/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using OpenMetaverse; namespace OpenSim.Framework { // public delegate bool AnimationSetValidator(UUID animID); public delegate uint AnimationSetValidator(UUID animID); public class AnimationSet { private bool m_parseError = false; public const uint createBasePermitions = (uint)(PermissionMask.All); // no export ? public const uint createNextPermitions = (uint)(PermissionMask.Copy | PermissionMask.Modify); public const uint allowedBasePermitions = (uint)(PermissionMask.Copy | PermissionMask.Modify); public const uint allowedNextPermitions = 0; public static void setCreateItemPermitions(InventoryItemBase it) { if (it == null) return; it.BasePermissions = createBasePermitions; it.CurrentPermissions = createBasePermitions; // it.GroupPermissions &= allowedPermitions; it.NextPermissions = createNextPermitions; // it.EveryOnePermissions &= allowedPermitions; it.GroupPermissions = 0; it.EveryOnePermissions = 0; } public static void enforceItemPermitions(InventoryItemBase it, bool IsCreator) { if (it == null) return; uint bp; uint np; if (IsCreator) { bp = createBasePermitions; np = createNextPermitions; } else { bp = allowedBasePermitions; np = allowedNextPermitions; } it.BasePermissions &= bp; it.CurrentPermissions &= bp; // it.GroupPermissions &= allowedPermitions; it.NextPermissions &= np; // it.EveryOnePermissions &= allowedPermitions; it.GroupPermissions = 0; it.EveryOnePermissions = 0; } public int AnimationCount { get; private set; } private Dictionary> m_animations = new Dictionary>(); public UUID GetAnimation(string index) { KeyValuePair val; if (m_animations.TryGetValue(index, out val)) return val.Value; return UUID.Zero; } public string GetAnimationName(string index) { KeyValuePair val; if (m_animations.TryGetValue(index, out val)) return val.Key; return String.Empty; } public void SetAnimation(string index, string name, UUID anim) { if (anim == UUID.Zero) { m_animations.Remove(index); return; } m_animations[index] = new KeyValuePair(name, anim); } public AnimationSet(Byte[] data) { string assetData = System.Text.Encoding.ASCII.GetString(data); Console.WriteLine("--------------------"); Console.WriteLine("AnimationSet length {0} bytes", assetData.Length); Console.WriteLine(assetData); Console.WriteLine("--------------------"); } public Byte[] ToBytes() { // If there was an error parsing the input, we give back an // empty set rather than the original data. if (m_parseError) { string dummy = "version 1\ncount 0\n"; return System.Text.Encoding.ASCII.GetBytes(dummy); } string assetData = String.Format("version 1\ncount {0}\n", m_animations.Count); foreach (KeyValuePair> kvp in m_animations) assetData += String.Format("{0} {1} {2}\n", kvp.Key, kvp.Value.Value.ToString(), kvp.Value.Key); return System.Text.Encoding.ASCII.GetBytes(assetData); } /* public bool Validate(AnimationSetValidator val) { if (m_parseError) return false; List badAnims = new List(); bool allOk = true; foreach (KeyValuePair> kvp in m_animations) { if (!val(kvp.Value.Value)) { allOk = false; badAnims.Add(kvp.Key); } } foreach (string idx in badAnims) m_animations.Remove(idx); return allOk; } */ public uint Validate(AnimationSetValidator val) { if (m_parseError) return 0; uint ret = 0x7fffffff; uint t; foreach (KeyValuePair> kvp in m_animations) { t = val(kvp.Value.Value); if (t == 0) return 0; ret &= t; } return ret; } } }