OpenMetaverseTypes
    
    
        
            
            Same as Queue except Dequeue function blocks until there is an object to return.
            Note: This class does not need to be synchronized
            
        
        
            
            Create new BlockingQueue.
            
            The System.Collections.ICollection to copy elements from
        
        
            
            Create new BlockingQueue.
            
            The initial number of elements that the queue can contain
        
        
            
            Create new BlockingQueue.
            
        
        
            
            BlockingQueue Destructor (Close queue, resume any waiting thread).
            
        
        
            
            Remove all objects from the Queue.
            
        
        
            
            Remove all objects from the Queue, resume all dequeue threads.
            
        
        
            
            Removes and returns the object at the beginning of the Queue.
            
            Object in queue.
        
        
            
            Removes and returns the object at the beginning of the Queue.
            
            time to wait before returning
            Object in queue.
        
        
            
            Removes and returns the object at the beginning of the Queue.
            
            time to wait before returning (in milliseconds)
            Object in queue.
        
        
            
            Adds an object to the end of the Queue
            
            Object to put in queue
        
        
            
            Open Queue.
            
        
        
            
            Gets flag indicating if queue has been closed.
            
        
        
            
            Copy constructor
            
            Circular queue to copy
        
        
            
            An 8-bit color structure including an alpha channel
            
        
        
            Red
        
        
            Green
        
        
            Blue
        
        
            Alpha
        
        
            
            
            
            
            
            
            
        
        
            
            Builds a color from a byte array
            
            Byte array containing a 16 byte color
            Beginning position in the byte array
            True if the byte array stores inverted values,
            otherwise false. For example the color black (fully opaque) inverted
            would be 0xFF 0xFF 0xFF 0x00
        
        
            
            Returns the raw bytes for this vector
            
            Byte array containing a 16 byte color
            Beginning position in the byte array
            True if the byte array stores inverted values,
            otherwise false. For example the color black (fully opaque) inverted
            would be 0xFF 0xFF 0xFF 0x00
            True if the alpha value is inverted in
            addition to whatever the inverted parameter is. Setting inverted true
            and alphaInverted true will flip the alpha value back to non-inverted,
            but keep the other color bytes inverted
            A 16 byte array containing R, G, B, and A
        
        
            
            Copy constructor
            
            Color to copy
        
        
            
            IComparable.CompareTo implementation
            
            Sorting ends up like this: |--Grayscale--||--Color--|.
            Alpha is only used when the colors are otherwise equivalent
        
        
            
            Builds a color from a byte array
            
            Byte array containing a 16 byte color
            Beginning position in the byte array
            True if the byte array stores inverted values,
            otherwise false. For example the color black (fully opaque) inverted
            would be 0xFF 0xFF 0xFF 0x00
            True if the alpha value is inverted in
            addition to whatever the inverted parameter is. Setting inverted true
            and alphaInverted true will flip the alpha value back to non-inverted,
            but keep the other color bytes inverted
        
        
            
            Writes the raw bytes for this color to a byte array
            
            Destination byte array
            Position in the destination array to start
            writing. Must be at least 16 bytes before the end of the array
        
        
            
            Serializes this color into four bytes in a byte array
            
            Destination byte array
            Position in the destination array to start
            writing. Must be at least 4 bytes before the end of the array
            True to invert the output (1.0 becomes 0
            instead of 255)
        
        
            
            Writes the raw bytes for this color to a byte array
            
            Destination byte array
            Position in the destination array to start
            writing. Must be at least 16 bytes before the end of the array
        
        
            
            Ensures that values are in range 0-1
            
        
        
            
            Create an RGB color from a hue, saturation, value combination
            
            Hue
            Saturation
            Value
            An fully opaque RGB color (alpha is 1.0)
        
        
            
            Performs linear interpolation between two colors
            
            Color to start at
            Color to end at
            Amount to interpolate
            The interpolated color
        
        
            A Color4 with zero RGB values and fully opaque (alpha 1.0)
        
        
            A Color4 with full RGB values (1.0) and fully opaque (alpha 1.0)
        
        
            
            Attribute class that allows extra attributes to be attached to ENUMs
            
        
        
            Text used when presenting ENUM to user
        
        
            Default initializer
        
        
            Text used when presenting ENUM to user
        
        
            
            The different types of grid assets
            
        
        
