using System; using System.Collections.Generic; using System.Text; using libsecondlife; using libsecondlife.Packets; namespace OpenSim.Framework.Utilities { public class Util { private static Random randomClass = new Random(); private static uint nextXferID = 5000; private static object XferLock = new object(); public static ulong UIntsToLong(uint X, uint Y) { return Helpers.UIntsToLong(X, Y); } public static Random RandomClass { get { return randomClass; } } public static uint GetNextXferID() { uint id = 0; lock(XferLock) { id = nextXferID; nextXferID++; } return id; } public Util() { } } }