using System; using System.Collections.Generic; using System.Text; using libsecondlife; namespace OpenSim.Framework.Assets { public class PrimData { private const uint FULL_MASK_PERMISSIONS = 2147483647; public LLUUID OwnerID; public byte PCode; public byte PathBegin; public byte PathEnd; public byte PathScaleX; public byte PathScaleY; public byte PathShearX; public byte PathShearY; public sbyte PathSkew; public byte ProfileBegin; public byte ProfileEnd; public LLVector3 Scale; public byte PathCurve; public byte ProfileCurve; public uint ParentID = 0; public byte ProfileHollow; public sbyte PathRadiusOffset; public byte PathRevolutions; public sbyte PathTaperX; public sbyte PathTaperY; public sbyte PathTwist; public sbyte PathTwistBegin; public byte[] Texture; public Int32 CreationDate; public uint OwnerMask = FULL_MASK_PERMISSIONS; public uint NextOwnerMask = FULL_MASK_PERMISSIONS; public uint GroupMask = FULL_MASK_PERMISSIONS; public uint EveryoneMask = FULL_MASK_PERMISSIONS; public uint BaseMask = FULL_MASK_PERMISSIONS; //following only used during prim storage public LLVector3 Position; public LLQuaternion Rotation = new LLQuaternion(0,1,0,0); public uint LocalID; public LLUUID FullID; public PrimData() { } public PrimData(byte[] data) { int i =0; this.OwnerID = new LLUUID(data, i); i += 16; this.PCode = data[i++]; this.PathBegin = data[i++]; this.PathEnd = data[i++]; this.PathScaleX = data[i++]; this.PathScaleY = data[i++]; this.PathShearX = data[i++]; this.PathShearY = data[i++]; this.PathSkew = (sbyte)data[i++]; this.ProfileBegin = data[i++]; this.ProfileEnd = data[i++]; this.Scale = new LLVector3(data, i); i += 12; this.PathCurve = data[i++]; this.ProfileCurve = data[i++]; this.ParentID = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24)); this.ProfileHollow = data[i++]; this.PathRadiusOffset = (sbyte)data[i++]; this.PathRevolutions = data[i++]; this.PathTaperX = (sbyte)data[i++]; this.PathTaperY =(sbyte) data[i++]; this.PathTwist = (sbyte) data[i++]; this.PathTwistBegin = (sbyte) data[i++]; ushort length = (ushort)(data[i++] + (data[i++] << 8)); this.Texture = new byte[length]; Array.Copy(data, i, Texture, 0, length); i += length; this.CreationDate = (Int32)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24)); this.OwnerMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24)); this.NextOwnerMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24)); this.GroupMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24)); this.EveryoneMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24)); this.BaseMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24)); this.Position = new LLVector3(data, i); i += 12; this.Rotation = new LLQuaternion(data,i, true); i += 12; this.LocalID = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24)); this.FullID = new LLUUID(data, i); i += 16; } public byte[] ToBytes() { int i = 0; byte[] bytes = new byte[121 + Texture.Length]; Array.Copy(OwnerID.GetBytes(), 0, bytes, i, 16); i += 16; bytes[i++] = this.PCode; bytes[i++] = this.PathBegin; bytes[i++] = this.PathEnd; bytes[i++] = this.PathScaleX; bytes[i++] = this.PathScaleY; bytes[i++] = this.PathShearX; bytes[i++] = this.PathShearY; bytes[i++] = (byte)this.PathSkew; bytes[i++] = this.ProfileBegin; bytes[i++] = this.ProfileEnd; Array.Copy(Scale.GetBytes(), 0, bytes, i, 12); i += 12; bytes[i++] = this.PathCurve; bytes[i++] = this.ProfileCurve; bytes[i++] = (byte)(ParentID % 256); bytes[i++] = (byte)((ParentID >> 8) % 256); bytes[i++] = (byte)((ParentID >> 16) % 256); bytes[i++] = (byte)((ParentID >> 24) % 256); bytes[i++] = this.ProfileHollow; bytes[i++] = ((byte)this.PathRadiusOffset); bytes[i++] = this.PathRevolutions; bytes[i++] = ((byte) this.PathTaperX); bytes[i++] = ((byte) this.PathTaperY); bytes[i++] = ((byte) this.PathTwist); bytes[i++] = ((byte) this.PathTwistBegin); bytes[i++] = (byte)(Texture.Length % 256); bytes[i++] = (byte)((Texture.Length >> 8) % 256); Array.Copy(Texture, 0, bytes, i, Texture.Length); i += Texture.Length; bytes[i++] = (byte)(this.CreationDate % 256); bytes[i++] = (byte)((this.CreationDate >> 8) % 256); bytes[i++] = (byte)((this.CreationDate >> 16) % 256); bytes[i++] = (byte)((this.CreationDate >> 24) % 256); bytes[i++] = (byte)(this.OwnerMask % 256); bytes[i++] = (byte)((this.OwnerMask >> 8) % 256); bytes[i++] = (byte)((this.OwnerMask >> 16) % 256); bytes[i++] = (byte)((this.OwnerMask >> 24) % 256); bytes[i++] = (byte)(this.NextOwnerMask % 256); bytes[i++] = (byte)((this.NextOwnerMask >> 8) % 256); bytes[i++] = (byte)((this.NextOwnerMask >> 16) % 256); bytes[i++] = (byte)((this.NextOwnerMask >> 24) % 256); bytes[i++] = (byte)(this.GroupMask % 256); bytes[i++] = (byte)((this.GroupMask >> 8) % 256); bytes[i++] = (byte)((this.GroupMask >> 16) % 256); bytes[i++] = (byte)((this.GroupMask >> 24) % 256); bytes[i++] = (byte)(this.EveryoneMask % 256); bytes[i++] = (byte)((this.EveryoneMask >> 8) % 256); bytes[i++] = (byte)((this.EveryoneMask >> 16) % 256); bytes[i++] = (byte)((this.EveryoneMask >> 24) % 256); bytes[i++] = (byte)(this.BaseMask % 256); bytes[i++] = (byte)((this.BaseMask >> 8) % 256); bytes[i++] = (byte)((this.BaseMask >> 16) % 256); bytes[i++] = (byte)((this.BaseMask >> 24) % 256); Array.Copy(this.Position.GetBytes(), 0, bytes, i, 12); i += 12; if (this.Rotation == new LLQuaternion(0,0,0,0)) { this.Rotation = new LLQuaternion(0, 1, 0, 0); } Array.Copy(this.Rotation.GetBytes(), 0, bytes, i, 12); i += 12; bytes[i++] = (byte)(this.LocalID % 256); bytes[i++] = (byte)((this.LocalID >> 8) % 256); bytes[i++] = (byte)((this.LocalID >> 16) % 256); bytes[i++] = (byte)((this.LocalID >> 24) % 256); Array.Copy(FullID.GetBytes(), 0, bytes, i, 16); i += 16; return bytes; } } }