            Unknown asset type
        
        
            Texture asset, stores in JPEG2000 J2C stream format
        
        
            Sound asset
        
        
            Calling card for another avatar
        
        
            Link to a location in world
        
        
            Collection of textures and parameters that can be 
            worn by an avatar
        
        
            Primitive that can contain textures, sounds, 
            scripts and more
        
        
            Notecard asset
        
        
            Holds a collection of inventory items
        
        
            Root inventory folder
        
        
            Linden scripting language script
        
        
            LSO bytecode for a script
        
        
            Uncompressed TGA texture
        
        
            Collection of textures and shape parameters that can
            be worn
        
        
            Trash folder
        
        
            Snapshot folder
        
        
            Lost and found folder
        
        
            Uncompressed sound
        
        
            Uncompressed TGA non-square image, not to be used as a
            texture
        
        
            Compressed JPEG non-square image, not to be used as a
            texture
        
        
            Animation
        
        
            Sequence of animations, sounds, chat, and pauses
        
        
            Simstate file
        
        
            Contains landmarks for favorites
        
        
            Asset is a link to another inventory item
        
        
            Asset is a link to another inventory folder
        
        
            Beginning of the range reserved for ensembles
        
        
            End of the range reserved for ensembles
        
        
            Folder containing inventory links to wearables and attachments
            that are part of the current outfit
        
        
            Folder containing inventory items or links to
            inventory items of wearables and attachments
            together make a full outfit
        
        
            Root folder for the folders of type OutfitFolder
        
        
            Linden mesh format
        
        
            Marketplace direct delivery inbox ("Received Items")
        
        
            Marketplace direct delivery outbox
        
        
            
        
        
            
            Inventory Item Types, eg Script, Notecard, Folder, etc
            
        
        
            Unknown
        
        
            Texture
        
        
            Sound
        
        
            Calling Card
        
        
            Landmark
        
        
            Notecard
        
        
            
        
        
            Folder
        
        
            
        
        
            an LSL Script
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
            Item Sale Status
            
        
        
            Not for sale
        
        
            The original is for sale
        
        
            Copies are for sale
        
        
            The contents of the object are for sale
        
        
            
            Types of wearable assets
            
        
        
            Body shape
        
        
            Skin textures and attributes
        
        
            Hair
        
        
            Eyes
        
        
            Shirt
        
        
            Pants
        
        
            Shoes
        
        
            Socks
        
        
            Jacket
        
        
            Gloves
        
        
            Undershirt
        
        
            Underpants
        
        
            Skirt
        
        
            Alpha mask to hide parts of the avatar
        
        
            Tattoo
        
        
            Physics
        
        
            Invalid wearable asset
        
        
            
            Identifier code for primitive types
            
        
        
            None
        
        
            A Primitive
        
        
            A Avatar
        
        
            Linden grass
        
        
            Linden tree
        
        
            A primitive that acts as the source for a particle stream
        
        
            A Linden tree
        
        
            
            Primary parameters for primitives such as Physics Enabled or Phantom
            
        
        
            Deprecated
        
        
            Whether physics are enabled for this object
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            Whether this object contains an active touch script
        
        
            
        
        
            Whether this object can receive payments
        
        
            Whether this object is phantom (no collisions)
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            Deprecated
        
        
            
        
        
            
        
        
            
        
        
            Deprecated
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            Server flag, will not be sent to clients. Specifies that
            the object is destroyed when it touches a simulator edge
        
        
            Server flag, will not be sent to clients. Specifies that
            the object will be returned to the owner's inventory when it
            touches a simulator edge
        
        
            Server flag, will not be sent to clients.
        
        
            Server flag, will not be sent to client. Specifies that
            the object is hovering/flying
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
            Sound flags for sounds attached to primitives
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
            Material type for a primitive
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
            Used in a helper function to roughly determine prim shape
            
        
        
            
            Extra parameters for primitives, these flags are for features that have
            been added after the original ObjectFlags that has all eight bits 
            reserved already
            
        
        
            Whether this object has flexible parameters
        
        
            Whether this object has light parameters
        
        
            Whether this object is a sculpted prim
        
        
            Whether this object is a light image map
        
        
            Whether this object is a mesh
        
        
            
            
            
        
        
            
        
        
            
        
        
            
        
        
            
            
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
            
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
            
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
             
             Attachment points for objects on avatar bodies
             
             
             Both InventoryObject and InventoryAttachment types can be attached
            
        
        
            Right hand if object was not previously attached
        
        
            Chest
        
        
            Skull
        
        
            Left shoulder
        
        
            Right shoulder
        
        
            Left hand
        
        
            Right hand
        
        
            Left foot
        
        
            Right foot
        
        
            Spine
        
        
            Pelvis
        
        
            Mouth
        
        
            Chin
        
        
            Left ear
        
        
            Right ear
        
        
            Left eyeball
        
        
            Right eyeball
        
        
            Nose
        
        
            Right upper arm
        
        
            Right forearm
        
        
            Left upper arm
        
        
            Left forearm
        
        
            Right hip
        
        
            Right upper leg
        
        
            Right lower leg
        
        
            Left hip
        
        
            Left upper leg
        
        
            Left lower leg
        
        
            Stomach
        
        
            Left pectoral
        
        
            Right pectoral
        
        
            HUD Center position 2
        
        
            HUD Top-right
        
        
            HUD Top
        
        
            HUD Top-left
        
        
            HUD Center
        
        
            HUD Bottom-left
        
        
            HUD Bottom
        
        
            HUD Bottom-right
        
        
            Neck
        
        
            Avatar Center
        
        
            
