using System; using System.Collections.Generic; using System.Text; using libsecondlife; using libsecondlife.Packets; using OpenSim.Physics.Manager; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Assets; using OpenSim.Framework.Terrain; using OpenSim.Framework.Inventory; using OpenSim.Assets; namespace OpenSim.world { partial class World { public bool ModifyTerrain(SimClient simClient, Packet packet) { ModifyLandPacket modify = (ModifyLandPacket)packet; switch (modify.ModifyBlock.Action) { case 1: // raise terrain if (modify.ParcelData.Length > 0) { Terrain.raise(modify.ParcelData[0].North, modify.ParcelData[0].West, 10.0, 0.1); RegenerateTerrain(true, (int)modify.ParcelData[0].North, (int)modify.ParcelData[0].West); } break; case 2: //lower terrain if (modify.ParcelData.Length > 0) { Terrain.lower(modify.ParcelData[0].North, modify.ParcelData[0].West, 10.0, 0.1); RegenerateTerrain(true, (int)modify.ParcelData[0].North, (int)modify.ParcelData[0].West); } break; } return true; } public bool SimChat(SimClient simClient, Packet packet) { System.Text.Encoding enc = System.Text.Encoding.ASCII; ChatFromViewerPacket inchatpack = (ChatFromViewerPacket)packet; if (Helpers.FieldToString(inchatpack.ChatData.Message) == "") { //empty message so don't bother with it return true; } libsecondlife.Packets.ChatFromSimulatorPacket reply = new ChatFromSimulatorPacket(); reply.ChatData.Audible = 1; reply.ChatData.Message = inchatpack.ChatData.Message; reply.ChatData.ChatType = 1; reply.ChatData.SourceType = 1; reply.ChatData.Position = simClient.ClientAvatar.Pos; reply.ChatData.FromName = enc.GetBytes(simClient.ClientAvatar.firstname + " " + simClient.ClientAvatar.lastname + "\0"); reply.ChatData.OwnerID = simClient.AgentID; reply.ChatData.SourceID = simClient.AgentID; foreach (SimClient client in m_clientThreads.Values) { client.OutPacket(reply); } return true; } public bool RezObject(SimClient simClient, Packet packet) { RezObjectPacket rezPacket = (RezObjectPacket)packet; AgentInventory inven = this._inventoryCache.GetAgentsInventory(simClient.AgentID); if (inven != null) { if (inven.InventoryItems.ContainsKey(rezPacket.InventoryData.ItemID)) { AssetBase asset = this._assetCache.GetAsset(inven.InventoryItems[rezPacket.InventoryData.ItemID].AssetID); if (asset != null) { PrimData primd = new PrimData(asset.Data); Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this); nPrim.CreateFromStorage(primd, rezPacket.RezData.RayEnd, this._primCount, true); this.Entities.Add(nPrim.uuid, nPrim); this._primCount++; this._inventoryCache.DeleteInventoryItem(simClient, rezPacket.InventoryData.ItemID); } } } return true; } public bool DeRezObject(SimClient simClient, Packet packet) { DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)packet; //Needs to delete object from physics at a later date if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero) { //currently following code not used (or don't know of any case of destination being zero libsecondlife.LLUUID[] DeRezEnts; DeRezEnts = new libsecondlife.LLUUID[DeRezPacket.ObjectData.Length]; int i = 0; foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData) { //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString()); foreach (Entity ent in this.Entities.Values) { if (ent.localid == Data.ObjectLocalID) { DeRezEnts[i++] = ent.uuid; this.localStorage.RemovePrim(ent.uuid); KillObjectPacket kill = new KillObjectPacket(); kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1]; kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock(); kill.ObjectData[0].ID = ent.localid; foreach (SimClient client in m_clientThreads.Values) { client.OutPacket(kill); } //Uncommenting this means an old UUID will be re-used, thus crashing the asset server //Uncomment when prim/object UUIDs are random or such //2007-03-22 - Randomskk //this._primCount--; OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Deleted UUID " + ent.uuid); } } } foreach (libsecondlife.LLUUID uuid in DeRezEnts) { lock (Entities) { Entities.Remove(uuid); } } } else { foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData) { Entity selectedEnt = null; //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString()); foreach (Entity ent in this.Entities.Values) { if (ent.localid == Data.ObjectLocalID) { AssetBase primAsset = new AssetBase(); primAsset.FullID = LLUUID.Random();//DeRezPacket.AgentBlock.TransactionID.Combine(LLUUID.Zero); //should be combining with securesessionid primAsset.InvType = 6; primAsset.Type = 6; primAsset.Name = "Prim"; primAsset.Description = ""; primAsset.Data = ((Primitive)ent).GetByteArray(); this._assetCache.AddAsset(primAsset); this._inventoryCache.AddNewInventoryItem(simClient, DeRezPacket.AgentBlock.DestinationID, primAsset); selectedEnt = ent; break; } } if (selectedEnt != null) { this.localStorage.RemovePrim(selectedEnt.uuid); KillObjectPacket kill = new KillObjectPacket(); kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1]; kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock(); kill.ObjectData[0].ID = selectedEnt.localid; foreach (SimClient client in m_clientThreads.Values) { client.OutPacket(kill); } lock (Entities) { Entities.Remove(selectedEnt.uuid); } } } } return true; } } }