/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Generic; using System.Net; using System.Reflection; using System.Text; using log4net; using Nini.Config; using Mono.Addins; using OpenMetaverse; using OpenMetaverse.StructuredData; using OpenSim.Framework; using OpenSim.Framework.Servers.HttpServer; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using Caps=OpenSim.Framework.Capabilities.Caps; namespace OpenSim.Region.ClientStack.Linden { public struct QueueItem { public int id; public OSDMap body; } [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "EventQueueGetModule")] public partial class EventQueueGetModule : IEventQueue, INonSharedRegionModule { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static string LogHeader = "[EVENT QUEUE GET MODULE]"; private const int KEEPALIVE = 60; // this could be larger now, but viewers expect it on opensim // we need to go back to close before viwers, or we may lose data private const int VIEWERKEEPALIVE = (KEEPALIVE - 1) * 1000; // do it shorter /// /// Debug level. /// public int DebugLevel { get; set; } protected Scene m_scene; private Dictionary m_ids = new Dictionary(); private Dictionary> queues = new Dictionary>(); private Dictionary m_AvatarQueueUUIDMapping = new Dictionary(); #region INonSharedRegionModule methods public virtual void Initialise(IConfigSource config) { } public void AddRegion(Scene scene) { m_scene = scene; scene.RegisterModuleInterface(this); scene.EventManager.OnClientClosed += ClientClosed; scene.EventManager.OnRegisterCaps += OnRegisterCaps; MainConsole.Instance.Commands.AddCommand( "Debug", false, "debug eq", "debug eq [0|1|2]", "Turn on event queue debugging\n" + " <= 0 - turns off all event queue logging\n" + " >= 1 - turns on event queue setup and outgoing event logging\n" + " >= 2 - turns on poll notification", HandleDebugEq); MainConsole.Instance.Commands.AddCommand( "Debug", false, "show eq", "show eq", "Show contents of event queues for logged in avatars. Used for debugging.", HandleShowEq); } public void RemoveRegion(Scene scene) { if (m_scene != scene) return; scene.EventManager.OnClientClosed -= ClientClosed; scene.EventManager.OnRegisterCaps -= OnRegisterCaps; scene.UnregisterModuleInterface(this); m_scene = null; } public void RegionLoaded(Scene scene) { } public virtual void Close() { } public virtual string Name { get { return "EventQueueGetModule"; } } public Type ReplaceableInterface { get { return null; } } #endregion protected void HandleDebugEq(string module, string[] args) { int debugLevel; if (!(args.Length == 3 && int.TryParse(args[2], out debugLevel))) { MainConsole.Instance.Output("Usage: debug eq [0|1|2]"); } else { DebugLevel = debugLevel; MainConsole.Instance.Output( "Set event queue debug level to {0} in {1}", DebugLevel, m_scene.RegionInfo.RegionName); } } protected void HandleShowEq(string module, string[] args) { MainConsole.Instance.Output("Events in Scene {0} agents queues :", m_scene.Name); lock (queues) { foreach (KeyValuePair> kvp in queues) { MainConsole.Instance.Output(" {0} {1}", kvp.Key, kvp.Value.Count); } } } /// /// Always returns a valid queue /// /// /// private Queue TryGetQueue(UUID agentId) { lock (queues) { Queue queue; if (queues.TryGetValue(agentId, out queue)) return queue; if (DebugLevel > 0) m_log.DebugFormat( "[EVENTQUEUE]: Adding new queue for agent {0} in region {1}", agentId, m_scene.RegionInfo.RegionName); queue = new Queue(); queues[agentId] = queue; return queue; } } /// /// May return a null queue /// /// /// private Queue GetQueue(UUID agentId) { lock (queues) { if (queues.TryGetValue(agentId, out Queue queue)) return queue; return null; } } #region IEventQueue Members //legacy public