            Tree foliage types
            
        
        
            Pine1 tree
        
        
            Oak tree
        
        
            Tropical Bush1
        
        
            Palm1 tree
        
        
            Dogwood tree
        
        
            Tropical Bush2
        
        
            Palm2 tree
        
        
            Cypress1 tree
        
        
            Cypress2 tree
        
        
            Pine2 tree
        
        
            Plumeria
        
        
            Winter pinetree1
        
        
            Winter Aspen tree
        
        
            Winter pinetree2
        
        
            Eucalyptus tree
        
        
            Fern
        
        
            Eelgrass
        
        
            Sea Sword
        
        
            Kelp1 plant
        
        
            Beach grass
        
        
            Kelp2 plant
        
        
            
            Grass foliage types
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
            Action associated with clicking on an object
            
        
        
            Touch object
        
        
            Sit on object
        
        
            Purchase object or contents
        
        
            Pay the object
        
        
            Open task inventory
        
        
            Play parcel media
        
        
            Open parcel media
        
        
            
            Type of physics representation used for this prim in the simulator
            
        
        
            Use prim physics form this object
        
        
            No physics, prim doesn't collide
        
        
            Use convex hull represantion of this prim
        
        
            For thread safety
        
        
            For thread safety
        
        
            
            Purges expired objects from the cache. Called automatically by the purge timer.
            
        
        
            
            A thread-safe lockless queue that supports multiple readers and 
            multiple writers
            
        
        
            Queue head
        
        
            Queue tail
        
        
            Queue item count
        
        
            
            Constructor
            
        
        
            
            Enqueue an item
            
            Item to enqeue
        
        
            
            Try to dequeue an item
            
            Dequeued item if the dequeue was successful
            True if an item was successfully deqeued, otherwise false
        
        
            Gets the current number of items in the queue. Since this
            is a lockless collection this value should be treated as a close
            estimate
        
        
            
            Provides a node container for data in a singly linked list
            
        
        
            Pointer to the next node in list
        
        
            The data contained by the node
        
        
            
            Constructor
            
        
        
            
            Constructor
            
        
        
            
            Convert this matrix to euler rotations
            
            X euler angle
            Y euler angle
            Z euler angle
        
        
            
            Convert this matrix to a quaternion rotation
            
            A quaternion representation of this rotation matrix
        
        
            
            Construct a matrix from euler rotation values in radians
            
            X euler angle in radians
            Y euler angle in radians
            Z euler angle in radians
        
        
            
            Get a formatted string representation of the vector
            
            A string representation of the vector
        
        
            A 4x4 matrix containing all zeroes
        
        
            A 4x4 identity matrix
        
        
            X value
        
        
            Y value
        
        
            Z value
        
        
            W value
        
        
            
            Build a quaternion from normalized float values
            
            X value from -1.0 to 1.0
            Y value from -1.0 to 1.0
            Z value from -1.0 to 1.0
        
        
            
            Constructor, builds a quaternion object from a byte array
            
            Byte array containing four four-byte floats
            Offset in the byte array to start reading at
            Whether the source data is normalized or
            not. If this is true 12 bytes will be read, otherwise 16 bytes will
            be read.
        
        
            
            Normalizes the quaternion
            
        
        
            
            Builds a quaternion object from a byte array
            
            The source byte array
            Offset in the byte array to start reading at
            Whether the source data is normalized or
            not. If this is true 12 bytes will be read, otherwise 16 bytes will
            be read.
        
        
            
            Normalize this quaternion and serialize it to a byte array
            
            A 12 byte array containing normalized X, Y, and Z floating
            point values in order using little endian byte ordering
        
        
            
            Writes the raw bytes for this quaternion to a byte array
            
            Destination byte array
            Position in the destination array to start
            writing. Must be at least 12 bytes before the end of the array
        
        
            
            Convert this quaternion to euler angles
            
            X euler angle
            Y euler angle
            Z euler angle
        
        
            
            Convert this quaternion to an angle around an axis
            
            Unit vector describing the axis
            Angle around the axis, in radians
        
        
            
            Returns the conjugate (spatial inverse) of a quaternion
            
        
        
            
            Build a quaternion from an axis and an angle of rotation around
            that axis
            
        
        
            
            Build a quaternion from an axis and an angle of rotation around
            that axis
            
            Axis of rotation
            Angle of rotation
        
        
            
            Creates a quaternion from a vector containing roll, pitch, and yaw
            in radians
            
            Vector representation of the euler angles in
            radians
            Quaternion representation of the euler angles
        
        
            
            Creates a quaternion from roll, pitch, and yaw euler angles in
            radians
            
            X angle in radians
            Y angle in radians
            Z angle in radians
            Quaternion representation of the euler angles
        
        
            
            Conjugates and renormalizes a vector
            
        
        
            
            Spherical linear interpolation between two quaternions
            
        
        
            
            Get a string representation of the quaternion elements with up to three
            decimal digits and separated by spaces only
            
            Raw string representation of the quaternion
        
        
            A quaternion with a value of 0,0,0,1
        
        
            
            Determines the appropriate events to set, leaves the locks, and sets the events. 
            
