/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using OpenMetaverse; using OpenSim.Framework; namespace OpenSim.Groups { public interface IGroupsServicesConnector { UUID CreateGroup(UUID RequestingAgentID, string name, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment, bool allowPublish, bool maturePublish, UUID founderID, out string reason); bool UpdateGroup(string RequestingAgentID, UUID groupID, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment, bool allowPublish, bool maturePublish, out string reason); ExtendedGroupRecord GetGroupRecord(string RequestingAgentID, UUID GroupID, string GroupName); List FindGroups(string RequestingAgentIDstr, string search); List GetGroupMembers(string RequestingAgentID, UUID GroupID); bool AddGroupRole(string RequestingAgentID, UUID groupID, UUID roleID, string name, string description, string title, ulong powers, out string reason); bool UpdateGroupRole(string RequestingAgentID, UUID groupID, UUID roleID, string name, string description, string title, ulong powers); void RemoveGroupRole(string RequestingAgentID, UUID groupID, UUID roleID); List GetGroupRoles(string RequestingAgentID, UUID GroupID); List GetGroupRoleMembers(string RequestingAgentID, UUID GroupID); bool AddAgentToGroup(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID, string token, out string reason); void RemoveAgentFromGroup(string RequestingAgentID, string AgentID, UUID GroupID); bool AddAgentToGroupInvite(string RequestingAgentID, UUID inviteID, UUID groupID, UUID roleID, string agentID); GroupInviteInfo GetAgentToGroupInvite(string RequestingAgentID, UUID inviteID); void RemoveAgentToGroupInvite(string RequestingAgentID, UUID inviteID); void AddAgentToGroupRole(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID); void RemoveAgentFromGroupRole(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID); List GetAgentGroupRoles(string RequestingAgentID, string AgentID, UUID GroupID); void SetAgentActiveGroup(string RequestingAgentID, string AgentID, UUID GroupID); ExtendedGroupMembershipData GetAgentActiveMembership(string RequestingAgentID, string AgentID); void SetAgentActiveGroupRole(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID); void UpdateMembership(string RequestingAgentID, string AgentID, UUID GroupID, bool AcceptNotices, bool ListInProfile); /// /// Get information about a specific group to which the user belongs. /// /// The agent requesting the information. /// The agent requested. /// The group requested. /// /// If the user is a member of the group then the data structure is returned. If not, then null is returned. /// ExtendedGroupMembershipData GetAgentGroupMembership(string RequestingAgentID, string AgentID, UUID GroupID); /// /// Get information about the groups to which a user belongs. /// /// The agent requesting the information. /// The agent requested. /// /// Information about the groups to which the user belongs. If the user belongs to no groups then an empty /// list is returned. /// List GetAgentGroupMemberships(string RequestingAgentID, string AgentID); bool AddGroupNotice(string RequestingAgentID, UUID groupID, UUID noticeID, string fromName, string subject, string message, bool hasAttachment, byte attType, string attName, UUID attItemID, string attOwnerID); GroupNoticeInfo GetGroupNotice(string RequestingAgentID, UUID noticeID); List GetGroupNotices(string RequestingAgentID, UUID GroupID); } public class GroupInviteInfo { public UUID GroupID = UUID.Zero; public UUID RoleID = UUID.Zero; public string AgentID = string.Empty; public UUID InviteID = UUID.Zero; } public class GroupNoticeInfo { public ExtendedGroupNoticeData noticeData = new ExtendedGroupNoticeData(); public UUID GroupID = UUID.Zero; public string Message = string.Empty; } }