/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using NUnit.Framework; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Framework.Scenes; using OpenSim.Tests.Common; using PermissionMask = OpenSim.Framework.PermissionMask; namespace OpenSim.Tests.Permissions { /// /// Basic scene object tests (create, read and delete but not update). /// [TestFixture] public class DirectTransferTests { [SetUp] public void SetUp() { // In case we're dealing with some older version of nunit if (Common.TheInstance == null) { Common c = new Common(); c.SetUp(); } Common.TheInstance.DeleteObjectsFolders(); } /// /// Test giving simple objecta with various combinations of next owner perms. /// [Test] public void TestGiveBox() { TestHelpers.InMethod(); // C, CT, MC, MCT, MT, T string[] names = new string[6] { "Box C", "Box CT", "Box MC", "Box MCT", "Box MT", "Box T" }; PermissionMask[] perms = new PermissionMask[6] { PermissionMask.Copy, PermissionMask.Copy | PermissionMask.Transfer, PermissionMask.Modify | PermissionMask.Copy, PermissionMask.Modify | PermissionMask.Copy | PermissionMask.Transfer, PermissionMask.Modify | PermissionMask.Transfer, PermissionMask.Transfer }; for (int i = 0; i < 6; i++) TestOneBox(names[i], perms[i]); } private void TestOneBox(string name, PermissionMask mask) { InventoryItemBase item = Common.TheInstance.GetItemFromInventory(Common.TheAvatars[0].UUID, "Objects", name); Common.TheInstance.GiveInventoryItem(item.ID, Common.TheAvatars[0], Common.TheAvatars[1]); item = Common.TheInstance.GetItemFromInventory(Common.TheAvatars[1].UUID, "Objects", name); // Check the receiver Common.TheInstance.PrintPerms(item); Common.TheInstance.AssertPermissions(mask, (PermissionMask)item.BasePermissions, item.Owner.ToString().Substring(34) + " : " + item.Name); int nObjects = Common.TheScene.GetSceneObjectGroups().Count; // Rez it and check perms in scene too Common.TheScene.RezObject(Common.TheAvatars[1].ControllingClient, item.ID, UUID.Zero, Vector3.One, Vector3.Zero, UUID.Zero, 0, false, false, false, UUID.Zero); Assert.That(Common.TheScene.GetSceneObjectGroups().Count, Is.EqualTo(nObjects + 1)); SceneObjectGroup box = Common.TheScene.GetSceneObjectGroups().Find(sog => sog.OwnerID == Common.TheAvatars[1].UUID && sog.Name == name); Common.TheInstance.PrintPerms(box); Assert.That(box, Is.Not.Null); // Check Owner permissions Common.TheInstance.AssertPermissions(mask, (PermissionMask)box.EffectiveOwnerPerms, box.OwnerID.ToString().Substring(34) + " : " + box.Name); // Check Next Owner permissions Common.TheInstance.AssertPermissions(mask, (PermissionMask)box.RootPart.NextOwnerMask, box.OwnerID.ToString().Substring(34) + " : " + box.Name); } /// /// Test giving simple objecta with variour combinations of next owner perms. /// [Test] public void TestDoubleGiveWithChange() { TestHelpers.InMethod(); string name = "Box MCT-C"; InventoryItemBase item = Common.TheInstance.GetItemFromInventory(Common.TheAvatars[0].UUID, "Objects", name); // Now give the item to A2. We give the original item, not a clone. // The giving methods are supposed to duplicate it. Common.TheInstance.GiveInventoryItem(item.ID, Common.TheAvatars[0], Common.TheAvatars[1]); item = Common.TheInstance.GetItemFromInventory(Common.TheAvatars[1].UUID, "Objects", name); // Check the receiver Common.TheInstance.PrintPerms(item); Common.TheInstance.AssertPermissions(PermissionMask.Modify | PermissionMask.Transfer, (PermissionMask)item.BasePermissions, Common.TheInstance.IdStr(item)); // --------------------------- // Second transfer //---------------------------- // A2 revokes M Common.TheInstance.RevokePermission(1, name, PermissionMask.Modify); item = Common.TheInstance.GetItemFromInventory(Common.TheAvatars[1].UUID, "Objects", name); // Now give the item to A3. We give the original item, not a clone. // The giving methods are supposed to duplicate it. Common.TheInstance.GiveInventoryItem(item.ID, Common.TheAvatars[1], Common.TheAvatars[2]); item = Common.TheInstance.GetItemFromInventory(Common.TheAvatars[2].UUID, "Objects", name); // Check the receiver Common.TheInstance.PrintPerms(item); Common.TheInstance.AssertPermissions(PermissionMask.Transfer, (PermissionMask)item.BasePermissions, Common.TheInstance.IdStr(item)); } } }