
<RegisterForComInterop>False</RegisterForComInterop>
|
||||
<RemoveIntegerChecks>False</RemoveIntegerChecks>
|
||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn></NoWarn>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" >
|
||||
<HintPath>System.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml" >
|
||||
<HintPath>System.Xml.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Db4objects.Db4o.dll" >
|
||||
<HintPath>..\..\bin\Db4objects.Db4o.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="libsecondlife.dll" >
|
||||
<HintPath>..\..\bin\libsecondlife.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\OpenSim.Framework\OpenSim.Framework.csproj">
|
||||
<Name>OpenSim.Framework</Name>
|
||||
<Project>{BD7866A4-04BA-47F0-905F-B2359118F5B2}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj">
|
||||
<Name>OpenSim.Framework.Console</Name>
|
||||
<Project>{4B0A7290-36C2-4C74-B9B4-07775B031CF2}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="AssemblyInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="LocalAssetServer.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="LocalGridServer.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
|
||||
<PropertyGroup>
|
||||
<PreBuildEvent>
|
||||
</PreBuildEvent>
|
||||
<PostBuildEvent>
|
||||
</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -0,0 +1,46 @@
|
|||
<?xml version="1.0" ?>
|
||||
<project name="OpenSim.GridInterfaces.Local" default="build">
|
||||
<target name="build">
|
||||
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
|
||||
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
|
||||
<copy todir="${project::get-base-directory()}/${build.dir}">
|
||||
<fileset basedir="${project::get-base-directory()}">
|
||||
</fileset>
|
||||
</copy>
|
||||
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
|
||||
<resources prefix="OpenSim.GridInterfaces.Local" dynamicprefix="true" >
|
||||
</resources>
|
||||
<sources failonempty="true">
|
||||
<include name="AssemblyInfo.cs" />
|
||||
<include name="LocalAssetServer.cs" />
|
||||
<include name="LocalGridServer.cs" />
|
||||
</sources>
|
||||
<references basedir="${project::get-base-directory()}">
|
||||
<lib>
|
||||
<include name="${project::get-base-directory()}" />
|
||||
<include name="${project::get-base-directory()}/${build.dir}" />
|
||||
</lib>
|
||||
<include name="System.dll" />
|
||||
<include name="System.Xml.dll" />
|
||||
<include name="../../bin/Db4objects.Db4o.dll" />
|
||||
<include name="../../bin/libsecondlife.dll" />
|
||||
<include name="../../bin/OpenSim.Framework.dll" />
|
||||
<include name="../../bin/OpenSim.Framework.Console.dll" />
|
||||
</references>
|
||||
</csc>
|
||||
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" />
|
||||
<mkdir dir="${project::get-base-directory()}/../../bin/"/>
|
||||
<copy todir="${project::get-base-directory()}/../../bin/">
|
||||
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
|
||||
<include name="*.dll"/>
|
||||
<include name="*.exe"/>
|
||||
</fileset>
|
||||
</copy>
|
||||
</target>
|
||||
<target name="clean">
|
||||
<delete dir="${bin.dir}" failonerror="false" />
|
||||
<delete dir="${obj.dir}" failonerror="false" />
|
||||
</target>
|
||||
<target name="doc" description="Creates documentation.">
|
||||
</target>
|
||||
</project>
|
|
@ -0,0 +1,31 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// Information about this assembly is defined by the following
|
||||
// attributes.
|
||||
//
|
||||
// change them to the information which is associated with the assembly
|
||||
// you compile.
|
||||
|
||||
[assembly: AssemblyTitle("RemoteGridServers")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("RemoteGridServers")]
|
||||
[assembly: AssemblyCopyright("")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// This sets the default COM visibility of types in the assembly to invisible.
|
||||
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The assembly version has following format :
|
||||
//
|
||||
// Major.Minor.Build.Revision
|
||||
//
|
||||
// You can specify all values by your own or you can build default build and revision
|
||||
// numbers with the '*' character (the default):
|
||||
|
||||
[assembly: AssemblyVersion("1.0.*")]
|
|
@ -0,0 +1,106 @@
|
|||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<ProjectType>Local</ProjectType>
|
||||
<ProductVersion>8.0.50727</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{76C00C0A-1AEF-49C9-8E4E-19A529B364E8}</ProjectGuid>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ApplicationIcon></ApplicationIcon>
|
||||
<AssemblyKeyContainerName>
|
||||
</AssemblyKeyContainerName>
|
||||
<AssemblyName>OpenSim.GridInterfaces.Remote</AssemblyName>
|
||||
<DefaultClientScript>JScript</DefaultClientScript>
|
||||
<DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
|
||||
<DefaultTargetSchema>IE50</DefaultTargetSchema>
|
||||
<DelaySign>false</DelaySign>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder></AppDesignerFolder>
|
||||
<RootNamespace>OpenSim.GridInterfaces.Remote</RootNamespace>
|
||||
<StartupObject></StartupObject>
|
||||
<FileUpgradeFlags>
|
||||
</FileUpgradeFlags>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
<BaseAddress>285212672</BaseAddress>
|
||||
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
|
||||
<ConfigurationOverrideFile>
|
||||
</ConfigurationOverrideFile>
|
||||
<DefineConstants>TRACE;DEBUG</DefineConstants>
|
||||
<DocumentationFile></DocumentationFile>
|
||||
<DebugSymbols>True</DebugSymbols>
|
||||
<FileAlignment>4096</FileAlignment>
|
||||
<Optimize>False</Optimize>
|
||||
<OutputPath>..\..\bin\</OutputPath>
|
||||
<RegisterForComInterop>False</RegisterForComInterop>
|
||||
<RemoveIntegerChecks>False</RemoveIntegerChecks>
|
||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn></NoWarn>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
<BaseAddress>285212672</BaseAddress>
|
||||
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
|
||||
<ConfigurationOverrideFile>
|
||||
</ConfigurationOverrideFile>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<DocumentationFile></DocumentationFile>
|
||||
<DebugSymbols>False</DebugSymbols>
|
||||
<FileAlignment>4096</FileAlignment>
|
||||
<Optimize>True</Optimize>
|
||||
<OutputPath>..\..\bin\</OutputPath>
|
||||
<RegisterForComInterop>False</RegisterForComInterop>
|
||||
<RemoveIntegerChecks>False</RemoveIntegerChecks>
|
||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn></NoWarn>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" >
|
||||
<HintPath>System.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml" >
|
||||
<HintPath>System.Xml.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="libsecondlife.dll" >
|
||||
<HintPath>..\..\bin\libsecondlife.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\OpenSim.Framework\OpenSim.Framework.csproj">
|
||||
<Name>OpenSim.Framework</Name>
|
||||
<Project>{BD7866A4-04BA-47F0-905F-B2359118F5B2}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj">
|
||||
<Name>OpenSim.Framework.Console</Name>
|
||||
<Project>{4B0A7290-36C2-4C74-B9B4-07775B031CF2}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="AssemblyInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="RemoteAssetServer.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="RemoteGridServer.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
|
||||
<PropertyGroup>
|
||||
<PreBuildEvent>
|
||||
</PreBuildEvent>
|
||||
<PostBuildEvent>
|
||||
</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -0,0 +1,45 @@
|
|||
<?xml version="1.0" ?>
|
||||
<project name="OpenSim.GridInterfaces.Remote" default="build">
|
||||
<target name="build">
|
||||
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
|
||||
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
|
||||
<copy todir="${project::get-base-directory()}/${build.dir}">
|
||||
<fileset basedir="${project::get-base-directory()}">
|
||||
</fileset>
|
||||
</copy>
|
||||
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
|
||||
<resources prefix="OpenSim.GridInterfaces.Remote" dynamicprefix="true" >
|
||||
</resources>
|
||||
<sources failonempty="true">
|
||||
<include name="AssemblyInfo.cs" />
|
||||
<include name="RemoteAssetServer.cs" />
|
||||
<include name="RemoteGridServer.cs" />
|
||||
</sources>
|
||||
<references basedir="${project::get-base-directory()}">
|
||||
<lib>
|
||||
<include name="${project::get-base-directory()}" />
|
||||
<include name="${project::get-base-directory()}/${build.dir}" />
|
||||
</lib>
|
||||
<include name="System.dll" />
|
||||
<include name="System.Xml.dll" />
|
||||
<include name="../../bin/libsecondlife.dll" />
|
||||
<include name="../../bin/OpenSim.Framework.dll" />
|
||||
<include name="../../bin/OpenSim.Framework.Console.dll" />
|
||||
</references>
|
||||
</csc>
|
||||
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" />
|
||||
<mkdir dir="${project::get-base-directory()}/../../bin/"/>
|
||||
<copy todir="${project::get-base-directory()}/../../bin/">
|
||||
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
|
||||
<include name="*.dll"/>
|
||||
<include name="*.exe"/>
|
||||
</fileset>
|
||||
</copy>
|
||||
</target>
|
||||
<target name="clean">
|
||||
<delete dir="${bin.dir}" failonerror="false" />
|
||||
<delete dir="${obj.dir}" failonerror="false" />
|
||||
</target>
|
||||
<target name="doc" description="Creates documentation.">
|
||||
</target>
|
||||
</project>
|
|
@ -0,0 +1,102 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.IO;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Assets;
|
||||
using OpenSim.Framework.Utilities;
|
||||
|
||||
namespace OpenSim.GridInterfaces.Remote
|
||||
{
|
||||
public class RemoteAssetServer : IAssetServer
|
||||
{
|
||||
private IAssetReceiver _receiver;
|
||||
private BlockingQueue<ARequest> _assetRequests;
|
||||
private Thread _remoteAssetServerThread;
|
||||
private string AssetServerUrl;
|
||||
private string AssetSendKey;
|
||||
|
||||
public RemoteAssetServer()
|
||||
{
|
||||
this._assetRequests = new BlockingQueue<ARequest>();
|
||||
this._remoteAssetServerThread = new Thread(new ThreadStart(RunRequests));
|
||||
this._remoteAssetServerThread.IsBackground = true;
|
||||
this._remoteAssetServerThread.Start();
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Remote Asset Server class created");
|
||||
}
|
||||
|
||||
public void SetReceiver(IAssetReceiver receiver)
|
||||
{
|
||||
this._receiver = receiver;
|
||||
}
|
||||
|
||||
public void RequestAsset(LLUUID assetID, bool isTexture)
|
||||
{
|
||||
ARequest req = new ARequest();
|
||||
req.AssetID = assetID;
|
||||
req.IsTexture = isTexture;
|
||||
this._assetRequests.Enqueue(req);
|
||||
}
|
||||
|
||||
public void UpdateAsset(AssetBase asset)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void UploadNewAsset(AssetBase asset)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void SetServerInfo(string ServerUrl, string ServerKey)
|
||||
{
|
||||
this.AssetServerUrl = ServerUrl;
|
||||
this.AssetSendKey = ServerKey;
|
||||
}
|
||||
|
||||
private void RunRequests()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
//we need to add support for the asset server not knowing about a requested asset
|
||||
ARequest req = this._assetRequests.Dequeue();
|
||||
LLUUID assetID = req.AssetID;
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(" RemoteAssetServer- Got a AssetServer request, processing it");
|
||||
WebRequest AssetLoad = WebRequest.Create(this.AssetServerUrl + "getasset/" + AssetSendKey + "/" + assetID + "/data");
|
||||
WebResponse AssetResponse = AssetLoad.GetResponse();
|
||||
byte[] idata = new byte[(int)AssetResponse.ContentLength];
|
||||
BinaryReader br = new BinaryReader(AssetResponse.GetResponseStream());
|
||||
idata = br.ReadBytes((int)AssetResponse.ContentLength);
|
||||
br.Close();
|
||||
|
||||
AssetBase asset = new AssetBase();
|
||||
asset.FullID = assetID;
|
||||
asset.Data = idata;
|
||||
_receiver.AssetReceived(asset, req.IsTexture);
|
||||
}
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public class RemoteAssetPlugin : IAssetPlugin
|
||||
{
|
||||
public RemoteAssetPlugin()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public IAssetServer GetAssetServer()
|
||||
{
|
||||
return (new RemoteAssetServer());
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,156 @@
|
|||
/*
|
||||
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.IO;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Assets;
|
||||
|
||||
namespace OpenSim.GridInterfaces.Remote
|
||||
{
|
||||
public class RemoteGridServer : RemoteGridBase
|
||||
{
|
||||
private string GridServerUrl;
|
||||
private string GridSendKey;
|
||||
private string GridRecvKey;
|
||||
private Dictionary<uint, AgentCircuitData> AgentCircuits = new Dictionary<uint, AgentCircuitData>();
|
||||
|
||||
public override Dictionary<uint, AgentCircuitData> agentcircuits
|
||||
{
|
||||
get { return AgentCircuits; }
|
||||
set { AgentCircuits = value; }
|
||||
}
|
||||
|
||||
public RemoteGridServer()
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Remote Grid Server class created");
|
||||
}
|
||||
|
||||
public override bool RequestConnection()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public override AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitcode)
|
||||
{
|
||||
AgentCircuitData validcircuit = null;
|
||||
if (this.AgentCircuits.ContainsKey(circuitcode))
|
||||
{
|
||||
validcircuit = this.AgentCircuits[circuitcode];
|
||||
}
|
||||
AuthenticateResponse user = new AuthenticateResponse();
|
||||
if (validcircuit == null)
|
||||
{
|
||||
//don't have this circuit code in our list
|
||||
user.Authorised = false;
|
||||
return (user);
|
||||
}
|
||||
|
||||
if ((sessionID == validcircuit.SessionID) && (agentID == validcircuit.AgentID))
|
||||
{
|
||||
// YAY! Valid login
|
||||
user.Authorised = true;
|
||||
user.LoginInfo = new Login();
|
||||
user.LoginInfo.Agent = agentID;
|
||||
user.LoginInfo.Session = sessionID;
|
||||
user.LoginInfo.SecureSession = validcircuit.SecureSessionID;
|
||||
user.LoginInfo.First = validcircuit.firstname;
|
||||
user.LoginInfo.Last = validcircuit.lastname;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Invalid
|
||||
user.Authorised = false;
|
||||
}
|
||||
|
||||
return (user);
|
||||
}
|
||||
|
||||
public override bool LogoutSession(LLUUID sessionID, LLUUID agentID, uint circuitCode)
|
||||
{
|
||||
WebRequest DeleteSession = WebRequest.Create(GridServerUrl + "/usersessions/" + sessionID.ToString());
|
||||
DeleteSession.Method = "DELETE";
|
||||
DeleteSession.ContentType = "text/plaintext";
|
||||
DeleteSession.ContentLength = 0;
|
||||
|
||||
StreamWriter stOut = new StreamWriter(DeleteSession.GetRequestStream(), System.Text.Encoding.ASCII);
|
||||
stOut.Write("");
|
||||
stOut.Close();
|
||||
|
||||
StreamReader stIn = new StreamReader(DeleteSession.GetResponse().GetResponseStream());
|
||||
string GridResponse = stIn.ReadToEnd();
|
||||
stIn.Close();
|
||||
return (true);
|
||||
}
|
||||
|
||||
public override UUIDBlock RequestUUIDBlock()
|
||||
{
|
||||
UUIDBlock uuidBlock = new UUIDBlock();
|
||||
return (uuidBlock);
|
||||
}
|
||||
|
||||
public override NeighbourInfo[] RequestNeighbours()
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public override void SetServerInfo(string ServerUrl, string SendKey, string RecvKey)
|
||||
{
|
||||
this.GridServerUrl = ServerUrl;
|
||||
this.GridSendKey = SendKey;
|
||||
this.GridRecvKey = RecvKey;
|
||||
}
|
||||
|
||||
public override string GetName()
|
||||
{
|
||||
return "Remote";
|
||||
}
|
||||
|
||||
public override void Close()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public class RemoteGridPlugin : IGridPlugin
|
||||
{
|
||||
public RemoteGridPlugin()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public IGridServer GetGridServer()
|
||||
{
|
||||
return (new RemoteGridServer());
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,31 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// Information about this assembly is defined by the following
|
||||
// attributes.
|
||||
//
|
||||
// change them to the information which is associated with the assembly
|
||||
// you compile.
|
||||
|
||||
[assembly: AssemblyTitle("PhysXplugin")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("PhysXplugin")]
|
||||
[assembly: AssemblyCopyright("")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// This sets the default COM visibility of types in the assembly to invisible.
