/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Reflection; using log4net; using Nini.Config; using Mono.Addins; using OpenMetaverse; using OpenMetaverse.StructuredData; using OpenSim.Framework; using OpenSim.Framework.Servers.HttpServer; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Services.Interfaces; using Caps = OpenSim.Framework.Capabilities.Caps; namespace OpenSim.Region.ClientStack.Linden { /// /// MeshUploadFlag capability. This is required for uploading Mesh. /// [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MeshUploadFlagModule")] public class MeshUploadFlagModule : INonSharedRegionModule { // private static readonly ILog m_log = // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); /// /// Is this module enabled? /// public bool Enabled { get; private set; } private Scene m_scene; #region ISharedRegionModule Members public MeshUploadFlagModule() { Enabled = true; } public void Initialise(IConfigSource source) { IConfig config = source.Configs["Mesh"]; if (config == null) { return; } else { Enabled = config.GetBoolean("AllowMeshUpload", Enabled); } } public void AddRegion(Scene s) { if (!Enabled) return; m_scene = s; m_scene.EventManager.OnRegisterCaps += RegisterCaps; } public void RemoveRegion(Scene s) { if (!Enabled) return; m_scene.EventManager.OnRegisterCaps -= RegisterCaps; } public void RegionLoaded(Scene s) { } public void PostInitialise() { } public void Close() { } public string Name { get { return "MeshUploadFlagModule"; } } public Type ReplaceableInterface { get { return null; } } #endregion public void RegisterCaps(UUID agentID, Caps caps) { IRequestHandler reqHandler = new RestHTTPHandler( "GET", "/CAPS/" + UUID.Random(), ht => MeshUploadFlag(ht, agentID), "MeshUploadFlag", agentID.ToString()); caps.RegisterHandler("MeshUploadFlag", reqHandler); } private Hashtable MeshUploadFlag(Hashtable mDhttpMethod, UUID agentID) { // m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request"); OSDMap data = new OSDMap(); ScenePresence sp = m_scene.GetScenePresence(agentID); data["username"] = sp.Firstname + "." + sp.Lastname; data["display_name_next_update"] = new OSDDate(DateTime.Now); data["legacy_first_name"] = sp.Firstname; data["mesh_upload_status"] = "valid"; data["display_name"] = sp.Firstname + " " + sp.Lastname; data["legacy_last_name"] = sp.Lastname; data["id"] = agentID; data["is_display_name_default"] = true; //Send back data Hashtable responsedata = new Hashtable(); responsedata["int_response_code"] = 200; responsedata["content_type"] = "text/plain"; responsedata["keepalive"] = false; responsedata["str_response_string"] = OSDParser.SerializeLLSDXmlString(data); return responsedata; } } }