        
        
            
            A routine for lazily creating a event outside the lock (so if errors
            happen they are outside the lock and that we don't do much work
            while holding a spin lock).  If all goes well, reenter the lock and
            set 'waitEvent' 
            
        
        
            
            Waits on 'waitEvent' with a timeout of 'millisceondsTimeout.  
            Before the wait 'numWaiters' is incremented and is restored before leaving this routine.
            
        
        
            
            A hierarchical token bucket for bandwidth throttling. See
            http://en.wikipedia.org/wiki/Token_bucket for more information
            
        
        
            Parent bucket to this bucket, or null if this is a root
            bucket
        
        
            Size of the bucket in bytes. If zero, the bucket has 
            infinite capacity
        
        
            Rate that the bucket fills, in bytes per millisecond. If
            zero, the bucket always remains full
        
        
            Number of tokens currently in the bucket
        
        
            Time of the last drip, in system ticks
        
        
            
            Default constructor
            
            Parent bucket if this is a child bucket, or
            null if this is a root bucket
            Maximum size of the bucket in bytes, or
            zero if this bucket has no maximum capacity
            Rate that the bucket fills, in bytes per
            second. If zero, the bucket always remains full
        
        
            
            Remove a given number of tokens from the bucket
            
            Number of tokens to remove from the bucket
            True if the requested number of tokens were removed from
            the bucket, otherwise false
        
        
            
            Remove a given number of tokens from the bucket
            
            Number of tokens to remove from the bucket
            True if tokens were added to the bucket
            during this call, otherwise false
            True if the requested number of tokens were removed from
            the bucket, otherwise false
        
        
            
            Add tokens to the bucket over time. The number of tokens added each
            call depends on the length of time that has passed since the last 
            call to Drip
            
            True if tokens were added to the bucket, otherwise false
        
        
            
            The parent bucket of this bucket, or null if this bucket has no
            parent. The parent bucket will limit the aggregate bandwidth of all
            of its children buckets
            
        
        
            
            Maximum burst rate in bytes per second. This is the maximum number
            of tokens that can accumulate in the bucket at any one time
            
        
        
            
            The speed limit of this bucket in bytes per second. This is the
            number of tokens that are added to the bucket per second
            
            Tokens are added to the bucket any time 
             is called, at the granularity of
            the system tick interval (typically around 15-22ms)
        
        
            
            The number of bytes that can be sent at this moment. This is the
            current number of tokens in the bucket
            If this bucket has a parent bucket that does not have
            enough tokens for a request,  will 
            return false regardless of the content of this bucket
            
        
        
            Used for converting degrees to radians
        
        
            Used for converting radians to degrees
        
        
            Provide a single instance of the CultureInfo class to
            help parsing in situations where the grid assumes an en-us 
            culture
        
        
            UNIX epoch in DateTime format
        
        
            Provide a single instance of the MD5 class to avoid making
            duplicate copies and handle thread safety
        
        
            Provide a single instance of the SHA-1 class to avoid
            making duplicate copies and handle thread safety
        
        
            Provide a single instance of a random number generator
            to avoid making duplicate copies and handle thread safety
        
        
            
            Clamp a given value between a range
            
            Value to clamp
            Minimum allowable value
            Maximum allowable value
            A value inclusively between lower and upper
        
        
            
            Clamp a given value between a range
            
            Value to clamp
            Minimum allowable value
            Maximum allowable value
            A value inclusively between lower and upper
        
        
            
            Clamp a given value between a range
            
            Value to clamp
            Minimum allowable value
            Maximum allowable value
            A value inclusively between lower and upper
        
        
            
            Round a floating-point value to the nearest integer
            
            Floating point number to round
            Integer
        
        
            
            Test if a single precision float is a finite number
            
        
        
            
            Test if a double precision float is a finite number
            
        
        
            
            Get the distance between two floating-point values
            
            First value
            Second value
            The distance between the two values
        
        
            
            Compute the MD5 hash for a byte array
            
            Byte array to compute the hash for
            MD5 hash of the input data
        
        
            
            Compute the SHA1 hash for a byte array
            
            Byte array to compute the hash for
            SHA1 hash of the input data
        
        
            
            Calculate the SHA1 hash of a given string
            
            The string to hash
            The SHA1 hash as a string
        
        
            
            Compute the SHA256 hash for a byte array
            
            Byte array to compute the hash for
            SHA256 hash of the input data
        
        
            
            Calculate the SHA256 hash of a given string
            
            The string to hash
            The SHA256 hash as a string
        
        
            
            Calculate the MD5 hash of a given string
            
            The password to hash
            An MD5 hash in string format, with $1$ prepended
        
        
            
            Calculate the MD5 hash of a given string
            
            The string to hash
            The MD5 hash as a string
        
        
            