|
||||
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The assembly version has following format :
|
||||
//
|
||||
// Major.Minor.Build.Revision
|
||||
//
|
||||
// You can specify all values by your own or you can build default build and revision
|
||||
// numbers with the '*' character (the default):
|
||||
|
||||
[assembly: AssemblyVersion("1.0.*")]
|
|
@ -0,0 +1,256 @@
|
|||
/*
|
||||
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenSim.Physics.Manager;
|
||||
|
||||
namespace OpenSim.Physics.BasicPhysicsPlugin
|
||||
{
|
||||
/// <summary>
|
||||
/// Will be the PhysX plugin but for now will be a very basic physics engine
|
||||
/// </summary>
|
||||
public class BasicPhysicsPlugin : IPhysicsPlugin
|
||||
{
|
||||
private BasicScene _mScene;
|
||||
|
||||
public BasicPhysicsPlugin()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public bool Init()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public PhysicsScene GetScene()
|
||||
{
|
||||
if(_mScene == null)
|
||||
{
|
||||
_mScene = new BasicScene();
|
||||
}
|
||||
return(_mScene);
|
||||
}
|
||||
|
||||
public string GetName()
|
||||
{
|
||||
return("basicphysics");
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public class BasicScene :PhysicsScene
|
||||
{
|
||||
private List<BasicActor> _actors = new List<BasicActor>();
|
||||
private float[] _heightMap;
|
||||
|
||||
public BasicScene()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override PhysicsActor AddAvatar(PhysicsVector position)
|
||||
{
|
||||
BasicActor act = new BasicActor();
|
||||
act.Position = position;
|
||||
_actors.Add(act);
|
||||
return act;
|
||||
}
|
||||
|
||||
public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public override void Simulate(float timeStep)
|
||||
{
|
||||
foreach (BasicActor actor in _actors)
|
||||
{
|
||||
actor.Position.X = actor.Position.X + (actor.Velocity.X * timeStep);
|
||||
actor.Position.Y = actor.Position.Y + (actor.Velocity.Y * timeStep);
|
||||
actor.Position.Z = actor.Position.Z + (actor.Velocity.Z * timeStep);
|
||||
/*if(actor.Flying)
|
||||
{
|
||||
actor.Position.Z = actor.Position.Z + (actor.Velocity.Z * timeStep);
|
||||
}
|
||||
else
|
||||
{
|
||||
actor.Position.Z = actor.Position.Z + ((-9.8f + actor.Velocity.Z) * timeStep);
|
||||
}
|
||||
if(actor.Position.Z < (_heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X]+1))
|
||||
{*/
|
||||
actor.Position.Z = _heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X]+1;
|
||||
//}
|
||||
if(actor.Position.X<0)
|
||||
{
|
||||
actor.Position.X = 0;
|
||||
actor.Velocity.X = 0;
|
||||
}
|
||||
if(actor.Position.Y < 0)
|
||||
{
|
||||
actor.Position.Y = 0;
|
||||
actor.Velocity.Y = 0;
|
||||
}
|
||||
if(actor.Position.X > 255)
|
||||
{
|
||||
actor.Position.X = 255;
|
||||
actor.Velocity.X = 0;
|
||||
}
|
||||
if(actor.Position.Y > 255)
|
||||
{
|
||||
actor.Position.Y = 255;
|
||||
actor.Velocity.X = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void GetResults()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override bool IsThreaded
|
||||
{
|
||||
get
|
||||
{
|
||||
return(false); // for now we won't be multithreaded
|
||||
}
|
||||
}
|
||||
|
||||
public override void SetTerrain(float[] heightMap)
|
||||
{
|
||||
this._heightMap = heightMap;
|
||||
}
|
||||
|
||||
public override void DeleteTerrain()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public class BasicActor : PhysicsActor
|
||||
{
|
||||
private PhysicsVector _position;
|
||||
private PhysicsVector _velocity;
|
||||
private PhysicsVector _acceleration;
|
||||
private bool flying;
|
||||
public BasicActor()
|
||||
{
|
||||
_velocity = new PhysicsVector();
|
||||
_position = new PhysicsVector();
|
||||
_acceleration = new PhysicsVector();
|
||||
}
|
||||
|
||||
public override bool Flying
|
||||
{
|
||||
get
|
||||
{
|
||||
return false;
|
||||
}
|
||||
set
|
||||
{
|
||||
flying= value;
|
||||
}
|
||||
}
|
||||
|
||||
public override PhysicsVector Position
|
||||
{
|
||||
get
|
||||
{
|
||||
return _position;
|
||||
}
|
||||
set
|
||||
{
|
||||
_position = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override PhysicsVector Velocity
|
||||
{
|
||||
get
|
||||
{
|
||||
return _velocity;
|
||||
}
|
||||
set
|
||||
{
|
||||
_velocity = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override Axiom.MathLib.Quaternion Orientation
|
||||
{
|
||||
get
|
||||
{
|
||||
return Axiom.MathLib.Quaternion.Identity;
|
||||
}
|
||||
set
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public override PhysicsVector Acceleration
|
||||
{
|
||||
get
|
||||
{
|
||||
return _acceleration;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public override bool Kinematic
|
||||
{
|
||||
get
|
||||
{
|
||||
return true;
|
||||
}
|
||||
set
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
public void SetAcceleration (PhysicsVector accel)
|
||||
{
|
||||
this._acceleration = accel;
|
||||
}
|
||||
|
||||
public override void AddForce(PhysicsVector force)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void SetMomentum(PhysicsVector momentum)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,93 @@
|
|||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<ProjectType>Local</ProjectType>
|
||||
<ProductVersion>8.0.50727</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{E168B13F-8D18-43E7-8546-C0EC1899579F}</ProjectGuid>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ApplicationIcon></ApplicationIcon>
|
||||
<AssemblyKeyContainerName>
|
||||
</AssemblyKeyContainerName>
|
||||
<AssemblyName>OpenSim.Physics.BasicPhysicsPlugin</AssemblyName>
|
||||
<DefaultClientScript>JScript</DefaultClientScript>
|
||||
<DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
|
||||
<DefaultTargetSchema>IE50</DefaultTargetSchema>
|
||||
<DelaySign>false</DelaySign>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder></AppDesignerFolder>
|
||||
<RootNamespace>OpenSim.Physics.BasicPhysicsPlugin</RootNamespace>
|
||||
<StartupObject></StartupObject>
|
||||
<FileUpgradeFlags>
|
||||
</FileUpgradeFlags>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
<BaseAddress>285212672</BaseAddress>
|
||||
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
|
||||
<ConfigurationOverrideFile>
|
||||
</ConfigurationOverrideFile>
|
||||
<DefineConstants>TRACE;DEBUG</DefineConstants>
|
||||
<DocumentationFile></DocumentationFile>
|
||||
<DebugSymbols>True</DebugSymbols>
|
||||
<FileAlignment>4096</FileAlignment>
|
||||
<Optimize>False</Optimize>
|
||||
<OutputPath>..\..\bin\Physics\</OutputPath>
|
||||
<RegisterForComInterop>False</RegisterForComInterop>
|
||||
<RemoveIntegerChecks>False</RemoveIntegerChecks>
|
||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn></NoWarn>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
<BaseAddress>285212672</BaseAddress>
|
||||
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
|
||||
<ConfigurationOverrideFile>
|
||||
</ConfigurationOverrideFile>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<DocumentationFile></DocumentationFile>
|
||||
<DebugSymbols>False</DebugSymbols>
|
||||
<FileAlignment>4096</FileAlignment>
|
||||
<Optimize>True</Optimize>
|
||||
<OutputPath>..\..\bin\Physics\</OutputPath>
|
||||
<RegisterForComInterop>False</RegisterForComInterop>
|
||||
<RemoveIntegerChecks>False</RemoveIntegerChecks>
|
||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn></NoWarn>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" >
|
||||
<HintPath>System.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Axiom.MathLib.dll" >
|
||||
<HintPath>..\..\bin\Axiom.MathLib.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Manager\OpenSim.Physics.Manager.csproj">
|
||||
<Name>OpenSim.Physics.Manager</Name>
|
||||
<Project>{2EAB18A1-8187-4C79-9947-A671F9C007D9}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="AssemblyInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="BasicPhysicsPlugin.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
|
||||
<PropertyGroup>
|
||||
<PreBuildEvent>
|
||||
</PreBuildEvent>
|
||||
<PostBuildEvent>
|
||||
</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -0,0 +1,42 @@
|
|||
<?xml version="1.0" ?>
|
||||
<project name="OpenSim.Physics.BasicPhysicsPlugin" default="build">
|
||||
<target name="build">
|
||||
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
|
||||
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
|
||||
<copy todir="${project::get-base-directory()}/${build.dir}">
|
||||
<fileset basedir="${project::get-base-directory()}">
|
||||
</fileset>
|
||||
</copy>
|
||||
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
|
||||
<resources prefix="OpenSim.Physics.BasicPhysicsPlugin" dynamicprefix="true" >
|
||||
</resources>
|
||||
<sources failonempty="true">
|
||||
<include name="AssemblyInfo.cs" />
|
||||
<include name="BasicPhysicsPlugin.cs" />
|
||||
</sources>
|
||||
<references basedir="${project::get-base-directory()}">
|
||||
<lib>
|
||||
<include name="${project::get-base-directory()}" />
|
||||
<include name="${project::get-base-directory()}/${build.dir}" />
|
||||
</lib>
|
||||
<include name="System.dll" />
|
||||
<include name="../../bin/Axiom.MathLib.dll" />
|
||||
<include name="../../bin/OpenSim.Physics.Manager.dll" />
|
||||
</references>
|
||||
</csc>
|
||||
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/Physics/" />
|
||||
<mkdir dir="${project::get-base-directory()}/../../bin/Physics/"/>
|
||||
<copy todir="${project::get-base-directory()}/../../bin/Physics/">
|
||||
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
|
||||
<include name="*.dll"/>
|
||||
<include name="*.exe"/>
|
||||
</fileset>
|
||||
</copy>
|
||||
</target>
|
||||
<target name="clean">
|
||||
<delete dir="${bin.dir}" failonerror="false" />
|
||||
<delete dir="${obj.dir}" failonerror="false" />
|
||||
</target>
|
||||
<target name="doc" description="Creates documentation.">
|
||||
</target>
|
||||
</project>
|
|
@ -0,0 +1,31 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// Information about this assembly is defined by the following
|
||||
// attributes.
|
||||
//
|
||||
// change them to the information which is associated with the assembly
|
||||
// you compile.
|
||||
|
||||
[assembly: AssemblyTitle("PhysicsManager")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("PhysicsManager")]
|
||||
[assembly: AssemblyCopyright("")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// This sets the default COM visibility of types in the assembly to invisible.
|
||||
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The assembly version has following format :
|
||||
//
|
||||
// Major.Minor.Build.Revision
|
||||
//
|
||||
// You can specify all values by your own or you can build default build and revision
|
||||
// numbers with the '*' character (the default):
|
||||
|
||||
[assembly: AssemblyVersion("1.0.*")]
|
|
@ -0,0 +1,112 @@
|
|||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<ProjectType>Local</ProjectType>
|
||||
<ProductVersion>8.0.50727</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{2EAB18A1-8187-4C79-9947-A671F9C007D9}</ProjectGuid>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ApplicationIcon></ApplicationIcon>
|
||||
<AssemblyKeyContainerName>
|
||||
</AssemblyKeyContainerName>
|
||||
<AssemblyName>OpenSim.Physics.Manager</AssemblyName>
|
||||
<DefaultClientScript>JScript</DefaultClientScript>
|
||||
<DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
|
||||
<DefaultTargetSchema>IE50</DefaultTargetSchema>
|
||||
<DelaySign>false</DelaySign>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder></AppDesignerFolder>
|
||||
<RootNamespace>OpenSim.Physics.Manager</RootNamespace>
|
||||
<StartupObject></StartupObject>
|
||||
<FileUpgradeFlags>
|
||||
</FileUpgradeFlags>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
<BaseAddress>285212672</BaseAddress>
|
||||
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
|
||||
<ConfigurationOverrideFile>
|
||||
</ConfigurationOverrideFile>
|
||||
<DefineConstants>TRACE;DEBUG</DefineConstants>
|
||||
<DocumentationFile></DocumentationFile>
|
||||
<DebugSymbols>True</DebugSymbols>
|
||||
<FileAlignment>4096</FileAlignment>
|
||||
<Optimize>False</Optimize>
|
||||
<OutputPath>..\..\bin\</OutputPath>
|
||||
<RegisterForComInterop>False</RegisterForComInterop>
|
||||
<RemoveIntegerChecks>False</RemoveIntegerChecks>
|
||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn></NoWarn>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
<BaseAddress>285212672</BaseAddress>
|
||||
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
|
||||
<ConfigurationOverrideFile>
|
||||
</ConfigurationOverrideFile>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<DocumentationFile></DocumentationFile>
|
||||
<DebugSymbols>False</DebugSymbols>
|
||||
<FileAlignment>4096</FileAlignment>
|
||||
<Optimize>True</Optimize>
|
||||
<OutputPath>..\..\bin\</OutputPath>
|
||||
<RegisterForComInterop>False</RegisterForComInterop>
|
||||
<RemoveIntegerChecks>False</RemoveIntegerChecks>
|
||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn></NoWarn>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" >
|
||||
<HintPath>System.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml" >
|
||||
<HintPath>System.Xml.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Axiom.MathLib.dll" >
|
||||
<HintPath>..\..\bin\Axiom.MathLib.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\OpenSim.Framework\OpenSim.Framework.csproj">
|
||||
<Name>OpenSim.Framework</Name>
|
||||
<Project>{BD7866A4-04BA-47F0-905F-B2359118F5B2}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj">
|
||||
<Name>OpenSim.Framework.Console</Name>
|
||||
<Project>{4B0A7290-36C2-4C74-B9B4-07775B031CF2}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="AssemblyInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="PhysicsActor.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="PhysicsManager.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="PhysicsScene.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="PhysicsVector.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
|
||||
<PropertyGroup>
|
||||
<PreBuildEvent>
|
||||
</PreBuildEvent>
|
||||
<PostBuildEvent>
|
||||
</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -0,0 +1,47 @@
|
|||
<?xml version="1.0" ?>
|
||||
<project name="OpenSim.Physics.Manager" default="build">
|
||||
<target name="build">
|
||||
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
|
||||
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
|
||||
<copy todir="${project::get-base-directory()}/${build.dir}">
|
||||
<fileset basedir="${project::get-base-directory()}">
|
||||
</fileset>
|
||||
</copy>
|
||||
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
|
||||
<resources prefix="OpenSim.Physics.Manager" dynamicprefix="true" >
|
||||
</resources>
|
||||
<sources failonempty="true">
|
||||
<include name="AssemblyInfo.cs" />
|
||||
<include name="PhysicsActor.cs" />
|
||||
<include name="PhysicsManager.cs" />
|
||||
<include name="PhysicsScene.cs" />
|
||||
<include name="PhysicsVector.cs" />
|
||||
</sources>
|
||||
<references basedir="${project::get-base-directory()}">
|
||||
<lib>
|
||||
<include name="${project::get-base-directory()}" />
|
||||
<include name="${project::get-base-directory()}/${build.dir}" />
|
||||
</lib>
|
||||
<include name="System.dll" />
|
||||
<include name="System.Xml.dll" />
|
||||
<include name="../../bin/Axiom.MathLib.dll" />
|
||||
<include name="../../bin/OpenSim.Framework.dll" />
|
||||
<include name="../../bin/OpenSim.Framework.Console.dll" />
|
||||
</references>
|
||||
</csc>
|
||||
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" />
|
||||
<mkdir dir="${project::get-base-directory()}/../../bin/"/>
|
||||
<copy todir="${project::get-base-directory()}/../../bin/">
|
||||
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
|
||||
<include name="*.dll"/>
|
||||
<include name="*.exe"/>
|
||||
</fileset>
|
||||
</copy>
|
||||
</target>
|
||||
<target name="clean">
|
||||
<delete dir="${bin.dir}" failonerror="false" />
|
||||
<delete dir="${obj.dir}" failonerror="false" />
|
||||
</target>
|
||||
<target name="doc" description="Creates documentation.">
|
||||
</target>
|
||||
</project>
|
|
@ -0,0 +1,161 @@
|
|||
/*
|
||||
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Physics.Manager
|
||||
{
|
||||
public abstract class PhysicsActor
|
||||
{
|
||||
public static PhysicsActor Null
|
||||
{
|
||||
get
|
||||
{
|
||||
return new NullPhysicsActor();
|
||||
}
|
||||
}
|
||||
|
||||
public abstract PhysicsVector Position
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public abstract PhysicsVector Velocity
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public abstract PhysicsVector Acceleration
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
public abstract Axiom.MathLib.Quaternion Orientation
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public abstract bool Flying
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public abstract bool Kinematic
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public abstract void AddForce(PhysicsVector force);
|
||||
|
||||
public abstract void SetMomentum(PhysicsVector momentum);
|
||||
}
|
||||
|
||||
public class NullPhysicsActor : PhysicsActor
|
||||
{
|
||||
public override PhysicsVector Position
|
||||
{
|
||||
get
|
||||
{
|
||||
return PhysicsVector.Zero;
|
||||
}
|
||||
set
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
public override PhysicsVector Velocity
|
||||
{
|
||||
get
|
||||
{
|
||||
return PhysicsVector.Zero;
|
||||
}
|
||||
set
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
public override Axiom.MathLib.Quaternion Orientation
|
||||
{
|
||||
get
|
||||
{
|
||||
return Axiom.MathLib.Quaternion.Identity;
|
||||
}
|
||||
set
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public override PhysicsVector Acceleration
|
||||
{
|
||||
get { return PhysicsVector.Zero; }
|
||||
}
|
||||
|
||||
public override bool Flying
|
||||
{
|
||||
get
|
||||
{
|
||||
return false;
|
||||
}
|
||||
set
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Kinematic
|
||||
{
|
||||
get
|
||||
{
|
||||
return true;
|
||||
}
|
||||
set
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
public override void AddForce(PhysicsVector force)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
public override void SetMomentum(PhysicsVector momentum)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,116 @@
|
|||
/*
|
||||
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using Axiom.MathLib;
|
||||
|
||||
namespace OpenSim.Physics.Manager
|
||||
{
|
||||
/// <summary>
|
||||
/// Description of MyClass.
|
||||
/// </summary>
|
||||
public class PhysicsManager
|
||||
{
|
||||
private Dictionary<string, IPhysicsPlugin> _plugins=new Dictionary<string, IPhysicsPlugin>();
|
||||
|
||||
public PhysicsManager()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public PhysicsScene GetPhysicsScene(string engineName)
|
||||
{
|
||||
if (String.IsNullOrEmpty(engineName))
|
||||
{
|
||||
return new NullPhysicsScene();
|
||||
}
|
||||
|
||||
if(_plugins.ContainsKey(engineName))
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("creating "+engineName);
|
||||
return _plugins[engineName].GetScene();
|
||||
}
|
||||
else
|
||||
{
|
||||
string error = String.Format("couldn't find physicsEngine: {0}", engineName);
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(error);
|
||||
throw new ArgumentException(error);
|
||||
}
|
||||
}
|
||||
|
||||
public void LoadPlugins()
|
||||
{
|
||||
string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory ,"Physics");
|
||||
string[] pluginFiles = Directory.GetFiles(path, "*.dll");
|
||||
|
||||
|
||||
for(int i= 0; i<pluginFiles.Length; i++)
|
||||
{
|
||||
this.AddPlugin(pluginFiles[i]);
|
||||
}
|
||||
}
|
||||
|
||||
private void AddPlugin(string FileName)
|
||||
{
|
||||
Assembly pluginAssembly = Assembly.LoadFrom(FileName);
|
||||
|
||||
foreach (Type pluginType in pluginAssembly.GetTypes())
|
||||
{
|
||||
if (pluginType.IsPublic)
|
||||
{
|
||||
if (!pluginType.IsAbstract)
|
||||
{
|
||||
Type typeInterface = pluginType.GetInterface("IPhysicsPlugin", true);
|
||||
|
||||
if (typeInterface != null)
|
||||
{
|
||||
IPhysicsPlugin plug = (IPhysicsPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
|
||||
plug.Init();
|
||||
this._plugins.Add(plug.GetName(),plug);
|
||||
|
||||
}
|
||||
|
||||
typeInterface = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pluginAssembly = null;
|
||||
}
|
||||
}
|
||||
|
||||
public interface IPhysicsPlugin
|
||||
{
|
||||
bool Init();
|
||||
PhysicsScene GetScene();
|
||||
string GetName();
|
||||
void Dispose();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,105 @@
|
|||
/*
|
||||
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Physics.Manager
|
||||
{
|
||||
public abstract class PhysicsScene
|
||||
{
|
||||
public static PhysicsScene Null
|
||||
{
|
||||
get
|
||||
{
|
||||
return new NullPhysicsScene();
|
||||
}
|
||||
}
|
||||
|
||||
public abstract PhysicsActor AddAvatar(PhysicsVector position);
|
||||
|
||||
public abstract PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size);
|
||||
|
||||
public abstract void Simulate(float timeStep);
|
||||
|
||||
public abstract void GetResults();
|
||||
|
||||
public abstract void SetTerrain(float[] heightMap);
|
||||
|
||||
public abstract void DeleteTerrain();
|
||||
|
||||
public abstract bool IsThreaded
|
||||
{
|
||||
get;
|
||||
}
|
||||
}
|
||||
|
||||
public class NullPhysicsScene : PhysicsScene
|
||||
{
|
||||
private static int m_workIndicator;
|
||||
|
||||
public override PhysicsActor AddAvatar(PhysicsVector position)
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("NullPhysicsScene : AddAvatar({0})", position);
|
||||
return PhysicsActor.Null;
|
||||
}
|
||||
|
||||
public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size)
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("NullPhysicsScene : AddPrim({0},{1})", position, size);
|
||||
return PhysicsActor.Null;
|
||||
}
|
||||
|
||||
public override void Simulate(float timeStep)
|
||||
{
|
||||
m_workIndicator = (m_workIndicator + 1) % 10;
|
||||
|
||||
//OpenSim.Framework.Console.MainConsole.Instance.SetStatus(m_workIndicator.ToString());
|
||||
}
|
||||
|
||||
public override void GetResults()
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("NullPhysicsScene : GetResults()");
|
||||
}
|
||||
|
||||
public override void SetTerrain(float[] heightMap)
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("NullPhysicsScene : SetTerrain({0} items)", heightMap.Length);
|
||||
}
|
||||
|
||||
public override void DeleteTerrain()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override bool IsThreaded
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,46 +1,54 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Xml;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.DataSnapshot.Interfaces
|
||||
{
|
||||
public delegate void ProviderStale(IDataSnapshotProvider provider);
|
||||
|
||||
public interface IDataSnapshotProvider
|
||||
{
|
||||
XmlNode RequestSnapshotData(XmlDocument document);
|
||||
void Initialize(Scene scene, DataSnapshotManager parent);
|
||||
Scene GetParentScene { get; }
|
||||
String Name { get; }
|
||||
bool Stale { get; set; }
|
||||
event ProviderStale OnStale;
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Physics.Manager
|
||||
{
|
||||
public class PhysicsVector
|
||||
{
|
||||
public float X;
|
||||
public float Y;
|
||||
public float Z;
|
||||
|
||||
public PhysicsVector()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public PhysicsVector(float x, float y, float z)
|
||||
{
|
||||
X = x;
|
||||
Y = y;
|
||||
Z = z;
|
||||
}
|
||||
|
||||
public static readonly PhysicsVector Zero = new PhysicsVector(0f, 0f, 0f);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,31 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// Information about this assembly is defined by the following
|
||||
// attributes.
