; * This is an example region config file. ; * ; * If OpenSimulator is started up without any regions, it will ask you configuration questions to generate a Regions.ini file for you. ; * So there is no need to change this file directly, it is only for reference. ; * However, if you prefer you can also copy this file to Regions.ini and appropriately change the parameters below. ; * Only files ending with .ini and .xml in this directly will be loaded by OpenSimulator. ; * ; * You can multiple regions into one file or make one file per region ; * The section name is the region name ; * [Default Region] ; * ; * You MUST change this! It will NOT be done for you! ; * RegionUUID = 11111111-2222-3333-4444-555555555555 Location = 1000,1000 InternalAddress = 0.0.0.0 InternalPort = 9000 AllowAlternatePorts = False ExternalHostName = SYSTEMIP ; * ; * Variable-sized regions allows the creation of large, borderless spaces. ; * The default is 256 meters. For larger spaces, set these to multiples of 256. ; * For the time being, X and Y need to be the same. ; * ; SizeX = 512 ; SizeY = 512 ; * Default region landing point used when no teleport coords are specified ; DefaultLanding = <128,128,30> ; * ; * Prim data ; * This allows limiting the sizes of prims and the region prim count ; * ; NonPhysicalPrimMax = 256 ; PhysicalPrimMax = 64 ; ClampPrimSize = False ; MaxPrims = 15000 ; MaxAgents = 100 ; * Max prims per user (per parcel). ; * Negative values will disable the check. ; MaxPrimsPerUser = -1 ; * ; * Multi-Tenancy. Only set if needed ; * ; ScopeID = "00000000-0000-0000-0000-000000000000" ; * ; * Product name (used in search from viewer 1.23 ; * ; RegionType = "Mainland" ; * Region Specific Static Maptiles: ; * Important: To use any kind of texture *assets* as a static maptile, the following ; * things must be set in the [Map] section of OpenSim.ini : ; * ; * MapImageModule = "MapImageModule" ; * GenerateMaptiles = false ; * ; * Now, there is a setting in [Map] in OpenSim.ini called ; * ; * MaptileStaticUUID = 00000000-0000-0000-0000-000000000000 ; * ; * where, given the criteria above, lets you specify the UUID of a texture asset to use ; * as a maptile *Simulator Wide*. Here, you can override that on a per region basis for ; * Simulators that run multiple regions: ; MaptileStaticUUID = 00000000-0000-0000-0000-000000000000 ; * Region Specific Static Maptiles from file: ; * It is also possible to create maptiles using external image files of the right size ; * and supported formats (bmp,png,jpg in RGB 24bpp format) ; * ; * Important: To use any kind of texture *files* as a static maptile, the following ; * things must be set in the [Map] section of OpenSim.ini : ; * ; * MapImageModule = "MapImageModule" ; * GenerateMaptiles = true ; * ; * The image must be the same size in pixels as the region or varregion is in meters. ; * i.e. 256x256 pixels for single region of 256x256m, or 1280x1280 pixels for a varregion ; * of size 1280x1280m. The image can be loaded from anywhere by setting the path ; * ie: MaptileStaticFile = "maptiles/SomeFile.png" ; * ; * If this setting is used, then the base map is generated from this file instead of being ; * built using MapImageModule's terrain and prim renderer. Parcel 'for sale' overlays are ; * still drawn on top of the static map by the World Map module. ; MaptileStaticFile = "SomeFile.png"