            Generate a random double precision floating point value
            
            Random value of type double
        
        
            
            Get the current running platform
            
            Enumeration of the current platform we are running on
        
        
            
            Get the current running runtime
            
            Enumeration of the current runtime we are running on
        
        
            
            Convert the first two bytes starting in the byte array in
            little endian ordering to a signed short integer
            
            An array two bytes or longer
            A signed short integer, will be zero if a short can't be
            read at the given position
        
        
            
            Convert the first two bytes starting at the given position in
            little endian ordering to a signed short integer
            
            An array two bytes or longer
            Position in the array to start reading
            A signed short integer, will be zero if a short can't be
            read at the given position
        
        
            
            Convert the first four bytes starting at the given position in
            little endian ordering to a signed integer
            
            An array four bytes or longer
            Position to start reading the int from
            A signed integer, will be zero if an int can't be read
            at the given position
        
        
            
            Convert the first four bytes of the given array in little endian
            ordering to a signed integer
            
            An array four bytes or longer
            A signed integer, will be zero if the array contains
            less than four bytes
        
        
            
            Convert the first eight bytes of the given array in little endian
            ordering to a signed long integer
            
            An array eight bytes or longer
            A signed long integer, will be zero if the array contains
            less than eight bytes
        
        
            
            Convert the first eight bytes starting at the given position in
            little endian ordering to a signed long integer
            
            An array eight bytes or longer
            Position to start reading the long from
            A signed long integer, will be zero if a long can't be read
            at the given position
        
        
            
            Convert the first two bytes starting at the given position in
            little endian ordering to an unsigned short
            
            Byte array containing the ushort
            Position to start reading the ushort from
            An unsigned short, will be zero if a ushort can't be read
            at the given position
        
        
            
            Convert two bytes in little endian ordering to an unsigned short
            
            Byte array containing the ushort
            An unsigned short, will be zero if a ushort can't be
            read
        
        
            
            Convert the first four bytes starting at the given position in
            little endian ordering to an unsigned integer
            
            Byte array containing the uint
            Position to start reading the uint from
            An unsigned integer, will be zero if a uint can't be read
            at the given position
        
        
            
            Convert the first four bytes of the given array in little endian
            ordering to an unsigned integer
            
            An array four bytes or longer
            An unsigned integer, will be zero if the array contains
            less than four bytes
        
        
            
            Convert the first eight bytes of the given array in little endian
            ordering to an unsigned 64-bit integer
            
            An array eight bytes or longer
            An unsigned 64-bit integer, will be zero if the array
            contains less than eight bytes
        
        
            
            Convert four bytes in little endian ordering to a floating point
            value
            
            Byte array containing a little ending floating
            point value
            Starting position of the floating point value in
            the byte array
            Single precision value
        
        
            
            Convert an integer to a byte array in little endian format
            
            The integer to convert
            A four byte little endian array
        
        
            
            Convert an integer to a byte array in big endian format
            
            The integer to convert
            A four byte big endian array
        
        
            
            Convert a 64-bit integer to a byte array in little endian format
            
            The value to convert
            An 8 byte little endian array
        
        
            
            Convert a 64-bit unsigned integer to a byte array in little endian
            format
            
            The value to convert
            An 8 byte little endian array
        
        
            
            Convert a floating point value to four bytes in little endian
            ordering
            
            A floating point value
            A four byte array containing the value in little endian
            ordering
        
        
            
            Converts an unsigned integer to a hexadecimal string
            
            An unsigned integer to convert to a string
            A hexadecimal string 10 characters long
            0x7fffffff
        
        
            
            Convert a variable length UTF8 byte array to a string
            
            The UTF8 encoded byte array to convert
            The decoded string
        
        
            
            Converts a byte array to a string containing hexadecimal characters
            
            The byte array to convert to a string
            The name of the field to prepend to each
            line of the string
            A string containing hexadecimal characters on multiple
            lines. Each line is prepended with the field name
        
        
            
            Converts a byte array to a string containing hexadecimal characters
            
            The byte array to convert to a string
            Number of bytes in the array to parse
            A string to prepend to each line of the hex
            dump
            A string containing hexadecimal characters on multiple
            lines. Each line is prepended with the field name
        
        
            
            Convert a string to a UTF8 encoded byte array
            
            The string to convert
            A null-terminated UTF8 byte array
        
        
            
            Converts a string containing hexadecimal characters to a byte array
            
            String containing hexadecimal characters
            If true, gracefully handles null, empty and
            uneven strings as well as stripping unconvertable characters
            The converted byte array
        
        
            
            Returns true is c is a hexadecimal digit (A-F, a-f, 0-9)
            
            Character to test
            true if hex digit, false if not
        
        
            
            Converts 1 or 2 character string into equivalant byte value
            
            1 or 2 character string
            byte
        
        
            
            Convert a float value to a byte given a minimum and maximum range
            
            Value to convert to a byte
            Minimum value range
            Maximum value range
            A single byte representing the original float value
        
