/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using System.Timers; using log4net; using Mono.Addins; using Nini.Config; using OpenMetaverse; using OpenMetaverse.StructuredData; using OpenSim.Framework; using OpenSim.Framework.Communications; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Services.Interfaces; using System.Text; using DirFindFlags = OpenMetaverse.DirectoryManager.DirFindFlags; namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups { [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GroupsModule")] public class GroupsModule : ISharedRegionModule, IGroupsModule { /// /// ; To use this module, you must specify the following in your OpenSim.ini /// [GROUPS] /// Enabled = true /// /// Module = GroupsModule /// NoticesEnabled = true /// DebugEnabled = true /// /// GroupsServicesConnectorModule = XmlRpcGroupsServicesConnector /// XmlRpcServiceURL = http://osflotsam.org/xmlrpc.php /// XmlRpcServiceReadKey = 1234 /// XmlRpcServiceWriteKey = 1234 /// /// MessagingModule = GroupsMessagingModule /// MessagingEnabled = true /// /// ; Disables HTTP Keep-Alive for Groups Module HTTP Requests, work around for /// ; a problem discovered on some Windows based region servers. Only disable /// ; if you see a large number (dozens) of the following Exceptions: /// ; System.Net.WebException: The request was aborted: The request was canceled. /// /// XmlRpcDisableKeepAlive = false /// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private List m_sceneList = new List(); private IMessageTransferModule m_msgTransferModule = null; private IGroupsServicesConnector m_groupData = null; // Configuration settings private bool m_groupsEnabled = false; private bool m_groupNoticesEnabled = true; private bool m_debugEnabled = false; private int m_levelGroupCreate = 0; #region Region Module interfaceBase Members public void Initialise(IConfigSource config) { IConfig groupsConfig = config.Configs["Groups"]; if (groupsConfig == null) { // Do not run this module by default. return; } else { m_groupsEnabled = groupsConfig.GetBoolean("Enabled", false); if (!m_groupsEnabled) { return; } if (groupsConfig.GetString("Module", "Default") != Name) { m_groupsEnabled = false; return; } m_log.InfoFormat("[GROUPS]: Initializing {0}", this.Name); m_groupNoticesEnabled = groupsConfig.GetBoolean("NoticesEnabled", true); m_debugEnabled = groupsConfig.GetBoolean("DebugEnabled", false); m_levelGroupCreate = groupsConfig.GetInt("LevelGroupCreate", 0); } } public void AddRegion(Scene scene) { if (m_groupsEnabled) { scene.RegisterModuleInterface(this); scene.AddCommand( "Debug", this, "debug groups verbose", "debug groups verbose ", "This setting turns on very verbose groups debugging", HandleDebugGroupsVerbose); } } private void HandleDebugGroupsVerbose(object modules, string[] args) { if (args.Length < 4) { MainConsole.Instance.Output("Usage: debug groups verbose "); return; } bool verbose = false; if (!bool.TryParse(args[3], out verbose)) { MainConsole.Instance.Output("Usage: debug groups verbose "); return; } m_debugEnabled = verbose; MainConsole.Instance.OutputFormat("{0} verbose logging set to {1}", Name, m_debugEnabled); } public void RegionLoaded(Scene scene) { if (!m_groupsEnabled) return; if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); if (m_groupData == null) { m_groupData = scene.RequestModuleInterface(); // No Groups Service Connector, then nothing works... if (m_groupData == null) { m_groupsEnabled = false; m_log.Error("[GROUPS]: Could not get IGroupsServicesConnector"); Close(); return; } } if (m_msgTransferModule == null) { m_msgTransferModule = scene.RequestModuleInterface(); // No message transfer module, no notices, group invites, rejects, ejects, etc if (m_msgTransferModule == null) { m_groupsEnabled = false; m_log.Warn("[GROUPS]: Could not get MessageTransferModule"); } } lock (m_sceneList) { m_sceneList.Add(scene); } scene.EventManager.OnNewClient += OnNewClient; scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage; // The InstantMessageModule itself doesn't do this, // so lets see if things explode if we don't do it // scene.EventManager.OnClientClosed += OnClientClosed; } public void RemoveRegion(Scene scene) { if (!m_groupsEnabled) return; if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); lock (m_sceneList) { m_sceneList.Remove(scene); } } public void Close() { if (!m_groupsEnabled) return; if (m_debugEnabled) m_log.Debug("[GROUPS]: Shutting down Groups module."); } public Type ReplaceableInterface { get { return null; } } public string Name { get { return "GroupsModule"; } } #endregion #region ISharedRegionModule Members public void PostInitialise() { // NoOp } #endregion #region EventHandlers private void OnNewClient(IClientAPI client) { if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); client.OnUUIDGroupNameRequest += HandleUUIDGroupNameRequest; client.OnAgentDataUpdateRequest += OnAgentDataUpdateRequest; client.OnDirFindQuery += OnDirFindQuery; client.OnRequestAvatarProperties += OnRequestAvatarProperties; // Used for Notices and Group Invites/Accept/Reject client.OnInstantMessage += OnInstantMessage; // Send client their groups information. SendAgentGroupDataUpdate(client, client.AgentId); } private void OnRequestAvatarProperties(IClientAPI remoteClient, UUID avatarID) { if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); //GroupMembershipData[] avatarGroups = m_groupData.GetAgentGroupMemberships(GetRequestingAgentID(remoteClient), avatarID).ToArray(); GroupMembershipData[] avatarGroups = GetProfileListedGroupMemberships(remoteClient, avatarID); remoteClient.SendAvatarGroupsReply(avatarID, avatarGroups); } /* * This becomes very problematic in a shared module. In a shared module you may have more then one * reference to IClientAPI's, one for 0 or 1 root connections, and 0 or more child connections. * The OnClientClosed event does not provide anything to indicate which one of those should be closed * nor does it provide what scene it was from so that the specific reference can be looked up. * The InstantMessageModule.cs does not currently worry about unregistering the handles, * and it should be an issue, since it's the client that references us not the other way around * , so as long as we don't keep a reference to the client laying around, the client can still be GC'ed private void OnClientClosed(UUID AgentId) { if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); lock (m_ActiveClients) { if (m_ActiveClients.ContainsKey(AgentId)) { IClientAPI client = m_ActiveClients[AgentId]; client.OnUUIDGroupNameRequest -= HandleUUIDGroupNameRequest; client.OnAgentDataUpdateRequest -= OnAgentDataUpdateRequest; client.OnDirFindQuery -= OnDirFindQuery; client.OnInstantMessage -= OnInstantMessage; m_ActiveClients.Remove(AgentId); } else { if (m_debugEnabled) m_log.WarnFormat("[GROUPS]: Client closed that wasn't registered here."); } } } */ void OnDirFindQuery(IClientAPI remoteClient, UUID queryID, string queryText, uint queryFlags, int queryStart) { if (((DirFindFlags)queryFlags & DirFindFlags.Groups) == DirFindFlags.Groups) { if (m_debugEnabled) m_log.DebugFormat( "[GROUPS]: {0} called with queryText({1}) queryFlags({2}) queryStart({3})", System.Reflection.MethodBase.GetCurrentMethod().Name, queryText, (DirFindFlags)queryFlags, queryStart); // TODO: This currently ignores pretty much all the query flags including Mature and sort order remoteClient.SendDirGroupsReply(queryID, m_groupData.FindGroups(GetRequestingAgentID(remoteClient), queryText).ToArray()); } } private void OnAgentDataUpdateRequest(IClientAPI remoteClient, UUID dataForAgentID, UUID sessionID) { if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); UUID activeGroupID = UUID.Zero; string activeGroupTitle = string.Empty; string activeGroupName = string.Empty; ulong activeGroupPowers = (ulong)GroupPowers.None; GroupMembershipData membership = m_groupData.GetAgentActiveMembership(GetRequestingAgentID(remoteClient), dataForAgentID); if (membership != null) { activeGroupID = membership.GroupID; activeGroupTitle = membership.GroupTitle; activeGroupPowers = membership.GroupPowers; } SendAgentDataUpdate(remoteClient, dataForAgentID, activeGroupID, activeGroupName, activeGroupPowers, activeGroupTitle); SendScenePresenceUpdate(dataForAgentID, activeGroupTitle); } private void HandleUUIDGroupNameRequest(UUID GroupID, IClientAPI remoteClient) { if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); string GroupName; GroupRecord group = m_groupData.GetGroupRecord(GetRequestingAgentID(remoteClient), GroupID, null); if (group != null) { GroupName = group.GroupName; } else { GroupName = "Unknown"; } remoteClient.SendGroupNameReply(GroupID, GroupName); } private void OnInstantMessage(IClientAPI remoteClient, GridInstantMessage im) { if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); // Group invitations if ((im.dialog == (byte)InstantMessageDialog.GroupInvitationAccept) || (im.dialog == (byte)InstantMessageDialog.GroupInvitationDecline)) { UUID inviteID = new UUID(im.imSessionID); GroupInviteInfo inviteInfo = m_groupData.GetAgentToGroupInvite(GetRequestingAgentID(remoteClient), inviteID); if (inviteInfo == null) { if (m_debugEnabled) m_log.WarnFormat("[GROUPS]: Received an Invite IM for an invite that does not exist {0}.", inviteID); return; } if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: Invite is for Agent {0} to Group {1}.", inviteInfo.AgentID, inviteInfo.GroupID); UUID fromAgentID = new UUID(im.fromAgentID); if ((inviteInfo != null) && (fromAgentID == inviteInfo.AgentID)) { // Accept if (im.dialog == (byte)InstantMessageDialog.GroupInvitationAccept) { if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: Received an accept invite notice."); // and the sessionid is the role m_groupData.AddAgentToGroup(GetRequestingAgentID(remoteClient), inviteInfo.AgentID, inviteInfo.GroupID, inviteInfo.RoleID); GridInstantMessage msg = new GridInstantMessage(); msg.imSessionID = UUID.Zero.Guid; msg.fromAgentID = UUID.Zero.Guid; msg.toAgentID = inviteInfo.AgentID.Guid; msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); msg.fromAgentName = "Groups"; msg.message = string.Format("You have been added to the group."); msg.dialog = (byte)OpenMetaverse.InstantMessageDialog.MessageBox; msg.fromGroup = false; msg.offline = (byte)0; msg.ParentEstateID = 0; msg.Position = Vector3.Zero; msg.RegionID = UUID.Zero.Guid; msg.binaryBucket = new byte[0]; OutgoingInstantMessage(msg, inviteInfo.AgentID); UpdateAllClientsWithGroupInfo(inviteInfo.AgentID); // TODO: If the inviter is still online, they need an agent dataupdate // and maybe group membership updates for the invitee m_groupData.RemoveAgentToGroupInvite(GetRequestingAgentID(remoteClient), inviteID); } // Reject if (im.dialog == (byte)InstantMessageDialog.GroupInvitationDecline) { if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: Received a reject invite notice."); m_groupData.RemoveAgentToGroupInvite(GetRequestingAgentID(remoteClient), inviteID); } } } // Group notices if ((im.dialog == (byte)InstantMessageDialog.GroupNotice)) { if (!m_groupNoticesEnabled) { return; } UUID GroupID = new UUID(im.toAgentID); if (m_groupData.GetGroupRecord(GetRequestingAgentID(remoteClient), GroupID, null) != null) { UUID NoticeID = UUID.Random(); string Subject = im.message.Substring(0, im.message.IndexOf('|')); string Message = im.message.Substring(Subject.Length + 1); InventoryItemBase item = null; bool hasAttachment = false; UUID itemID = UUID.Zero; //Assignment to quiet compiler UUID ownerID = UUID.Zero; //Assignment to quiet compiler byte[] bucket; if (im.binaryBucket.Length >= 1 && im.binaryBucket[0] > 0) { string binBucket = OpenMetaverse.Utils.BytesToString(im.binaryBucket); binBucket = binBucket.Remove(0, 14).Trim(); OSDMap binBucketOSD = (OSDMap)OSDParser.DeserializeLLSDXml(binBucket); if (binBucketOSD is OSD) { OSDMap binBucketMap = (OSDMap)binBucketOSD; itemID = binBucketMap["item_id"].AsUUID(); ownerID = binBucketMap["owner_id"].AsUUID(); //Attempt to get the details of the attached item. //If sender doesn't own the attachment, the item //variable will be set to null and attachment will //not be included with the group notice. Scene scene = (Scene)remoteClient.Scene; item = new InventoryItemBase(itemID, ownerID); item = scene.InventoryService.GetItem(item); if (item != null) { //Got item details so include the attachment. hasAttachment = true; } } else { m_log.DebugFormat("[Groups]: Received OSD with unexpected type: {0}", binBucketOSD.GetType()); } } if (hasAttachment) { //Bucket contains information about attachment. // //Byte offset and description of bucket data: //0: 1 byte indicating if attachment is present //1: 1 byte indicating the type of attachment //2: 16 bytes - Group UUID //18: 16 bytes - UUID of the attachment owner //34: 16 bytes - UUID of the attachment //50: variable - Name of the attachment //??: NUL byte to terminate the attachment name byte[] name = Encoding.UTF8.GetBytes(item.Name); bucket = new byte[51 + name.Length];//3 bytes, 3 UUIDs, and name bucket[0] = 1; //Has attachment flag bucket[1] = (byte)item.InvType; //Type of Attachment GroupID.ToBytes(bucket, 2); ownerID.ToBytes(bucket, 18); itemID.ToBytes(bucket, 34); name.CopyTo(bucket, 50); } else { bucket = new byte[19]; bucket[0] = 0; //Has attachment flag bucket[1] = 0; //Type of attachment GroupID.ToBytes(bucket, 2); bucket[18] = 0; //NUL terminate name of attachment } m_groupData.AddGroupNotice(GetRequestingAgentID(remoteClient), GroupID, NoticeID, im.fromAgentName, Subject, Message, bucket); if (OnNewGroupNotice != null) { OnNewGroupNotice(GroupID, NoticeID); } // Send notice out to everyone that wants notices foreach (GroupMembersData member in m_groupData.GetGroupMembers(GetRequestingAgentID(remoteClient), GroupID)) { if (m_debugEnabled) { UserAccount targetUser = m_sceneList[0].UserAccountService.GetUserAccount(remoteClient.Scene.RegionInfo.ScopeID, member.AgentID); if (targetUser != null) { m_log.DebugFormat("[GROUPS]: Prepping group notice {0} for agent: {1} who Accepts Notices ({2})", NoticeID, targetUser.FirstName + " " + targetUser.LastName, member.AcceptNotices); } else { m_log.DebugFormat("[GROUPS]: Prepping group notice {0} for agent: {1} who Accepts Notices ({2})", NoticeID, member.AgentID, member.AcceptNotices); } } if (member.AcceptNotices) { // Build notice IM GridInstantMessage msg = CreateGroupNoticeIM(UUID.Zero, NoticeID, (byte)OpenMetaverse.InstantMessageDialog.GroupNotice); msg.toAgentID = member.AgentID.Guid; OutgoingInstantMessage(msg, member.AgentID); } } } } if (im.dialog == (byte)InstantMessageDialog.GroupNoticeInventoryAccepted) { //Is bucket large enough to hold UUID of the attachment? if (im.binaryBucket.Length < 16) return; UUID noticeID = new UUID(im.imSessionID); GroupNoticeInfo notice = m_groupData.GetGroupNotice(GetRequestingAgentID(remoteClient), noticeID); if (notice != null) { UUID giver = new UUID(notice.BinaryBucket, 18); UUID attachmentUUID = new UUID(notice.BinaryBucket, 34); if (m_debugEnabled) m_log.DebugFormat("[Groups]: Giving inventory from {0} to {1}", giver, remoteClient.AgentId); InventoryItemBase itemCopy = ((Scene)(remoteClient.Scene)).GiveInventoryItem(remoteClient.AgentId, giver, attachmentUUID); if (itemCopy == null) { remoteClient.SendAgentAlertMessage("Can't find item to give. Nothing given.", false); return; } remoteClient.SendInventoryItemCreateUpdate(itemCopy, 0); } } // Interop, received special 210 code for ejecting a group member // this only works within the comms servers domain, and won't work hypergrid // TODO:FIXME: Use a presense server of some kind to find out where the // client actually is, and try contacting that region directly to notify them, // or provide the notification via xmlrpc update queue if ((im.dialog == 210)) { // This is sent from the region that the ejectee was ejected from // if it's being delivered here, then the ejectee is here // so we need to send local updates to the agent. UUID ejecteeID = new UUID(im.toAgentID); im.dialog = (byte)InstantMessageDialog.MessageFromAgent; OutgoingInstantMessage(im, ejecteeID); IClientAPI ejectee = GetActiveClient(ejecteeID); if (ejectee != null) { UUID groupID = new UUID(im.imSessionID); ejectee.SendAgentDropGroup(groupID); } } } private void OnGridInstantMessage(GridInstantMessage msg) { if (m_debugEnabled) m_log.InfoFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); // Trigger the above event handler OnInstantMessage(null, msg); // If a message from a group arrives here, it may need to be forwarded to a local client if (msg.fromGroup == true) { switch (msg.dialog) { case (byte)InstantMessageDialog.GroupInvitation: case (byte)InstantMessageDialog.GroupNotice: UUID toAgentID = new UUID(msg.toAgentID); IClientAPI localClient = GetActiveClient(toAgentID); if (localClient != null) { localClient.SendInstantMessage(msg); } break; } } } #endregion #region IGroupsModule Members public event NewGroupNotice OnNewGroupNotice; public GroupRecord GetGroupRecord(UUID GroupID) { return m_groupData.GetGroupRecord(UUID.Zero, GroupID, null); } public GroupRecord GetGroupRecord(string name) { return m_groupData.GetGroupRecord(UUID.Zero, UUID.Zero, name); } public void ActivateGroup(IClientAPI remoteClient, UUID groupID) { if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); m_groupData.SetAgentActiveGroup(GetRequestingAgentID(remoteClient), GetRequestingAgentID(remoteClient), groupID); // Changing active group changes title, active powers, all kinds of things // anyone who is in any region that can see this client, should probably be // updated with new group info. At a minimum, they should get ScenePresence // updated with new title. UpdateAllClientsWithGroupInfo(GetRequestingAgentID(remoteClient)); } /// /// Get the Role Titles for an Agent, for a specific group /// public List GroupTitlesRequest(IClientAPI remoteClient, UUID groupID) { if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); List agentRoles = m_groupData.GetAgentGroupRoles(GetRequestingAgentID(remoteClient), GetRequestingAgentID(remoteClient), groupID); GroupMembershipData agentMembership = m_groupData.GetAgentGroupMembership(GetRequestingAgentID(remoteClient), GetRequestingAgentID(remoteClient), groupID); List titles = new List(); foreach (GroupRolesData role in agentRoles) { GroupTitlesData title = new GroupTitlesData(); title.Name = role.Name; if (agentMembership != null) { title.Selected = agentMembership.ActiveRole == role.RoleID; } title.UUID = role.RoleID; titles.Add(title); } return titles; } public List GroupMembersRequest(IClientAPI remoteClient, UUID groupID) { if (m_debugEnabled) m_log.DebugFormat( "[GROUPS]: GroupMembersRequest called for {0} from client {1}", groupID, remoteClient.Name); List data = m_groupData.GetGroupMembers(GetRequestingAgentID(remoteClient), groupID); if (m_debugEnabled) { foreach (GroupMembersData member in data) { m_log.DebugFormat("[GROUPS]: Member({0}) - IsOwner({1})", member.AgentID, member.IsOwner); } } return data; } public List GroupRoleDataRequest(IClientAPI remoteClient, UUID groupID) { if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); List data = m_groupData.GetGroupRoles(GetRequestingAgentID(remoteClient), groupID); return data; } public List GroupRoleMembersRequest(IClientAPI remoteClient, UUID groupID) { if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); List data = m_groupData.GetGroupRoleMembers(GetRequestingAgentID(remoteClient), groupID); if (m_debugEnabled) { foreach (GroupRoleMembersData member in data) { m_log.DebugFormat("[GROUPS]: Member({0}) - Role({1})", member.MemberID, member.RoleID); } } return data; } public GroupProfileData GroupProfileRequest(IClientAPI remoteClient, UUID groupID) { if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); GroupProfileData profile = new GroupProfileData(); GroupRecord groupInfo = m_groupData.GetGroupRecord(GetRequestingAgentID(remoteClient), groupID, null); if (groupInfo != null) { profile.AllowPublish = groupInfo.AllowPublish; profile.Charter = groupInfo.Charter; profile.FounderID = groupInfo.FounderID; profile.GroupID = groupID; profile.GroupMembershipCount = m_groupData.GetGroupMembers(GetRequestingAgentID(remoteClient), groupID).Count; profile.GroupRolesCount = m_groupData.GetGroupRoles(GetRequestingAgentID(remoteClient), groupID).Count; profile.InsigniaID = groupInfo.GroupPicture; profile.MaturePublish = groupInfo.MaturePublish; profile.MembershipFee = groupInfo.MembershipFee; profile.Money = 0; // TODO: Get this from the currency server? profile.Name = groupInfo.GroupName; profile.OpenEnrollment = groupInfo.OpenEnrollment; profile.OwnerRole = groupInfo.OwnerRoleID; profile.ShowInList = groupInfo.ShowInList; } GroupMembershipData memberInfo = m_groupData.GetAgentGroupMembership(GetRequestingAgentID(remoteClient), GetRequestingAgentID(remoteClient), groupID); if (memberInfo != null) { profile.MemberTitle = memberInfo.GroupTitle; profile.PowersMask = memberInfo.GroupPowers; } return profile; } public GroupMembershipData[] GetMembershipData(UUID agentID) { if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); return m_groupData.GetAgentGroupMemberships(UUID.Zero, agentID).ToArray(); } public GroupMembershipData GetMembershipData(UUID groupID, UUID agentID) { if (m_debugEnabled) m_log.DebugFormat( "[GROUPS]: {0} called with groupID={1}, agentID={2}", System.Reflection.MethodBase.GetCurrentMethod().Name, groupID, agentID); return m_groupData.GetAgentGroupMembership(UUID.Zero, agentID, groupID); } public void UpdateGroupInfo(IClientAPI remoteClient, UUID groupID, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment, bool allowPublish, bool maturePublish) { if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); // Note: Permissions checking for modification rights is handled by the Groups Server/Service m_groupData.UpdateGroup(GetRequestingAgentID(remoteClient), groupID, charter, showInList, insigniaID, membershipFee, openEnrollment, allowPublish, maturePublish); } public void SetGroupAcceptNotices(IClientAPI remoteClient, UUID groupID, bool acceptNotices, bool listInProfile) { // Note: Permissions checking for modification rights is handled by the Groups Server/Service if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); m_groupData.SetAgentGroupInfo(GetRequestingAgentID(remoteClient), GetRequestingAgentID(remoteClient), groupID, acceptNotices, listInProfile); } public