/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.Collections.Generic; using System.Timers; using Axiom.Math; using OpenSim.Framework; namespace OpenSim.Region.Physics.Manager { [Flags] public enum SenseType : uint { NONE = 0, AGENT = 1, ACTIVE = 2, PASSIVE = 3, SCRIPTED = 4 } public abstract class PhysicsSensor { public static PhysicsSensor Null { get { return new NullPhysicsSensor(); } } public abstract PhysicsVector Position {get; set;} public abstract void TimerCallback (object obj, ElapsedEventArgs eea); public abstract float radianarc {get; set;} public abstract string targetname {get; set;} public abstract Guid targetKey{get;set;} public abstract SenseType sensetype { get;set;} public abstract float range { get;set;} public abstract float rateSeconds { get;set;} } public class NullPhysicsSensor : PhysicsSensor { public override PhysicsVector Position { get { return PhysicsVector.Zero; } set { return; } } public override void TimerCallback(object obj, ElapsedEventArgs eea) { // don't do squat } public override float radianarc { get { return 0f; } set { } } public override string targetname { get { return ""; } set { } } public override Guid targetKey { get { return Guid.Empty; } set { } } public override SenseType sensetype { get { return SenseType.NONE; } set { } } public override float range { get { return 0; } set { } } public override float rateSeconds { get { return 0; } set { } } } }