/* * Copyright (c) OpenSim project, http://sim.opensecondlife.org/ * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.Collections.Generic; using OpenSim.Framework.Console; using OpenSim.Framework.Interfaces; using Db4objects.Db4o; namespace OpenUser.Config.UserConfigDb4o { public class Db4oConfigPlugin: IUserConfig { public UserConfig GetConfigObject() { OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Loading Db40Config dll"); return ( new DbUserConfig()); } } public class DbUserConfig : UserConfig { private IObjectContainer db; public void LoadDefaults() { OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:LoadDefaults() - Please press enter to retain default or enter new settings"); this.DefaultStartupMsg = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Default startup message [Welcome to OGS]: ", "Welcome to OGS"); this.GridServerURL = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Grid server URL: "); this.GridSendKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to send to grid server: "); this.GridRecvKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to expect from grid server: "); } public override void InitConfig() { try { db = Db4oFactory.OpenFile("openuser.yap"); IObjectSet result = db.Get(typeof(DbUserConfig)); if(result.Count==1) { OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:InitConfig() - Found a UserConfig object in the local database, loading"); foreach (DbUserConfig cfg in result) { this.GridServerURL=cfg.GridServerURL; this.GridSendKey=cfg.GridSendKey; this.GridRecvKey=cfg.GridRecvKey; this.DefaultStartupMsg=cfg.DefaultStartupMsg; } } else { OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:InitConfig() - Could not find object in database, loading precompiled defaults"); LoadDefaults(); OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Writing out default settings to local database"); db.Set(this); db.Close(); } } catch(Exception e) { OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Config.cs:InitConfig() - Exception occured"); OpenSim.Framework.Console.MainConsole.Instance.WriteLine(e.ToString()); } OpenSim.Framework.Console.MainConsole.Instance.WriteLine("User settings loaded:"); OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Default startup message: " + this.DefaultStartupMsg); OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Grid server URL: " + this.GridServerURL); OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Key to send to grid: " + this.GridSendKey); OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Key to expect from sims: " + this.GridRecvKey); } public void Shutdown() { db.Close(); } } }