|
||||
//
|
||||
// change them to the information which is associated with the assembly
|
||||
// you compile.
|
||||
|
||||
[assembly: AssemblyTitle("RealPhysXplugin")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("RealPhysXplugin")]
|
||||
[assembly: AssemblyCopyright("")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// This sets the default COM visibility of types in the assembly to invisible.
|
||||
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The assembly version has following format :
|
||||
//
|
||||
// Major.Minor.Build.Revision
|
||||
//
|
||||
// You can specify all values by your own or you can build default build and revision
|
||||
// numbers with the '*' character (the default):
|
||||
|
||||
[assembly: AssemblyVersion("1.0.*")]
|
|
@ -0,0 +1,417 @@
|
|||
/*
|
||||
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenSim.Physics.Manager;
|
||||
using Ode.NET;
|
||||
|
||||
namespace OpenSim.Physics.OdePlugin
|
||||
{
|
||||
/// <summary>
|
||||
/// ODE plugin
|
||||
/// </summary>
|
||||
public class OdePlugin : IPhysicsPlugin
|
||||
{
|
||||
private OdeScene _mScene;
|
||||
|
||||
public OdePlugin()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public bool Init()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public PhysicsScene GetScene()
|
||||
{
|
||||
if(_mScene == null)
|
||||
{
|
||||
_mScene = new OdeScene();
|
||||
}
|
||||
return(_mScene);
|
||||
}
|
||||
|
||||
public string GetName()
|
||||
{
|
||||
return("OpenDynamicsEngine");
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public class OdeScene :PhysicsScene
|
||||
{
|
||||
static public IntPtr world;
|
||||
static public IntPtr space;
|
||||
static private IntPtr contactgroup;
|
||||
static private IntPtr LandGeom;
|
||||
static private IntPtr Land;
|
||||
private double[] _heightmap;
|
||||
static private d.NearCallback nearCallback = near;
|
||||
private List<OdeCharacter> _characters = new List<OdeCharacter>();
|
||||
private static d.ContactGeom[] contacts = new d.ContactGeom[500];
|
||||
private static d.Contact contact;
|
||||
|
||||
public OdeScene() {
|
||||
world = d.WorldCreate();
|
||||
space = d.HashSpaceCreate(IntPtr.Zero);
|
||||
contactgroup = d.JointGroupCreate(0);
|
||||
d.WorldSetGravity(world, 0.0f, 0.0f, -0.5f);
|
||||
d.WorldSetCFM(world, 1e-5f);
|
||||
d.WorldSetAutoDisableFlag(world, false);
|
||||
this._heightmap=new double[65536];
|
||||
}
|
||||
|
||||
// This function blatantly ripped off from BoxStack.cs
|
||||
static private void near(IntPtr space, IntPtr g1, IntPtr g2)
|
||||
{
|
||||
IntPtr b1 = d.GeomGetBody(g1);
|
||||
IntPtr b2 = d.GeomGetBody(g2);
|
||||
if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact))
|
||||
return;
|
||||
|
||||
int count = d.Collide(g1, g2, 500, contacts, d.ContactGeom.SizeOf);
|
||||
for (int i = 0; i < count; ++i)
|
||||
{
|
||||
contact.geom = contacts[i];
|
||||
IntPtr joint = d.JointCreateContact(world, contactgroup, ref contact);
|
||||
d.JointAttach(joint, b1, b2);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public override PhysicsActor AddAvatar(PhysicsVector position)
|
||||
{
|
||||
PhysicsVector pos = new PhysicsVector();
|
||||
pos.X = position.X;
|
||||
pos.Y = position.Y;
|
||||
pos.Z = position.Z;
|
||||
OdeCharacter newAv= new OdeCharacter(this,pos);
|
||||
this._characters.Add(newAv);
|
||||
return newAv;
|
||||
}
|
||||
|
||||
public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size)
|
||||
{
|
||||
PhysicsVector pos = new PhysicsVector();
|
||||
pos.X = position.X;
|
||||
pos.Y = position.Y;
|
||||
pos.Z = position.Z;
|
||||
PhysicsVector siz = new PhysicsVector();
|
||||
siz.X = size.X;
|
||||
siz.Y = size.Y;
|
||||
siz.Z = size.Z;
|
||||
return new OdePrim();
|
||||
}
|
||||
|
||||
public override void Simulate(float timeStep)
|
||||
{
|
||||
foreach (OdeCharacter actor in _characters) {
|
||||
actor.Move(timeStep*5f);
|
||||
}
|
||||
d.SpaceCollide(space, IntPtr.Zero, nearCallback);
|
||||
d.WorldQuickStep(world, timeStep*5f);
|
||||
d.JointGroupEmpty(contactgroup);
|
||||
foreach (OdeCharacter actor in _characters)
|
||||
{
|
||||
actor.UpdatePosition();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public override void GetResults()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override bool IsThreaded
|
||||
{
|
||||
get
|
||||
{
|
||||
return(false); // for now we won't be multithreaded
|
||||
}
|
||||
}
|
||||
|
||||
public override void SetTerrain(float[] heightMap)
|
||||
{
|
||||
for(int i=0; i<65536; i++) {
|
||||
this._heightmap[i]=(double)heightMap[i];
|
||||
}
|
||||
IntPtr HeightmapData = d.GeomHeightfieldDataCreate();
|
||||
d.GeomHeightfieldDataBuildDouble(HeightmapData,_heightmap,1,256,256,256,256,1.0f,0.0f,2.0f,0);
|
||||
LandGeom=d.CreateHeightfield(space, HeightmapData, 0);
|
||||
}
|
||||
|
||||
public override void DeleteTerrain()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public class OdeCharacter : PhysicsActor
|
||||
{
|
||||
private PhysicsVector _position;
|
||||
private PhysicsVector _velocity;
|
||||
private PhysicsVector _acceleration;
|
||||
private bool flying;
|
||||
private float gravityAccel;
|
||||
private IntPtr BoundingCapsule;
|
||||
IntPtr capsule_geom;
|
||||
d.Mass capsule_mass;
|
||||
|
||||
public OdeCharacter(OdeScene parent_scene, PhysicsVector pos)
|
||||
{
|
||||
_velocity = new PhysicsVector();
|
||||
_position = pos;
|
||||
_acceleration = new PhysicsVector();
|
||||
d.MassSetCapsule(out capsule_mass, 5.0f, 3, 0.5f, 2f);
|
||||
capsule_geom = d.CreateCapsule(OdeScene.space, 0.5f, 2f);
|
||||
this.BoundingCapsule=d.BodyCreate(OdeScene.world);
|
||||
d.BodySetMass(BoundingCapsule, ref capsule_mass);
|
||||
d.BodySetPosition(BoundingCapsule,pos.X,pos.Y,pos.Z);
|
||||
}
|
||||
|
||||
public override bool Flying
|
||||
{
|
||||
get
|
||||
{
|
||||
return flying;
|
||||
}
|
||||
set
|
||||
{
|
||||
flying = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override PhysicsVector Position
|
||||
{
|
||||
get
|
||||
{
|
||||
return _position;
|
||||
}
|
||||
set
|
||||
{
|
||||
_position = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override PhysicsVector Velocity
|
||||
{
|
||||
get
|
||||
{
|
||||
return _velocity;
|
||||
}
|
||||
set
|
||||
{
|
||||
_velocity = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Kinematic
|
||||
{
|
||||
get
|
||||
{
|
||||
return false;
|
||||
}
|
||||
set
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public override Axiom.MathLib.Quaternion Orientation
|
||||
{
|
||||
get
|
||||
{
|
||||
return Axiom.MathLib.Quaternion.Identity;
|
||||
}
|
||||
set
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public override PhysicsVector Acceleration
|
||||
{
|
||||
get
|
||||
{
|
||||
return _acceleration;
|
||||
}
|
||||
|
||||
}
|
||||
public void SetAcceleration (PhysicsVector accel)
|
||||
{
|
||||
this._acceleration = accel;
|
||||
}
|
||||
|
||||
public override void AddForce(PhysicsVector force)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void SetMomentum(PhysicsVector momentum)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void Move(float timeStep)
|
||||
{
|
||||
PhysicsVector vec = new PhysicsVector();
|
||||
vec.X = this._velocity.X * timeStep;
|
||||
vec.Y = this._velocity.Y * timeStep;
|
||||
if(flying)
|
||||
{
|
||||
vec.Z = ( this._velocity.Z+0.5f) * timeStep;
|
||||
}
|
||||
d.BodySetLinearVel(this.BoundingCapsule, vec.X, vec.Y, vec.Z);
|
||||
}
|
||||
|
||||
public void UpdatePosition()
|
||||
{
|
||||
d.Vector3 vec = d.BodyGetPosition(BoundingCapsule);
|
||||
this._position.X = vec.X;
|
||||
this._position.Y = vec.Y;
|
||||
this._position.Z = vec.Z;
|
||||
}
|
||||
}
|
||||
|
||||
public class OdePrim : PhysicsActor
|
||||
{
|
||||
private PhysicsVector _position;
|
||||
private PhysicsVector _velocity;
|
||||
private PhysicsVector _acceleration;
|
||||
|
||||
public OdePrim()
|
||||
{
|
||||
_velocity = new PhysicsVector();
|
||||
_position = new PhysicsVector();
|
||||
_acceleration = new PhysicsVector();
|
||||
}
|
||||
public override bool Flying
|
||||
{
|
||||
get
|
||||
{
|
||||
return false; //no flying prims for you
|
||||
}
|
||||
set
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
public override PhysicsVector Position
|
||||
{
|
||||
get
|
||||
{
|
||||
PhysicsVector pos = new PhysicsVector();
|
||||
// PhysicsVector vec = this._prim.Position;
|
||||
//pos.X = vec.X;
|
||||
//pos.Y = vec.Y;
|
||||
//pos.Z = vec.Z;
|
||||
return pos;
|
||||
|
||||
}
|
||||
set
|
||||
{
|
||||
/*PhysicsVector vec = value;
|
||||
PhysicsVector pos = new PhysicsVector();
|
||||
pos.X = vec.X;
|
||||
pos.Y = vec.Y;
|
||||
pos.Z = vec.Z;
|
||||
this._prim.Position = pos;*/
|
||||
}
|
||||
}
|
||||
|
||||
public override PhysicsVector Velocity
|
||||
{
|
||||
get
|
||||
{
|
||||
return _velocity;
|
||||
}
|
||||
set
|
||||
{
|
||||
_velocity = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Kinematic
|
||||
{
|
||||
get
|
||||
{
|
||||
return false;
|
||||
//return this._prim.Kinematic;
|
||||
}
|
||||
set
|
||||
{
|
||||
//this._prim.Kinematic = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override Axiom.MathLib.Quaternion Orientation
|
||||
{
|
||||
get
|
||||
{
|
||||
Axiom.MathLib.Quaternion res = new Axiom.MathLib.Quaternion();
|
||||
return res;
|
||||
}
|
||||
set
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public override PhysicsVector Acceleration
|
||||
{
|
||||
get
|
||||
{
|
||||
return _acceleration;
|
||||
}
|
||||
|
||||
}
|
||||
public void SetAcceleration (PhysicsVector accel)
|
||||
{
|
||||
this._acceleration = accel;
|
||||
}
|
||||
|
||||
public override void AddForce(PhysicsVector force)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void SetMomentum(PhysicsVector momentum)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,97 @@
|
|||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<ProjectType>Local</ProjectType>
|
||||
<ProductVersion>8.0.50727</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{F23A90E8-FDED-4D8C-A1B9-2ABE0A8C8EB2}</ProjectGuid>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ApplicationIcon></ApplicationIcon>
|
||||
<AssemblyKeyContainerName>
|
||||
</AssemblyKeyContainerName>
|
||||
<AssemblyName>OpenSim.Physics.OdePlugin</AssemblyName>
|
||||
<DefaultClientScript>JScript</DefaultClientScript>
|
||||
<DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
|
||||
<DefaultTargetSchema>IE50</DefaultTargetSchema>
|
||||
<DelaySign>false</DelaySign>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder></AppDesignerFolder>
|
||||
<RootNamespace>OpenSim.Physics.OdePlugin</RootNamespace>
|
||||
<StartupObject></StartupObject>
|
||||
<FileUpgradeFlags>
|
||||
</FileUpgradeFlags>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
<BaseAddress>285212672</BaseAddress>
|
||||
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
|
||||
<ConfigurationOverrideFile>
|
||||
</ConfigurationOverrideFile>
|
||||
<DefineConstants>TRACE;DEBUG</DefineConstants>
|
||||
<DocumentationFile></DocumentationFile>
|
||||
<DebugSymbols>True</DebugSymbols>
|
||||
<FileAlignment>4096</FileAlignment>
|
||||
<Optimize>False</Optimize>
|
||||
<OutputPath>..\..\bin\Physics\</OutputPath>
|
||||
<RegisterForComInterop>False</RegisterForComInterop>
|
||||
<RemoveIntegerChecks>False</RemoveIntegerChecks>
|
||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn></NoWarn>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
<BaseAddress>285212672</BaseAddress>
|
||||
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
|
||||
<ConfigurationOverrideFile>
|
||||
</ConfigurationOverrideFile>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<DocumentationFile></DocumentationFile>
|
||||
<DebugSymbols>False</DebugSymbols>
|
||||
<FileAlignment>4096</FileAlignment>
|
||||
<Optimize>True</Optimize>
|
||||
<OutputPath>..\..\bin\Physics\</OutputPath>
|
||||
<RegisterForComInterop>False</RegisterForComInterop>
|
||||
<RemoveIntegerChecks>False</RemoveIntegerChecks>
|
||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn></NoWarn>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" >
|
||||
<HintPath>System.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Axiom.MathLib.dll" >
|
||||
<HintPath>..\..\bin\Axiom.MathLib.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Ode.NET.dll" >
|
||||
<HintPath>..\..\bin\Ode.NET.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Manager\OpenSim.Physics.Manager.csproj">
|
||||
<Name>OpenSim.Physics.Manager</Name>
|
||||
<Project>{2EAB18A1-8187-4C79-9947-A671F9C007D9}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="AssemblyInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="OdePlugin.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
|
||||
<PropertyGroup>
|
||||
<PreBuildEvent>
|
||||
</PreBuildEvent>
|
||||
<PostBuildEvent>
|
||||
</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -0,0 +1,43 @@
|
|||
<?xml version="1.0" ?>
|
||||
<project name="OpenSim.Physics.OdePlugin" default="build">
|
||||
<target name="build">
|
||||
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
|
||||
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
|
||||
<copy todir="${project::get-base-directory()}/${build.dir}">
|
||||
<fileset basedir="${project::get-base-directory()}">
|
||||
</fileset>
|
||||
</copy>
|
||||
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
|
||||
<resources prefix="OpenSim.Physics.OdePlugin" dynamicprefix="true" >
|
||||
</resources>
|
||||
<sources failonempty="true">
|
||||
<include name="AssemblyInfo.cs" />
|
||||
<include name="OdePlugin.cs" />
|
||||
</sources>
|
||||
<references basedir="${project::get-base-directory()}">
|
||||
<lib>
|
||||
<include name="${project::get-base-directory()}" />
|
||||
<include name="${project::get-base-directory()}/${build.dir}" />
|
||||
</lib>
|
||||
<include name="System.dll" />
|
||||
<include name="../../bin/Axiom.MathLib.dll" />
|
||||
<include name="../../bin/OpenSim.Physics.Manager.dll" />
|
||||
<include name="../../bin/Ode.NET.dll" />
|
||||
</references>
|
||||
</csc>
|
||||
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/Physics/" />
|
||||
<mkdir dir="${project::get-base-directory()}/../../bin/Physics/"/>
|
||||
<copy todir="${project::get-base-directory()}/../../bin/Physics/">
|
||||
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
|
||||
<include name="*.dll"/>
|
||||
<include name="*.exe"/>
|
||||
</fileset>
|
||||
</copy>
|
||||
</target>
|
||||
<target name="clean">
|
||||
<delete dir="${bin.dir}" failonerror="false" />
|
||||
<delete dir="${obj.dir}" failonerror="false" />
|
||||
</target>
|
||||
<target name="doc" description="Creates documentation.">
|
||||
</target>
|
||||
</project>
|
|
@ -0,0 +1,31 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// Information about this assembly is defined by the following
|
||||
// attributes.
