public class OpenSimAPI { public static int GetEntityID() { return 0; } public static int GetRandomAvatarID() { return 0; } public static float GetEntityPositionX(int id) { return 0.0f; } public static float GetEntityPositionY(int id) { return 0.0f; } public static float GetEntityPositionZ(int id) { return 0.0f; } public static void SetEntityPosition(int id, float x, float y, float z) { } }