        
            
            Convert a byte to a float value given a minimum and maximum range
            
            Byte array to get the byte from
            Position in the byte array the desired byte is at
            Minimum value range
            Maximum value range
            A float value inclusively between lower and upper
        
        
            
            Convert a byte to a float value given a minimum and maximum range
            
            Byte to convert to a float value
            Minimum value range
            Maximum value range
            A float value inclusively between lower and upper
        
        
            
            Attempts to parse a floating point value from a string, using an
            EN-US number format
            
            String to parse
            Resulting floating point number
            True if the parse was successful, otherwise false
        
        
            
            Attempts to parse a floating point value from a string, using an
            EN-US number format
            
            String to parse
            Resulting floating point number
            True if the parse was successful, otherwise false
        
        
            
            Tries to parse an unsigned 32-bit integer from a hexadecimal string
            
            String to parse
            Resulting integer
            True if the parse was successful, otherwise false
        
        
            
            Returns text specified in EnumInfo attribute of the enumerator
            To add the text use [EnumInfo(Text = "Some nice text here")] before declaration
            of enum values
            
            Enum value
            Text representation of the enum
        
        
            
            Takes an AssetType and returns the string representation
            
            The source 
            The string version of the AssetType
        
        
            
            Translate a string name of an AssetType into the proper Type
            
            A string containing the AssetType name
            The AssetType which matches the string name, or AssetType.Unknown if no match was found
        
        
            
            Convert an InventoryType to a string
            
            The  to convert
            A string representation of the source
        
        
            
            Convert a string into a valid InventoryType
            
            A string representation of the InventoryType to convert
            A InventoryType object which matched the type
        
        
            
            Convert a SaleType to a string
            
            The  to convert
            A string representation of the source
        
        
            
            Convert a string into a valid SaleType
            
            A string representation of the SaleType to convert
            A SaleType object which matched the type
        
        
            
            Converts a string used in LLSD to AttachmentPoint type
            
            String representation of AttachmentPoint to convert
            AttachmentPoint enum
        
        
            
            Copy a byte array
            
            Byte array to copy
            A copy of the given byte array
        
        
            
            Packs to 32-bit unsigned integers in to a 64-bit unsigned integer
            
            The left-hand (or X) value
            The right-hand (or Y) value
            A 64-bit integer containing the two 32-bit input values
        
        
            
            Unpacks two 32-bit unsigned integers from a 64-bit unsigned integer
            
            The 64-bit input integer
            The left-hand (or X) output value
            The right-hand (or Y) output value
        
        
            
            Convert an IP address object to an unsigned 32-bit integer
            
            IP address to convert
            32-bit unsigned integer holding the IP address bits
        
        
            
            Gets a unix timestamp for the current time
            
            An unsigned integer representing a unix timestamp for now
        
        
            
            Convert a UNIX timestamp to a native DateTime object
            
            An unsigned integer representing a UNIX
            timestamp
            A DateTime object containing the same time specified in
            the given timestamp
        
        
            
            Convert a UNIX timestamp to a native DateTime object
            
            A signed integer representing a UNIX
            timestamp
            A DateTime object containing the same time specified in
            the given timestamp
        
        
            
            Convert a native DateTime object to a UNIX timestamp
            
            A DateTime object you want to convert to a 
            timestamp
            An unsigned integer representing a UNIX timestamp
        
        
            
            Swap two values
            
            Type of the values to swap
            First value
            Second value
        
        
            
            Try to parse an enumeration value from a string
            
            Enumeration type
            String value to parse
            Enumeration value on success
            True if the parsing succeeded, otherwise false
        
        
            
            Swaps the high and low words in a byte. Converts aaaabbbb to bbbbaaaa
            
            Byte to swap the words in
            Byte value with the words swapped
        
        
            
            Attempts to convert a string representation of a hostname or IP
            address to a 
            
            Hostname to convert to an IPAddress
            Converted IP address object, or null if the conversion
            failed
        
        
            
            Operating system
            
        
        
            Unknown
        
        
            Microsoft Windows
        
        
            Microsoft Windows CE
        
        
            Linux
        
        
            Apple OSX
        
        
            
            Runtime platform
            
        
        
            .NET runtime
        
        
            Mono runtime: http://www.mono-project.com/
        
        
            
            A 128-bit Universally Unique Identifier, used throughout the Second
            Life networking protocol
            
        
        
            The System.Guid object this struct wraps around
        
        
            
            Constructor that takes a string UUID representation
            
            A string representation of a UUID, case 
            insensitive and can either be hyphenated or non-hyphenated
            UUID("11f8aa9c-b071-4242-836b-13b7abe0d489")
        
        
            
            Constructor that takes a System.Guid object
            
            A Guid object that contains the unique identifier
            to be represented by this UUID
        
        
            
            Constructor that takes a byte array containing a UUID
            
            Byte array containing a 16 byte UUID
            Beginning offset in the array
        
        
            
