using System; using System.Collections.Generic; using System.Text; using libsecondlife; using libsecondlife.Packets; namespace libsecondlife.TestClient { public class GotoLandmarkCommand : Command { public GotoLandmarkCommand(TestClient testClient) { Name = "goto_landmark"; Description = "Teleports to a Landmark "; } public override string Execute(string[] args, LLUUID fromAgentID) { LLUUID landmark = new LLUUID(); if ( ! LLUUID.TryParse(args[0], out landmark) ) { return "Invalid LLUID"; } else { Console.WriteLine("Teleporting to " + landmark.ToString()); } if ( Client.Self.Teleport(landmark) ) { return "Teleport Succesful"; } else { return "Teleport Failed"; } } } }