UUID CreateGroup(IClientAPI remoteClient, string name, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment, bool allowPublish, bool maturePublish) { if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); if (m_groupData.GetGroupRecord(GetRequestingAgentID(remoteClient), UUID.Zero, name) != null) { remoteClient.SendCreateGroupReply(UUID.Zero, false, "A group with the same name already exists."); return UUID.Zero; } // check user level ScenePresence avatar = null; Scene scene = (Scene)remoteClient.Scene; scene.TryGetScenePresence(remoteClient.AgentId, out avatar); if (avatar != null) { if (avatar.UserLevel < m_levelGroupCreate) { remoteClient.SendCreateGroupReply(UUID.Zero, false, "You have got insufficient permissions to create a group."); return UUID.Zero; } } // check funds // is there is a money module present ? IMoneyModule money = scene.RequestModuleInterface(); if (money != null) { // do the transaction, that is if the agent has got sufficient funds if (!money.AmountCovered(remoteClient.AgentId, money.GroupCreationCharge)) { remoteClient.SendCreateGroupReply(UUID.Zero, false, "You have got insufficient funds to create a group."); return UUID.Zero; } money.ApplyCharge(GetRequestingAgentID(remoteClient), money.GroupCreationCharge, "Group Creation"); } UUID groupID = m_groupData.CreateGroup(GetRequestingAgentID(remoteClient), name, charter, showInList, insigniaID, membershipFee, openEnrollment, allowPublish, maturePublish, GetRequestingAgentID(remoteClient)); remoteClient.SendCreateGroupReply(groupID, true, "Group created successfullly"); // Update the founder with new group information. SendAgentGroupDataUpdate(remoteClient, GetRequestingAgentID(remoteClient)); return groupID; } public GroupNoticeData[] GroupNoticesListRequest(IClientAPI remoteClient, UUID groupID) { if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); // ToDo: check if agent is a member of group and is allowed to see notices? return m_groupData.GetGroupNotices(GetRequestingAgentID(remoteClient), groupID).ToArray(); } /// /// Get the title of the agent's current role. /// public string GetGroupTitle(UUID avatarID) { if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); GroupMembershipData membership = m_groupData.GetAgentActiveMembership(UUID.Zero, avatarID); if (membership != null) { return membership.GroupTitle; } return string.Empty; } /// /// Change the current Active Group Role for Agent /// public void GroupTitleUpdate(IClientAPI remoteClient, UUID groupID, UUID titleRoleID) { if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); m_groupData.SetAgentActiveGroupRole(GetRequestingAgentID(remoteClient), GetRequestingAgentID(remoteClient), groupID, titleRoleID); // TODO: Not sure what all is needed here, but if the active group role change is for the group // the client currently has set active, then we need to do a scene presence update too // if (m_groupData.GetAgentActiveMembership(GetRequestingAgentID(remoteClient)).GroupID == GroupID) UpdateAllClientsWithGroupInfo(GetRequestingAgentID(remoteClient)); } public void GroupRoleUpdate(IClientAPI remoteClient, UUID groupID, UUID roleID, string name, string description, string title, ulong powers, byte updateType) { if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); // Security Checks are handled in the Groups Service. switch ((OpenMetaverse.GroupRoleUpdate)updateType) { case OpenMetaverse.GroupRoleUpdate.Create: m_groupData.AddGroupRole(GetRequestingAgentID(remoteClient), groupID, UUID.Random(), name, description, title, powers); break; case OpenMetaverse.GroupRoleUpdate.Delete: m_groupData.RemoveGroupRole(GetRequestingAgentID(remoteClient), groupID, roleID); break; case OpenMetaverse.GroupRoleUpdate.UpdateAll: case OpenMetaverse.GroupRoleUpdate.UpdateData: case OpenMetaverse.GroupRoleUpdate.UpdatePowers: if (m_debugEnabled) { GroupPowers gp = (GroupPowers)powers; m_log.DebugFormat("[GROUPS]: Role ({0}) updated with Powers ({1}) ({2})", name, powers.ToString(), gp.ToString()); } m_groupData.UpdateGroupRole(GetRequestingAgentID(remoteClient), groupID, roleID, name, description, title, powers); break; case OpenMetaverse.GroupRoleUpdate.NoUpdate: default: // No Op break; } // TODO: This update really should send out updates for everyone in the role that just got changed. SendAgentGroupDataUpdate(remoteClient, GetRequestingAgentID(remoteClient)); } public void GroupRoleChanges(IClientAPI remoteClient, UUID groupID, UUID roleID, UUID memberID, uint changes) { if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); // Todo: Security check switch (changes) { case 0: // Add m_groupData.AddAgentToGroupRole(GetRequestingAgentID(remoteClient), memberID, groupID, roleID); break; case 1: // Remove m_groupData.RemoveAgentFromGroupRole(GetRequestingAgentID(remoteClient), memberID, groupID, roleID); break; default: m_log.ErrorFormat("[GROUPS]: {0} does not understand changes == {1}", System.Reflection.MethodBase.GetCurrentMethod().Name, changes); break; } // TODO: This update really should send out updates for everyone in the role that just got changed. SendAgentGroupDataUpdate(remoteClient, GetRequestingAgentID(remoteClient)); } public void GroupNoticeRequest(IClientAPI remoteClient, UUID groupNoticeID) { if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); GroupNoticeInfo data = m_groupData.GetGroupNotice(GetRequestingAgentID(remoteClient), groupNoticeID); if (data != null) { GridInstantMessage msg = CreateGroupNoticeIM(remoteClient.AgentId, groupNoticeID, (byte)InstantMessageDialog.GroupNoticeRequested); OutgoingInstantMessage(msg, GetRequestingAgentID(remoteClient)); } } public