            Constructor that takes an unsigned 64-bit unsigned integer to 
            convert to a UUID
            
            64-bit unsigned integer to convert to a UUID
        
        
            
            Copy constructor
            
            UUID to copy
        
        
            
            IComparable.CompareTo implementation
            
        
        
            
            Assigns this UUID from 16 bytes out of a byte array
            
            Byte array containing the UUID to assign this UUID to
            Starting position of the UUID in the byte array
        
        
            
            Returns a copy of the raw bytes for this UUID
            
            A 16 byte array containing this UUID
        
        
            
            Writes the raw bytes for this UUID to a byte array
            
            Destination byte array
            Position in the destination array to start
            writing. Must be at least 16 bytes before the end of the array
        
        
            
            Calculate an LLCRC (cyclic redundancy check) for this UUID
            
            The CRC checksum for this UUID
        
        
            
            Create a 64-bit integer representation from the second half of this UUID
            
            An integer created from the last eight bytes of this UUID
        
        
            
            Generate a UUID from a string
            
            A string representation of a UUID, case 
            insensitive and can either be hyphenated or non-hyphenated
            UUID.Parse("11f8aa9c-b071-4242-836b-13b7abe0d489")
        
        
            
            Generate a UUID from a string
            
            A string representation of a UUID, case 
            insensitive and can either be hyphenated or non-hyphenated
            Will contain the parsed UUID if successful,
            otherwise null
            True if the string was successfully parse, otherwise false
            UUID.TryParse("11f8aa9c-b071-4242-836b-13b7abe0d489", result)
        
        
            
            Combine two UUIDs together by taking the MD5 hash of a byte array
            containing both UUIDs
            
            First UUID to combine
            Second UUID to combine
            The UUID product of the combination
        
        
            
            
            
            
        
        
            
            Return a hash code for this UUID, used by .NET for hash tables
            
            An integer composed of all the UUID bytes XORed together
        
        
            
            Comparison function
            
            An object to compare to this UUID
            True if the object is a UUID and both UUIDs are equal
        
        
            
            Comparison function
            
            UUID to compare to
            True if the UUIDs are equal, otherwise false
        
        
            
            Get a hyphenated string representation of this UUID
            
            A string representation of this UUID, lowercase and 
            with hyphens
            11f8aa9c-b071-4242-836b-13b7abe0d489
        
        
            
            Equals operator
            
            First UUID for comparison
            Second UUID for comparison
            True if the UUIDs are byte for byte equal, otherwise false
        
        
            
            Not equals operator
            
            First UUID for comparison
            Second UUID for comparison
            True if the UUIDs are not equal, otherwise true
        
        
            
            XOR operator
            
            First UUID
            Second UUID
            A UUID that is a XOR combination of the two input UUIDs
        
        
            
            String typecasting operator
            
            A UUID in string form. Case insensitive, 
            hyphenated or non-hyphenated
            A UUID built from the string representation
        
        
            An UUID with a value of all zeroes
        
        
            A cache of UUID.Zero as a string to optimize a common path
        
        
            
            A two-dimensional vector with floating-point values
            
        
        
            X value
        
        
            Y value
        
        
            
            Test if this vector is equal to another vector, within a given
            tolerance range
            
            Vector to test against
            The acceptable magnitude of difference
            between the two vectors
            True if the magnitude of difference between the two vectors
            is less than the given tolerance, otherwise false
        
        
            
            Test if this vector is composed of all finite numbers
            
        
        
            
            IComparable.CompareTo implementation
            
        
        
            
            Builds a vector from a byte array
            
            Byte array containing two four-byte floats
            Beginning position in the byte array
        
        
            
            Returns the raw bytes for this vector
            
            An eight-byte array containing X and Y
        
        
            
            Writes the raw bytes for this vector to a byte array
            
            Destination byte array
            Position in the destination array to start
            writing. Must be at least 8 bytes before the end of the array
        
        
            
            Parse a vector from a string
            
            A string representation of a 2D vector, enclosed 
            in arrow brackets and separated by commas
        
        
            
            Interpolates between two vectors using a cubic equation
            
        
        
            
            Get a formatted string representation of the vector
            
            A string representation of the vector
        
        
            
            Get a string representation of the vector elements with up to three
            decimal digits and separated by spaces only
            
            Raw string representation of the vector
        
        
            A vector with a value of 0,0
        
        
            A vector with a value of 1,1
        
        
            A vector with a value of 1,0
        
        
            A vector with a value of 0,1
        
        
            
            A three-dimensional vector with floating-point values
            
        
        
            X value
        
        
            Y value
        
        
            Z value
        
        
            
            Constructor, builds a vector from a byte array
            
            Byte array containing three four-byte floats
            Beginning position in the byte array
        
        
            
            Test if this vector is equal to another vector, within a given
            tolerance range
            