|
||||
//
|
||||
// change them to the information which is associated with the assembly
|
||||
// you compile.
|
||||
|
||||
[assembly: AssemblyTitle("RealPhysXplugin")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("RealPhysXplugin")]
|
||||
[assembly: AssemblyCopyright("")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// This sets the default COM visibility of types in the assembly to invisible.
|
||||
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The assembly version has following format :
|
||||
//
|
||||
// Major.Minor.Build.Revision
|
||||
//
|
||||
// You can specify all values by your own or you can build default build and revision
|
||||
// numbers with the '*' character (the default):
|
||||
|
||||
[assembly: AssemblyVersion("1.0.*")]
|
|
@ -0,0 +1,97 @@
|
|||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<ProjectType>Local</ProjectType>
|
||||
<ProductVersion>8.0.50727</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{0EF13F92-86F1-403D-882A-AA9DD4421B32}</ProjectGuid>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ApplicationIcon></ApplicationIcon>
|
||||
<AssemblyKeyContainerName>
|
||||
</AssemblyKeyContainerName>
|
||||
<AssemblyName>OpenSim.Physics.PhysXPlugin</AssemblyName>
|
||||
<DefaultClientScript>JScript</DefaultClientScript>
|
||||
<DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
|
||||
<DefaultTargetSchema>IE50</DefaultTargetSchema>
|
||||
<DelaySign>false</DelaySign>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder></AppDesignerFolder>
|
||||
<RootNamespace>OpenSim.Physics.PhysXPlugin</RootNamespace>
|
||||
<StartupObject></StartupObject>
|
||||
<FileUpgradeFlags>
|
||||
</FileUpgradeFlags>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
<BaseAddress>285212672</BaseAddress>
|
||||
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
|
||||
<ConfigurationOverrideFile>
|
||||
</ConfigurationOverrideFile>
|
||||
<DefineConstants>TRACE;DEBUG</DefineConstants>
|
||||
<DocumentationFile></DocumentationFile>
|
||||
<DebugSymbols>True</DebugSymbols>
|
||||
<FileAlignment>4096</FileAlignment>
|
||||
<Optimize>False</Optimize>
|
||||
<OutputPath>..\..\bin\Physics\</OutputPath>
|
||||
<RegisterForComInterop>False</RegisterForComInterop>
|
||||
<RemoveIntegerChecks>False</RemoveIntegerChecks>
|
||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn></NoWarn>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
<BaseAddress>285212672</BaseAddress>
|
||||
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
|
||||
<ConfigurationOverrideFile>
|
||||
</ConfigurationOverrideFile>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<DocumentationFile></DocumentationFile>
|
||||
<DebugSymbols>False</DebugSymbols>
|
||||
<FileAlignment>4096</FileAlignment>
|
||||
<Optimize>True</Optimize>
|
||||
<OutputPath>..\..\bin\Physics\</OutputPath>
|
||||
<RegisterForComInterop>False</RegisterForComInterop>
|
||||
<RemoveIntegerChecks>False</RemoveIntegerChecks>
|
||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn></NoWarn>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" >
|
||||
<HintPath>System.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Axiom.MathLib.dll" >
|
||||
<HintPath>..\..\bin\Axiom.MathLib.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="PhysX_Wrapper_Dotnet.dll" >
|
||||
<HintPath>..\..\bin\PhysX_Wrapper_Dotnet.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Manager\OpenSim.Physics.Manager.csproj">
|
||||
<Name>OpenSim.Physics.Manager</Name>
|
||||
<Project>{2EAB18A1-8187-4C79-9947-A671F9C007D9}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="AssemblyInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="PhysXPlugin.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
|
||||
<PropertyGroup>
|
||||
<PreBuildEvent>
|
||||
</PreBuildEvent>
|
||||
<PostBuildEvent>
|
||||
</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -0,0 +1,43 @@
|
|||
<?xml version="1.0" ?>
|
||||
<project name="OpenSim.Physics.PhysXPlugin" default="build">
|
||||
<target name="build">
|
||||
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
|
||||
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
|
||||
<copy todir="${project::get-base-directory()}/${build.dir}">
|
||||
<fileset basedir="${project::get-base-directory()}">
|
||||
</fileset>
|
||||
</copy>
|
||||
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
|
||||
<resources prefix="OpenSim.Physics.PhysXPlugin" dynamicprefix="true" >
|
||||
</resources>
|
||||
<sources failonempty="true">
|
||||
<include name="AssemblyInfo.cs" />
|
||||
<include name="PhysXPlugin.cs" />
|
||||
</sources>
|
||||
<references basedir="${project::get-base-directory()}">
|
||||
<lib>
|
||||
<include name="${project::get-base-directory()}" />
|
||||
<include name="${project::get-base-directory()}/${build.dir}" />
|
||||
</lib>
|
||||
<include name="System.dll" />
|
||||
<include name="../../bin/Axiom.MathLib.dll" />
|
||||
<include name="../../bin/PhysX_Wrapper_Dotnet.dll" />
|
||||
<include name="../../bin/OpenSim.Physics.Manager.dll" />
|
||||
</references>
|
||||
</csc>
|
||||
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/Physics/" />
|
||||
<mkdir dir="${project::get-base-directory()}/../../bin/Physics/"/>
|
||||
<copy todir="${project::get-base-directory()}/../../bin/Physics/">
|
||||
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
|
||||
<include name="*.dll"/>
|
||||
<include name="*.exe"/>
|
||||
</fileset>
|
||||
</copy>
|
||||
</target>
|
||||
<target name="clean">
|
||||
<delete dir="${bin.dir}" failonerror="false" />
|
||||
<delete dir="${obj.dir}" failonerror="false" />
|
||||
</target>
|
||||
<target name="doc" description="Creates documentation.">
|
||||
</target>
|
||||
</project>
|
|
@ -0,0 +1,444 @@
|
|||
/*
|
||||
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
/*
|
||||
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenSim.Physics.Manager;
|
||||
using PhysXWrapper;
|
||||
|
||||
namespace OpenSim.Physics.PhysXPlugin
|
||||
{
|
||||
/// <summary>
|
||||
/// Will be the PhysX plugin but for now will be a very basic physics engine
|
||||
/// </summary>
|
||||
public class PhysXPlugin : IPhysicsPlugin
|
||||
{
|
||||
private PhysXScene _mScene;
|
||||
|
||||
public PhysXPlugin()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public bool Init()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public PhysicsScene GetScene()
|
||||
{
|
||||
if(_mScene == null)
|
||||
{
|
||||
_mScene = new PhysXScene();
|
||||
}
|
||||
return(_mScene);
|
||||
}
|
||||
|
||||
public string GetName()
|
||||
{
|
||||
return("RealPhysX");
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public class PhysXScene :PhysicsScene
|
||||
{
|
||||
private List<PhysXCharacter> _characters = new List<PhysXCharacter>();
|
||||
private List<PhysXPrim> _prims = new List<PhysXPrim>();
|
||||
private float[] _heightMap = null;
|
||||
private NxPhysicsSDK mySdk;
|
||||
private NxScene scene;
|
||||
|
||||
public PhysXScene()
|
||||
{
|
||||
mySdk = NxPhysicsSDK.CreateSDK();
|
||||
Console.WriteLine("Sdk created - now creating scene");
|
||||
scene = mySdk.CreateScene();
|
||||
|
||||
}
|
||||
|
||||
public override PhysicsActor AddAvatar(PhysicsVector position)
|
||||
{
|
||||
Vec3 pos = new Vec3();
|
||||
pos.X = position.X;
|
||||
pos.Y = position.Y;
|
||||
pos.Z = position.Z;
|
||||
PhysXCharacter act = new PhysXCharacter( scene.AddCharacter(pos));
|
||||
act.Position = position;
|
||||
_characters.Add(act);
|
||||
return act;
|
||||
}
|
||||
|
||||
public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size)
|
||||
{
|
||||
Vec3 pos = new Vec3();
|
||||
pos.X = position.X;
|
||||
pos.Y = position.Y;
|
||||
pos.Z = position.Z;
|
||||
Vec3 siz = new Vec3();
|
||||
siz.X = size.X;
|
||||
siz.Y = size.Y;
|
||||
siz.Z = size.Z;
|
||||
PhysXPrim act = new PhysXPrim( scene.AddNewBox(pos, siz));
|
||||
_prims.Add(act);
|
||||
return act;
|
||||
}
|
||||
public override void Simulate(float timeStep)
|
||||
{
|
||||
try
|
||||
{
|
||||
foreach (PhysXCharacter actor in _characters)
|
||||
{
|
||||
actor.Move(timeStep);
|
||||
}
|
||||
scene.Simulate(timeStep);
|
||||
scene.FetchResults();
|
||||
scene.UpdateControllers();
|
||||
|
||||
foreach (PhysXCharacter actor in _characters)
|
||||
{
|
||||
actor.UpdatePosition();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine(e.Message);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public override void GetResults()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override bool IsThreaded
|
||||
{
|
||||
get
|
||||
{
|
||||
return(false); // for now we won't be multithreaded
|
||||
}
|
||||
}
|
||||
|
||||
public override void SetTerrain(float[] heightMap)
|
||||
{
|
||||
if (this._heightMap != null)
|
||||
{
|
||||
Console.WriteLine("PhysX - deleting old terrain");
|
||||
this.scene.DeleteTerrain();
|
||||
}
|
||||
this._heightMap = heightMap;
|
||||
this.scene.AddTerrain(heightMap);
|
||||
}
|
||||
|
||||
public override void DeleteTerrain()
|
||||
{
|
||||
this.scene.DeleteTerrain();
|
||||
}
|
||||
}
|
||||
|
||||
public class PhysXCharacter : PhysicsActor
|
||||
{
|
||||
private PhysicsVector _position;
|
||||
private PhysicsVector _velocity;
|
||||
private PhysicsVector _acceleration;
|
||||
private NxCharacter _character;
|
||||
private bool flying;
|
||||
private float gravityAccel;
|
||||
|
||||
public PhysXCharacter(NxCharacter character)
|
||||
{
|
||||
_velocity = new PhysicsVector();
|
||||
_position = new PhysicsVector();
|
||||
_acceleration = new PhysicsVector();
|
||||
_character = character;
|
||||
}
|
||||
|
||||
public override bool Flying
|
||||
{
|
||||
get
|
||||
{
|
||||
return flying;
|
||||
}
|
||||
set
|
||||
{
|
||||
flying = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override PhysicsVector Position
|
||||
{
|
||||
get
|
||||
{
|
||||
return _position;
|
||||
}
|
||||
set
|
||||
{
|
||||
_position = value;
|
||||
Vec3 ps = new Vec3();
|
||||
ps.X = value.X;
|
||||
ps.Y = value.Y;
|
||||
ps.Z = value.Z;
|
||||
this._character.Position = ps;
|
||||
}
|
||||
}
|
||||
|
||||
public override PhysicsVector Velocity
|
||||
{
|
||||
get
|
||||
{
|
||||
return _velocity;
|
||||
}
|
||||
set
|
||||
{
|
||||
_velocity = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Kinematic
|
||||
{
|
||||
get
|
||||
{
|
||||
return false;
|
||||
}
|
||||
set
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public override Axiom.MathLib.Quaternion Orientation
|
||||
{
|
||||
get
|
||||
{
|
||||
return Axiom.MathLib.Quaternion.Identity;
|
||||
}
|
||||
set
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public override PhysicsVector Acceleration
|
||||
{
|
||||
get
|
||||
{
|
||||
return _acceleration;
|
||||
}
|
||||
|
||||
}
|
||||
public void SetAcceleration (PhysicsVector accel)
|
||||
{
|
||||
this._acceleration = accel;
|
||||
}
|
||||
|
||||
public override void AddForce(PhysicsVector force)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void SetMomentum(PhysicsVector momentum)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void Move(float timeStep)
|
||||
{
|
||||
Vec3 vec = new Vec3();
|
||||
vec.X = this._velocity.X * timeStep;
|
||||
vec.Y = this._velocity.Y * timeStep;
|
||||
if(flying)
|
||||
{
|
||||
vec.Z = ( this._velocity.Z) * timeStep;
|
||||
}
|
||||
else
|
||||
{
|
||||
gravityAccel+= -9.8f;
|
||||
vec.Z = (gravityAccel + this._velocity.Z) * timeStep;
|
||||
}
|
||||
int res = this._character.Move(vec);
|
||||
if(res == 1)
|
||||
{
|
||||
gravityAccel = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdatePosition()
|
||||
{
|
||||
Vec3 vec = this._character.Position;
|
||||
this._position.X = vec.X;
|
||||
this._position.Y = vec.Y;
|
||||
this._position.Z = vec.Z;
|
||||
}
|
||||
}
|
||||
|
||||
public class PhysXPrim : PhysicsActor
|
||||
{
|
||||
private PhysicsVector _position;
|
||||
private PhysicsVector _velocity;
|
||||
private PhysicsVector _acceleration;
|
||||
private NxActor _prim;
|
||||
|
||||
public PhysXPrim(NxActor prim)
|
||||
{
|
||||
_velocity = new PhysicsVector();
|
||||
_position = new PhysicsVector();
|
||||
_acceleration = new PhysicsVector();
|
||||
_prim = prim;
|
||||
}
|
||||
public override bool Flying
|
||||
{
|
||||
get
|
||||
{
|
||||
return false; //no flying prims for you
|
||||
}
|
||||
set
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
public override PhysicsVector Position
|
||||
{
|
||||
get
|
||||
{
|
||||
PhysicsVector pos = new PhysicsVector();
|
||||
Vec3 vec = this._prim.Position;
|
||||
pos.X = vec.X;
|
||||
pos.Y = vec.Y;
|
||||
pos.Z = vec.Z;
|
||||
return pos;
|
||||
|
||||
}
|
||||
set
|
||||
{
|
||||
PhysicsVector vec = value;
|
||||
Vec3 pos = new Vec3();
|
||||
pos.X = vec.X;
|
||||
pos.Y = vec.Y;
|
||||
pos.Z = vec.Z;
|
||||
this._prim.Position = pos;
|
||||
}
|
||||
}
|
||||
|
||||
public override PhysicsVector Velocity
|
||||
{
|
||||
get
|
||||
{
|
||||
return _velocity;
|
||||
}
|
||||
set
|
||||
{
|
||||
_velocity = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Kinematic
|
||||
{
|
||||
get
|
||||
{
|
||||
return this._prim.Kinematic;
|
||||
}
|
||||
set
|
||||
{
|
||||
this._prim.Kinematic = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override Axiom.MathLib.Quaternion Orientation
|
||||
{
|
||||
get
|
||||
{
|
||||
Axiom.MathLib.Quaternion res = new Axiom.MathLib.Quaternion();
|
||||
PhysXWrapper.Quaternion quat = this._prim.GetOrientation();
|
||||
res.w = quat.W;
|
||||
res.x = quat.X;
|
||||
res.y = quat.Y;
|
||||
res.z = quat.Z;
|
||||
return res;
|
||||
}
|
||||
set
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public override PhysicsVector Acceleration
|
||||
{
|
||||
get
|
||||
{
|
||||
return _acceleration;
|
||||
}
|
||||
|
||||
}
|
||||
public void SetAcceleration (PhysicsVector accel)
|
||||
{
|
||||
this._acceleration = accel;
|
||||
}
|
||||
|
||||
public override void AddForce(PhysicsVector force)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void SetMomentum(PhysicsVector momentum)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,231 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using OpenSim.Assets;
|
||||
using OpenSim.Framework.Assets;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
|
||||
namespace OpenSim
|
||||
{
|
||||
public class AgentAssetUpload
|
||||
{
|
||||
private Dictionary<LLUUID, AssetTransaction> transactions = new Dictionary<LLUUID, AssetTransaction>();
|
||||
private SimClient ourClient;
|
||||
private AssetCache m_assetCache;
|
||||
private InventoryCache m_inventoryCache;
|
||||
|
||||
public AgentAssetUpload(SimClient client, AssetCache assetCache, InventoryCache inventoryCache)
|
||||
{
|
||||
this.ourClient = client;
|
||||
m_assetCache = assetCache;
|
||||
m_inventoryCache = inventoryCache;
|
||||
}
|
||||
|
||||
public void AddUpload(LLUUID transactionID, AssetBase asset)
|
||||
{
|
||||
AssetTransaction upload = new AssetTransaction();
|
||||
lock (this.transactions)
|
||||
{
|
||||
upload.Asset = asset;
|
||||
upload.TransactionID = transactionID;
|
||||
this.transactions.Add(transactionID, upload);
|
||||
}
|
||||
if (upload.Asset.Data.Length > 2)
|
||||
{
|
||||
//is complete
|
||||
upload.UploadComplete = true;
|
||||
AssetUploadCompletePacket response = new AssetUploadCompletePacket();
|
||||
response.AssetBlock.Type = asset.Type;
|
||||
response.AssetBlock.Success = true;
|
||||
response.AssetBlock.UUID = transactionID.Combine(this.ourClient.SecureSessionID);
|
||||
this.ourClient.OutPacket(response);
|
||||
}
|
||||
else
|
||||
{
|
||||
upload.UploadComplete = false;
|
||||
upload.XferID = Util.GetNextXferID();
|
||||
RequestXferPacket xfer = new RequestXferPacket();
|
||||
xfer.XferID.ID = upload.XferID;
|
||||
