/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using log4net; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Framework; using OpenSim.Region.Framework.Interfaces; namespace OpenSim.Data.Null { public class NullEstateStore : IEstateDataStore { // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); // private string m_connectionString; // private Dictionary m_knownEstates = new Dictionary(); private EstateSettings m_estate = null; private EstateSettings GetEstate() { if (m_estate == null) { // This fools the initialization caller into thinking an estate was fetched (a check in OpenSimBase). // The estate info is pretty empty so don't try banning anyone. m_estate = new EstateSettings(); m_estate.EstateID = 1; m_estate.OnSave += StoreEstateSettings; } return m_estate; } protected virtual Assembly Assembly { get { return GetType().Assembly; } } public NullEstateStore() { } public NullEstateStore(string connectionString) { Initialise(connectionString); } public void Initialise(string connectionString) { // m_connectionString = connectionString; } private string[] FieldList { get { return new string[0]; } } public EstateSettings LoadEstateSettings(UUID regionID, bool create) { return GetEstate(); } public void StoreEstateSettings(EstateSettings es) { m_estate = es; return; } public EstateSettings LoadEstateSettings(int estateID) { return GetEstate(); } public EstateSettings CreateNewEstate() { return new EstateSettings(); } public List LoadEstateSettingsAll() { List allEstateSettings = new List(); allEstateSettings.Add(GetEstate()); return allEstateSettings; } public List GetEstatesAll() { List result = new List(); result.Add((int)GetEstate().EstateID); return result; } public List GetEstates(string search) { List result = new List(); return result; } public bool LinkRegion(UUID regionID, int estateID) { return false; } public List GetRegions(int estateID) { List result = new List(); return result; } public bool DeleteEstate(int estateID) { return false; } #region IEstateDataStore Members public List GetEstatesByOwner(UUID ownerID) { return new List(); } #endregion } }