            Vector to test against
            The acceptable magnitude of difference
            between the two vectors
            True if the magnitude of difference between the two vectors
            is less than the given tolerance, otherwise false
        
        
            
            IComparable.CompareTo implementation
            
        
        
            
            Test if this vector is composed of all finite numbers
            
        
        
            
            Builds a vector from a byte array
            
            Byte array containing a 12 byte vector
            Beginning position in the byte array
        
        
            
            Returns the raw bytes for this vector
            
            A 12 byte array containing X, Y, and Z
        
        
            
            Writes the raw bytes for this vector to a byte array
            
            Destination byte array
            Position in the destination array to start
            writing. Must be at least 12 bytes before the end of the array
        
        
            
            Parse a vector from a string
            
            A string representation of a 3D vector, enclosed 
            in arrow brackets and separated by commas
        
        
            
            Calculate the rotation between two vectors
            
            Normalized directional vector (such as 1,0,0 for forward facing)
            Normalized target vector
        
        
            
            Interpolates between two vectors using a cubic equation
            
        
        
            
            Get a formatted string representation of the vector
            
            A string representation of the vector
        
        
            
            Get a string representation of the vector elements with up to three
            decimal digits and separated by spaces only
            
            Raw string representation of the vector
        
        
            
            Cross product between two vectors
            
        
        
            
            Explicit casting for Vector3d > Vector3
            
            
            
        
        
            A vector with a value of 0,0,0
        
        
            A vector with a value of 1,1,1
        
        
            A unit vector facing forward (X axis), value 1,0,0
        
        
            A unit vector facing left (Y axis), value 0,1,0
        
        
            A unit vector facing up (Z axis), value 0,0,1
        
        
            
            A three-dimensional vector with doubleing-point values
            
        
        
            X value
        
        
            Y value
        
        
            Z value
        
        
            
            Constructor, builds a vector from a byte array
            
            Byte array containing three eight-byte doubles
            Beginning position in the byte array
        
        
            
            Test if this vector is equal to another vector, within a given
            tolerance range
            
            Vector to test against
            The acceptable magnitude of difference
            between the two vectors
            True if the magnitude of difference between the two vectors
            is less than the given tolerance, otherwise false
        
        
            
            IComparable.CompareTo implementation
            
        
        
            
            Test if this vector is composed of all finite numbers
            
        
        
            
            Builds a vector from a byte array
            
            Byte array containing a 24 byte vector
            Beginning position in the byte array
        
        
            
            Returns the raw bytes for this vector
            
            A 24 byte array containing X, Y, and Z
        
        
            
            Writes the raw bytes for this vector to a byte array
            
            Destination byte array
            Position in the destination array to start
            writing. Must be at least 24 bytes before the end of the array
        
        
            
            Parse a vector from a string
            
            A string representation of a 3D vector, enclosed 
            in arrow brackets and separated by commas
        
        
            
            Interpolates between two vectors using a cubic equation
            
        
        
            
            Get a formatted string representation of the vector
            
            A string representation of the vector
        
        
            
            Get a string representation of the vector elements with up to three
            decimal digits and separated by spaces only
            
            Raw string representation of the vector
        
        
            
            Cross product between two vectors
            
        
        
            
            Implicit casting for Vector3 > Vector3d
            
            
            
        
        
            A vector with a value of 0,0,0
        
        
            A vector with a value of 1,1,1
        
        
            A unit vector facing forward (X axis), value of 1,0,0
        
        
            A unit vector facing left (Y axis), value of 0,1,0
        
        
            A unit vector facing up (Z axis), value of 0,0,1
        
        
            X value
        
        
            Y value
        
        
            Z value
        
        
            W value
        
        
            
            Constructor, builds a vector from a byte array
            
            Byte array containing four four-byte floats
            Beginning position in the byte array
        
        
            
            Test if this vector is equal to another vector, within a given
            tolerance range
            
            Vector to test against
            The acceptable magnitude of difference
            between the two vectors
            True if the magnitude of difference between the two vectors
            is less than the given tolerance, otherwise false
        
        
            
            IComparable.CompareTo implementation
            
        
        
            
            Test if this vector is composed of all finite numbers
            
        
        
            
            Builds a vector from a byte array
            
            Byte array containing a 16 byte vector
            Beginning position in the byte array
        
        
            
            Returns the raw bytes for this vector
            
            A 16 byte array containing X, Y, Z, and W
        
        
            
            Writes the raw bytes for this vector to a byte array
            
            Destination byte array
            Position in the destination array to start
            writing. Must be at least 16 bytes before the end of the array
        
        
            
            Get a string representation of the vector elements with up to three
            decimal digits and separated by spaces only
            
            Raw string representation of the vector
        
        
            A vector with a value of 0,0,0,0
        
        
            A vector with a value of 1,1,1,1
        
        
            A vector with a value of 1,0,0,0
        
        
            A vector with a value of 0,1,0,0
        
        
            A vector with a value of 0,0,1,0
        
        
            A vector with a value of 0,0,0,1