xfer.XferID.VFileType = upload.Asset.Type;
|
||||
xfer.XferID.VFileID = transactionID.Combine(this.ourClient.SecureSessionID);
|
||||
xfer.XferID.FilePath = 0;
|
||||
xfer.XferID.Filename = new byte[0];
|
||||
this.ourClient.OutPacket(xfer);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public AssetBase GetUpload(LLUUID transactionID)
|
||||
{
|
||||
if (this.transactions.ContainsKey(transactionID))
|
||||
{
|
||||
return this.transactions[transactionID].Asset;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public void HandleUploadPacket(AssetUploadRequestPacket pack, LLUUID assetID)
|
||||
{
|
||||
|
||||
AssetBase asset = null;
|
||||
if (pack.AssetBlock.Type == 0)
|
||||
{
|
||||
|
||||
//first packet for transaction
|
||||
asset = new AssetBase();
|
||||
asset.FullID = assetID;
|
||||
asset.Type = pack.AssetBlock.Type;
|
||||
asset.InvType = asset.Type;
|
||||
asset.Name = "UploadedTexture" + Util.RandomClass.Next(1, 1000).ToString("000");
|
||||
asset.Data = pack.AssetBlock.AssetData;
|
||||
|
||||
|
||||
}
|
||||
else if (pack.AssetBlock.Type == 13 | pack.AssetBlock.Type == 5)
|
||||
{
|
||||
|
||||
asset = new AssetBase();
|
||||
asset.FullID = assetID;
|
||||
Console.WriteLine("skin asset id is " + assetID.ToStringHyphenated());
|
||||
asset.Type = pack.AssetBlock.Type;
|
||||
asset.InvType = asset.Type;
|
||||
asset.Name = "NewClothing" + Util.RandomClass.Next(1, 1000).ToString("000");
|
||||
asset.Data = pack.AssetBlock.AssetData;
|
||||
|
||||
|
||||
}
|
||||
|
||||
if (asset != null)
|
||||
{
|
||||
this.AddUpload(pack.AssetBlock.TransactionID, asset);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
//currently we don't support this asset type
|
||||
//so lets just tell the client that the upload is complete
|
||||
AssetUploadCompletePacket response = new AssetUploadCompletePacket();
|
||||
response.AssetBlock.Type = pack.AssetBlock.Type;
|
||||
response.AssetBlock.Success = true;
|
||||
response.AssetBlock.UUID = pack.AssetBlock.TransactionID.Combine(this.ourClient.SecureSessionID);
|
||||
this.ourClient.OutPacket(response);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#region Xfer packet system for larger uploads
|
||||
|
||||
public void HandleXferPacket(SendXferPacketPacket xferPacket)
|
||||
{
|
||||
lock (this.transactions)
|
||||
{
|
||||
foreach (AssetTransaction trans in this.transactions.Values)
|
||||
{
|
||||
if (trans.XferID == xferPacket.XferID.ID)
|
||||
{
|
||||
if (trans.Asset.Data.Length > 1)
|
||||
{
|
||||
byte[] newArray = new byte[trans.Asset.Data.Length + xferPacket.DataPacket.Data.Length];
|
||||
Array.Copy(trans.Asset.Data, 0, newArray, 0, trans.Asset.Data.Length);
|
||||
Array.Copy(xferPacket.DataPacket.Data, 0, newArray, trans.Asset.Data.Length, xferPacket.DataPacket.Data.Length);
|
||||
trans.Asset.Data = newArray;
|
||||
}
|
||||
else
|
||||
{
|
||||
byte[] newArray = new byte[xferPacket.DataPacket.Data.Length-4];
|
||||
Array.Copy(xferPacket.DataPacket.Data, 4, newArray, 0, xferPacket.DataPacket.Data.Length-4);
|
||||
trans.Asset.Data = newArray;
|
||||
}
|
||||
|
||||
if ((xferPacket.XferID.Packet & 2147483648) != 0)
|
||||
{
|
||||
//end of transfer
|
||||
trans.UploadComplete = true;
|
||||
AssetUploadCompletePacket response = new AssetUploadCompletePacket();
|
||||
response.AssetBlock.Type = trans.Asset.Type;
|
||||
response.AssetBlock.Success = true;
|
||||
response.AssetBlock.UUID = trans.TransactionID.Combine(this.ourClient.SecureSessionID);
|
||||
this.ourClient.OutPacket(response);
|
||||
|
||||
//check if we should add it to inventory
|
||||
if (trans.AddToInventory)
|
||||
{
|
||||
m_assetCache.AddAsset(trans.Asset);
|
||||
m_inventoryCache.AddNewInventoryItem(this.ourClient, trans.InventFolder, trans.Asset);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
ConfirmXferPacketPacket confirmXfer = new ConfirmXferPacketPacket();
|
||||
confirmXfer.XferID.ID = xferPacket.XferID.ID;
|
||||
confirmXfer.XferID.Packet = xferPacket.XferID.Packet;
|
||||
this.ourClient.OutPacket(confirmXfer);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public AssetBase AddUploadToAssetCache(LLUUID transactionID)
|
||||
{
|
||||
AssetBase asset = null;
|
||||
if(this.transactions.ContainsKey(transactionID))
|
||||
{
|
||||
AssetTransaction trans = this.transactions[transactionID];
|
||||
if (trans.UploadComplete)
|
||||
{
|
||||
m_assetCache.AddAsset(trans.Asset);
|
||||
asset = trans.Asset;
|
||||
}
|
||||
}
|
||||
|
||||
return asset;
|
||||
}
|
||||
|
||||
public void CreateInventoryItem(CreateInventoryItemPacket packet)
|
||||
{
|
||||
if(this.transactions.ContainsKey(packet.InventoryBlock.TransactionID))
|
||||
{
|
||||
AssetTransaction trans = this.transactions[packet.InventoryBlock.TransactionID];
|
||||
trans.Asset.Description = Helpers.FieldToString(packet.InventoryBlock.Description);
|
||||
trans.Asset.Name = Helpers.FieldToString(packet.InventoryBlock.Name);
|
||||
trans.Asset.Type = packet.InventoryBlock.Type;
|
||||
if (trans.UploadComplete)
|
||||
{
|
||||
//already complete so we can add it to the inventory
|
||||
m_assetCache.AddAsset(trans.Asset);
|
||||
Console.WriteLine("creating inventory item");
|
||||
Console.WriteLine( "ITem created is " +m_inventoryCache.AddNewInventoryItem(this.ourClient, packet.InventoryBlock.FolderID, trans.Asset).ToStringHyphenated());
|
||||
}
|
||||
else
|
||||
{
|
||||
trans.AddToInventory = true;
|
||||
trans.InventFolder = packet.InventoryBlock.FolderID;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class AssetTransaction
|
||||
{
|
||||
public uint XferID;
|
||||
public AssetBase Asset;
|
||||
public bool AddToInventory;
|
||||
public LLUUID InventFolder = LLUUID.Zero;
|
||||
public bool UploadComplete = false;
|
||||
public LLUUID TransactionID = LLUUID.Zero;
|
||||
|
||||
public AssetTransaction()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,577 @@
|
|||
/*
|
||||
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using OpenSim;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Assets;
|
||||
using OpenSim.Framework.Utilities;
|
||||
|
||||
namespace OpenSim.Assets
|
||||
{
|
||||
/// <summary>
|
||||
/// Manages local cache of assets and their sending to viewers.
|
||||
/// </summary>
|
||||
public class AssetCache : IAssetReceiver
|
||||
{
|
||||
public Dictionary<libsecondlife.LLUUID, AssetInfo> Assets;
|
||||
public Dictionary<libsecondlife.LLUUID, TextureImage> Textures;
|
||||
|
||||
public List<AssetRequest> AssetRequests = new List<AssetRequest>(); //assets ready to be sent to viewers
|
||||
public List<AssetRequest> TextureRequests = new List<AssetRequest>(); //textures ready to be sent
|
||||
|
||||
public Dictionary<LLUUID, AssetRequest> RequestedAssets = new Dictionary<LLUUID, AssetRequest>(); //Assets requested from the asset server
|
||||
public Dictionary<LLUUID, AssetRequest> RequestedTextures = new Dictionary<LLUUID, AssetRequest>(); //Textures requested from the asset server
|
||||
|
||||
//private Dictionary<libsecondlife.LLUUID, AssetBase> IncomingAssets;
|
||||
|
||||
private IAssetServer _assetServer;
|
||||
private Thread _assetCacheThread;
|
||||
private LLUUID[] textureList = new LLUUID[5];
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public AssetCache(IAssetServer assetServer)
|
||||
{
|
||||
Console.WriteLine("Creating Asset cache");
|
||||
_assetServer = assetServer;
|
||||
_assetServer.SetReceiver(this);
|
||||
Assets = new Dictionary<libsecondlife.LLUUID, AssetInfo>();
|
||||
Textures = new Dictionary<libsecondlife.LLUUID, TextureImage>();
|
||||
//IncomingAssets = new Dictionary<libsecondlife.LLUUID, AssetBase>();
|
||||
this._assetCacheThread = new Thread(new ThreadStart(RunAssetManager));
|
||||
this._assetCacheThread.IsBackground = true;
|
||||
this._assetCacheThread.Start();
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void RunAssetManager()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
try
|
||||
{
|
||||
//Console.WriteLine("Asset cache loop");
|
||||
this.ProcessAssetQueue();
|
||||
this.ProcessTextureQueue();
|
||||
Thread.Sleep(500);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine(e.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void LoadDefaultTextureSet()
|
||||
{
|
||||
//hack: so we can give each user a set of textures
|
||||
textureList[0] = new LLUUID("00000000-0000-0000-9999-000000000001");
|
||||
textureList[1] = new LLUUID("00000000-0000-0000-9999-000000000002");
|
||||
textureList[2] = new LLUUID("00000000-0000-0000-9999-000000000003");
|
||||
textureList[3] = new LLUUID("00000000-0000-0000-9999-000000000004");
|
||||
textureList[4] = new LLUUID("00000000-0000-0000-9999-000000000005");
|
||||
|
||||
for (int i = 0; i < textureList.Length; i++)
|
||||
{
|
||||
this._assetServer.RequestAsset(textureList[i], true);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public AssetBase[] CreateNewInventorySet(LLUUID agentID)
|
||||
{
|
||||
AssetBase[] inventorySet = new AssetBase[this.textureList.Length];
|
||||
for (int i = 0; i < textureList.Length; i++)
|
||||
{
|
||||
if (this.Textures.ContainsKey(textureList[i]))
|
||||
{
|
||||
inventorySet[i] = this.CloneImage(agentID, this.Textures[textureList[i]]);
|
||||
TextureImage image = new TextureImage(inventorySet[i]);
|
||||
this.Textures.Add(image.FullID, image);
|
||||
this._assetServer.UploadNewAsset(image); //save the asset to the asset server
|
||||
}
|
||||
}
|
||||
return inventorySet;
|
||||
}
|
||||
|
||||
public AssetBase GetAsset(LLUUID assetID)
|
||||
{
|
||||
AssetBase asset = null;
|
||||
if(this.Textures.ContainsKey(assetID))
|
||||
{
|
||||
asset = this.Textures[assetID];
|
||||
}
|
||||
else if (this.Assets.ContainsKey(assetID))
|
||||
{
|
||||
asset = this.Assets[assetID];
|
||||
}
|
||||
return asset;
|
||||
}
|
||||
|
||||
public void AddAsset(AssetBase asset)
|
||||
{
|
||||
if (asset.Type == 0)
|
||||
{
|
||||
if (!this.Textures.ContainsKey(asset.FullID))
|
||||
{ //texture
|
||||
TextureImage textur = new TextureImage(asset);
|
||||
this.Textures.Add(textur.FullID, textur);
|
||||
this._assetServer.UploadNewAsset(asset);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!this.Assets.ContainsKey(asset.FullID))
|
||||
{
|
||||
AssetInfo assetInf = new AssetInfo(asset);
|
||||
this.Assets.Add(assetInf.FullID, assetInf);
|
||||
this._assetServer.UploadNewAsset(asset);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
private void ProcessTextureQueue()
|
||||
{
|
||||
if (this.TextureRequests.Count == 0)
|
||||
{
|
||||
//no requests waiting
|
||||
return;
|
||||
}
|
||||
int num;
|
||||
|
||||
if (this.TextureRequests.Count < 5)
|
||||
{
|
||||
//lower than 5 so do all of them
|
||||
num = this.TextureRequests.Count;
|
||||
}
|
||||
else
|
||||
{
|
||||
num = 5;
|
||||
}
|
||||
AssetRequest req;
|
||||
for (int i = 0; i < num; i++)
|
||||
{
|
||||
req = (AssetRequest)this.TextureRequests[i];
|
||||
if (req.PacketCounter != req.NumPackets)
|
||||
{
|
||||
// if (req.ImageInfo.FullID == new LLUUID("00000000-0000-0000-5005-000000000005"))
|
||||
if (req.PacketCounter == 0)
|
||||
{
|
||||
//first time for this request so send imagedata packet
|
||||
if (req.NumPackets == 1)
|
||||
{
|
||||
//only one packet so send whole file
|
||||
ImageDataPacket im = new ImageDataPacket();
|
||||
im.ImageID.Packets = 1;
|
||||
im.ImageID.ID = req.ImageInfo.FullID;
|
||||
im.ImageID.Size = (uint)req.ImageInfo.Data.Length;
|
||||
im.ImageData.Data = req.ImageInfo.Data;
|
||||
im.ImageID.Codec = 2;
|
||||
req.RequestUser.OutPacket(im);
|
||||
req.PacketCounter++;
|
||||
//req.ImageInfo.l= time;
|
||||
//System.Console.WriteLine("sent texture: "+req.image_info.FullID);
|
||||
}
|
||||
else
|
||||
{
|
||||
//more than one packet so split file up
|
||||
ImageDataPacket im = new ImageDataPacket();
|
||||
im.ImageID.Packets = (ushort)req.NumPackets;
|
||||
im.ImageID.ID = req.ImageInfo.FullID;
|
||||
im.ImageID.Size = (uint)req.ImageInfo.Data.Length;
|
||||
im.ImageData.Data = new byte[600];
|
||||
Array.Copy(req.ImageInfo.Data, 0, im.ImageData.Data, 0, 600);
|
||||
im.ImageID.Codec = 2;
|
||||
req.RequestUser.OutPacket(im);
|
||||
req.PacketCounter++;
|
||||
//req.ImageInfo.last_used = time;
|
||||
//System.Console.WriteLine("sent first packet of texture:
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//send imagepacket
|
||||
//more than one packet so split file up
|
||||
ImagePacketPacket im = new ImagePacketPacket();
|
||||
im.ImageID.Packet = (ushort)req.PacketCounter;
|
||||
im.ImageID.ID = req.ImageInfo.FullID;
|
||||
int size = req.ImageInfo.Data.Length - 600 - 1000 * (req.PacketCounter - 1);
|
||||
if (size > 1000) size = 1000;
|
||||
im.ImageData.Data = new byte[size];
|
||||
Array.Copy(req.ImageInfo.Data, 600 + 1000 * (req.PacketCounter - 1), im.ImageData.Data, 0, size);
|
||||
req.RequestUser.OutPacket(im);
|
||||
req.PacketCounter++;
|
||||
//req.ImageInfo.last_used = time;
|
||||
//System.Console.WriteLine("sent a packet of texture: "+req.image_info.FullID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//remove requests that have been completed
|
||||
int count = 0;
|
||||
for (int i = 0; i < num; i++)
|
||||
{
|
||||
if (this.TextureRequests.Count > count)
|
||||
{
|
||||
req = (AssetRequest)this.TextureRequests[count];
|
||||
if (req.PacketCounter == req.NumPackets)
|
||||
{
|
||||
this.TextureRequests.Remove(req);
|
||||
}
|
||||
else
|
||||
{
|
||||
count++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
public void AssetReceived(AssetBase asset, bool IsTexture)
|
||||
{
|
||||
if (asset.FullID != LLUUID.Zero) // if it is set to zero then the asset wasn't found by the server
|
||||
{
|
||||
//check if it is a texture or not
|
||||
//then add to the correct cache list
|
||||
//then check for waiting requests for this asset/texture (in the Requested lists)
|
||||
//and move those requests into the Requests list.
|
||||
if (IsTexture)
|
||||
{
|
||||
TextureImage image = new TextureImage(asset);
|
||||
this.Textures.Add(image.FullID, image);
|
||||
if (this.RequestedTextures.ContainsKey(image.FullID))
|
||||
{
|
||||
AssetRequest req = this.RequestedTextures[image.FullID];
|
||||
req.ImageInfo = image;
|
||||
if (image.Data.LongLength > 600)
|
||||
{
|
||||
//over 600 bytes so split up file
|
||||
req.NumPackets = 1 + (int)(image.Data.Length - 600 + 999) / 1000;
|
||||
}
|
||||
else
|
||||
{
|
||||
req.NumPackets = 1;
|
||||
}
|
||||
this.RequestedTextures.Remove(image.FullID);
|
||||
this.TextureRequests.Add(req);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
AssetInfo assetInf = new AssetInfo(asset);
|
||||
this.Assets.Add(assetInf.FullID, assetInf);
|
||||
if (this.RequestedAssets.ContainsKey(assetInf.FullID))
|
||||
{
|
||||
AssetRequest req = this.RequestedAssets[assetInf.FullID];
|
||||
req.AssetInf = assetInf;
|
||||
if (assetInf.Data.LongLength > 600)
|
||||
{
|
||||
//over 600 bytes so split up file
|
||||
req.NumPackets = 1 + (int)(assetInf.Data.Length - 600 + 999) / 1000;
|
||||
}
|
||||
else
|
||||
{
|
||||
req.NumPackets = 1;
|
||||
}
|
||||
this.RequestedAssets.Remove(assetInf.FullID);
|
||||
this.AssetRequests.Add(req);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void AssetNotFound(AssetBase asset)
|
||||
{
|
||||
//the asset server had no knowledge of requested asset
|
||||
|
||||
}
|
||||
|
||||
#region Assets
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="userInfo"></param>
|
||||
/// <param name="transferRequest"></param>
|
||||
public void AddAssetRequest(SimClient userInfo, TransferRequestPacket transferRequest)
|
||||
{
|
||||
LLUUID requestID = new LLUUID(transferRequest.TransferInfo.Params, 0);
|
||||
//check to see if asset is in local cache, if not we need to request it from asset server.
