/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System.Collections.Generic; using libsecondlife; namespace OpenSim.Framework { public interface IUserService { UserProfileData GetUserProfile(string firstName, string lastName, string authAddr); UserProfileData GetUserProfile(string firstName, string authAddr); // must differentiate this from GetUserProfile call //UserProfileData GetUserProfile(string name); UserProfileData GetUserProfileByAccount(string account); UserProfileData GetUserProfile(LLUUID userId, string authAddr); void clearUserAgent(LLUUID avatarID, string authAddr); void UpdateUserAgentData(LLUUID agentId, bool agentOnline, LLVector3 currentPos, int logoutTime, string authAddr); List GenerateAgentPickerRequestResponse(LLUUID QueryID, string Query); UserProfileData SetupMasterUser(string firstName, string lastName); UserProfileData SetupMasterUser(string firstName, string lastName, string password); UserProfileData SetupMasterUser(LLUUID userId); bool AuthenticateUser(LLUUID agentID, string sessionhash, out string asAddress);//rex /// /// /// /// LLUUID AddUserProfile(string firstName, string lastName, string pass, uint regX, uint regY); /// /// Adds a new friend to the database for XUser /// /// The agent that who's friends list is being added to /// The agent that being added to the friends list of the friends list owner /// A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects void AddNewUserFriend(LLUUID friendlistowner, LLUUID friend, uint perms); /// /// Delete friend on friendlistowner's friendlist. /// /// The agent that who's friends list is being updated /// The Ex-friend agent void RemoveUserFriend(LLUUID friendlistowner, LLUUID friend); /// /// Update permissions for friend on friendlistowner's friendlist. /// /// The agent that who's friends list is being updated /// The agent that is getting or loosing permissions /// A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects void UpdateUserFriendPerms(LLUUID friendlistowner, LLUUID friend, uint perms); /// /// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for LLUUID friendslistowner /// /// The agent that we're retreiving the friends Data. List GetUserFriendList(LLUUID friendlistowner); } }