/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using log4net; using Mono.Addins; using Nini.Config; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Framework.Console; using OpenSim.Framework.Monitoring; using OpenSim.Region.ClientStack.LindenUDP; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes.Animation; using OpenSim.Services.Interfaces; namespace OpenSim.Region.OptionalModules.Avatar.Animations { /// /// A module that just holds commands for inspecting avatar animations. /// [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AnimationsCommandModule")] public class AnimationsCommandModule : ISharedRegionModule { // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private List m_scenes = new List(); public string Name { get { return "Animations Command Module"; } } public Type ReplaceableInterface { get { return null; } } public void Initialise(IConfigSource source) { // m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: INITIALIZED MODULE"); } public void PostInitialise() { // m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: POST INITIALIZED MODULE"); } public void Close() { // m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: CLOSED MODULE"); } public void AddRegion(Scene scene) { // m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName); } public void RemoveRegion(Scene scene) { // m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName); lock (m_scenes) m_scenes.Remove(scene); } public void RegionLoaded(Scene scene) { // m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName); lock (m_scenes) m_scenes.Add(scene); scene.AddCommand( "Users", this, "show animations", "show animations [ ]", "Show animation information for avatars in this simulator.", "If no name is supplied then information for all avatars is shown.\n" + "Please note that for inventory animations, the animation name is the name under which the animation was originally uploaded\n" + ", which is not necessarily the current inventory name.", HandleShowAnimationsCommand); } protected void HandleShowAnimationsCommand(string module, string[] cmd) { if (cmd.Length != 2 && cmd.Length < 4) { MainConsole.Instance.OutputFormat("Usage: show animations [ ]"); return; } bool targetNameSupplied = false; string optionalTargetFirstName = null; string optionalTargetLastName = null; if (cmd.Length >= 4) { targetNameSupplied = true; optionalTargetFirstName = cmd[2]; optionalTargetLastName = cmd[3]; } StringBuilder sb = new StringBuilder(); lock (m_scenes) { foreach (Scene scene in m_scenes) { if (targetNameSupplied) { ScenePresence sp = scene.GetScenePresence(optionalTargetFirstName, optionalTargetLastName); if (sp != null && !sp.IsChildAgent) GetAttachmentsReport(sp, sb); } else { scene.ForEachRootScenePresence(sp => GetAttachmentsReport(sp, sb)); } } } MainConsole.Instance.Output(sb.ToString()); } private void GetAttachmentsReport(ScenePresence sp, StringBuilder sb) { sb.AppendFormat("Animations for {0}\n", sp.Name); ConsoleDisplayList cdl = new ConsoleDisplayList(); ScenePresenceAnimator spa = sp.Animator; AnimationSet anims = sp.Animator.Animations; string cma = spa.CurrentMovementAnimation; cdl.AddRow( "Current movement anim", string.Format("{0}, {1}", DefaultAvatarAnimations.GetDefaultAnimation(cma), cma)); UUID defaultAnimId = anims.DefaultAnimation.AnimID; cdl.AddRow( "Default anim", string.Format("{0}, {1}", defaultAnimId, GetAnimName(sp.Scene.AssetService, defaultAnimId))); UUID implicitDefaultAnimId = anims.ImplicitDefaultAnimation.AnimID; cdl.AddRow( "Implicit default anim", string.Format("{0}, {1}", implicitDefaultAnimId, GetAnimName(sp.Scene.AssetService, implicitDefaultAnimId))); cdl.AddToStringBuilder(sb); ConsoleDisplayTable cdt = new ConsoleDisplayTable() { Indent = 2 }; cdt.AddColumn("Animation ID", 36); cdt.AddColumn("Name", 20); cdt.AddColumn("Seq", 3); cdt.AddColumn("Object ID", 36); UUID[] animIds; int[] sequenceNumbers; UUID[] objectIds; sp.Animator.Animations.GetArrays(out animIds, out sequenceNumbers, out objectIds); for (int i = 0; i < animIds.Length; i++) { UUID animId = animIds[i]; string animName = GetAnimName(sp.Scene.AssetService, animId); int seq = sequenceNumbers[i]; UUID objectId = objectIds[i]; cdt.Rows.Add(new ConsoleDisplayTableRow(animId, animName, seq, objectId)); } cdt.AddToStringBuilder(sb); sb.Append("\n"); } private string GetAnimName(IAssetService assetService, UUID animId) { string animName; if (!DefaultAvatarAnimations.AnimsNames.TryGetValue(animId, out animName)) { AssetMetadata amd = assetService.GetMetadata(animId.ToString()); if (amd != null) animName = amd.Name; else animName = "Unknown"; } return animName; } } }