|
||||
if (!this.Assets.ContainsKey(requestID))
|
||||
{
|
||||
//not found asset
|
||||
// so request from asset server
|
||||
if (!this.RequestedAssets.ContainsKey(requestID))
|
||||
{
|
||||
AssetRequest request = new AssetRequest();
|
||||
request.RequestUser = userInfo;
|
||||
request.RequestAssetID = requestID;
|
||||
request.TransferRequestID = transferRequest.TransferInfo.TransferID;
|
||||
this.RequestedAssets.Add(requestID, request);
|
||||
this._assetServer.RequestAsset(requestID, false);
|
||||
}
|
||||
return;
|
||||
}
|
||||
//it is in our cache
|
||||
AssetInfo asset = this.Assets[requestID];
|
||||
|
||||
//work out how many packets it should be sent in
|
||||
// and add to the AssetRequests list
|
||||
AssetRequest req = new AssetRequest();
|
||||
req.RequestUser = userInfo;
|
||||
req.RequestAssetID = requestID;
|
||||
req.TransferRequestID = transferRequest.TransferInfo.TransferID;
|
||||
req.AssetInf = asset;
|
||||
|
||||
if (asset.Data.LongLength > 600)
|
||||
{
|
||||
//over 600 bytes so split up file
|
||||
req.NumPackets = 1 + (int)(asset.Data.Length - 600 + 999) / 1000;
|
||||
}
|
||||
else
|
||||
{
|
||||
req.NumPackets = 1;
|
||||
}
|
||||
|
||||
this.AssetRequests.Add(req);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
private void ProcessAssetQueue()
|
||||
{
|
||||
if (this.AssetRequests.Count == 0)
|
||||
{
|
||||
//no requests waiting
|
||||
return;
|
||||
}
|
||||
int num;
|
||||
|
||||
if (this.AssetRequests.Count < 5)
|
||||
{
|
||||
//lower than 5 so do all of them
|
||||
num = this.AssetRequests.Count;
|
||||
}
|
||||
else
|
||||
{
|
||||
num = 5;
|
||||
}
|
||||
AssetRequest req;
|
||||
for (int i = 0; i < num; i++)
|
||||
{
|
||||
req = (AssetRequest)this.AssetRequests[i];
|
||||
|
||||
TransferInfoPacket Transfer = new TransferInfoPacket();
|
||||
Transfer.TransferInfo.ChannelType = 2;
|
||||
Transfer.TransferInfo.Status = 0;
|
||||
Transfer.TransferInfo.TargetType = 0;
|
||||
Transfer.TransferInfo.Params = req.RequestAssetID.GetBytes();
|
||||
Transfer.TransferInfo.Size = (int)req.AssetInf.Data.Length;
|
||||
Transfer.TransferInfo.TransferID = req.TransferRequestID;
|
||||
req.RequestUser.OutPacket(Transfer);
|
||||
|
||||
if (req.NumPackets == 1)
|
||||
{
|
||||
TransferPacketPacket TransferPacket = new TransferPacketPacket();
|
||||
TransferPacket.TransferData.Packet = 0;
|
||||
TransferPacket.TransferData.ChannelType = 2;
|
||||
TransferPacket.TransferData.TransferID = req.TransferRequestID;
|
||||
TransferPacket.TransferData.Data = req.AssetInf.Data;
|
||||
TransferPacket.TransferData.Status = 1;
|
||||
req.RequestUser.OutPacket(TransferPacket);
|
||||
}
|
||||
else
|
||||
{
|
||||
//more than one packet so split file up , for now it can't be bigger than 2000 bytes
|
||||
TransferPacketPacket TransferPacket = new TransferPacketPacket();
|
||||
TransferPacket.TransferData.Packet = 0;
|
||||
TransferPacket.TransferData.ChannelType = 2;
|
||||
TransferPacket.TransferData.TransferID = req.TransferRequestID;
|
||||
byte[] chunk = new byte[1000];
|
||||
Array.Copy(req.AssetInf.Data, chunk, 1000);
|
||||
TransferPacket.TransferData.Data = chunk;
|
||||
TransferPacket.TransferData.Status = 0;
|
||||
req.RequestUser.OutPacket(TransferPacket);
|
||||
|
||||
TransferPacket = new TransferPacketPacket();
|
||||
TransferPacket.TransferData.Packet = 1;
|
||||
TransferPacket.TransferData.ChannelType = 2;
|
||||
TransferPacket.TransferData.TransferID = req.TransferRequestID;
|
||||
byte[] chunk1 = new byte[(req.AssetInf.Data.Length - 1000)];
|
||||
Array.Copy(req.AssetInf.Data, 1000, chunk1, 0, chunk1.Length);
|
||||
TransferPacket.TransferData.Data = chunk1;
|
||||
TransferPacket.TransferData.Status = 1;
|
||||
req.RequestUser.OutPacket(TransferPacket);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//remove requests that have been completed
|
||||
for (int i = 0; i < num; i++)
|
||||
{
|
||||
this.AssetRequests.RemoveAt(0);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public AssetInfo CloneAsset(LLUUID newOwner, AssetInfo sourceAsset)
|
||||
{
|
||||
AssetInfo newAsset = new AssetInfo();
|
||||
newAsset.Data = new byte[sourceAsset.Data.Length];
|
||||
Array.Copy(sourceAsset.Data, newAsset.Data, sourceAsset.Data.Length);
|
||||
newAsset.FullID = LLUUID.Random();
|
||||
newAsset.Type = sourceAsset.Type;
|
||||
newAsset.InvType = sourceAsset.InvType;
|
||||
return (newAsset);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Textures
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="userInfo"></param>
|
||||
/// <param name="imageID"></param>
|
||||
public void AddTextureRequest(SimClient userInfo, LLUUID imageID)
|
||||
{
|
||||
//check to see if texture is in local cache, if not request from asset server
|
||||
if (!this.Textures.ContainsKey(imageID))
|
||||
{
|
||||
if (!this.RequestedTextures.ContainsKey(imageID))
|
||||
{
|
||||
//not is cache so request from asset server
|
||||
AssetRequest request = new AssetRequest();
|
||||
request.RequestUser = userInfo;
|
||||
request.RequestAssetID = imageID;
|
||||
request.IsTextureRequest = true;
|
||||
this.RequestedTextures.Add(imageID, request);
|
||||
this._assetServer.RequestAsset(imageID, true);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
TextureImage imag = this.Textures[imageID];
|
||||
AssetRequest req = new AssetRequest();
|
||||
req.RequestUser = userInfo;
|
||||
req.RequestAssetID = imageID;
|
||||
req.IsTextureRequest = true;
|
||||
req.ImageInfo = imag;
|
||||
|
||||
if (imag.Data.LongLength > 600)
|
||||
{
|
||||
//over 600 bytes so split up file
|
||||
req.NumPackets = 1 + (int)(imag.Data.Length - 600 + 999) / 1000;
|
||||
}
|
||||
else
|
||||
{
|
||||
req.NumPackets = 1;
|
||||
}
|
||||
this.TextureRequests.Add(req);
|
||||
}
|
||||
|
||||
public TextureImage CloneImage(LLUUID newOwner, TextureImage source)
|
||||
{
|
||||
TextureImage newImage = new TextureImage();
|
||||
newImage.Data = new byte[source.Data.Length];
|
||||
Array.Copy(source.Data, newImage.Data, source.Data.Length);
|
||||
//newImage.filename = source.filename;
|
||||
newImage.FullID = LLUUID.Random();
|
||||
newImage.Name = source.Name;
|
||||
return (newImage);
|
||||
}
|
||||
#endregion
|
||||
|
||||
}
|
||||
|
||||
public class AssetRequest
|
||||
{
|
||||
public SimClient RequestUser;
|
||||
public LLUUID RequestAssetID;
|
||||
public AssetInfo AssetInf;
|
||||
public TextureImage ImageInfo;
|
||||
public LLUUID TransferRequestID;
|
||||
public long DataPointer = 0;
|
||||
public int NumPackets = 0;
|
||||
public int PacketCounter = 0;
|
||||
public bool IsTextureRequest;
|
||||
//public bool AssetInCache;
|
||||
//public int TimeRequested;
|
||||
|
||||
public AssetRequest()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public class AssetInfo : AssetBase
|
||||
{
|
||||
public AssetInfo()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public AssetInfo(AssetBase aBase)
|
||||
{
|
||||
Data = aBase.Data;
|
||||
FullID = aBase.FullID;
|
||||
Type = aBase.Type;
|
||||
InvType = aBase.InvType;
|
||||
Name = aBase.Name;
|
||||
Description = aBase.Description;
|
||||
}
|
||||
}
|
||||
|
||||
public class TextureImage : AssetBase
|
||||
{
|
||||
public TextureImage()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public TextureImage(AssetBase aBase)
|
||||
{
|
||||
Data = aBase.Data;
|
||||
FullID = aBase.FullID;
|
||||
Type = aBase.Type;
|
||||
InvType = aBase.InvType;
|
||||
Name = aBase.Name;
|
||||
Description = aBase.Description;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,287 @@
|
|||
/*
|
||||
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using libsecondlife;
|
||||
using OpenSim;
|
||||
using libsecondlife.Packets;
|
||||
//using OpenSim.GridServers;
|
||||
using OpenSim.Framework.Inventory;
|
||||
using OpenSim.Framework.Assets;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
|
||||
namespace OpenSim.Assets
|
||||
{
|
||||
/// <summary>
|
||||
/// Description of InventoryManager.
|
||||
/// </summary>
|
||||
public class InventoryCache
|
||||
{
|
||||
private Dictionary<LLUUID, AgentInventory> _agentsInventory;
|
||||
private List<UserServerRequest> _serverRequests; //list of requests made to user server.
|
||||
private System.Text.Encoding _enc = System.Text.Encoding.ASCII;
|
||||
private const uint FULL_MASK_PERMISSIONS = 2147483647;
|
||||
|
||||
public InventoryCache()
|
||||
{
|
||||
_agentsInventory = new Dictionary<LLUUID, AgentInventory>();
|
||||
_serverRequests = new List<UserServerRequest>();
|
||||
}
|
||||
|
||||
public void AddNewAgentsInventory(AgentInventory agentInventory)
|
||||
{
|
||||
if (!this._agentsInventory.ContainsKey(agentInventory.AgentID))
|
||||
{
|
||||
this._agentsInventory.Add(agentInventory.AgentID, agentInventory);
|
||||
}
|
||||
}
|
||||
|
||||
public AgentInventory FetchAgentsInventory(LLUUID agentID, IUserServer userserver)
|
||||
{
|
||||
AgentInventory res = null;
|
||||
if (!this._agentsInventory.ContainsKey(agentID))
|
||||
{
|
||||
res = userserver.RequestAgentsInventory(agentID);
|
||||
this._agentsInventory.Add(agentID,res);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
public AgentInventory GetAgentsInventory(LLUUID agentID)
|
||||
{
|
||||
if (this._agentsInventory.ContainsKey(agentID))
|
||||
{
|
||||
return this._agentsInventory[agentID];
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public void ClientLeaving(LLUUID clientID, IUserServer userserver)
|
||||
{
|
||||
if (this._agentsInventory.ContainsKey(clientID))
|
||||
{
|
||||
if (userserver != null)
|
||||
{
|
||||
userserver.UpdateAgentsInventory(clientID, this._agentsInventory[clientID]);
|
||||
}
|
||||
this._agentsInventory.Remove(clientID);
|
||||
}
|
||||
}
|
||||
|
||||
public bool CreateNewInventoryFolder(SimClient remoteClient, LLUUID folderID)
|
||||
{
|
||||
return this.CreateNewInventoryFolder(remoteClient, folderID, 0);
|
||||
}
|
||||
|
||||
public bool CreateNewInventoryFolder(SimClient remoteClient, LLUUID folderID, ushort type)
|
||||
{
|
||||
bool res = false;
|
||||
if (folderID != LLUUID.Zero) //don't create a folder with a zero id
|
||||
{
|
||||
if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
|
||||
{
|
||||
res = this._agentsInventory[remoteClient.AgentID].CreateNewFolder(folderID, type);
|
||||
}
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
public LLUUID AddNewInventoryItem(SimClient remoteClient, LLUUID folderID, OpenSim.Framework.Assets.AssetBase asset)
|
||||
{
|
||||
LLUUID newItem = null;
|
||||
if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
|
||||
{
|
||||
newItem = this._agentsInventory[remoteClient.AgentID].AddToInventory(folderID, asset);
|
||||
if (newItem != null)
|
||||
{
|
||||
InventoryItem Item = this._agentsInventory[remoteClient.AgentID].InventoryItems[newItem];
|
||||
this.SendItemUpdateCreate(remoteClient, Item);
|
||||
}
|
||||
}
|
||||
|
||||
return newItem;
|
||||
}
|
||||
|
||||
public bool UpdateInventoryItem(SimClient remoteClient, LLUUID itemID, OpenSim.Framework.Assets.AssetBase asset)
|
||||
{
|
||||
if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
|
||||
{
|
||||
bool res = _agentsInventory[remoteClient.AgentID].UpdateItem(itemID, asset);
|
||||
if (res)
|
||||
{
|
||||
InventoryItem Item = this._agentsInventory[remoteClient.AgentID].InventoryItems[itemID];
|
||||
this.SendItemUpdateCreate(remoteClient, Item);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void FetchInventoryDescendents(SimClient userInfo, FetchInventoryDescendentsPacket FetchDescend)
|
||||
{
|
||||
if (this._agentsInventory.ContainsKey(userInfo.AgentID))
|
||||
{
|
||||
AgentInventory agentInventory = this._agentsInventory[userInfo.AgentID];
|
||||
if (FetchDescend.InventoryData.FetchItems)
|
||||
{
|
||||
if (agentInventory.InventoryFolders.ContainsKey(FetchDescend.InventoryData.FolderID))
|
||||
{
|
||||
InventoryFolder Folder = agentInventory.InventoryFolders[FetchDescend.InventoryData.FolderID];
|
||||
InventoryDescendentsPacket Descend = new InventoryDescendentsPacket();
|
||||
Descend.AgentData.AgentID = userInfo.AgentID;
|
||||
Descend.AgentData.OwnerID = Folder.OwnerID;
|
||||
Descend.AgentData.FolderID = FetchDescend.InventoryData.FolderID;
|
||||
Descend.AgentData.Descendents = Folder.Items.Count;
|
||||
Descend.AgentData.Version = Folder.Items.Count;
|
||||
|
||||
|
||||
Descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[Folder.Items.Count];
|
||||
for (int i = 0; i < Folder.Items.Count; i++)
|
||||
{
|
||||
|
||||
InventoryItem Item = Folder.Items[i];
|
||||
Descend.ItemData[i] = new InventoryDescendentsPacket.ItemDataBlock();
|
||||
Descend.ItemData[i].ItemID = Item.ItemID;
|
||||
Descend.ItemData[i].AssetID = Item.AssetID;
|
||||
Descend.ItemData[i].CreatorID = Item.CreatorID;
|
||||
Descend.ItemData[i].BaseMask = FULL_MASK_PERMISSIONS;
|
||||
Descend.ItemData[i].CreationDate = 1000;
|
||||
Descend.ItemData[i].Description = _enc.GetBytes(Item.Description + "\0");
|
||||
Descend.ItemData[i].EveryoneMask = FULL_MASK_PERMISSIONS;
|
||||
Descend.ItemData[i].Flags = 1;
|
||||
Descend.ItemData[i].FolderID = Item.FolderID;
|
||||
Descend.ItemData[i].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
|
||||
Descend.ItemData[i].GroupMask = FULL_MASK_PERMISSIONS;
|
||||
Descend.ItemData[i].InvType = Item.InvType;
|
||||
Descend.ItemData[i].Name = _enc.GetBytes(Item.Name + "\0");
|
||||
Descend.ItemData[i].NextOwnerMask = FULL_MASK_PERMISSIONS;
|
||||
Descend.ItemData[i].OwnerID = Item.OwnerID;
|
||||
Descend.ItemData[i].OwnerMask = FULL_MASK_PERMISSIONS;
|
||||
Descend.ItemData[i].SalePrice = 100;
|
||||
Descend.ItemData[i].SaleType = 0;
|
||||
Descend.ItemData[i].Type = Item.Type;
|
||||
Descend.ItemData[i].CRC = libsecondlife.Helpers.InventoryCRC(1000, 0, Descend.ItemData[i].InvType, Descend.ItemData[i].Type, Descend.ItemData[i].AssetID, Descend.ItemData[i].GroupID, 100, Descend.ItemData[i].OwnerID, Descend.ItemData[i].CreatorID, Descend.ItemData[i].ItemID, Descend.ItemData[i].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS);
|
||||
}
|
||||
|
||||
userInfo.OutPacket(Descend);
|
||||
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine("fetch subfolders");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void FetchInventory(SimClient userInfo, FetchInventoryPacket FetchItems)
|
||||
{
|
||||
if (this._agentsInventory.ContainsKey(userInfo.AgentID))
|
||||
{
|
||||
AgentInventory agentInventory = this._agentsInventory[userInfo.AgentID];
|
||||
|
||||
for (int i = 0; i < FetchItems.InventoryData.Length; i++)
|
||||
{
|
||||
if (agentInventory.InventoryItems.ContainsKey(FetchItems.InventoryData[i].ItemID))
|
||||
{
|
||||
InventoryItem Item = agentInventory.InventoryItems[FetchItems.InventoryData[i].ItemID];
|
||||
FetchInventoryReplyPacket InventoryReply = new FetchInventoryReplyPacket();
|
||||
InventoryReply.AgentData.AgentID = userInfo.AgentID;
|
||||
InventoryReply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[1];
|
||||
InventoryReply.InventoryData[0] = new FetchInventoryReplyPacket.InventoryDataBlock();
|
||||
InventoryReply.InventoryData[0].ItemID = Item.ItemID;
|
||||
InventoryReply.InventoryData[0].AssetID = Item.AssetID;
|
||||
InventoryReply.InventoryData[0].CreatorID = Item.CreatorID;
|
||||
InventoryReply.InventoryData[0].BaseMask = FULL_MASK_PERMISSIONS;
|
||||
InventoryReply.InventoryData[0].CreationDate = (int)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
|
||||
InventoryReply.InventoryData[0].Description = _enc.GetBytes(Item.Description + "\0");
|
||||
InventoryReply.InventoryData[0].EveryoneMask = FULL_MASK_PERMISSIONS;
|
||||
InventoryReply.InventoryData[0].Flags = 0;
|
||||
InventoryReply.InventoryData[0].FolderID = Item.FolderID;
|
||||
InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
|
||||
InventoryReply.InventoryData[0].GroupMask = FULL_MASK_PERMISSIONS;
|
||||
InventoryReply.InventoryData[0].InvType = Item.InvType;
|
||||
InventoryReply.InventoryData[0].Name = _enc.GetBytes(Item.Name + "\0");
|
||||
InventoryReply.InventoryData[0].NextOwnerMask = FULL_MASK_PERMISSIONS;
|
||||
InventoryReply.InventoryData[0].OwnerID = Item.OwnerID;
|
||||
InventoryReply.InventoryData[0].OwnerMask = FULL_MASK_PERMISSIONS;
|
||||
InventoryReply.InventoryData[0].SalePrice = 100;
|
||||
InventoryReply.InventoryData[0].SaleType = 0;
|
||||
InventoryReply.InventoryData[0].Type = Item.Type;
|
||||
InventoryReply.InventoryData[0].CRC = libsecondlife.Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType, InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID, InventoryReply.InventoryData[0].GroupID, 100, InventoryReply.InventoryData[0].OwnerID, InventoryReply.InventoryData[0].CreatorID, InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS);
|
||||
userInfo.OutPacket(InventoryReply);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void SendItemUpdateCreate(SimClient remoteClient, InventoryItem Item)
|
||||
{
|
||||
|
||||
UpdateCreateInventoryItemPacket InventoryReply = new UpdateCreateInventoryItemPacket();
|
||||
InventoryReply.AgentData.AgentID = remoteClient.AgentID;
|
||||
InventoryReply.AgentData.SimApproved = true;
|
||||
InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1];
|
||||
InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock();
|
||||
InventoryReply.InventoryData[0].ItemID = Item.ItemID;
|
||||
InventoryReply.InventoryData[0].AssetID = Item.AssetID;
|
||||
InventoryReply.InventoryData[0].CreatorID = Item.CreatorID;
|
||||
InventoryReply.InventoryData[0].BaseMask = FULL_MASK_PERMISSIONS;
|
||||
InventoryReply.InventoryData[0].CreationDate = 1000;
|
||||
InventoryReply.InventoryData[0].Description = _enc.GetBytes(Item.Description + "\0");
|
||||
InventoryReply.InventoryData[0].EveryoneMask = FULL_MASK_PERMISSIONS;
|
||||
InventoryReply.InventoryData[0].Flags = 0;
|
||||
InventoryReply.InventoryData[0].FolderID = Item.FolderID;
|
||||
InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
|
||||
InventoryReply.InventoryData[0].GroupMask = FULL_MASK_PERMISSIONS;
|
||||
InventoryReply.InventoryData[0].InvType = Item.InvType;
|
||||
InventoryReply.InventoryData[0].Name = _enc.GetBytes(Item.Name + "\0");
|
