using System; using System.Collections.Generic; using System.Text; using OpenSim.types; using libsecondlife; using libsecondlife.Packets; using OpenSim.Framework.Interfaces; using OpenSim.Physics.Manager; using OpenSim.Framework.Assets; namespace OpenSim.world { public class Primitive : Entity { //private static object physicsLock = new object(); protected float mesh_cutbegin; protected float mesh_cutend; protected PrimData primData; protected bool newPrimFlag = false; protected bool updateFlag = false; protected bool dirtyFlag = false; private ObjectUpdatePacket OurPacket; private PhysicsActor _physActor; private bool physicsEnabled = false; private bool physicstest = false; private LLVector3 positionLastFrame = new LLVector3(0, 0, 0); private Dictionary m_clientThreads; private ulong m_regionHandle; private World m_world; public bool PhysicsEnabled { get { return physicsEnabled; } set { physicsEnabled = value; } } public bool UpdateFlag { get { return updateFlag; } set { updateFlag = value; } } public LLVector3 Scale { set { this.primData.Scale = value; this.dirtyFlag = true; } get { return this.primData.Scale; } } public PhysicsActor PhysActor { set { this._physActor = value; } } public Primitive(Dictionary clientThreads, ulong regionHandle, World world) { mesh_cutbegin = 0.0f; mesh_cutend = 1.0f; m_clientThreads = clientThreads; m_regionHandle = regionHandle; m_world = world; } public override Mesh getMesh() { Mesh mesh = new Mesh(); Triangle tri = new Triangle( new Axiom.MathLib.Vector3(0.0f, 1.0f, 1.0f), new Axiom.MathLib.Vector3(1.0f, 0.0f, 1.0f), new Axiom.MathLib.Vector3(1.0f, 1.0f, 0.0f)); mesh.AddTri(tri); mesh += base.getMesh(); return mesh; } public void UpdatePosition(LLVector3 pos) { this.position = pos; if (this._physActor != null) // && this.physicsEnabled) { try { lock (m_world.LockPhysicsEngine) { this._physActor.Position = new PhysicsVector(pos.X, pos.Y, pos.Z); } } catch (Exception e) { Console.WriteLine(e.Message); } } this.updateFlag = true; } public override void update() { LLVector3 pos2 = new LLVector3(0, 0, 0); if (this._physActor != null && this.physicsEnabled) { PhysicsVector pPos = this._physActor.Position; pos2 = new LLVector3(pPos.X, pPos.Y, pPos.Z); } if (this.newPrimFlag) { foreach (SimClient client in m_clientThreads.Values) { client.OutPacket(OurPacket); } this.newPrimFlag = false; } else if (this.updateFlag) { ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); terse.RegionData.RegionHandle = m_regionHandle; // FIXME terse.RegionData.TimeDilation = 64096; terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; terse.ObjectData[0] = this.CreateImprovedBlock(); foreach (SimClient client in m_clientThreads.Values) { client.OutPacket(terse); } this.updateFlag = false; } else if (this.dirtyFlag) { foreach (SimClient client in m_clientThreads.Values) { UpdateClient(client); } this.dirtyFlag = false; } else { if (this._physActor != null && this.physicsEnabled) { if (pos2 != this.positionLastFrame) { ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket(); terse.RegionData.RegionHandle = m_regionHandle; // FIXME terse.RegionData.TimeDilation = 64096; terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1]; terse.ObjectData[0] = this.CreateImprovedBlock(); foreach (SimClient client in m_clientThreads.Values) { client.OutPacket(terse); } } this.positionLastFrame = pos2; } } if (this.physicstest) { LLVector3 pos = this.position; pos.Z += 0.0001f; this.UpdatePosition(pos); this.physicstest = false; } } public void UpdateClient(SimClient RemoteClient) { LLVector3 lPos; if (this._physActor != null && this.physicsEnabled) { PhysicsVector pPos = this._physActor.Position; lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z); } else { lPos = this.position; } byte[] pb = lPos.GetBytes(); Array.Copy(pb, 0, OurPacket.ObjectData[0].ObjectData, 0, pb.Length); // OurPacket should be update with the follwing in updateShape() rather than having to do it here OurPacket.ObjectData[0].OwnerID = this.primData.OwnerID; OurPacket.ObjectData[0].PCode = this.primData.PCode; OurPacket.ObjectData[0].PathBegin = this.primData.PathBegin; OurPacket.ObjectData[0].PathEnd = this.primData.PathEnd; OurPacket.ObjectData[0].PathScaleX = this.primData.PathScaleX; OurPacket.ObjectData[0].PathScaleY = this.primData.PathScaleY; OurPacket.ObjectData[0].PathShearX = this.primData.PathShearX; OurPacket.ObjectData[0].PathShearY = this.primData.PathShearY; OurPacket.ObjectData[0].PathSkew = this.primData.PathSkew; OurPacket.ObjectData[0].ProfileBegin = this.primData.ProfileBegin; OurPacket.ObjectData[0].ProfileEnd = this.primData.ProfileEnd; OurPacket.ObjectData[0].Scale = this.primData.Scale; OurPacket.ObjectData[0].PathCurve = this.primData.PathCurve; OurPacket.ObjectData[0].ProfileCurve = this.primData.ProfileCurve; OurPacket.ObjectData[0].ParentID = 0; OurPacket.ObjectData[0].ProfileHollow = this.primData.ProfileHollow; //finish off copying rest of shape data OurPacket.ObjectData[0].PathRadiusOffset = this.primData.PathRadiusOffset; OurPacket.ObjectData[0].PathRevolutions = this.primData.PathRevolutions; OurPacket.ObjectData[0].PathTaperX = this.primData.PathTaperX; OurPacket.ObjectData[0].PathTaperY = this.primData.PathTaperY; OurPacket.ObjectData[0].PathTwist = this.primData.PathTwist; OurPacket.ObjectData[0].PathTwistBegin = this.primData.PathTwistBegin; RemoteClient.OutPacket(OurPacket); } public void UpdateShape(ObjectShapePacket.ObjectDataBlock addPacket) { this.primData.PathBegin = addPacket.PathBegin; this.primData.PathEnd = addPacket.PathEnd; this.primData.PathScaleX = addPacket.PathScaleX; this.primData.PathScaleY = addPacket.PathScaleY; this.primData.PathShearX = addPacket.PathShearX; this.primData.PathShearY = addPacket.PathShearY; this.primData.PathSkew = addPacket.PathSkew; this.primData.ProfileBegin = addPacket.ProfileBegin; this.primData.ProfileEnd = addPacket.ProfileEnd; this.primData.PathCurve = addPacket.PathCurve; this.primData.ProfileCurve = addPacket.ProfileCurve; this.primData.ProfileHollow = addPacket.ProfileHollow; this.primData.PathRadiusOffset = addPacket.PathRadiusOffset; this.primData.PathRevolutions = addPacket.PathRevolutions; this.primData.PathTaperX = addPacket.PathTaperX; this.primData.PathTaperY = addPacket.PathTaperY; this.primData.PathTwist = addPacket.PathTwist; this.primData.PathTwistBegin = addPacket.PathTwistBegin; this.dirtyFlag = true; } public void UpdateTexture(byte[] tex) { this.OurPacket.ObjectData[0].TextureEntry = tex; this.primData.Texture = tex; this.dirtyFlag = true; } public void UpdateObjectFlags(ObjectFlagUpdatePacket pack) { if (this._physActor != null) { if (this._physActor.Kinematic == pack.AgentData.UsePhysics) { this._physActor.Kinematic = !pack.AgentData.UsePhysics; //if Usephysics = true, then Kinematic should = false } this.physicsEnabled = pack.AgentData.UsePhysics; if (this._physActor.Kinematic == false) { LLVector3 pos = this.position; this.UpdatePosition(pos); pos.Z += 0.000001f; this.UpdatePosition(pos); this.physicstest = true; } else { PhysicsVector vec = this._physActor.Position; LLVector3 pos = new LLVector3(vec.X, vec.Y, vec.Z); this.position = pos; this.updateFlag = true; } } } public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID agentID, uint localID) { ObjectUpdatePacket objupdate = new ObjectUpdatePacket(); objupdate.RegionData.RegionHandle = m_regionHandle; objupdate.RegionData.TimeDilation = 64096; objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1]; PrimData PData = new PrimData(); this.primData = PData; objupdate.ObjectData[0] = new ObjectUpdatePacket.ObjectDataBlock(); objupdate.ObjectData[0].PSBlock = new byte[0]; objupdate.ObjectData[0].ExtraParams = new byte[1]; objupdate.ObjectData[0].MediaURL = new byte[0]; objupdate.ObjectData[0].NameValue = new byte[0]; objupdate.ObjectData[0].Text = new byte[0]; objupdate.ObjectData[0].TextColor = new byte[4]; objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0, 0, 0); objupdate.ObjectData[0].JointPivot = new LLVector3(0, 0, 0); objupdate.ObjectData[0].Material = 3; objupdate.ObjectData[0].UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456; objupdate.ObjectData[0].TextureAnim = new byte[0]; objupdate.ObjectData[0].Sound = LLUUID.Zero; LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); objupdate.ObjectData[0].TextureEntry = ntex.ToBytes(); objupdate.ObjectData[0].State = 0; objupdate.ObjectData[0].Data = new byte[0]; PData.OwnerID = objupdate.ObjectData[0].OwnerID = agentID; PData.PCode = objupdate.ObjectData[0].PCode = addPacket.ObjectData.PCode; PData.PathBegin = objupdate.ObjectData[0].PathBegin = addPacket.ObjectData.PathBegin; PData.PathEnd = objupdate.ObjectData[0].PathEnd = addPacket.ObjectData.PathEnd; PData.PathScaleX = objupdate.ObjectData[0].PathScaleX = addPacket.ObjectData.PathScaleX; PData.PathScaleY = objupdate.ObjectData[0].PathScaleY = addPacket.ObjectData.PathScaleY; PData.PathShearX = objupdate.ObjectData[0].PathShearX = addPacket.ObjectData.PathShearX; PData.PathShearY = objupdate.ObjectData[0].PathShearY = addPacket.ObjectData.PathShearY; PData.PathSkew = objupdate.ObjectData[0].PathSkew = addPacket.ObjectData.PathSkew; PData.ProfileBegin = objupdate.ObjectData[0].ProfileBegin = addPacket.ObjectData.ProfileBegin; PData.ProfileEnd = objupdate.ObjectData[0].ProfileEnd = addPacket.ObjectData.ProfileEnd; PData.Scale = objupdate.ObjectData[0].Scale = addPacket.ObjectData.Scale; PData.PathCurve = objupdate.ObjectData[0].PathCurve = addPacket.ObjectData.PathCurve; PData.ProfileCurve = objupdate.ObjectData[0].ProfileCurve = addPacket.ObjectData.ProfileCurve; PData.ParentID = objupdate.ObjectData[0].ParentID = 0; PData.ProfileHollow = objupdate.ObjectData[0].ProfileHollow = addPacket.ObjectData.ProfileHollow; PData.PathRadiusOffset = objupdate.ObjectData[0].PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset; PData.PathRevolutions = objupdate.ObjectData[0].PathRevolutions = addPacket.ObjectData.PathRevolutions; PData.PathTaperX = objupdate.ObjectData[0].PathTaperX = addPacket.ObjectData.PathTaperX; PData.PathTaperY = objupdate.ObjectData[0].PathTaperY = addPacket.ObjectData.PathTaperY; PData.PathTwist = objupdate.ObjectData[0].PathTwist = addPacket.ObjectData.PathTwist; PData.PathTwistBegin = objupdate.ObjectData[0].PathTwistBegin = addPacket.ObjectData.PathTwistBegin; objupdate.ObjectData[0].ID = (uint)(localID); objupdate.ObjectData[0].FullID = new LLUUID("edba7151-5857-acc5-b30b-f01efef" + (localID - 702000).ToString("00000")); objupdate.ObjectData[0].ObjectData = new byte[60]; objupdate.ObjectData[0].ObjectData[46] = 128; objupdate.ObjectData[0].ObjectData[47] = 63; LLVector3 pos1 = addPacket.ObjectData.RayEnd; //update position byte[] pb = pos1.GetBytes(); Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 0, pb.Length); this.newPrimFlag = true; this.uuid = objupdate.ObjectData[0].FullID; this.localid = objupdate.ObjectData[0].ID; this.position = pos1; this.OurPacket = objupdate; } public void CreateFromStorage(PrimData store) { //need to clean this up as it shares a lot of code with CreateFromPacket() ObjectUpdatePacket objupdate = new ObjectUpdatePacket(); objupdate.RegionData.RegionHandle = m_regionHandle; objupdate.RegionData.TimeDilation = 64096; objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1]; this.primData = store; objupdate.ObjectData[0] = new ObjectUpdatePacket.ObjectDataBlock(); objupdate.ObjectData[0].PSBlock = new byte[0]; objupdate.ObjectData[0].ExtraParams = new byte[1]; objupdate.ObjectData[0].MediaURL = new byte[0]; objupdate.ObjectData[0].NameValue = new byte[0]; objupdate.ObjectData[0].Text = new byte[0]; objupdate.ObjectData[0].TextColor = new byte[4]; objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0, 0, 0); objupdate.ObjectData[0].JointPivot = new LLVector3(0, 0, 0); objupdate.ObjectData[0].Material = 3; objupdate.ObjectData[0].UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456; objupdate.ObjectData[0].TextureAnim = new byte[0]; objupdate.ObjectData[0].Sound = LLUUID.Zero; if (store.Texture == null) { LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); objupdate.ObjectData[0].TextureEntry = ntex.ToBytes(); } else { objupdate.ObjectData[0].TextureEntry = store.Texture; } objupdate.ObjectData[0].State = 0; objupdate.ObjectData[0].Data = new byte[0]; objupdate.ObjectData[0].OwnerID = this.primData.OwnerID; objupdate.ObjectData[0].PCode = this.primData.PCode; objupdate.ObjectData[0].PathBegin = this.primData.PathBegin; objupdate.ObjectData[0].PathEnd = this.primData.PathEnd; objupdate.ObjectData[0].PathScaleX = this.primData.PathScaleX; objupdate.ObjectData[0].PathScaleY = this.primData.PathScaleY; objupdate.ObjectData[0].PathShearX = this.primData.PathShearX; objupdate.ObjectData[0].PathShearY = this.primData.PathShearY; objupdate.ObjectData[0].PathSkew = this.primData.PathSkew; objupdate.ObjectData[0].ProfileBegin = this.primData.ProfileBegin; objupdate.ObjectData[0].ProfileEnd = this.primData.ProfileEnd; objupdate.ObjectData[0].Scale = this.primData.Scale; objupdate.ObjectData[0].PathCurve = this.primData.PathCurve; objupdate.ObjectData[0].ProfileCurve = this.primData.ProfileCurve; objupdate.ObjectData[0].ParentID = 0; objupdate.ObjectData[0].ProfileHollow = this.primData.ProfileHollow; //finish off copying rest of shape data objupdate.ObjectData[0].PathRadiusOffset = this.primData.PathRadiusOffset; objupdate.ObjectData[0].PathRevolutions = this.primData.PathRevolutions; objupdate.ObjectData[0].PathTaperX = this.primData.PathTaperX; objupdate.ObjectData[0].PathTaperY = this.primData.PathTaperY; objupdate.ObjectData[0].PathTwist = this.primData.PathTwist; objupdate.ObjectData[0].PathTwistBegin = this.primData.PathTwistBegin; objupdate.ObjectData[0].ID = (uint)store.LocalID; objupdate.ObjectData[0].FullID = store.FullID; objupdate.ObjectData[0].ObjectData = new byte[60]; objupdate.ObjectData[0].ObjectData[46] = 128; objupdate.ObjectData[0].ObjectData[47] = 63; LLVector3 pos1 = store.Position; //update position byte[] pb = pos1.GetBytes(); Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 0, pb.Length); this.uuid = objupdate.ObjectData[0].FullID; this.localid = objupdate.ObjectData[0].ID; this.position = pos1; this.OurPacket = objupdate; } public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedBlock() { uint ID = this.localid; byte[] bytes = new byte[60]; int i = 0; ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock(); //dat.TextureEntry = this.OurPacket.ObjectData[0].TextureEntry; dat.TextureEntry = new byte[0]; //Console.WriteLine("texture-entry length in improvedterse block is " + this.OurPacket.ObjectData[0].TextureEntry.Length); bytes[i++] = (byte)(ID % 256); bytes[i++] = (byte)((ID >> 8) % 256); bytes[i++] = (byte)((ID >> 16) % 256); bytes[i++] = (byte)((ID >> 24) % 256); bytes[i++] = 0; bytes[i++] = 0; LLVector3 lPos; Axiom.MathLib.Quaternion lRot; if (this._physActor != null && this.physicsEnabled) { PhysicsVector pPos = this._physActor.Position; lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z); lRot = this._physActor.Orientation; } else { lPos = this.position; lRot = this.rotation; } byte[] pb = lPos.GetBytes(); Array.Copy(pb, 0, bytes, i, pb.Length); i += 12; ushort ac = 32767; //vel bytes[i++] = (byte)(ac % 256); bytes[i++] = (byte)((ac >> 8) % 256); bytes[i++] = (byte)(ac % 256); bytes[i++] = (byte)((ac >> 8) % 256); bytes[i++] = (byte)(ac % 256); bytes[i++] = (byte)((ac >> 8) % 256); //accel bytes[i++] = (byte)(ac % 256); bytes[i++] = (byte)((ac >> 8) % 256); bytes[i++] = (byte)(ac % 256); bytes[i++] = (byte)((ac >> 8) % 256); bytes[i++] = (byte)(ac % 256); bytes[i++] = (byte)((ac >> 8) % 256); ushort rw, rx, ry, rz; rw = (ushort)(32768 * (lRot.w + 1)); rx = (ushort)(32768 * (lRot.x + 1)); ry = (ushort)(32768 * (lRot.y + 1)); rz = (ushort)(32768 * (lRot.z + 1)); //rot bytes[i++] = (byte)(rx % 256); bytes[i++] = (byte)((rx >> 8) % 256); bytes[i++] = (byte)(ry % 256); bytes[i++] = (byte)((ry >> 8) % 256); bytes[i++] = (byte)(rz % 256); bytes[i++] = (byte)((rz >> 8) % 256); bytes[i++] = (byte)(rw % 256); bytes[i++] = (byte)((rw >> 8) % 256); //rotation vel bytes[i++] = (byte)(ac % 256); bytes[i++] = (byte)((ac >> 8) % 256); bytes[i++] = (byte)(ac % 256); bytes[i++] = (byte)((ac >> 8) % 256); bytes[i++] = (byte)(ac % 256); bytes[i++] = (byte)((ac >> 8) % 256); dat.Data = bytes; return dat; } public override void BackUp() { this.primData.FullID = this.uuid; this.primData.LocalID = this.localid; this.primData.Position = this.position; this.primData.Rotation = new LLQuaternion(this.rotation.x, this.rotation.y, this.rotation.z, this.rotation.w); this.m_world.localStorage.StorePrim(this.primData); } } }