GridInstantMessage CreateGroupNoticeIM(UUID agentID, UUID groupNoticeID, byte dialog) { if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); GridInstantMessage msg = new GridInstantMessage(); byte[] bucket; msg.imSessionID = groupNoticeID.Guid; msg.toAgentID = agentID.Guid; msg.dialog = dialog; msg.fromGroup = true; msg.offline = (byte)0; msg.ParentEstateID = 0; msg.Position = Vector3.Zero; msg.RegionID = UUID.Zero.Guid; GroupNoticeInfo info = m_groupData.GetGroupNotice(agentID, groupNoticeID); if (info != null) { msg.fromAgentID = info.GroupID.Guid; msg.timestamp = info.noticeData.Timestamp; msg.fromAgentName = info.noticeData.FromName; msg.message = info.noticeData.Subject + "|" + info.Message; if (info.BinaryBucket[0] > 0) { //32 is due to not needing space for two of the UUIDs. //(Don't need UUID of attachment or its owner in IM) //50 offset gets us to start of attachment name. //We are skipping the attachment flag, type, and //the three UUID fields at the start of the bucket. bucket = new byte[info.BinaryBucket.Length-32]; bucket[0] = 1; //Has attachment bucket[1] = info.BinaryBucket[1]; Array.Copy(info.BinaryBucket, 50, bucket, 18, info.BinaryBucket.Length-50); } else { bucket = new byte[19]; bucket[0] = 0; //No attachment bucket[1] = 0; //Attachment type bucket[18] = 0; //NUL terminate name } info.GroupID.ToBytes(bucket, 2); msg.binaryBucket = bucket; } else { if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: Group Notice {0} not found, composing empty message.", groupNoticeID); msg.fromAgentID = UUID.Zero.Guid; msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); msg.fromAgentName = string.Empty; msg.message = string.Empty; msg.binaryBucket = new byte[0]; } return msg; } public void SendAgentGroupDataUpdate(IClientAPI remoteClient) { if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); // Send agent information about his groups SendAgentGroupDataUpdate(remoteClient, GetRequestingAgentID(remoteClient)); } public void JoinGroupRequest(IClientAPI remoteClient, UUID groupID) { if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); // Should check to see if OpenEnrollment, or if there's an outstanding invitation m_groupData.AddAgentToGroup(GetRequestingAgentID(remoteClient), GetRequestingAgentID(remoteClient), groupID, UUID.Zero); remoteClient.SendJoinGroupReply(groupID, true); // Should this send updates to everyone in the group? SendAgentGroupDataUpdate(remoteClient, GetRequestingAgentID(remoteClient)); } public void LeaveGroupRequest(IClientAPI remoteClient, UUID groupID) { if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); m_groupData.RemoveAgentFromGroup(GetRequestingAgentID(remoteClient), GetRequestingAgentID(remoteClient), groupID); remoteClient.SendLeaveGroupReply(groupID, true); remoteClient.SendAgentDropGroup(groupID); // SL sends out notifcations to the group messaging session that the person has left // Should this also update everyone who is in the group? SendAgentGroupDataUpdate(remoteClient, GetRequestingAgentID(remoteClient)); } public void EjectGroupMemberRequest(IClientAPI remoteClient, UUID groupID, UUID ejecteeID) { EjectGroupMember(remoteClient, GetRequestingAgentID(remoteClient), groupID, ejecteeID); } public void EjectGroupMember(IClientAPI remoteClient, UUID agentID, UUID groupID, UUID ejecteeID) { if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); // Todo: Security check? m_groupData.RemoveAgentFromGroup(agentID, ejecteeID, groupID); string agentName; RegionInfo regionInfo; // remoteClient provided or just agentID? if (remoteClient != null) { agentName = remoteClient.Name; regionInfo = remoteClient.Scene.RegionInfo; remoteClient.SendEjectGroupMemberReply(agentID, groupID, true); } else { IClientAPI client = GetActiveClient(agentID); if (client != null) { agentName = client.Name; regionInfo = client.Scene.RegionInfo; client.SendEjectGroupMemberReply(agentID, groupID, true); } else { regionInfo = m_sceneList[0].RegionInfo; UserAccount acc = m_sceneList[0].UserAccountService.GetUserAccount(regionInfo.ScopeID, agentID); if (acc != null) { agentName = acc.FirstName + " " + acc.LastName; } else { agentName = "Unknown member"; } } } GroupRecord groupInfo = m_groupData.GetGroupRecord(agentID, groupID, null); UserAccount account = m_sceneList[0].UserAccountService.GetUserAccount(regionInfo.ScopeID, ejecteeID); if ((groupInfo == null) || (account == null)) { return; } // Send Message to Ejectee GridInstantMessage msg = new GridInstantMessage(); msg.imSessionID = UUID.Zero.Guid; msg.fromAgentID = agentID.Guid; // msg.fromAgentID = info.GroupID; msg.toAgentID = ejecteeID.Guid; //msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); msg.timestamp = 0; msg.fromAgentName = agentName; msg.message = string.Format("You have been ejected from '{1}' by {0}.", agentName, groupInfo.GroupName); msg.dialog = (byte)OpenMetaverse.InstantMessageDialog.MessageFromAgent; msg.fromGroup = false; msg.offline = (byte)0; msg.ParentEstateID = 0; msg.Position = Vector3.Zero; msg.RegionID = regionInfo.RegionID.Guid; msg.binaryBucket = new byte[0]; OutgoingInstantMessage(msg, ejecteeID); // Message to ejector // Interop, received special 210 code for ejecting a group member // this only works within the comms servers domain, and won't work hypergrid // TODO:FIXME: Use a presense server of some kind to find out where the // client actually is, and try contacting that region directly to notify them, // or provide the notification via xmlrpc update queue msg = new GridInstantMessage(); msg.imSessionID = UUID.Zero.Guid; msg.fromAgentID = agentID.Guid; msg.toAgentID = agentID.Guid; msg.timestamp = 0; msg.fromAgentName = agentName; if (account != null) { msg.message = string.Format("{2} has been ejected from '{1}' by {0}.", agentName, groupInfo.GroupName, account.FirstName + " " + account.LastName); } else { msg.message = string.Format("{2} has been ejected from '{1}' by {0}.", agentName, groupInfo.GroupName, "Unknown member"); } msg.dialog = (byte)210; //interop msg.fromGroup = false; msg.offline = (byte)0; msg.ParentEstateID = 0; msg.Position = Vector3.Zero; msg.RegionID = regionInfo.RegionID.Guid; msg.binaryBucket = new byte[0]; OutgoingInstantMessage(msg, agentID); // SL sends out messages to everyone in the group // Who all should receive updates and what should they be updated with? UpdateAllClientsWithGroupInfo(ejecteeID); } public void InviteGroupRequest(IClientAPI remoteClient, UUID groupID, UUID invitedAgentID, UUID roleID) { InviteGroup(remoteClient, GetRequestingAgentID(remoteClient), groupID, invitedAgentID, roleID); } public void InviteGroup(IClientAPI remoteClient, UUID agentID, UUID groupID, UUID invitedAgentID, UUID roleID) { if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); string agentName; RegionInfo regionInfo; // remoteClient provided or just agentID? if (remoteClient != null) { agentName = remoteClient.Name; regionInfo = remoteClient.Scene.RegionInfo; } else { IClientAPI client = GetActiveClient(agentID); if (client != null) { agentName = client.Name; regionInfo = client.Scene.RegionInfo; } else { regionInfo = m_sceneList[0].RegionInfo; UserAccount account = m_sceneList[0].UserAccountService.GetUserAccount(regionInfo.ScopeID, agentID); if (account != null) { agentName = account.FirstName + " " + account.LastName; } else { agentName = "Unknown member"; } } } // Todo: Security check, probably also want to send some kind of notification UUID InviteID = UUID.Random(); m_groupData.AddAgentToGroupInvite(agentID, InviteID, groupID, roleID, invitedAgentID); // Check to see if the invite went through, if it did not then it's possible // the remoteClient did not validate or did not have permission to invite. GroupInviteInfo inviteInfo = m_groupData.GetAgentToGroupInvite(agentID, InviteID); if (inviteInfo != null) { if (m_msgTransferModule != null) { Guid inviteUUID = InviteID.Guid; GridInstantMessage msg = new GridInstantMessage(); msg.imSessionID = inviteUUID; // msg.fromAgentID = agentID.Guid; msg.fromAgentID = groupID.Guid; msg.toAgentID = invitedAgentID.Guid; //msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); msg.timestamp = 0; msg.fromAgentName = agentName; msg.message = string.Format("{0} has invited you to join a group. There is no cost to join this group.", agentName); msg.dialog = (byte)OpenMetaverse.InstantMessageDialog.GroupInvitation; msg.fromGroup = true; msg.offline = (byte)0; msg.ParentEstateID = 0; msg.Position = Vector3.Zero; msg.RegionID = regionInfo.RegionID.Guid; msg.binaryBucket = new byte[20]; OutgoingInstantMessage(msg, invitedAgentID); } } } #endregion #region Client/Update Tools /// /// Try to find an active IClientAPI reference for agentID giving preference to root connections /// private IClientAPI GetActiveClient(UUID agentID) { IClientAPI child = null; // Try root avatar first foreach (Scene scene in m_sceneList) { ScenePresence sp = scene.GetScenePresence(agentID); if (sp != null) { if (!sp.IsChildAgent) { return sp.ControllingClient; } else { child = sp.ControllingClient; } } } // If we didn't find a root, then just return whichever child we found, or null if none return child; } /// /// Send 'remoteClient' the group membership 'data' for agent 'dataForAgentID'. /// private void SendGroupMembershipInfoViaCaps(IClientAPI remoteClient, UUID dataForAgentID, GroupMembershipData[] data) { if (m_debugEnabled) m_log.InfoFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); OSDArray AgentData = new OSDArray(1); OSDMap AgentDataMap = new OSDMap(1); AgentDataMap.Add("AgentID", OSD.FromUUID(dataForAgentID)); AgentData.Add(AgentDataMap); OSDArray GroupData = new OSDArray(data.Length); OSDArray NewGroupData = new OSDArray(data.Length); foreach (GroupMembershipData membership in data) { if (GetRequestingAgentID(remoteClient) != dataForAgentID) { if (!membership.ListInProfile) { // If we're sending group info to remoteclient about another agent, // filter out groups the other agent doesn't want to share. continue; } } OSDMap GroupDataMap = new OSDMap(6); OSDMap NewGroupDataMap = new OSDMap(1); GroupDataMap.Add("GroupID", OSD.FromUUID(membership.GroupID)); GroupDataMap.Add("GroupPowers", OSD.FromULong(membership.GroupPowers)); GroupDataMap.Add("AcceptNotices", OSD.FromBoolean(membership.AcceptNotices)); GroupDataMap.Add("GroupInsigniaID", OSD.FromUUID(membership.GroupPicture)); GroupDataMap.Add("Contribution", OSD.FromInteger(membership.Contribution)); GroupDataMap.Add("GroupName", OSD.FromString(membership.GroupName)); NewGroupDataMap.Add("ListInProfile", OSD.FromBoolean(membership.ListInProfile)); GroupData.Add(GroupDataMap); NewGroupData.Add(NewGroupDataMap); } OSDMap llDataStruct = new OSDMap(3); llDataStruct.Add("AgentData", AgentData); llDataStruct.Add("GroupData", GroupData); llDataStruct.Add("NewGroupData", NewGroupData); if (m_debugEnabled) { m_log.InfoFormat("[GROUPS]: {0}", OSDParser.SerializeJsonString(llDataStruct)); } IEventQueue queue = remoteClient.Scene.RequestModuleInterface(); if (queue != null) { queue.Enqueue(queue.BuildEvent("AgentGroupDataUpdate", llDataStruct), GetRequestingAgentID(remoteClient)); } } private void SendScenePresenceUpdate(UUID