/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; using LSLInteger = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase { public partial class ScriptBaseClass { // Constants for cmWindlight* public const int WL_WATER_COLOR = 0; public const int WL_WATER_FOG_DENSITY_EXPONENT = 1; public const int WL_UNDERWATER_FOG_MODIFIER = 2; public const int WL_REFLECTION_WAVELET_SCALE = 3; public const int WL_FRESNEL_SCALE = 4; public const int WL_FRESNEL_OFFSET = 5; public const int WL_REFRACT_SCALE_ABOVE = 6; public const int WL_REFRACT_SCALE_BELOW = 7; public const int WL_BLUR_MULTIPLIER = 8; public const int WL_BIG_WAVE_DIRECTION = 9; public const int WL_LITTLE_WAVE_DIRECTION = 10; public const int WL_NORMAL_MAP_TEXTURE = 11; public const int WL_HORIZON = 12; public const int WL_HAZE_HORIZON = 13; public const int WL_BLUE_DENSITY = 14; public const int WL_HAZE_DENSITY = 15; public const int WL_DENSITY_MULTIPLIER = 16; public const int WL_DISTANCE_MULTIPLIER = 17; public const int WL_MAX_ALTITUDE = 18; public const int WL_SUN_MOON_COLOR = 19; public const int WL_AMBIENT = 20; public const int WL_EAST_ANGLE = 21; public const int WL_SUN_GLOW_FOCUS = 22; public const int WL_SUN_GLOW_SIZE = 23; public const int WL_SCENE_GAMMA = 24; public const int WL_STAR_BRIGHTNESS = 25; public const int WL_CLOUD_COLOR = 26; public const int WL_CLOUD_XY_DENSITY = 27; public const int WL_CLOUD_COVERAGE = 28; public const int WL_CLOUD_SCALE = 29; public const int WL_CLOUD_DETAIL_XY_DENSITY = 30; public const int WL_CLOUD_SCROLL_X = 31; public const int WL_CLOUD_SCROLL_Y = 32; public const int WL_CLOUD_SCROLL_Y_LOCK = 33; public const int WL_CLOUD_SCROLL_X_LOCK = 34; public const int WL_DRAW_CLASSIC_CLOUDS = 35; public const int WL_SUN_MOON_POSITION = 36; } }