/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Generic; using System.Net; using System.Reflection; using Nini.Config; using NUnit.Framework; using OpenMetaverse; using OpenMetaverse.Messages.Linden; using OpenMetaverse.Packets; using OpenMetaverse.StructuredData; using OpenSim.Framework; using OpenSim.Framework.Communications; using OpenSim.Framework.Servers; using OpenSim.Framework.Servers.HttpServer; using OpenSim.Region.ClientStack.Linden; using OpenSim.Region.CoreModules.Avatar.InstantMessage; using OpenSim.Region.CoreModules.Framework; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups; using OpenSim.Tests.Common; namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups.Tests { /// /// Basic groups module tests /// [TestFixture] public class GroupsModuleTests : OpenSimTestCase { [SetUp] public override void SetUp() { base.SetUp(); uint port = 9999; uint sslPort = 9998; // This is an unfortunate bit of clean up we have to do because MainServer manages things through static // variables and the VM is not restarted between tests. MainServer.RemoveHttpServer(port); BaseHttpServer server = new BaseHttpServer(port, false, sslPort, ""); MainServer.AddHttpServer(server); MainServer.Instance = server; } [Test] public void TestSendAgentGroupDataUpdate() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); TestScene scene = new SceneHelpers().SetupScene(); IConfigSource configSource = new IniConfigSource(); IConfig config = configSource.AddConfig("Groups"); config.Set("Enabled", true); config.Set("Module", "GroupsModule"); config.Set("DebugEnabled", true); GroupsModule gm = new GroupsModule(); EventQueueGetModule eqgm = new EventQueueGetModule(); // We need a capabilities module active so that adding the scene presence creates an event queue in the // EventQueueGetModule SceneHelpers.SetupSceneModules( scene, configSource, gm, new MockGroupsServicesConnector(), new CapabilitiesModule(), eqgm); ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseStem("1")); gm.SendAgentGroupDataUpdate(sp.ControllingClient); Hashtable eventsResponse = eqgm.GetEvents(UUID.Zero, sp.UUID); Assert.That((int)eventsResponse["int_response_code"], Is.EqualTo((int)HttpStatusCode.OK)); // Console.WriteLine("Response [{0}]", (string)eventsResponse["str_response_string"]); OSDMap rawOsd = (OSDMap)OSDParser.DeserializeLLSDXml((string)eventsResponse["str_response_string"]); OSDArray eventsOsd = (OSDArray)rawOsd["events"]; bool foundUpdate = false; foreach (OSD osd in eventsOsd) { OSDMap eventOsd = (OSDMap)osd; if (eventOsd["message"] == "AgentGroupDataUpdate") foundUpdate = true; } Assert.That(foundUpdate, Is.True, "Did not find AgentGroupDataUpdate in response"); // TODO: More checking of more actual event data. } [Test] public void TestSendGroupNotice() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); TestScene scene = new SceneHelpers().SetupScene(); MessageTransferModule mtm = new MessageTransferModule(); GroupsModule gm = new GroupsModule(); GroupsMessagingModule gmm = new GroupsMessagingModule(); MockGroupsServicesConnector mgsc = new MockGroupsServicesConnector(); IConfigSource configSource = new IniConfigSource(); { IConfig config = configSource.AddConfig("Messaging"); config.Set("MessageTransferModule", mtm.Name); } { IConfig config = configSource.AddConfig("Groups"); config.Set("Enabled", true); config.Set("Module", gm.Name); config.Set("DebugEnabled", true); config.Set("MessagingModule", gmm.Name); config.Set("MessagingEnabled", true); } SceneHelpers.SetupSceneModules(scene, configSource, mgsc, mtm, gm, gmm); UUID userId = TestHelpers.ParseTail(0x1); string subjectText = "newman"; string messageText = "Hello"; string combinedSubjectMessage = string.Format("{0}|{1}", subjectText, messageText); ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); TestClient tc = (TestClient)sp.ControllingClient; UUID groupID = gm.CreateGroup(tc, "group1", null, true, UUID.Zero, 0, true, true, true); gm.JoinGroupRequest(tc, groupID); // Create a second user who doesn't want to receive notices ScenePresence sp2 = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x2)); TestClient tc2 = (TestClient)sp2.ControllingClient; gm.JoinGroupRequest(tc2, groupID); gm.SetGroupAcceptNotices(tc2, groupID, false, true); List spReceivedMessages = new List(); tc.OnReceivedInstantMessage += im => spReceivedMessages.Add(im); List sp2ReceivedMessages = new List(); tc2.OnReceivedInstantMessage += im => sp2ReceivedMessages.Add(im); GridInstantMessage noticeIm = new GridInstantMessage(); noticeIm.fromAgentID = userId.Guid; noticeIm.toAgentID = groupID.Guid; noticeIm.message = combinedSubjectMessage; noticeIm.dialog = (byte)InstantMessageDialog.GroupNotice; tc.HandleImprovedInstantMessage(noticeIm); Assert.That(spReceivedMessages.Count, Is.EqualTo(1)); Assert.That(spReceivedMessages[0].message, Is.EqualTo(combinedSubjectMessage)); List notices = mgsc.GetGroupNotices(UUID.Zero, groupID); Assert.AreEqual(1, notices.Count); // OpenSimulator (possibly also SL) transport the notice ID as the session ID! Assert.AreEqual(notices[0].NoticeID.Guid, spReceivedMessages[0].imSessionID); Assert.That(sp2ReceivedMessages.Count, Is.EqualTo(0)); } /// /// Run test with the MessageOnlineUsersOnly flag set. /// [Test] public void TestSendGroupNoticeOnlineOnly() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); TestScene scene = new SceneHelpers().SetupScene(); MessageTransferModule mtm = new MessageTransferModule(); GroupsModule gm = new GroupsModule(); GroupsMessagingModule gmm = new GroupsMessagingModule(); IConfigSource configSource = new IniConfigSource(); { IConfig config = configSource.AddConfig("Messaging"); config.Set("MessageTransferModule", mtm.Name); } { IConfig config = configSource.AddConfig("Groups"); config.Set("Enabled", true); config.Set("Module", gm.Name); config.Set("DebugEnabled", true); config.Set("MessagingModule", gmm.Name); config.Set("MessagingEnabled", true); config.Set("MessageOnlineUsersOnly", true); } SceneHelpers.SetupSceneModules(scene, configSource, new MockGroupsServicesConnector(), mtm, gm, gmm); UUID userId = TestHelpers.ParseTail(0x1); string subjectText = "newman"; string messageText = "Hello"; string combinedSubjectMessage = string.Format("{0}|{1}", subjectText, messageText); ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); TestClient tc = (TestClient)sp.ControllingClient; UUID groupID = gm.CreateGroup(tc, "group1", null, true, UUID.Zero, 0, true, true, true); gm.JoinGroupRequest(tc, groupID); // Create a second user who doesn't want to receive notices ScenePresence sp2 = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x2)); TestClient tc2 = (TestClient)sp2.ControllingClient; gm.JoinGroupRequest(tc2, groupID); gm.SetGroupAcceptNotices(tc2, groupID, false, true); List spReceivedMessages = new List(); tc.OnReceivedInstantMessage += im => spReceivedMessages.Add(im); List sp2ReceivedMessages = new List(); tc2.OnReceivedInstantMessage += im => sp2ReceivedMessages.Add(im); GridInstantMessage noticeIm = new GridInstantMessage(); noticeIm.fromAgentID = userId.Guid; noticeIm.toAgentID = groupID.Guid; noticeIm.message = combinedSubjectMessage; noticeIm.dialog = (byte)InstantMessageDialog.GroupNotice; tc.HandleImprovedInstantMessage(noticeIm); Assert.That(spReceivedMessages.Count, Is.EqualTo(1)); Assert.That(spReceivedMessages[0].message, Is.EqualTo(combinedSubjectMessage)); Assert.That(sp2ReceivedMessages.Count, Is.EqualTo(0)); } } }