||||
InventoryReply.InventoryData[0].NextOwnerMask = FULL_MASK_PERMISSIONS;
|
||||
InventoryReply.InventoryData[0].OwnerID = Item.OwnerID;
|
||||
InventoryReply.InventoryData[0].OwnerMask = FULL_MASK_PERMISSIONS;
|
||||
InventoryReply.InventoryData[0].SalePrice = 100;
|
||||
InventoryReply.InventoryData[0].SaleType = 0;
|
||||
InventoryReply.InventoryData[0].Type = Item.Type;
|
||||
InventoryReply.InventoryData[0].CRC = libsecondlife.Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType, InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID, InventoryReply.InventoryData[0].GroupID, 100, InventoryReply.InventoryData[0].OwnerID, InventoryReply.InventoryData[0].CreatorID, InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS);
|
||||
|
||||
remoteClient.OutPacket(InventoryReply);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
public class UserServerRequest
|
||||
{
|
||||
public UserServerRequest()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,194 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
using OpenSim.world;
|
||||
using OpenSim.UserServer;
|
||||
|
||||
namespace OpenSim.CAPS
|
||||
{
|
||||
public class AdminWebFront : IRestHandler
|
||||
{
|
||||
private string AdminPage;
|
||||
private string NewAccountForm;
|
||||
private string LoginForm;
|
||||
private string passWord = "Admin";
|
||||
private World m_world;
|
||||
private LoginServer _userServer;
|
||||
|
||||
public AdminWebFront(string password, World world, LoginServer userserver)
|
||||
{
|
||||
_userServer = userserver;
|
||||
m_world = world;
|
||||
passWord = password;
|
||||
LoadAdminPage();
|
||||
}
|
||||
|
||||
public string HandleREST(string requestBody, string requestURL, string requestMethod)
|
||||
{
|
||||
string responseString = "";
|
||||
try
|
||||
{
|
||||
switch (requestURL)
|
||||
{
|
||||
case "/Admin":
|
||||
if (requestMethod == "GET")
|
||||
{
|
||||
responseString = AdminPage;
|
||||
}
|
||||
break;
|
||||
case "/Admin/Accounts":
|
||||
if (requestMethod == "GET")
|
||||
{
|
||||
responseString = "<p> Account management </p>";
|
||||
responseString += "<br> ";
|
||||
responseString += "<p> Create New Account </p>";
|
||||
responseString += NewAccountForm;
|
||||
}
|
||||
break;
|
||||
case "/Admin/Clients":
|
||||
if (requestMethod == "GET")
|
||||
{
|
||||
responseString = " <p> Listing connected Clients </p>";
|
||||
OpenSim.world.Avatar TempAv;
|
||||
foreach (libsecondlife.LLUUID UUID in m_world.Entities.Keys)
|
||||
{
|
||||
if (m_world.Entities[UUID].ToString() == "OpenSim.world.Avatar")
|
||||
{
|
||||
TempAv = (OpenSim.world.Avatar)m_world.Entities[UUID];
|
||||
responseString += "<p>";
|
||||
responseString += String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.SessionID, TempAv.ControllingClient.CircuitCode, TempAv.ControllingClient.userEP.ToString());
|
||||
responseString += "</p>";
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case "/Admin/NewAccount":
|
||||
if (requestMethod == "POST")
|
||||
{
|
||||
string firstName = "";
|
||||
string secondName = "";
|
||||
string userPasswd = "";
|
||||
string[] comp;
|
||||
string[] passw;
|
||||
string[] line;
|
||||
string delimStr = "&";
|
||||
char[] delimiter = delimStr.ToCharArray();
|
||||
string delimStr2 = "=";
|
||||
char[] delimiter2 = delimStr2.ToCharArray();
|
||||
|
||||
//Console.WriteLine(requestBody);
|
||||
comp = requestBody.Split(delimiter);
|
||||
passw = comp[3].Split(delimiter2);
|
||||
if (passw[1] == passWord)
|
||||
{
|
||||
|
||||
line = comp[0].Split(delimiter2); //split firstname
|
||||
if (line.Length > 1)
|
||||
{
|
||||
firstName = line[1];
|
||||
}
|
||||
line = comp[1].Split(delimiter2); //split secondname
|
||||
if (line.Length > 1)
|
||||
{
|
||||
secondName = line[1];
|
||||
}
|
||||
line = comp[2].Split(delimiter2); //split user password
|
||||
if (line.Length > 1)
|
||||
{
|
||||
userPasswd = line[1];
|
||||
}
|
||||
if (this._userServer != null)
|
||||
{
|
||||
this._userServer.CreateUserAccount(firstName, secondName, userPasswd);
|
||||
}
|
||||
responseString = "<p> New Account created </p>";
|
||||
}
|
||||
else
|
||||
{
|
||||
responseString = "<p> Admin password is incorrect, please login with the correct password</p>";
|
||||
responseString += "<br><br>" + LoginForm;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case "/Admin/Login":
|
||||
if (requestMethod == "POST")
|
||||
{
|
||||
// Console.WriteLine(requestBody);
|
||||
if (requestBody == passWord)
|
||||
{
|
||||
responseString = "<p> Login Successful </p>";
|
||||
}
|
||||
else
|
||||
{
|
||||
responseString = "<p> Password Error </p>";
|
||||
responseString += "<p> Please Login with the correct password </p>";
|
||||
responseString += "<br><br> " + LoginForm;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case "/Admin/Welcome":
|
||||
if (requestMethod == "GET")
|
||||
{
|
||||
responseString = "Welcome to the OpenSim Admin Page";
|
||||
responseString += "<br><br><br> " + LoginForm;
|
||||
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine(e.ToString());
|
||||
}
|
||||
return responseString;
|
||||
}
|
||||
|
||||
private void LoadAdminPage()
|
||||
{
|
||||
try
|
||||
{
|
||||
StreamReader SR;
|
||||
string lines;
|
||||
AdminPage = "";
|
||||
NewAccountForm = "";
|
||||
LoginForm = "";
|
||||
SR = File.OpenText("testadmin.htm");
|
||||
|
||||
while (!SR.EndOfStream)
|
||||
{
|
||||
lines = SR.ReadLine();
|
||||
AdminPage += lines + "\n";
|
||||
|
||||
}
|
||||
SR.Close();
|
||||
|
||||
SR = File.OpenText("newaccountform.htm");
|
||||
|
||||
while (!SR.EndOfStream)
|
||||
{
|
||||
lines = SR.ReadLine();
|
||||
NewAccountForm += lines + "\n";
|
||||
|
||||
}
|
||||
SR.Close();
|
||||
|
||||
SR = File.OpenText("login.htm");
|
||||
|
||||
while (!SR.EndOfStream)
|
||||
{
|
||||
lines = SR.ReadLine();
|
||||
LoginForm += lines + "\n";
|
||||
|
||||
}
|
||||
SR.Close();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine(e.ToString());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,90 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Reflection;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.UserServer;
|
||||
|
||||
namespace OpenSim
|
||||
{
|
||||
public class Grid
|
||||
{
|
||||
public IAssetServer AssetServer;
|
||||
public IGridServer GridServer;
|
||||
public IUserServer UserServer;
|
||||
public string AssetDll = "";
|
||||
public string GridDll = "";
|
||||
|
||||
public Grid()
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void Initialise()
|
||||
{
|
||||
//load the dlls
|
||||
this.AssetServer = this.LoadAssetDll(this.AssetDll);
|
||||
this.GridServer = this.LoadGridDll(this.GridDll);
|
||||
}
|
||||
public virtual void Close()
|
||||
{
|
||||
this.AssetServer.Close();
|
||||
this.GridServer.Close();
|
||||
}
|
||||
|
||||
private IAssetServer LoadAssetDll(string dllName)
|
||||
{
|
||||
Assembly pluginAssembly = Assembly.LoadFrom(dllName);
|
||||
IAssetServer server = null;
|
||||
|
||||
foreach (Type pluginType in pluginAssembly.GetTypes())
|
||||
{
|
||||
if (pluginType.IsPublic)
|
||||
{
|
||||
if (!pluginType.IsAbstract)
|
||||
{
|
||||
Type typeInterface = pluginType.GetInterface("IAssetPlugin", true);
|
||||
|
||||
if (typeInterface != null)
|
||||
{
|
||||
IAssetPlugin plug = (IAssetPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
|
||||
server = plug.GetAssetServer();
|
||||
break;
|
||||
}
|
||||
|
||||
typeInterface = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
pluginAssembly = null;
|
||||
return server;
|
||||
}
|
||||
|
||||
private IGridServer LoadGridDll(string dllName)
|
||||
{
|
||||
Assembly pluginAssembly = Assembly.LoadFrom(dllName);
|
||||
IGridServer server = null;
|
||||
|
||||
foreach (Type pluginType in pluginAssembly.GetTypes())
|
||||
{
|
||||
if (pluginType.IsPublic)
|
||||
{
|
||||
if (!pluginType.IsAbstract)
|
||||
{
|
||||
Type typeInterface = pluginType.GetInterface("IGridPlugin", true);
|
||||
|
||||
if (typeInterface != null)
|
||||
{
|
||||
IGridPlugin plug = (IGridPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
|
||||
server = plug.GetGridServer();
|
||||
break;
|
||||
}
|
||||
|
||||
typeInterface = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
pluginAssembly = null;
|
||||
return server;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,200 @@
|
|||
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|
||||
<PropertyGroup>
|
||||
<ProjectType>Local</ProjectType>
|
||||
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||||
<SchemaVersion>2.0</SchemaVersion>
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||||
<ProjectGuid>{ADD974E2-994C-4998-864E-4B54D8AD5F00}</ProjectGuid>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ApplicationIcon>
|
||||
</ApplicationIcon>
|
||||
<AssemblyKeyContainerName>
|
||||
</AssemblyKeyContainerName>
|
||||
<AssemblyName>OpenSim.RegionServer</AssemblyName>
|
||||
<DefaultClientScript>JScript</DefaultClientScript>
|
||||
<DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
|
||||
<DefaultTargetSchema>IE50</DefaultTargetSchema>
|
||||
<DelaySign>false</DelaySign>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>
|
||||
</AppDesignerFolder>
|
||||
<RootNamespace>OpenSim.RegionServer</RootNamespace>
|
||||
<StartupObject>
|
||||
</StartupObject>
|
||||
<FileUpgradeFlags>
|
||||
</FileUpgradeFlags>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
<BaseAddress>285212672</BaseAddress>
|
||||
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
|
||||
<ConfigurationOverrideFile>
|
||||
</ConfigurationOverrideFile>
|
||||
<DefineConstants>TRACE;DEBUG</DefineConstants>
|
||||
<DocumentationFile>
|
||||
</DocumentationFile>
|
||||
<DebugSymbols>True</DebugSymbols>
|
||||
<FileAlignment>4096</FileAlignment>
|
||||
<Optimize>False</Optimize>
|
||||
<OutputPath>..\bin\</OutputPath>
|
||||
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|
||||
<RemoveIntegerChecks>False</RemoveIntegerChecks>
|
||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>
|
||||
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|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
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|
||||
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||||
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|
||||
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|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
<Reference Include="System.Xml">
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\OpenSim.Framework\OpenSim.Framework.csproj">
|
||||
<Name>OpenSim.Framework</Name>
|
||||
<Project>{BD7866A4-04BA-47F0-905F-B2359118F5B2}</Project>
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||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
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|
||||
<ProjectReference Include="..\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj">
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||||
<Name>OpenSim.Framework.Console</Name>
|
||||
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|
||||
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|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\OpenSim.Physics\Manager\OpenSim.Physics.Manager.csproj">
|
||||
<Name>OpenSim.Physics.Manager</Name>
|
||||
<Project>{2EAB18A1-8187-4C79-9947-A671F9C007D9}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\Servers\OpenSim.Servers.csproj">
|
||||
<Name>OpenSim.Servers</Name>
|
||||
<Project>{B9D6A5F0-3BD2-4161-8AF1-90C03295D4EE}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="AgentAssetUpload.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="ConsoleCmds.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Grid.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="OpenSimNetworkHandler.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="OpenSimMain.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="QueItem.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="SimClient.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="SimConsole.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="VersionInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Assets\AssetCache.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Assets\InventoryCache.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="CAPS\AdminWebFront.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="CAPS\SimHttp.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="types\Mesh.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="types\Triangle.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="UserServer\LocalUserProfileManager.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="UserServer\LoginServer.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="world\Avatar.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="world\AvatarAnimations.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="world\Entity.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="world\Primitive.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="world\ScriptEngine.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="world\SurfacePatch.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="world\World.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="world\scripting\IScript.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
|
||||
<PropertyGroup>
|
||||
<PreBuildEvent>
|
||||
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|
||||
<PostBuildEvent>
|
||||
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|
||||
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|
||||
</Project>
|
|
@ -0,0 +1,73 @@
|
|||
<?xml version="1.0" ?>
|
||||
<project name="OpenSim.RegionServer" default="build">
|
||||
<target name="build">
|
||||
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
|
||||
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
|
||||
<copy todir="${project::get-base-directory()}/${build.dir}">
|
||||
<fileset basedir="${project::get-base-directory()}">
|
||||
</fileset>
|
||||
</copy>
|
||||
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
|
||||
<resources prefix="OpenSim.RegionServer" dynamicprefix="true" >
|
||||
</resources>
|
||||
<sources failonempty="true">
|
||||
<include name="AgentAssetUpload.cs" />
|
||||
<include name="ConsoleCmds.cs" />
|
||||
<include name="Grid.cs" />
|
||||
<include name="OpenSimMain.cs" />
|
||||
<include name="OpenSimNetworkHandler.cs" />
|
||||
<include name="QueItem.cs" />
|
||||
<include name="SimClient.cs" />
|
||||
<include name="SimConsole.cs" />
|
||||
<include name="VersionInfo.cs" />
|
||||
<include name="Assets/AssetCache.cs" />
|
||||
<include name="Assets/InventoryCache.cs" />
|
||||
<include name="CAPS/AdminWebFront.cs" />
|
||||
<include name="CAPS/IRestHandler.cs" />
|
||||
<include name="CAPS/IXmlRPCHandler.cs" />
|
||||
<include name="CAPS/SimHttp.cs" />
|
||||
<include name="types/Mesh.cs" />
|
||||
<include name="types/Triangle.cs" />
|
||||
<include name="UserServer/LocalUserProfileManager.cs" />
|
||||
<include name="UserServer/LoginServer.cs" />
|
||||
<include name="world/Avatar.cs" />
|
||||
<include name="world/AvatarAnimations.cs" />
|
||||
<include name="world/Entity.cs" />
|
||||
<include name="world/Primitive.cs" />
|
||||
<include name="world/ScriptEngine.cs" />
|
||||
<include name="world/SurfacePatch.cs" />
|
||||
<include name="world/World.cs" />
|
||||
<include name="world/scripting/IScript.cs" />
|
||||
</sources>
|
||||
<references basedir="${project::get-base-directory()}">
|
||||
<lib>
|
||||
<include name="${project::get-base-directory()}" />
|
||||
<include name="${project::get-base-directory()}/${build.dir}" />
|
||||
</lib>
|
||||
<include name="System.dll" />
|
||||
<include name="System.Xml.dll" />
|
||||
<include name="../bin/libsecondlife.dll" />
|
||||
<include name="../bin/Axiom.MathLib.dll" />
|
||||
<include name="../bin/Db4objects.Db4o.dll" />
|
||||
<include name="../bin/OpenSim.Framework.dll" />
|
||||
<include name="../bin/OpenSim.Framework.Console.dll" />
|
||||
<include name="../bin/OpenSim.Physics.Manager.dll" />
|
||||
<include name="../bin/OpenSim.Servers.dll" />
|
||||
</references>
|
||||
</csc>
|
||||
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" />
|
||||
<mkdir dir="${project::get-base-directory()}/../bin/"/>
|
||||
<copy todir="${project::get-base-directory()}/../bin/">
|
||||
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
|
||||
<include name="*.dll"/>
|
||||
<include name="*.exe"/>
|
||||
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|
||||
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|
||||
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|
||||
<target name="clean">
|
||||
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|
||||
<delete dir="${obj.dir}" failonerror="false" />
|
||||
</target>
|
||||
<target name="doc" description="Creates documentation.">
|
||||
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|
||||
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|
|
@ -0,0 +1,186 @@
|
|||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Private>False</Private>
|
||||
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|
||||
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|
||||
<Reference Include="System.Xml">
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<HintPath>..\bin\libsecondlife.dll</HintPath>
|
||||
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|
||||
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|
||||
<Reference Include="Axiom.MathLib.dll">
|
||||
<HintPath>..\bin\Axiom.MathLib.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Db4objects.Db4o.dll">
|
||||
<HintPath>..\bin\Db4objects.Db4o.dll</HintPath>
|
||||
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|
||||
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|
||||
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|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj">
|
||||
<Name>OpenSim.Framework.Console</Name>
|
||||
<Project>{1492353A-6133-4557-9AD8-6E24386D70F8}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
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|
||||
