using System; using System.Collections.Generic; using System.Text; using OpenSim.types; using libsecondlife; using libsecondlife.Packets; using OpenSim.Framework.Interfaces; using OpenSim.Physics.Manager; using OpenSim.Framework.Types; using OpenSim.Framework.Inventory; namespace OpenSim.world { public class SceneObject : Entity { private LLUUID rootUUID; private Dictionary ChildPrimitives = new Dictionary(); private Dictionary m_clientThreads; public SceneObject() { } public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID agentID, uint localID) { } public void CreateFromBytes(byte[] data) { } public override void update() { } public override void BackUp() { } public void GetProperites(SimClient client) { /* ObjectPropertiesPacket proper = new ObjectPropertiesPacket(); proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1]; proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock(); proper.ObjectData[0].ItemID = LLUUID.Zero; proper.ObjectData[0].CreationDate = (ulong)this.primData.CreationDate; proper.ObjectData[0].CreatorID = this.primData.OwnerID; proper.ObjectData[0].FolderID = LLUUID.Zero; proper.ObjectData[0].FromTaskID = LLUUID.Zero; proper.ObjectData[0].GroupID = LLUUID.Zero; proper.ObjectData[0].InventorySerial = 0; proper.ObjectData[0].LastOwnerID = LLUUID.Zero; proper.ObjectData[0].ObjectID = this.uuid; proper.ObjectData[0].OwnerID = primData.OwnerID; proper.ObjectData[0].TouchName = new byte[0]; proper.ObjectData[0].TextureID = new byte[0]; proper.ObjectData[0].SitName = new byte[0]; proper.ObjectData[0].Name = new byte[0]; proper.ObjectData[0].Description = new byte[0]; proper.ObjectData[0].OwnerMask = this.primData.OwnerMask; proper.ObjectData[0].NextOwnerMask = this.primData.NextOwnerMask; proper.ObjectData[0].GroupMask = this.primData.GroupMask; proper.ObjectData[0].EveryoneMask = this.primData.EveryoneMask; proper.ObjectData[0].BaseMask = this.primData.BaseMask; client.OutPacket(proper); * */ } } }