/************************************************************************* * * * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * * All rights reserved. Email: russ@q12.org Web: www.q12.org * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of EITHER: * * (1) The GNU Lesser General Public License as published by the Free * * Software Foundation; either version 2.1 of the License, or (at * * your option) any later version. The text of the GNU Lesser * * General Public License is included with this library in the * * file LICENSE.TXT. * * (2) The BSD-style license that is included with this library in * * the file LICENSE-BSD.TXT. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * * LICENSE.TXT and LICENSE-BSD.TXT for more details. * * * *************************************************************************/ // Test for non-capped cylinder, by Bram Stolk #include <ode/config.h> #include <assert.h> #ifdef HAVE_UNISTD_H #include <unistd.h> #endif #include <ode/ode.h> #include <drawstuff/drawstuff.h> #include "world_geom3.h" // this is our world mesh #ifdef _MSC_VER #pragma warning(disable:4244 4305) // for VC++, no precision loss complaints #endif #define BOX #define CYL // some constants #define RADIUS 0.22 // wheel radius #define WMASS 0.2 // wheel mass #define WHEELW 0.2 // wheel width #define BOXSZ 0.4 // box size //#define CYL_GEOM_OFFSET // rotate cylinder using geom offset // dynamics and collision objects (chassis, 3 wheels, environment) static dWorldID world; static dSpaceID space; #ifdef BOX static dBodyID boxbody; static dGeomID boxgeom; #endif #ifdef CYL static dBodyID cylbody; static dGeomID cylgeom; #endif static dJointGroupID contactgroup; static dGeomID world_mesh; // this is called by dSpaceCollide when two objects in space are // potentially colliding. static void nearCallback (void *data, dGeomID o1, dGeomID o2) { assert(o1); assert(o2); if (dGeomIsSpace(o1) || dGeomIsSpace(o2)) { fprintf(stderr,"testing space %p %p\n", o1,o2); // colliding a space with something dSpaceCollide2(o1,o2,data,&nearCallback); // Note we do not want to test intersections within a space, // only between spaces. return; } // fprintf(stderr,"testing geoms %p %p\n", o1, o2); const int N = 32; dContact contact[N]; int n = dCollide (o1,o2,N,&(contact[0].geom),sizeof(dContact)); if (n > 0) { for (int i=0; i<n; i++) { contact[i].surface.slip1 = 0.7; contact[i].surface.slip2 = 0.7; contact[i].surface.mode = dContactSoftERP | dContactSoftCFM | dContactApprox1 | dContactSlip1 | dContactSlip2; contact[i].surface.mu = 50.0; // was: dInfinity contact[i].surface.soft_erp = 0.96; contact[i].surface.soft_cfm = 0.04; dJointID c = dJointCreateContact (world,contactgroup,&contact[i]); dJointAttach (c, dGeomGetBody(contact[i].geom.g1), dGeomGetBody(contact[i].geom.g2)); } } } // start simulation - set viewpoint static void start() { static float xyz[3] = {-8,-9,3}; static float hpr[3] = {45.0000f,-27.5000f,0.0000f}; dsSetViewpoint (xyz,hpr); } static void reset_state(void) { float sx=-4, sy=-4, sz=2; dQuaternion q; dQFromAxisAndAngle (q,1,0,0,M_PI*0.5); #ifdef BOX dBodySetPosition (boxbody, sx, sy+1, sz); dBodySetLinearVel (boxbody, 0,0,0); dBodySetAngularVel (boxbody, 0,0,0); dBodySetQuaternion (boxbody, q); #endif #ifdef CYL dBodySetPosition (cylbody, sx, sy, sz); dBodySetLinearVel (cylbody, 0,0,0); dBodySetAngularVel (cylbody, 0,0,0); dBodySetQuaternion (cylbody, q); #endif } // called when a key pressed static void command (int cmd) { switch (cmd) { case ' ': reset_state(); break; } } // simulation loop static void simLoop (int pause) { double simstep = 0.005; // 5ms simulation steps double dt = dsElapsedTime(); int nrofsteps = (int) ceilf(dt/simstep); for (int i=0; i<nrofsteps && !pause; i++) { dSpaceCollide (space,0,&nearCallback); dWorldQuickStep (world, simstep); dJointGroupEmpty (contactgroup); } dsSetColor (1,1,1); #ifdef BOX const dReal *BPos = dBodyGetPosition(boxbody); const dReal *BRot = dBodyGetRotation(boxbody); float bpos[3] = {BPos[0], BPos[1], BPos[2]}; float brot[12] = { BRot[0], BRot[1], BRot[2], BRot[3], BRot[4], BRot[5], BRot[6], BRot[7], BRot[8], BRot[9], BRot[10], BRot[11] }; float sides[3] = {BOXSZ, BOXSZ, BOXSZ}; dsDrawBox ( bpos, brot, sides ); // single precision #endif #ifdef CYL const dReal *CPos = dGeomGetPosition(cylgeom); const dReal *CRot = dGeomGetRotation(cylgeom); float cpos[3] = {CPos[0], CPos[1], CPos[2]}; float crot[12] = { CRot[0], CRot[1], CRot[2], CRot[3], CRot[4], CRot[5], CRot[6], CRot[7], CRot[8], CRot[9], CRot[10], CRot[11] }; dsDrawCylinder ( // dBodyGetPosition(cylbody), // dBodyGetRotation(cylbody), cpos, crot, WHEELW, RADIUS ); // single precision #endif // draw world trimesh dsSetColor(0.7,0.7,0.4); dsSetTexture (DS_NONE); const dReal* Pos = dGeomGetPosition(world_mesh); float pos[3] = { Pos[0], Pos[1], Pos[2] }; const dReal* Rot = dGeomGetRotation(world_mesh); float rot[12] = { Rot[0], Rot[1], Rot[2], Rot[3], Rot[4], Rot[5], Rot[6], Rot[7], Rot[8], Rot[9], Rot[10], Rot[11] }; int numi = sizeof(world_indices) / sizeof(int); for (int i=0; i<numi/3; i++) { int i0 = world_indices[i*3+0]; int i1 = world_indices[i*3+1]; int i2 = world_indices[i*3+2]; float *v0 = world_vertices+i0*3; float *v1 = world_vertices+i1*3; float *v2 = world_vertices+i2*3; dsDrawTriangle(pos, rot, v0,v1,v2, true); // single precision draw } } int main (int argc, char **argv) { dMass m; dMatrix3 R; // setup pointers to drawstuff callback functions dsFunctions fn; fn.version = DS_VERSION; fn.start = &start; fn.step = &simLoop; fn.command = &command; fn.stop = 0; fn.path_to_textures = "../../drawstuff/textures"; if(argc==2) { fn.path_to_textures = argv[1]; } // create world dInitODE(); world = dWorldCreate(); space = dHashSpaceCreate (0); contactgroup = dJointGroupCreate (0); dWorldSetGravity (world,0,0,-9.8); dWorldSetQuickStepNumIterations (world, 12); // Create a static world using a triangle mesh that we can collide with. int numv = sizeof(world_vertices)/(3*sizeof(float)); int numi = sizeof(world_indices)/ sizeof(int); printf("numv=%d, numi=%d\n", numv, numi); dTriMeshDataID Data = dGeomTriMeshDataCreate(); dGeomTriMeshDataBuildSingle ( Data, world_vertices, 3 * sizeof(float), numv, world_indices, numi, 3 * sizeof(int) ); world_mesh = dCreateTriMesh(space, Data, 0, 0, 0); dGeomSetPosition(world_mesh, 0, 0, 0.5); dRFromAxisAndAngle (R, 0,1,0, 0.0); dGeomSetRotation (world_mesh, R); #ifdef BOX boxbody = dBodyCreate (world); dMassSetBox (&m,1, BOXSZ, BOXSZ, BOXSZ); dMassAdjust (&m, 1); dBodySetMass (boxbody,&m); boxgeom = dCreateBox (0, BOXSZ, BOXSZ, BOXSZ); dGeomSetBody (boxgeom,boxbody); dSpaceAdd (space, boxgeom); #endif #ifdef CYL cylbody = dBodyCreate (world); dMassSetSphere (&m,1,RADIUS); dMassAdjust (&m,WMASS); dBodySetMass (cylbody,&m); cylgeom = dCreateCylinder(0, RADIUS, WHEELW); dGeomSetBody (cylgeom,cylbody); #if defined(CYL_GEOM_OFFSET) dMatrix3 mat; dRFromAxisAndAngle(mat,1.0f,0.0f,0.0f,M_PI/2.0); dGeomSetOffsetRotation(cylgeom,mat); #endif dSpaceAdd (space, cylgeom); #endif reset_state(); // run simulation dsSimulationLoop (argc,argv,352,288,&fn); dJointGroupEmpty (contactgroup); dJointGroupDestroy (contactgroup); // First destroy geoms, then space, then the world. #ifdef CYL dGeomDestroy (cylgeom); #endif #ifdef BOX dGeomDestroy (boxgeom); #endif dGeomDestroy (world_mesh); dSpaceDestroy (space); dWorldDestroy (world); dCloseODE(); return 0; }