using System; using System.Collections.Generic; using System.Text; using Axiom.MathLib; namespace OpenSim.types { public class Triangle { Vector3 a; Vector3 b; Vector3 c; public Triangle() { a = new Vector3(); b = new Vector3(); c = new Vector3(); } public Triangle(Vector3 A, Vector3 B, Vector3 C) { a = A; b = B; c = C; } } }