import rxactor import sys import clr import random import math asm = clr.LoadAssemblyByName('OpenSim.Region.ScriptEngine.Common') Vector3 = asm.OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3 # Sample tree class Tree(rxactor.Actor): def GetScriptClassName(): return "samplespawner.Tree" def EventCreated(self): super(self.__class__,self).EventCreated() self.GrowCount = 1 self.SetMesh("birch2") self.SetMaterial(0,"oksa5") self.SetMaterial(1,"lehtipuu_kuori") self.SetTimer(0.05,True) def EventTimer(self): self.GrowCount += 1 if(self.GrowCount > 70): self.SetTimer(0,False) else: self.Scale = Vector3(0.0175*self.GrowCount,0.03125*self.GrowCount,0.0375*self.GrowCount) # Forest spawner class Spawner(rxactor.Actor): def GetScriptClassName(): return "samplespawner.Spawner" def EventTouch(self,vAvatar): for i in range(0, 3): tempang = random.random()*2*math.pi x = math.sin(tempang) * random.random() * 15 y = math.cos(tempang) * random.random() * 15 spawnloc = self.llGetPos() + Vector3(x,y,0) self.SpawnActor(spawnloc,0,False,"samplespawner.Tree")