<ProjectReference Include="..\OpenSim.Physics\Manager\OpenSim.Physics.Manager.csproj">
|
||||
<Name>OpenSim.Physics.Manager</Name>
|
||||
<Project>{0FD686EA-1917-469E-A885-1D9DEEA1D340}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\OpenSim.Framework\OpenSim.Framework.csproj">
|
||||
<Name>OpenSim.Framework</Name>
|
||||
<Project>{E267CE4E-F355-4A27-8D0D-CA48FEE7F978}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Grid.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="OpenSimApplication.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="OpenSimMain.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="OpenSimRoot.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="QueItem.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="SimClient.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="SimConsole.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="VersionInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Assets\AssetCache.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Assets\InventoryCache.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="CAPS\SimHttp.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="types\Mesh.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="types\Triangle.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="UserServer\LocalUserProfileManager.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="UserServer\LoginServer.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="world\Avatar.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="world\AvatarAnimations.cs" />
|
||||
<Compile Include="world\Entity.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="world\Primitive.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="world\ScriptEngine.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="world\SurfacePatch.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="world\World.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="world\scripting\IScript.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
|
||||
<PropertyGroup>
|
||||
<PreBuildEvent>
|
||||
</PreBuildEvent>
|
||||
<PostBuildEvent>
|
||||
</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -0,0 +1,69 @@
|
|||
<?xml version="1.0" ?>
|
||||
<project name="OpenSim" default="build">
|
||||
<target name="build">
|
||||
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
|
||||
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
|
||||
<copy todir="${project::get-base-directory()}/${build.dir}">
|
||||
<fileset basedir="${project::get-base-directory()}">
|
||||
</fileset>
|
||||
</copy>
|
||||
<csc target="exe" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.exe">
|
||||
<resources prefix="OpenSim" dynamicprefix="true" >
|
||||
</resources>
|
||||
<sources failonempty="true">
|
||||
<include name="AgentAssetUpload.cs" />
|
||||
<include name="Grid.cs" />
|
||||
<include name="OpenSimApplication.cs" />
|
||||
<include name="OpenSimMain.cs" />
|
||||
<include name="OpenSimRoot.cs" />
|
||||
<include name="QueItem.cs" />
|
||||
<include name="SimClient.cs" />
|
||||
<include name="SimConsole.cs" />
|
||||
<include name="VersionInfo.cs" />
|
||||
<include name="Assets/AssetCache.cs" />
|
||||
<include name="Assets/InventoryCache.cs" />
|
||||
<include name="CAPS/SimHttp.cs" />
|
||||
<include name="types/Mesh.cs" />
|
||||
<include name="types/Triangle.cs" />
|
||||
<include name="UserServer/LocalUserProfileManager.cs" />
|
||||
<include name="UserServer/LoginServer.cs" />
|
||||
<include name="world/Avatar.cs" />
|
||||
<include name="world/AvatarAnimations.cs" />
|
||||
<include name="world/Entity.cs" />
|
||||
<include name="world/Primitive.cs" />
|
||||
<include name="world/ScriptEngine.cs" />
|
||||
<include name="world/SurfacePatch.cs" />
|
||||
<include name="world/World.cs" />
|
||||
<include name="world/scripting/IScript.cs" />
|
||||
</sources>
|
||||
<references basedir="${project::get-base-directory()}">
|
||||
<lib>
|
||||
<include name="${project::get-base-directory()}" />
|
||||
<include name="${project::get-base-directory()}/${build.dir}" />
|
||||
</lib>
|
||||
<include name="System.dll" />
|
||||
<include name="System.Xml.dll.dll" />
|
||||
<include name="../bin/libsecondlife.dll" />
|
||||
<include name="../bin/Axiom.MathLib.dll" />
|
||||
<include name="../bin/Db4objects.Db4o.dll" />
|
||||
<include name="../OpenSim.Framework.Console/${build.dir}/OpenSim.Framework.Console.dll" />
|
||||
<include name="../OpenSim.Physics/Manager/${build.dir}/OpenSim.Physics.Manager.dll" />
|
||||
<include name="../OpenSim.Framework/${build.dir}/OpenSim.Framework.dll" />
|
||||
</references>
|
||||
</csc>
|
||||
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" />
|
||||
<mkdir dir="${project::get-base-directory()}/../bin/"/>
|
||||
<copy todir="${project::get-base-directory()}/../bin/">
|
||||
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
|
||||
<include name="*.dll"/>
|
||||
<include name="*.exe"/>
|
||||
</fileset>
|
||||
</copy>
|
||||
</target>
|
||||
<target name="clean">
|
||||
<delete dir="${bin.dir}" failonerror="false" />
|
||||
<delete dir="${obj.dir}" failonerror="false" />
|
||||
</target>
|
||||
<target name="doc" description="Creates documentation.">
|
||||
</target>
|
||||
</project>
|
|
@ -0,0 +1,378 @@
|
|||
/*
|
||||
Copyright (c) OpenSim project, http://osgrid.org/
|
||||
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Timers;
|
||||
using System.Reflection;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using OpenSim.world;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.UserServer;
|
||||
using OpenSim.Assets;
|
||||
using OpenSim.CAPS;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Physics.Manager;
|
||||
using Nwc.XmlRpc;
|
||||
using OpenSim.Servers;
|
||||
|
||||
namespace OpenSim
|
||||
{
|
||||
public class OpenSimMain : OpenSimNetworkHandler, conscmd_callback
|
||||
{
|
||||
private PhysicsManager physManager;
|
||||
private World LocalWorld;
|
||||
private Grid GridServers;
|
||||
private SimConfig Cfg;
|
||||
private BaseHttpServer HttpServer;
|
||||
private AssetCache AssetCache;
|
||||
private InventoryCache InventoryCache;
|
||||
//public Dictionary<EndPoint, SimClient> ClientThreads = new Dictionary<EndPoint, SimClient>();
|
||||
private Dictionary<uint, SimClient> ClientThreads = new Dictionary<uint, SimClient>();
|
||||
private Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>();
|
||||
private DateTime startuptime;
|
||||
|
||||
public Socket Server;
|
||||
private IPEndPoint ServerIncoming;
|
||||
private byte[] RecvBuffer = new byte[4096];
|
||||
private byte[] ZeroBuffer = new byte[8192];
|
||||
private IPEndPoint ipeSender;
|
||||
private EndPoint epSender;
|
||||
private AsyncCallback ReceivedData;
|
||||
|
||||
private System.Timers.Timer timer1 = new System.Timers.Timer();
|
||||
private string ConfigDll = "OpenSim.Config.SimConfigDb4o.dll";
|
||||
public string m_physicsEngine;
|
||||
public bool m_sandbox = false;
|
||||
public bool m_loginserver;
|
||||
|
||||
protected ConsoleBase m_console;
|
||||
|
||||
public OpenSimMain(bool sandBoxMode, bool startLoginServer, string physicsEngine)
|
||||
{
|
||||
m_sandbox = sandBoxMode;
|
||||
m_loginserver = startLoginServer;
|
||||
m_physicsEngine = physicsEngine;
|
||||
|
||||
m_console = new ConsoleBase("region-console.log", "Region", this);
|
||||
OpenSim.Framework.Console.MainConsole.Instance = m_console;
|
||||
}
|
||||
|
||||
public virtual void StartUp()
|
||||
{
|
||||
GridServers = new Grid();
|
||||
if (m_sandbox)
|
||||
{
|
||||
GridServers.AssetDll = "OpenSim.GridInterfaces.Local.dll";
|
||||
GridServers.GridDll = "OpenSim.GridInterfaces.Local.dll";
|
||||
|
||||
m_console.WriteLine("Starting in Sandbox mode");
|
||||
}
|
||||
else
|
||||
{
|
||||
GridServers.AssetDll = "OpenSim.GridInterfaces.Remote.dll";
|
||||
GridServers.GridDll = "OpenSim.GridInterfaces.Remote.dll";
|
||||
|
||||
m_console.WriteLine("Starting in Grid mode");
|
||||
}
|
||||
|
||||
GridServers.Initialise();
|
||||
|
||||
startuptime = DateTime.Now;
|
||||
|
||||
AssetCache = new AssetCache(GridServers.AssetServer);
|
||||
InventoryCache = new InventoryCache();
|
||||
|
||||
// We check our local database first, then the grid for config options
|
||||
m_console.WriteLine("Main.cs:Startup() - Loading configuration");
|
||||
Cfg = this.LoadConfigDll(this.ConfigDll);
|
||||
Cfg.InitConfig(this.m_sandbox);
|
||||
m_console.WriteLine("Main.cs:Startup() - Contacting gridserver");
|
||||
Cfg.LoadFromGrid();
|
||||
|
||||
m_console.WriteLine("Main.cs:Startup() - We are " + Cfg.RegionName + " at " + Cfg.RegionLocX.ToString() + "," + Cfg.RegionLocY.ToString());
|
||||
m_console.WriteLine("Initialising world");
|
||||
LocalWorld = new World(ClientThreads, Cfg.RegionHandle, Cfg.RegionName, Cfg);
|
||||
LocalWorld.LandMap = Cfg.LoadWorld();
|
||||
|
||||
this.physManager = new OpenSim.Physics.Manager.PhysicsManager();
|
||||
this.physManager.LoadPlugins();
|
||||
|
||||
m_console.WriteLine("Main.cs:Startup() - Starting up messaging system");
|
||||
LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine); //should be reading from the config file what physics engine to use
|
||||
LocalWorld.PhysScene.SetTerrain(LocalWorld.LandMap);
|
||||
|
||||
GridServers.AssetServer.SetServerInfo(Cfg.AssetURL, Cfg.AssetSendKey);
|
||||
IGridServer gridServer = GridServers.GridServer;
|
||||
gridServer.SetServerInfo(Cfg.GridURL, Cfg.GridSendKey, Cfg.GridRecvKey);
|
||||
|
||||
LocalWorld.LoadStorageDLL("OpenSim.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded.
|
||||
LocalWorld.LoadPrimsFromStorage();
|
||||
|
||||
if (m_sandbox)
|
||||
{
|
||||
AssetCache.LoadDefaultTextureSet();
|
||||
}
|
||||
|
||||
m_console.WriteLine("Main.cs:Startup() - Starting CAPS HTTP server");
|
||||
|
||||
HttpServer = new BaseHttpServer( Cfg.IPListenPort );
|
||||
|
||||
if (gridServer.GetName() == "Remote")
|
||||
{
|
||||
HttpServer.AddXmlRPCHandler("expect_user",
|
||||
delegate(XmlRpcRequest request)
|
||||
{
|
||||
Hashtable requestData = (Hashtable)request.Params[0];
|
||||
AgentCircuitData agent_data = new AgentCircuitData();
|
||||
agent_data.SessionID = new LLUUID((string)requestData["session_id"]);
|
||||
agent_data.SecureSessionID = new LLUUID((string)requestData["secure_session_id"]);
|
||||
agent_data.firstname = (string)requestData["firstname"];
|
||||
agent_data.lastname = (string)requestData["lastname"];
|
||||
agent_data.AgentID = new LLUUID((string)requestData["agent_id"]);
|
||||
agent_data.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
|
||||
|
||||
((RemoteGridBase)gridServer).agentcircuits.Add((uint)agent_data.circuitcode, agent_data);
|
||||
|
||||
return new XmlRpcResponse();
|
||||
});
|
||||
}
|
||||
|
||||
HttpServer.AddRestHandler("Admin", new AdminWebFront("Admin", LocalWorld));
|
||||
HttpServer.Start();
|
||||
|
||||
if (m_loginserver && m_sandbox)
|
||||
{
|
||||
LoginServer loginServer = new LoginServer(gridServer, Cfg.IPListenAddr, Cfg.IPListenPort);
|
||||
loginServer.Startup();
|
||||
|
||||
if (loginServer.userAccounts)
|
||||
{
|
||||
// Actually, this is never tru as of now, but if it were, we'd do something like
|
||||
|
||||
HttpServer.AddXmlRPCHandler("login_to_simulator", loginServer.LocalUserManager.XmlRpcLoginMethod);
|
||||
}
|
||||
else
|
||||
{
|
||||
HttpServer.AddXmlRPCHandler("login_to_simulator", loginServer.XmlRpcLoginMethod);
|
||||
}
|
||||
}
|
||||
|
||||
MainServerListener();
|
||||
|
||||
timer1.Enabled = true;
|
||||
timer1.Interval = 100;
|
||||
timer1.Elapsed += new ElapsedEventHandler(this.Timer1Tick);
|
||||
}
|
||||
|
||||
private SimConfig LoadConfigDll(string dllName)
|
||||
{
|
||||
Assembly pluginAssembly = Assembly.LoadFrom(dllName);
|
||||
SimConfig config = null;
|
||||
|
||||
foreach (Type pluginType in pluginAssembly.GetTypes())
|
||||
{
|
||||
if (pluginType.IsPublic)
|
||||
{
|
||||
if (!pluginType.IsAbstract)
|
||||
{
|
||||
Type typeInterface = pluginType.GetInterface("ISimConfig", true);
|
||||
|
||||
if (typeInterface != null)
|
||||
{
|
||||
ISimConfig plug = (ISimConfig)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
|
||||
config = plug.GetConfigObject();
|
||||
break;
|
||||
}
|
||||
|
||||
typeInterface = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
pluginAssembly = null;
|
||||
return config;
|
||||
}
|
||||
|
||||
private void OnReceivedData(IAsyncResult result)
|
||||
{
|
||||
ipeSender = new IPEndPoint(IPAddress.Any, 0);
|
||||
epSender = (EndPoint)ipeSender;
|
||||
Packet packet = null;
|
||||
int numBytes = Server.EndReceiveFrom(result, ref epSender);
|
||||
int packetEnd = numBytes - 1;
|
||||
packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
|
||||
|
||||
// This is either a new client or a packet to send to an old one
|
||||
// if (OpenSimRoot.Instance.ClientThreads.ContainsKey(epSender))
|
||||
|
||||
// do we already have a circuit for this endpoint
|
||||
if (this.clientCircuits.ContainsKey(epSender))
|
||||
{
|
||||
ClientThreads[this.clientCircuits[epSender]].InPacket(packet);
|
||||
}
|
||||
else if (packet.Type == PacketType.UseCircuitCode)
|
||||
{ // new client
|
||||
UseCircuitCodePacket useCircuit = (UseCircuitCodePacket)packet;
|
||||
this.clientCircuits.Add(epSender, useCircuit.CircuitCode.Code);
|
||||
SimClient newuser = new SimClient(epSender, useCircuit, LocalWorld, ClientThreads, AssetCache, GridServers.GridServer, this, InventoryCache, m_sandbox);
|
||||
//OpenSimRoot.Instance.ClientThreads.Add(epSender, newuser);
|
||||
ClientThreads.Add(useCircuit.CircuitCode.Code, newuser);
|
||||
}
|
||||
else
|
||||
{ // invalid client
|
||||
Console.Error.WriteLine("Main.cs:OnReceivedData() - WARNING: Got a packet from an invalid client - " + epSender.ToString());
|
||||
}
|
||||
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
|
||||
}
|
||||
|
||||
private void MainServerListener()
|
||||
{
|
||||
m_console.WriteLine("Main.cs:MainServerListener() - New thread started");
|
||||
m_console.WriteLine("Main.cs:MainServerListener() - Opening UDP socket on " + Cfg.IPListenAddr + ":" + Cfg.IPListenPort);
|
||||
|
||||
ServerIncoming = new IPEndPoint(IPAddress.Any, Cfg.IPListenPort);
|
||||
Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
|
||||
Server.Bind(ServerIncoming);
|
||||
|
||||
m_console.WriteLine("Main.cs:MainServerListener() - UDP socket bound, getting ready to listen");
|
||||
|
||||
ipeSender = new IPEndPoint(IPAddress.Any, 0);
|
||||
epSender = (EndPoint)ipeSender;
|
||||
ReceivedData = new AsyncCallback(this.OnReceivedData);
|
||||
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
|
||||
|
||||
m_console.WriteLine("Main.cs:MainServerListener() - Listening...");
|
||||
|
||||
}
|
||||
|
||||
public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)//EndPoint packetSender)
|
||||
{
|
||||
// find the endpoint for this circuit
|
||||
EndPoint sendto = null;
|
||||
foreach (KeyValuePair<EndPoint, uint> p in this.clientCircuits)
|
||||
{
|
||||
if (p.Value == circuitcode)
|
||||
{
|
||||
sendto = p.Key;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (sendto != null)
|
||||
{
|
||||
//we found the endpoint so send the packet to it
|
||||
this.Server.SendTo(buffer, size, flags, sendto);
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void RemoveClientCircuit(uint circuitcode)
|
||||
{
|
||||
foreach (KeyValuePair<EndPoint, uint> p in this.clientCircuits)
|
||||
{
|
||||
if (p.Value == circuitcode)
|
||||
{
|
||||
this.clientCircuits.Remove(p.Key);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void Shutdown()
|
||||
{
|
||||
m_console.WriteLine("Main.cs:Shutdown() - Closing all threads");
|
||||
m_console.WriteLine("Main.cs:Shutdown() - Killing listener thread");
|
||||
m_console.WriteLine("Main.cs:Shutdown() - Killing clients");
|
||||
// IMPLEMENT THIS
|
||||
m_console.WriteLine("Main.cs:Shutdown() - Closing console and terminating");
|
||||
LocalWorld.Close();
|
||||
GridServers.Close();
|
||||
m_console.Close();
|
||||
Environment.Exit(0);
|
||||
}
|
||||
|
||||
void Timer1Tick(object sender, System.EventArgs e)
|
||||
{
|
||||
LocalWorld.Update();
|
||||
}
|
||||
|
||||
public void RunCmd(string command, string[] cmdparams)
|
||||
{
|
||||
switch (command)
|
||||
{
|
||||
case "help":
|
||||
m_console.WriteLine("show users - show info about connected users");
|
||||
m_console.WriteLine("shutdown - disconnect all clients and shutdown");
|
||||
m_console.WriteLine("regenerate - regenerate the sim's terrain");
|
||||
break;
|
||||
|
||||
case "show":
|
||||
Show(cmdparams[0]);
|
||||
break;
|
||||
|
||||
case "regenerate":
|
||||
LocalWorld.RegenerateTerrain();
|
||||
break;
|
||||
|
||||
case "shutdown":
|
||||
Shutdown();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void Show(string ShowWhat)
|
||||
{
|
||||
switch (ShowWhat)
|
||||
{
|
||||
case "uptime":
|
||||
m_console.WriteLine("OpenSim has been running since " + startuptime.ToString());
|
||||
m_console.WriteLine("That is " + (DateTime.Now - startuptime).ToString());
|
||||
break;
|
||||
case "users":
|
||||
OpenSim.world.Avatar TempAv;
|
||||
m_console.WriteLine(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP"));
|
||||
foreach (libsecondlife.LLUUID UUID in LocalWorld.Entities.Keys)
|
||||
{
|
||||
if (LocalWorld.Entities[UUID].ToString() == "OpenSim.world.Avatar")
|
||||
{
|
||||
TempAv = (OpenSim.world.Avatar)LocalWorld.Entities[UUID];
|
||||
m_console.WriteLine(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.SessionID, TempAv.ControllingClient.CircuitCode, TempAv.ControllingClient.userEP.ToString()));
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
|
@ -0,0 +1,16 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
|
||||
namespace OpenSim
|
||||
{
|
||||
public interface OpenSimNetworkHandler
|
||||
{
|
||||
//public abstract void StartUp();
|
||||
// public abstract void Shutdown();
|
||||
void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode);// EndPoint packetSender);
|
||||
void RemoveClientCircuit(uint circuitcode);
|
||||
}
|
||||
}
|
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Reference in New Issue