/* * Copyright (c) OpenSim project, http://sim.opensecondlife.org/ * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.Collections.Generic; using System.Net; using System.Net.Sockets; using System.IO; using libsecondlife; namespace OpenSim.GridServers { /// /// Handles connection to Grid Servers. /// also Sim to Sim connections? /// public class LocalGridServer :IGridServer { public List Sessions = new List(); public LocalGridServer() { Sessions = new List(); } public bool RequestConnection() { return true; } public AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode) { //For Grid use: //should check to see if it is a teleportation, if so then we should be expecting this session, agent. (?) //if not check with User server/ login server that it is authorised. //but for now we are running local AuthenticateResponse user = new AuthenticateResponse(); lock(this.Sessions) { for(int i = 0; i < Sessions.Count; i++) { if((Sessions[i].Agent == agentID) && (Sessions[i].Session == sessionID)) { user.Authorised = true; user.LoginInfo = Sessions[i]; } } } return(user); } public UUIDBlock RequestUUIDBlock() { UUIDBlock uuidBlock = new UUIDBlock(); return(uuidBlock); } public void RequestNeighbours() { return; } /// /// used by the local login server to inform us of new sessions /// /// public void AddNewSession(Login session) { lock(this.Sessions) { this.Sessions.Add(session); } } } public class RemoteGridServer :IGridServer { public RemoteGridServer() { } public bool RequestConnection() { return true; } public AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode) { AuthenticateResponse user = new AuthenticateResponse(); WebRequest CheckSession = WebRequest.Create(OpenSim_Main.cfg.GridURL + "/usersessions/" + OpenSim_Main.cfg.GridSendKey + "/" + agentID.ToString() + "/" + circuitCode.ToString() + "/exists"); WebResponse GridResponse = CheckSession.GetResponse(); StreamReader sr = new StreamReader(GridResponse.GetResponseStream()); String grTest = sr.ReadLine(); sr.Close(); GridResponse.Close(); if(String.IsNullOrEmpty(grTest) || grTest.Equals("1")) { // YAY! Valid login user.Authorised = true; user.LoginInfo = new Login(); user.LoginInfo.Agent = agentID; user.LoginInfo.Session = sessionID; user.LoginInfo.First = ""; user.LoginInfo.Last = ""; } else { // Invalid user.Authorised = false; } return(user); } public UUIDBlock RequestUUIDBlock() { UUIDBlock uuidBlock = new UUIDBlock(); return(uuidBlock); } public void RequestNeighbours() { return; } } public interface IGridServer { bool RequestConnection(); UUIDBlock RequestUUIDBlock(); void RequestNeighbours(); //should return a array of neighbouring regions AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode); } public struct UUIDBlock { public LLUUID BlockStart; public LLUUID BlockEnd; } public class AuthenticateResponse { public bool Authorised; public Login LoginInfo; public AuthenticateResponse() { } } public class Login { public string First = "Test"; public string Last = "User"; public LLUUID Agent; public LLUUID Session; public LLUUID InventoryFolder; public LLUUID BaseFolder; public Login() { } } }