; This file shows initialization defaults for OpenSimulator. If you want to override these ; please copy/rename this file from .ini.example file to .ini. For example ; ; chat.ini.example => chat.ini ; ; or you can copy and paste the settings from this file directly to bin/OpenSim.ini ; [Economy] ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only - ; In grid mode, use this currency XMLRPC server. Leave blank for normal functionality CurrencyServer = "" ; "http://192.168.1.127/currency.php" ; In grid mode, this is the land XMLRPC server. Leave blank for normal functionality LandServer = "" ;"http://192.168.1.127/landtool.php" ; 45000 is the highest value that the sim could possibly report because of protocol constraints ObjectCapacity = 45000 ; Money Unit fee to upload textures, animations etc PriceUpload = 0 ; Money Unit fee to create groups PriceGroupCreate = 0 ; This is the account Money goes to for fees. Remember, economy requires that money circulates somewhere... even if it's an upload fee EconomyBaseAccount = 00000000-0000-0000-0000-000000000000 ; This is the type of user that will pay fees. ; Set this to 2 for users, estate managers and Estate Owners ; Set this to 1 for Users and Estate Managers ; Set this to 0 for Users only. ; -1 disables UserLevelPaysFees = -1 ; Amount to give to user as a stipend UserStipend = 1000 ; When a user gets low on money units and logs off, then logs back on, issue a new stipend if they have less money units then this ; amount. Be aware that the account money isn't stored anywhere so users will get a stipend if you restart the simulator IssueStipendWhenClientIsBelowAmount = 10 ; If this is true, the simulator will remember account balances until the simulator is shutdown or restarted. KeepMoneyAcrossLogins = true ; We don't really know what the rest of these values do. These get sent to the client ; These taken from Agni at a Public Telehub. Change at your own risk. ObjectCount = 0 PriceEnergyUnit = 100 PriceObjectClaim = 10 PricePublicObjectDecay = 4 PricePublicObjectDelete = 4 PriceParcelClaim = 1 PriceParcelClaimFactor = 1 PriceRentLight = 5 TeleportMinPrice = 2 TeleportPriceExponent = 2 EnergyEfficiency = 1 PriceObjectRent = 1 PriceObjectScaleFactor = 10 PriceParcelRent = 1