/* * Copyright (c) OpenSim project, http://sim.opensecondlife.org/ * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ // BDB Support // Apparently broken on Mono using System; using System.Collections.Generic; using System.Data; using libsecondlife; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Assets; using OpenSim.Framework.Terrain; using BerkeleyDb; using Kds.Serialization; using Kds.Serialization.Buffer; namespace OpenSim.Storage.LocalStorageBDB { public class BDBLocalStorage : ILocalStorage { const string simDbName = "localsim.db"; DbHash sim; Db DB; BEFormatter formatter; public BDBLocalStorage() { DB = new Db(DbCreateFlags.None); sim = (DbHash)DB.Open(null, simDbName, null, BerkeleyDb.DbType.Hash, Db.OpenFlags.Create, 0); //vendorDb = (DbBTree)db.Open(null, VendorDbName, null, DbType.BTree, Db.OpenFlags.Create, 0); } public void StorePrim(PrimData prim) { DbEntry key = new DbEntry(); DbEntry data = new DbEntry(); lock (sim) { sim.PutUnique(null, ref key, ref data, DbFile.WriteFlags.AutoCommit); } } public void RemovePrim(LLUUID primID) { } public void LoadPrimitives(ILocalStorageReceiver receiver) { } public float[] LoadWorld() { return new float[65536]; } public void SaveMap(float[] heightmap) { } public void ShutDown() { sim.GetDb().Close(); DB.Close(); } } }