/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using System.Text; using log4net; using Nini.Config; using NUnit.Framework; using OpenMetaverse; using OpenMetaverse.Assets; using OpenMetaverse.StructuredData; using OpenSim.Framework; using OpenSim.Region.CoreModules.Avatar.AvatarFactory; using OpenSim.Region.OptionalModules.World.NPC; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.ScriptEngine.Shared; using OpenSim.Region.ScriptEngine.Shared.Api; using OpenSim.Services.Interfaces; using OpenSim.Tests.Common; using OpenSim.Tests.Common.Mock; namespace OpenSim.Region.ScriptEngine.Shared.Tests { /// /// Tests for inventory functions in LSL /// [TestFixture] public class LSL_ApiInventoryTests : OpenSimTestCase { protected Scene m_scene; protected XEngine.XEngine m_engine; [SetUp] public override void SetUp() { base.SetUp(); IConfigSource initConfigSource = new IniConfigSource(); IConfig config = initConfigSource.AddConfig("XEngine"); config.Set("Enabled", "true"); m_scene = new SceneHelpers().SetupScene(); SceneHelpers.SetupSceneModules(m_scene, initConfigSource); m_engine = new XEngine.XEngine(); m_engine.Initialise(initConfigSource); m_engine.AddRegion(m_scene); } /// /// Test giving inventory from an object to an object where both are owned by the same user. /// [Test] public void TestLlGiveInventoryO2OSameOwner() { TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); UUID userId = TestHelpers.ParseTail(0x1); string inventoryItemName = "item1"; SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, userId, "so1", 0x10); m_scene.AddSceneObject(so1); // Create an object embedded inside the first UUID itemId = TestHelpers.ParseTail(0x20); TaskInventoryHelpers.AddSceneObject(m_scene, so1.RootPart, inventoryItemName, itemId, userId); LSL_Api api = new LSL_Api(); api.Initialize(m_engine, so1.RootPart, null); // Create a second object SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, userId, "so2", 0x100); m_scene.AddSceneObject(so2); api.llGiveInventory(so2.UUID.ToString(), inventoryItemName); // Item has copy permissions so original should stay intact. List originalItems = so1.RootPart.Inventory.GetInventoryItems(); Assert.That(originalItems.Count, Is.EqualTo(1)); List copiedItems = so2.RootPart.Inventory.GetInventoryItems(inventoryItemName); Assert.That(copiedItems.Count, Is.EqualTo(1)); Assert.That(copiedItems[0].Name, Is.EqualTo(inventoryItemName)); } /// /// Test giving inventory from an object to an object where they have different owners /// [Test] public void TestLlGiveInventoryO2ODifferentOwners() { TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); UUID user1Id = TestHelpers.ParseTail(0x1); UUID user2Id = TestHelpers.ParseTail(0x2); string inventoryItemName = "item1"; SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10); m_scene.AddSceneObject(so1); LSL_Api api = new LSL_Api(); api.Initialize(m_engine, so1.RootPart, null); // Create an object embedded inside the first UUID itemId = TestHelpers.ParseTail(0x20); TaskInventoryHelpers.AddSceneObject(m_scene, so1.RootPart, inventoryItemName, itemId, user1Id); // Create a second object SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, user2Id, "so2", 0x100); m_scene.AddSceneObject(so2); LSL_Api api2 = new LSL_Api(); api2.Initialize(m_engine, so2.RootPart, null); // *** Firstly, we test where llAllowInventoryDrop() has not been called. *** api.llGiveInventory(so2.UUID.ToString(), inventoryItemName); { // Item has copy permissions so original should stay intact. List originalItems = so1.RootPart.Inventory.GetInventoryItems(); Assert.That(originalItems.Count, Is.EqualTo(1)); // Should have not copied List copiedItems = so2.RootPart.Inventory.GetInventoryItems(inventoryItemName); Assert.That(copiedItems.Count, Is.EqualTo(0)); } // *** Secondly, we turn on allow inventory drop in the target and retest. *** api2.llAllowInventoryDrop(1); api.llGiveInventory(so2.UUID.ToString(), inventoryItemName); { // Item has copy permissions so original should stay intact. List originalItems = so1.RootPart.Inventory.GetInventoryItems(); Assert.That(originalItems.Count, Is.EqualTo(1)); // Should now have copied. List copiedItems = so2.RootPart.Inventory.GetInventoryItems(inventoryItemName); Assert.That(copiedItems.Count, Is.EqualTo(1)); Assert.That(copiedItems[0].Name, Is.EqualTo(inventoryItemName)); } } [Test] public void TestLlRemoteLoadScriptPin() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); UUID user1Id = TestHelpers.ParseTail(0x1); UUID user2Id = TestHelpers.ParseTail(0x2); SceneObjectGroup sourceSo = SceneHelpers.AddSceneObject(m_scene, "sourceSo", user1Id); m_scene.AddSceneObject(sourceSo); LSL_Api api = new LSL_Api(); api.Initialize(m_engine, sourceSo.RootPart, null); TaskInventoryHelpers.AddScript(m_scene, sourceSo.RootPart, "script", "Hello World"); SceneObjectGroup targetSo = SceneHelpers.AddSceneObject(m_scene, "targetSo", user1Id); SceneObjectGroup otherOwnedTargetSo = SceneHelpers.AddSceneObject(m_scene, "otherOwnedTargetSo", user2Id); // Test that we cannot load a script when the target pin has never been set (i.e. it is zero) api.llRemoteLoadScriptPin(targetSo.UUID.ToString(), "script", 0, 0, 0); Assert.IsNull(targetSo.RootPart.Inventory.GetInventoryItem("script")); // Test that we cannot load a script when the given pin does not match the target targetSo.RootPart.ScriptAccessPin = 5; api.llRemoteLoadScriptPin(targetSo.UUID.ToString(), "script", 3, 0, 0); Assert.IsNull(targetSo.RootPart.Inventory.GetInventoryItem("script")); // Test that we cannot load into a prim with a different owner otherOwnedTargetSo.RootPart.ScriptAccessPin = 3; api.llRemoteLoadScriptPin(otherOwnedTargetSo.UUID.ToString(), "script", 3, 0, 0); Assert.IsNull(otherOwnedTargetSo.RootPart.Inventory.GetInventoryItem("script")); // Test that we can load a script when given pin and dest pin match. targetSo.RootPart.ScriptAccessPin = 3; api.llRemoteLoadScriptPin(targetSo.UUID.ToString(), "script", 3, 0, 0); TaskInventoryItem insertedItem = targetSo.RootPart.Inventory.GetInventoryItem("script"); Assert.IsNotNull(insertedItem); // Test that we can no longer load if access pin is unset targetSo.RootPart.Inventory.RemoveInventoryItem(insertedItem.ItemID); Assert.IsNull(targetSo.RootPart.Inventory.GetInventoryItem("script")); targetSo.RootPart.ScriptAccessPin = 0; api.llRemoteLoadScriptPin(otherOwnedTargetSo.UUID.ToString(), "script", 3, 0, 0); Assert.IsNull(otherOwnedTargetSo.RootPart.Inventory.GetInventoryItem("script")); } } }