AgentID, string Title) { if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: Updating scene title for {0} with title: {1}", AgentID, Title); ScenePresence presence = null; foreach (Scene scene in m_sceneList) { presence = scene.GetScenePresence(AgentID); if (presence != null) { if (presence.Grouptitle != Title) { presence.Grouptitle = Title; if (! presence.IsChildAgent) presence.SendAvatarDataToAllAgents(); } } } } /// /// Send updates to all clients who might be interested in groups data for dataForClientID /// private void UpdateAllClientsWithGroupInfo(UUID dataForClientID) { if (m_debugEnabled) m_log.InfoFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); // TODO: Probably isn't nessesary to update every client in every scene. // Need to examine client updates and do only what's nessesary. lock (m_sceneList) { foreach (Scene scene in m_sceneList) { scene.ForEachClient(delegate(IClientAPI client) { SendAgentGroupDataUpdate(client, dataForClientID); }); } } } /// /// Update remoteClient with group information about dataForAgentID /// private void SendAgentGroupDataUpdate(IClientAPI remoteClient, UUID dataForAgentID) { if (m_debugEnabled) m_log.InfoFormat("[GROUPS]: {0} called for {1}", System.Reflection.MethodBase.GetCurrentMethod().Name, remoteClient.Name); // TODO: All the client update functions need to be reexamined because most do too much and send too much stuff OnAgentDataUpdateRequest(remoteClient, dataForAgentID, UUID.Zero); // Need to send a group membership update to the client // UDP version doesn't seem to behave nicely. But we're going to send it out here // with an empty group membership to hopefully remove groups being displayed due // to the core Groups Stub remoteClient.SendGroupMembership(new GroupMembershipData[0]); GroupMembershipData[] membershipArray = GetProfileListedGroupMemberships(remoteClient, dataForAgentID); SendGroupMembershipInfoViaCaps(remoteClient, dataForAgentID, membershipArray); remoteClient.SendAvatarGroupsReply(dataForAgentID, membershipArray); if (remoteClient.AgentId == dataForAgentID) remoteClient.RefreshGroupMembership(); } /// /// Get a list of groups memberships for the agent that are marked "ListInProfile" /// (unless that agent has a godLike aspect, in which case get all groups) /// /// /// private GroupMembershipData[] GetProfileListedGroupMemberships(IClientAPI requestingClient, UUID dataForAgentID) { List membershipData = m_groupData.GetAgentGroupMemberships(requestingClient.AgentId, dataForAgentID); GroupMembershipData[] membershipArray; // cScene and property accessor 'isGod' are in support of the opertions to bypass 'hidden' group attributes for // those with a GodLike aspect. Scene cScene = (Scene)requestingClient.Scene; bool isGod = cScene.Permissions.IsGod(requestingClient.AgentId); if (isGod) { membershipArray = membershipData.ToArray(); } else { if (requestingClient.AgentId != dataForAgentID) { Predicate showInProfile = delegate(GroupMembershipData membership) { return membership.ListInProfile; }; membershipArray = membershipData.FindAll(showInProfile).ToArray(); } else { membershipArray = membershipData.ToArray(); } } if (m_debugEnabled) { m_log.InfoFormat("[GROUPS]: Get group membership information for {0} requested by {1}", dataForAgentID, requestingClient.AgentId); foreach (GroupMembershipData membership in membershipArray) { m_log.InfoFormat("[GROUPS]: {0} :: {1} - {2} - {3}", dataForAgentID, membership.GroupName, membership.GroupTitle, membership.GroupPowers); } } return membershipArray; } private void SendAgentDataUpdate(IClientAPI remoteClient, UUID dataForAgentID, UUID activeGroupID, string activeGroupName, ulong activeGroupPowers, string activeGroupTitle) { if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); // TODO: All the client update functions need to be reexamined because most do too much and send too much stuff UserAccount account = m_sceneList[0].UserAccountService.GetUserAccount(remoteClient.Scene.RegionInfo.ScopeID, dataForAgentID); string firstname, lastname; if (account != null) { firstname = account.FirstName; lastname = account.LastName; } else { firstname = "Unknown"; lastname = "Unknown"; } remoteClient.SendAgentDataUpdate(dataForAgentID, activeGroupID, firstname, lastname, activeGroupPowers, activeGroupName, activeGroupTitle); } #endregion #region IM Backed Processes private void OutgoingInstantMessage(GridInstantMessage msg, UUID msgTo) { if (m_debugEnabled) m_log.InfoFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); IClientAPI localClient = GetActiveClient(msgTo); if (localClient != null) { if (m_debugEnabled) m_log.InfoFormat("[GROUPS]: MsgTo ({0}) is local, delivering directly", localClient.Name); localClient.SendInstantMessage(msg); } else if (m_msgTransferModule != null) { if (m_debugEnabled) m_log.InfoFormat("[GROUPS]: MsgTo ({0}) is not local, delivering via TransferModule", msgTo); m_msgTransferModule.SendInstantMessage(msg, delegate(bool success) { if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: Message Sent: {0}", success?"Succeeded":"Failed"); }); } } public void NotifyChange(UUID groupID) { // Notify all group members of a chnge in group roles and/or // permissions // } #endregion private UUID GetRequestingAgentID(IClientAPI client) { UUID requestingAgentID = UUID.Zero; if (client != null) { requestingAgentID = client.AgentId; } return requestingAgentID; } } public class GroupNoticeInfo { public GroupNoticeData noticeData = new GroupNoticeData(); public UUID GroupID = UUID.Zero; public string Message = string.Empty; public byte[] BinaryBucket = new byte[0]; } }