bool Enqueue(OSD data, UUID avatarID) { //m_log.DebugFormat("[EVENTQUEUE]: Enqueuing event for {0} in region {1}", avatarID, m_scene.RegionInfo.RegionName); try { Queue queue = GetQueue(avatarID); if (queue != null) { byte[] evData = Util.UTF8NBGetbytes(OSDParser.SerializeLLSDInnerXmlString(data)); lock (queue) queue.Enqueue(evData); } else { m_log.WarnFormat( "[EVENTQUEUE]: (Enqueue) No queue found for agent {0} in region {1}", avatarID, m_scene.Name); } } catch (NullReferenceException e) { m_log.Error("[EVENTQUEUE] Caught exception: " + e); return false; } return true; } //legacy /* public bool Enqueue(string ev, UUID avatarID) { //m_log.DebugFormat("[EVENTQUEUE]: Enqueuing event for {0} in region {1}", avatarID, m_scene.RegionInfo.RegionName); try { Queue queue = GetQueue(avatarID); if (queue != null) { byte[] evData = Util.UTF8NBGetbytes(ev); lock (queue) queue.Enqueue(evData); } else { m_log.WarnFormat( "[EVENTQUEUE]: (Enqueue) No queue found for agent {0} in region {1}", avatarID, m_scene.Name); } } catch (NullReferenceException e) { m_log.Error("[EVENTQUEUE] Caught exception: " + e); return false; } return true; } */ public bool Enqueue(byte[] evData, UUID avatarID) { //m_log.DebugFormat("[EVENTQUEUE]: Enqueuing event for {0} in region {1}", avatarID, m_scene.RegionInfo.RegionName); try { Queue queue = GetQueue(avatarID); if (queue != null) { lock (queue) queue.Enqueue(evData); } else { m_log.WarnFormat( "[EVENTQUEUE]: (Enqueue) No queue found for agent {0} in region {1}", avatarID, m_scene.Name); } } catch (NullReferenceException e) { m_log.Error("[EVENTQUEUE] Caught exception: " + e); return false; } return true; } #endregion private void ClientClosed(UUID agentID, Scene scene) { //m_log.DebugFormat("[EVENTQUEUE]: Closed client {0} in region {1}", agentID, m_scene.RegionInfo.RegionName); lock (queues) { queues.Remove(agentID); lock (m_AvatarQueueUUIDMapping) m_AvatarQueueUUIDMapping.Remove(agentID); lock (m_ids) m_ids.Remove(agentID); } // m_log.DebugFormat("[EVENTQUEUE]: Deleted queues for {0} in region {1}", agentID, m_scene.RegionInfo.RegionName); } /// /// Generate an Event Queue Get handler path for the given eqg uuid. /// /// private string GenerateEqgCapPath(UUID eqgUuid) { return string.Format("/CE/{0}/", eqgUuid); } public void OnRegisterCaps(UUID agentID, Caps caps) { // Register an event queue for the client if (DebugLevel > 0) m_log.DebugFormat( "[EVENTQUEUE]: OnRegisterCaps: agentID {0} caps {1} region {2}", agentID, caps, m_scene.RegionInfo.RegionName); UUID eventQueueGetUUID; Queue queue = null; lock (queues) { queues.TryGetValue(agentID, out queue); if (queue == null) { queue = new Queue(); queues[agentID] = queue; lock (m_AvatarQueueUUIDMapping) { eventQueueGetUUID = UUID.Random(); m_AvatarQueueUUIDMapping[agentID] = eventQueueGetUUID; lock (m_ids) { if (m_ids.ContainsKey(agentID)) m_ids[agentID]++; else { Random rnd = new Random(Environment.TickCount); m_ids[agentID] = rnd.Next(30000000); } } } } else { queue.Enqueue(null); // reuse or not to reuse lock (m_AvatarQueueUUIDMapping) { // Its reuse caps path not queues those are been reused already if (m_AvatarQueueUUIDMapping.ContainsKey(agentID)) { m_log.DebugFormat("[EVENTQUEUE]: Found Existing UUID!"); eventQueueGetUUID = m_AvatarQueueUUIDMapping[agentID]; lock (m_ids) { // change to negative numbers so they are changed at end of sending first marker // old data on a queue may be sent on a response for a new caps // but at least will be sent with coerent IDs if (m_ids.ContainsKey(agentID)) m_ids[agentID] = -m_ids[agentID]; else { Random rnd = new Random(Environment.TickCount); m_ids[agentID] = -rnd.Next(30000000); } } } else { eventQueueGetUUID = UUID.Random(); m_AvatarQueueUUIDMapping[agentID] = eventQueueGetUUID; lock (m_ids) { if (m_ids.ContainsKey(agentID)) m_ids[agentID]++; else { Random rnd = new Random(Environment.TickCount); m_ids.Add(agentID, rnd.Next(30000000)); } } } } } } caps.RegisterPollHandler( "EventQueueGet", new PollServiceEventArgs(null, GenerateEqgCapPath(eventQueueGetUUID), HasEvents, GetEvents, NoEvents, Drop, agentID, VIEWERKEEPALIVE)); } public bool HasEvents(UUID requestID, UUID agentID) { Queue queue = GetQueue(agentID); if (queue != null) { lock (queue) { //m_log.WarnFormat("POLLED FOR EVENTS BY {0} in {1} -- {2}", agentID, m_scene.RegionInfo.RegionName, queue.Count); return queue.Count > 0; } } //m_log.WarnFormat("POLLED FOR EVENTS BY {0} unknown agent", agentID); return true; } /// /// Logs a debug line for an outbound event queue message if appropriate. /// /// Element containing message private void LogOutboundDebugMessage(OSD element, UUID agentId) { if (element is OSDMap) { OSDMap ev = (OSDMap)element; m_log.DebugFormat( "Eq OUT {0,-30} to {1,-20} {2,-20}", ev["message"], m_scene.GetScenePresence(agentId).Name, m_scene.Name); } } public void Drop(UUID requestID, UUID pAgentId) { // do nothing, in last case http server will do it } private readonly byte[] EventHeader = GenEventHeader(); private static byte[] GenEventHeader() { return Encoding.UTF8.GetBytes("events"); } public Hashtable GetEvents(UUID requestID, UUID pAgentId) { if (DebugLevel >= 2) m_log.WarnFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.Name); Queue queue = GetQueue(pAgentId); if (queue == null) return NoAgent(requestID, pAgentId); byte[] element = null; List elements; int totalSize = 0; int thisID = 0; bool negativeID = false; lock (queue) { if (queue.Count == 0) return NoEvents(requestID, pAgentId); lock (m_ids) thisID = m_ids[pAgentId]; if (thisID < 0) { negativeID = true; thisID = -thisID; } elements = new List(queue.Count + 2); elements.Add(EventHeader); while (queue.Count > 0) { element = queue.Dequeue(); // add elements until a marker is found // so they get into a response if (element == null) break; if (DebugLevel > 0) LogOutboundDebugMessage(element, pAgentId); elements.Add(element); totalSize += element.Length; } } lock (m_ids) { if (element == null && negativeID) { Random rnd = new Random(Environment.TickCount); m_ids[pAgentId] = rnd.Next(30000000); } else m_ids[pAgentId] = thisID + 1; } if (totalSize == 0) return NoEvents(requestID, pAgentId); totalSize += EventHeader.Length; StringBuilder sb = new StringBuilder(); LLSDxmlEncode.AddEndArray(sb); // events array LLSDxmlEncode.AddElem("id", thisID, sb); LLSDxmlEncode.AddEndMap(sb); element = Encoding.UTF8.GetBytes(LLSDxmlEncode.End(sb)); elements.Add(element); totalSize += element.Length; Hashtable responsedata = new Hashtable(); responsedata["int_response_code"] = 200; responsedata["content_type"] = "application/xml"; //temporary byte[] finalData = new byte[totalSize]; int dst = 0; foreach(byte[] src in elements) { Array.Copy(src, 0, finalData, dst, src.Length); dst += src.Length; } responsedata["bin_response_data"] = finalData; responsedata["keepaliveTimeout"] = KEEPALIVE; return responsedata; } public Hashtable NoEvents(UUID requestID, UUID agentID) { Hashtable responsedata = new Hashtable(); Queue queue = GetQueue(agentID); if (queue == null) { responsedata["int_response_code"] = (int)HttpStatusCode.NotFound; return responsedata; } responsedata["int_response_code"] = (int)HttpStatusCode.BadGateway; return responsedata; } public Hashtable NoAgent(UUID requestID, UUID agentID) { Hashtable responsedata = new Hashtable(); responsedata["int_response_code"] = (int)HttpStatusCode.NotFound; return responsedata; } } }